Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I love the video, one of my favourite movies.

RENAULT - allowing him to control the farmers is not really allowable, autonomy over his own holding maybe, but the others no, we'll need to be able to work in unity.

Sarenrae is worshipped all over? She is venerated by farmers and woodsmen, her holy book contains day to day remedies for ailments, she is a true goddess of the people. Redemption, honesty, and healing, and she is very good, kinda fitting for a fiercely loyal assassin type who isn't really an assassin and is now a politician?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
I love the video, one of my favourite movies.

Mine too!

Zokon Santyev wrote:
RENAULT - allowing him to control the farmers is not really allowable, autonomy over his own holding maybe, but the others no, we'll need to be able to work in unity.

You may have to tell that to the farmers living in his vicinity.

Zokon Santyev wrote:
Sarenrae is worshipped all over? She is venerated by farmers and woodsmen, her holy book contains day to day remedies for ailments, she is a true goddess of the people. Redemption, honesty, and healing, and she is very good, kinda fitting for a fiercely loyal assassin type who isn't really an assassin and is now a politician?

No arguments here, though Erastil and Pharasma the more commonly worshiped 'gods of the people' of Gronzi Forest, and assassins of Golarion typically worship Achaekek the Mantis God, Calistria Goddess of Revenge, or Norgorber who is the god of Thieves, Secrets and Murder (paid for or not). Daylight, honesty, healing and redemption are not usually thought of in the same context as 'assassin' or sadly, Brevoy, the River Kingdoms, or politicians from either place.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Dool pointed to the ruined keep right? Mhmhmhm the one where a necromancer previously lived filled with bad juju? I'm sure nothing will go wrong.

---

IC bard-off. I'm all for it! But I can't help but feel we may trample over his good feelings if we do win. And losing would be even worse :p

But I'm up for a shot.

---

Tactical Person Viewer - Very nice. Big thanks :)


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

Also, I vote we throw Pharasma to the dogs. Both IC and OC haha.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Finally finished with the NPC rundown. You can find the info in the first two pages of the tactical map slides above. Note: I have updated BOTH pages.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
Dool pointed to the ruined keep right? Mhmhmhm the one where a necromancer previously lived filled with bad juju? I'm sure nothing will go wrong.

Possibly more notably it had been the headquarters of the Stag Lord of late. The "basement" of the place was filled with the eye symbol of the hag goddess Gyronna symbols that were duplicates of the symbols under the ruins of the Temple of the Stag in the Narlmarches....

Illthir Winlowe wrote:
Tactical Person Viewer - Very nice. Big thanks :)

Yeah NPCs... there are a lot of them.

"PROGRAMS! PROGRAMS! YOU CAN'T TELL A KNAVE FROM A KING WITHOUT A PROGRAM!!"


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Myes but I'm not as worried about the mustache twirling wizard having a place of historical significance :p


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

Does the Stag Lord's fortress still have a hillside full of corpses ready to animate (besides the ones that Durgan mowed down to power up Deadly Juggernaut)?
Or did Durgan cleanse the place of necromancy?

Mercantile interests: I would feel better with the Glimmerhold dwarves as investors, rather than Kozen's group. Having someone local gives us a potential source of allies if needed.
Naturally, Durgan will be willing to discuss trade agreements with Archbanker Barasev.
Questions for anyone - I guess what they want? Balthur is looking for lumber and silver. I don't want Durgan to just hang around the Archbanker asking questions, so I think we are good here. I imagine he wants the same things as Durgan does - trade and prosperity.

Investors: Looks like we are most willing to extend invitations to Sandralane, Ser Ernest Daye, Max the First, and Allisa Patrician. Maybe Alak Dool, Longtooth, and Rutgar Dag. Not the Stroons. Fergus is opposed to Longtooth, and I am too. The sneaky knives under the table (DC 28 Perception to notice!). He'll steal all our stuff. Alak Dool wants our necromancy-infested capital site. Rutgar Dag might be happier in a more Chaotic realm, of which there are many in the River Kingdoms, but if he is as direct and simple as Fergus thinks, maybe we can use him and his warrior friends.
Questions for anyone - I guess I'll start talking with Rutgar Dag to get a better handle on him.

Religion: Obviously, Durgan would hope that Abadar gets the most followers, but he isn't going to want to ban any of those listed (Erastil, Pharasma, Gorum, Sarenrae, Iomedae). They can all have churches. Just not the Evil gods and especially not Rovagug. It was so strange, I was in a PFS scenario taking place in the LG Five Kings Mountains, and the NPCs just shrugged that a divine servant of the Rough Beast, who is literally working to destroy Golarion, was walking around openly.
Questions for anyone - I assume they all just want the right to build churches? Wagra might be interested in the extent to which we allow dueling. Durgan doesn't have any problems with it if both parties agree.

Politics: Do we want to be closer to Brevoy proper (Orlovsky), closer to Restov (Sellenius), neutral on that aspect (Iannuchi), or as far away from possible (Renault)? I'd rather be more aligned with Restov. They are geographically closer, and provide a useful buffer both physically and politically. They share some desire for autonomy from the rest of Brevoy so can understand our position, but are not in outright rebellion. They are not as powerful as Brevoy, and would need us to a greater extent than the Dragonscale Throne would.
Questions for anyone - well, first we should agree on how we want to position ourselves.

Renault: His own personal lands can be outside our jurisdiction, as I believe they are on a border hex. That means no military protection, higher tolls for canals and bridges, higher rates for clerical healing or bank loans, and basically he can fend for himself. Anybody who wants the perks of being one of our citizens has to agree to our rule. There should be a net benefit to being a citizen of Avalon - it should be something that people want to be part of.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Durgan Far-Walker wrote:

Does the Stag Lord's fortress still have a hillside full of corpses ready to animate (besides the ones that Durgan mowed down to power up Deadly Juggernaut)?

Or did Durgan cleanse the place of necromancy?

I couldn't find any reference to consecrate spells being used in a quick scan of the thread.

Durgan Far-Walker wrote:
Religion: Questions for anyone - I assume they all just want the right to build churches?

Not just a church, but the biggest church!


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Having the biggest organ is very important for churches or so I've heard >.>

I'm going to be a bit slow on the posting until the end of the weekend, sorry in advance.

But before I forget; what was the legal status of The Trading Post Formerly Know As Oleg's?


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision
Illthir Winlowe wrote:

Having the biggest organ is very important for churches or so I've heard >.>

Not true for those Desnan hippies. The smaller the better, largely because its easier to pass the stuff around, and it hot boxes faster.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Religion Yeah this whole biggest church thing is something that Zokon will dissuade, religion should not be about showing off. It should be the deeds and reputation of your people that demonstrate the religions appeal. Erastil, Pharasma, Gorum, Sarenrae, Abadar and Iomedae are all welcome as long as they are there to build a better society with their religion naturally gaining from that.

Alak Can we have Serena Detect evil on Alak, I might be persuaded for a non-evil wizard, but evil... he has showed off some gold though so at least he'll bring that.

Position If we are going by the standard kingmaker building rules the location at the Stag Lords fort is very advantageous as it is cheap and has extra boosts I think.

People to Invest Sandralane, Ser Ernest Daye, and Allisa Patrician. seem ok.. and the rest meh.[/b]

Max the First Gives me a vibe of he wants to take over our whole venture, I feel at some stage I or he will slip something tasty but deadly in the others drink at some stage.. I for the good of the realm of course...

Marchants I have an Idea, we allow both merchants to setup shop and we make some sort of exclusive deal with Mistbreathers Dwarven faction to for Trade with Maegar Varn and try and get that neighbouring province on side, in a putting our money where our mouth is way. Durgan?


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

Abadar is a LE religion, and no one will ever convince me otherwise.


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

@Zokon, I think you are fighting an uphill battle there. Durgan isn't going to try to stop anyone from glorifying their god through art and architecture. Not all are about that, but many are (Erastil probably isn't, Abadar probably is). Doing so will employ masons, carpenters, artisans, miners, builders... that's good for our nation. So the "biggest church" thing is fine with him. He's not going to go overboard in the near term but trusts that Abadar will eventually win the most converts by the power of his example, showing how laws, trade, and good transportation infrastructure make a nation prosper.

@Fergus - okay, I wasn't looking for an alignment debate... Abadar is LN in the game and Durgan is LG so there you have it. That's about all I need to explain on that topic.


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

Fair, thats just my perception as a player, Largely in Jest. Heh I've never liked much anything about the patron of Cities personally.

Fergus himself is as found of Abadar as most. Certainly prefers him to Erastil or Iomedae.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

@Durgan Aye, but i'm trying to use practical wisdom and a massive church means money was spent on making a building taller ostentatious reasons rather than productive.. mostly.. so like an office building church might pass muster


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I don't think they're looking to build monuments to divine arrogance just yet, merely having their choice being closest to the action/the priest invited to hold any early public ceremonies/whomever officially marries Zokon+Alia and such things.

While we could surely dole out responsibilities that may mean the churches find it more efficient to spend their coin and influence in other kingdoms if they get a full cake instead of having to share :p


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

I know that the AP has a subsystem for us deciding how many of our own resources we want to allocate to various types of public improvements, and in that case I would certainly be more restrained.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

So, should finally be back for good. Apologies for going missing for the past 2 weeks. But I should be able to return to a more steady attendance record now.

As you know, the last months were quite...packed for me - and stressful. While most of that is in the past, I still needed a bit of a timeout for myself. Apologies for not giving advance notice.

I see that there is some discussion ongoing, I'll try and properly catch up tomorrow, then join in as well - today I'm just checking back in.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

YAY! Glad to see you... virtually at least.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon made his Perception check and went to look at the book on the table....

For some reason I feel Max is bad news, just dagger to the back come to mind when I think of the Taldoran nobility he comes from.


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

I think the book on the table is bad news, based on Dool's reaction. You're going to open it and the picture of Pennywise the Dancing Clown will come to life.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

He could also just be happy Max got s+!+ on. And if we are to go by stereotypes I don't think the screamy noble is straight evil or schemey - just hot headed. A duel seems more likely then a dagger in the back, so maybe handle with a bit more care :p

But I'm sure the book isn't good news either :D


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I feel like I should say something, but can't quite figure out what. So I'm just dropping a post to let you know I'm still here and staring at the letters real hard :p


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

No worries. I was waiting to see more folks post, but failing much more I'll be moving us along to chapter 2.

If folks are stuck for time give me a quick synopsis (in the next day or so) of your PC's actions over the evening and we'll run through them quick.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Sorry but work, the global supply chain, and a blizzard are all eating through my time today. If the drive home isn't apocalyptic tonight I should be able to post.


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

I don't want to take up too much screen time.

Durgan will chat with Max and Ser Ernest Daye to see what they envision for their plot of land (figuring that others are talking to some of our other prospective investors). What terms do they want? And, at least for Max, what sort of person is he? Why does he want this parcel of land?

Durgan would like to establish some basic trade agreement with Mistbreather and the Glimmerhold dwarves.

And, he wants to talk briefly to Lord Mayor Sellenius about some trade agreements with Restov (lower tolls for Restov merchants, for example). Durgan would like Avalon to follow Restov's lead in relations with the Dragonscale Throne, though I think it important for others to weigh in on that.

He also wants to try to figure out what Maegar Varn is offering the others, and what his game seems to be. Same as us, just looking to grow his realm?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Gotta get home then i can post.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Mm a quick synopsis is easier to put into words at least. I'll try to do a bit of conspiratorial work as a skald :p

For the rest of the evening Illthir would like to hang around with the priestly types and see how they are. Which are open to cooperation, which of the other priests they (dis)like.

We're kinda pondering if we can cram multiple religious institutions into our land, if there's a delicate way to probe that idea Illthir would love to try.

If she sees Samuel she'd love to try some delicate probing there too to see if/what he's able to compromise on. And how hostile his hostility is ...


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Something like a house of gods, ancient greek style? I'm not sure exactly how thinks work out on the frontier, most modules have singular churches though. And a druidic shrine and kindly holy elder too :p

But reasonably it might be a hall with several smaller shrines with several part time priests? Assuming the religion isn't 98% homogenous - which I guess may be the case for a small fishing/agriculture village - but probably not for much things larger then that.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Re pantheons - well there's the Godclaw but I don't think those are the guys we want >.>


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Ahh. I finally get back, and with more time henceforth, and then my girls have to pass me the flu. (they got a flu shot, because they are too young for the covid one. so for them it was very mild, but it wracked me somewhat. Still headache, fever, little sleep). I swear anything that is going around in Kindergarten, they bring home :/ guess that's to be expected with 3 kids in 3 of the 4 groups there.
Either way, I got more catching up to do, but right now my head is pounding. I'll make absolutely sure to post tomorrow. Sorry.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I did catch up, and while i liked Illthirs idea of prodding some guys, anybody Alia had reasonable interest in has already been poked. I won't have her say hi to the Stroons just because.
It's also quite some information to digest(the Gallery on Tactics helps keep things in order). I'll definitely come up with a list, though. Sorry I could not contribute more in this initial probing section. But as said, I should be back now.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Cool.

Don't forget to update your stat/subtitle bar with hp, arcane pool, etc.... For absolutely no particular reason.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

RE Samuel - I won't promise him anything without checking ooc first. So let's do that!

I'm assuming we want to (eventually?) absorb his domain. And as Durgan said it being an alternative authority doesn't seem great.

So I feel that we want to somehow make sure he answers to us. And preferably in such a way that he feels it is a decent deal and a way to not crush his dreams. Because if not I'm sure he'll be a mighty thorn in our side :p

He isn't terribly interested in politics form what we've gathered. So a position at court may not be what he'd want.

But something like 'mayor' or 'advisor' might be more agreeable. A position where he has authority over his local area in some way. But not one that's final - nor one that needs to bother terribly much with politics.

Thoughts?

---

Re Kobolds - I'm not 100% sure but I think we left them on somewhat agreeable terms? If so and we aim to keep it that way, we may need to consider them as well. Say for example sending in someone that would like to exterminate them may not be great :p

Plus we have the drows underneath to contend with ... Might be more then the dwarves want to chew on. Or worse; someone they do want to trade with.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
Re Kobolds - I'm not 100% sure but I think we left them on somewhat agreeable terms? If so and we aim to keep it that way, we may need to consider them as well. Say for example sending in someone that would like to exterminate them may not be great :p

Actually the party went to parley with a meeting of Greenbelt kobold chiefs (sort of a smaller, scruffier version of your current meeting) after they had mustered to attack Oleg's Outpost seemingly in response to Mikmek and Nakpik's treatment at the hands of visiting Magister, Blustrova Lebeda. Mikmek escaped the outpost to warn you. The kobolds had captured a few of Vekkel Benzen's many kids in the lead up to their upcoming attack and set up an ambush for anyone who got too close. The party foiled the ambush and saved the kids, but the party's attempt at parley didn't go so well and the ensuing fight sent all the kobolds into hiding (probably not the ideal place for bands of angry kobolds to be).

See about here, and onward for more details.

Matheus Castigan, his men, and a couple of elves that Alia seemed to know led in the final battle.

No one in the party is exactly sure what has gone on since as you have been away in Brevoy for about seven weeks. Samuel Renault might know something though.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Ah, that's why things doesn't quite line up with my first memory :)


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Ah that's why things don't quite line up with what I recall. Since one was my intro and the other merely something else :p

Also I'm fairly sure I just posted this but the site seems to have eaten it, so sorry in advance if this is a double post!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
Also I'm fairly sure I just posted this but the site seems to have eaten it, so sorry in advance if this is a double post!

Does it to me all of the time. Wait a minute and it will (eventually) register.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

GOOD MORNING VIETNAM!

If you got logged out and locked out of your account yesterday and still can't log in, close down your browser, then reopen it, and try to login in again.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Or maybe no one noticed. {sad monster face} :(


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Oh noticed all right :p Very annoying. Could just log on freely though! So that's nice.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Giving folks the day to make take their final actions before the following morning.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Just a quick notice, if you haven't posted in a while now would be the time to start.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Guilty :) sorry for not reacting to the IC bump. :)
Plus page gave me trouble for a few days. But I see I was not alone in that.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Yeah, you have to either close out of your browser or at least empty you cache of pre-crash Paizo cookies, or dumplings or something. ;)


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

If it is a former temple, then it can be a former spooky skeleton dwelling too. Get with the times old bones! :p


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Heya.. only just able to get back in.. had to use a complete new browser eventually


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Welcome back.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

One more day, and then I am moving on.

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