Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Serena Mistcastle wrote:
Just a heads-up: my wife is having a hip replacement Friday, so for the next six weeks, she is going to be in recovery mode and I will be handling the house. If I'm late with posts, please be forgiving.

Hope it went well and best wishes on a speedy recovery.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Seconded.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

It went very well and she is resting as comfortably as one can whose hip has been cut open and rearranged. Thank you for the well-wishes.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Glad to hear she has the same number of limbs still :)


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Hopefully the room is only cursed with bad rolls :D


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Trying to make us use the map. Tricksy GM.
It has our preciousss...xp.
We wants it. We needs it.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment
Illthir Winlowe wrote:
Hopefully the room is only cursed with bad rolls :D

Yeah I'm fairly sure I've got this room figured out by now :p


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Idle thought of the day - a lot of the foes we've fought in here have been various sorts of animated things? The living mirror, there were some armor-thing in the place we didn't check too carefully ...

That doesn't bode well for the poking of the stone gryph :p

And apologies in advance if this screws us over team, but it seemed like we needed a minor jerk of motion :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I would never call you a 'jerk'. ;)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

All good, Illthir.
Jerk us forward, jerk us good.
Just don't....off us.

That said, yeah, this place drags on and Zokon is comatose, Alia is having a bit of a moment somewhere between frontline apathy, hysteria, PTSD and an ambitious drive forward.
Oh, and her periods due soon, so throw in some PMS for good measure as well.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

>.>

Aaaaaaanyhow. Most musical instruments are quite expensive unfortunately. Unless we want to summon rats :p

But there was that rumour about that flute somewhere just a little side-quest is fine right ... :p


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Don't be a lyre, Illthir.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:

All good, Illthir.

Jerk us forward, jerk us good.
Just don't....off us.

That said, yeah, this place drags on and Zokon is comatose, Alia is having a bit of a moment somewhere between frontline apathy, hysteria, PTSD and an ambitious drive forward.
Oh, and her periods due soon, so throw in some PMS for good measure as well.

Yes, but it's probably elven PMS. The 'lembas' of PMS. They probably just meditate.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Normally? Sure.

Right now? No time to meditate, an extremely stressful environment with emotionally destabilizing factors(including her future husband being catatonic, aside from all the "trying to murder her and everybody she cares about" going on since the start of this arc.

Na, normally Lembas sounds about right. This time around, she's ready to go full Thessaly(Sandman).


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Illthir will take a fancy amulet of charisma and make her armor a bit more magical through the magic of fungible tokens :p

+500 gp to the bank for a total of 750.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aaaannd he's 5 foot away from striking distance.
Can't reach the bastard.
And the guy is happily hovering there, beyond the balcony, and probably floating out of the Invisibility Purge Area on his next move, before throwing more stuff our way.

I am kind of unsure what we could even do.
I can try and throw a web his way, trying to anchor it between ceiling, balcony, side walls, and hope that he has to remain so we can attempt to hurt him next turn if we survive.

I could lob an Acid Arrow his way and hope that ongoing Damage disrupts his casting.

I am not sure if we are aware of his type, but I think he was undead? Which would make stuff like Ray of Enfeeblement a non-option(COULD be good against an living caster - getting his strenght to 1/heavy load to 10 would give some significant penalties...)

If anybody has any ideas, do let us know. As said, with the diagonal movement he's 35 feet away from my reach, so attempting to stab him is not really an option, and I have even less of a clue what anybody else could do, still - or if one of the other healers gets Serena back into play.


M Dwarf

Web sounds like the best idea. A single strike wouldn't drop him anyway. Acid Arrow might work (the Concentration DC for ongoing damage is not all that high, but there's a chance).

Illthir has Glitterdust, does she not? She'll get to go before "Szam Tass" and can catch him with it, now that I have revealed where he is.

You could always delay until after Illthir but before the "lich".


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

My thoughts, too, but I wanted to see what other options we might have - since it seems we are once more dependent on NPC's to help out, it would also be splendid if Mother Vorst or Sandralane want to do some healing so Serena knows if she gets a turn.

I suppose Dool will continue with whatever he was doing(and hopefully not backstab us).
And I doubt the other 2 guys have much better options at their ready.

I could also cast invisibility and retreat towards the treasure room.
So I could take Zokons Bow, grab the crypto-based "Named Bullet"-scroll and "Arrow of Szam-Tass-Bane", have Longtooth use his radiant UMD-skill to unify them into a weapon banned by Geneva, and hope I don't roll a natural 1 on the attack and do so before everybody dies.

Not really a great action plan. But that's how far I've been stretching for a solution.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Aye aye. I'll see what Illthir can do, she might be lacking a bit in the hp department - depending on how the next roll goes :)

(And don't forget the song if you want it; it may improve your saves slightly. And allow you to take the spirit slap :D)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Just out of curiosity - how did he get there? Was that some kind of teleport or did he move? I mean, he is glitterbombed, but there was no prompt for any AoO's, so I'm just curious how he got over there - if it was some form of dimensional slide or so, or we simply lost track of him somehow.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Just out of curiosity - how did he get there? Was that some kind of teleport or did he move? I mean, he is glitterbombed, but there was no prompt for any AoO's, so I'm just curious how he got over there - if it was some form of dimensional slide or so, or we simply lost track of him somehow.

Bingo!


M Dwarf

No problem, I'll just cast Dimensional Anchor... wait... no. :(


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Oh no, the most wicked of creatures; a conjuration wizard :p


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

My money is still on Arcanist, not Conjurer.
Still, that makes trapping him even harder. Yay.

With our pattern so far, we'll hopefully manage to not die, then, when he is low, he will flee to potentially harass us again later.
With some kind of flight active and extradimensional movement we can't stop, I don't think we can really prevent him from retreating.
(That, and the Arcanists Slide does not provoke and can be done as part of a movement...)

If we ever need a replacement character, someone should make a grappling focused Luchador/Strangler/...


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Idle thought that almost got away:

Yay enemy wizard is in slapping range!

Nay enemy wizard is probably something lichy and nasty up close :p


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Somehow the situation has not improved with the addition of even more Dools :p

Re Dispel - Mm yeah only the full casters have a chance at this I think. We might be able to counteract them a bit with lower level spells though as we figure them out.

There seems to be a bit of the blue fire shield going on, if that's still a thing in pathfinder. Probably?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Definitely.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Hrmrhmm. Not sure what to. I'll sleep on it and do *something* at the very least tomorrow. Maybe just another ready vs spell and hope it is enough to discourage more magic?


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I know you can take a hand off your weapon to cast a spell in pathfinder. Something something free actions just don't abuse this. But can you do so while readying a spellcast?

If yes, she also has her reach pokeystick to try and AoO with :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

You're fine. Basically Illthir is readying to take one hand off her weapon to cast a spell.


M Dwarf

Would Instant Weapon count as a magic weapon for bypassing DR?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Instant weapon has some weird mechanical game text. You would think a force weapon would be magical, but the fact that they call it out as masterwork, and that can work against incorporeal stuff, but then don't mention it being magical anywhere (aside from the fact it is generated from a spell). Given that and its spell level, I'm going to rule on the side of it being a sort of a summoned thing (i.e. like an animal or monster summoned via magic) and go with the text as written. Otherwise, it seems strange to me that they would specifically call out incorporeals, but not creatures susceptible to magic weapons.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I think everything with the [Force] tag has some line about incorporeal stuff. Usually though they also do force damage :p


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Also! There's things about lich questions in the initiative tracker. At first my eyes just kinda bounced over, assuming it was the pesky lich(-puppeter? :p) being funny or something. But it occurs to me that maybe it isn't! And we're supposed to ask something about liches ...


M Dwarf

That is how I would have ruled it as well, just wanted to check.

Okay, Durgan has some Cure spells (spontaneous casting) and Holy Water (2 left) to hit the lich with.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

I can't think of a lich question that would be generic (just specific to this lich).


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
Also! There's things about lich questions in the initiative tracker. At first my eyes just kinda bounced over, assuming it was the pesky lich(-puppeter? :p) being funny or something. But it occurs to me that maybe it isn't! And we're supposed to ask something about liches ...

Yeah, Durgan tried earlier, but was the victim of a bad roll. Given the number of other clerics and wise folk in the company, it makes sense that upon seeing that there maybe a lich involved, that someone in the party may have made their Knowledge (religion) check, and then talked to their comrades the night before. Mother Vorst in particular would have suggested a strategy meeting.

Durgan got some info about their DR 15 (bludgeoning and magic), and it is pretty obvious that they are of the undead creature type. Other folks can ask other important questions like: what's their general outlook on the monarchy, average shoe size, dietary habits, special attacks, favorite color, etc....


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Example Lich Question: What would be their answer if I asked them about the airspeed velocity of an unladen swallow?


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Hmm. Lich question then - any hazards of getting cursed by their foul touch? Or should we mob it and beat it down with sticks :p


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Also Illthir can Skald one casting of Versatile Weapon. Question is, who gets it?

(Also a good candidate to make some scrolls of. Remind me when I forget :p)


M Dwarf

Durgan has a magic axe, so Versatile Weapon could help him. He is a fairly decent combatant but you might choose other options.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Example Lich Question: What would be their answer if I asked them about the airspeed velocity of an unladen swallow?

What do you mean? Avistani or Garundi swallow?

Illthir Winlowe wrote:
Hmm. Lich question then - any hazards of getting cursed by their foul touch? Or should we mob it and beat it down with sticks :p

Why yes there is a terrible curse that can render a person dead with but a touch although Mother Vorst and her fellow Pharasmins believe this to be an exaggeration and that the touch merely puts a person into a permanent paralytic coma that only resembles death.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment
Durgan Far-Walker wrote:
Durgan has a magic axe, so Versatile Weapon could help him. He is a fairly decent combatant but you might choose other options.

Versatile Weapon also acts like Greater Magic Weapon - though of a much shorter duration - so it would solve the magicness of any sharpened stick.

(Which seems odd but from my research seems to be intended. None of the threads touching upon it seemed to have any other answer then 'yeah, that's what it says on the tin'.)

Lich Rumours wrote:
Why yes there is a terrible curse that can render a person dead with but a touch although Mother Vorst and her fellow Pharasmins believe this to be an exaggeration and that the touch merely puts a person into a permanent paralytic coma that only resembles death.

Ah yes. That makes it all better :p

Though I suppose break enchantment/remove paralysis ect ect is usually easier to access then raise dead.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Alia seems to have solved the DR issue already though. And Serena can Smite to bypass DR I think. So that does leave Durgan as the prime candidate for the spell. Once imitative comes around :)

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
Illthir Winlowe wrote:
Alia seems to have solved the DR issue already though. And Serena can Smite to bypass DR I think. So that does leave Durgan as the prime candidate for the spell. Once imitative comes around :)

A Paladin's Smite ability bypasses all DR... assuming the target is evil.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, solved is an overestimation. With the improvised weapon penalty, I expect not to hit more often than I manage to connect with a hit.
That said, Durgan has much higher staying power so he makes sense regardless.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Aye aye sorry. Only glanced at Alia's "stab" so I assumed it was something like the feat that lets you swap damage type or something.

---

Pardon the mildly uninspired post. Lots of stuff happening, figured I better get my initiative count in rather then stall further :/


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

For no specific reason, anyone picked feather fall as their 1st level spell :p?


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Slipped in a quick save post and wasn't actually expecting to make it. Illthir has finished using her cartoon powers and is now on solid ground :p


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Pardon. This week has been a bit stressful. Will figure out what to do today hopefully :)

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