"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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Sorry Paradigm, for some reason I missed your comment...

"I entered that 'mirror world' thru a mirror I found in the basement of a castle. That mirror world is *really* big, with many 'mirrors' on the inside, all looking out on different parts of the real world."


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

This woman, Doxie, now has Paradigm’s full attention. ”Other parts of the world, you say? You have piqued my interest, I should like to know all about this giant mirror.” His curiosity in full bloom here, Paradigm nearly forgot why they were here in the first place. ”Tell me, did you happen to find a crown in your journeys?”


Sorry, work slammed me for a few days...

"Ummm...there's no treasure or anything that's useful in the mirror world. And I haven't come across a crown in my travels so far. Why do you ask?"


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Knowing full well that Dr. Destruction was listening, Paradigm plays it safe. ”Curiosity more than anything. I am looking to gather a set of artifacts for my own collection. The crown is one of them.”

Deception, if Needed, Untrained: 1d4 - 2 ⇒ (3) - 2 = 11d6 - 2 + 1d6 ⇒ (6) - 2 + (4) = 8


"Mind if I tag along until I can figure out where I am so I know how to get home?"


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm looks at his companions and then tries to remember if Dr. Destruction mentioned anything about stragglers. If his companions seem not to be worried, he will acquiesce. ”We can certainly use more eyes on the matter, plus, I want to pick your brain about what you have seen so far. It would seem to be a beneficial arrangement for all involved.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"No problems here," Biohazard says, casting an eye in the girl's direction. "We need some curves in this sausage-fest!"


What do you do now?


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm raises his brow at Bio’s comment, but only focuses his efforts forward instead of a snarky response. ’We have attempted to catalog and map this level and have yet to come across any other artifacts except that mirror. Perhaps we should seek a different level?” He says this to no one in particular, rather looking for a consensus.


Enkidu, Biohazard - are you going to respond?


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard shrugs his shoulders, having no better ideas.


Enkidu?


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

"There were a few areas on this level we hadn't explored yet when we encountered the mirror, but either way we are just searching at random. It would be nice if we could question a local."


Doxis says "Did you guys start at ground level? Was there any way to go down? If not, it seems we must go up. How is this floor laid out? Let's go look at anything you haven't checked out yet."


By my reckoning, there's 3 doors in this hallway you haven't gone thru. One opposite the room you're in, and 2 more at the other end of the hall.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm shrugs and looks towards the nearest door. ”Other than Doxis and some rather angry statues, we haven’t really met anyone else to ask. Let’s check the doors as we have been. If we want to get done faster, we can split into groups of two.” He then heads towards the door across the hall, refreshing his force field.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard obediently follows the Professor.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu is still in his beastman form, shrugs, and takes a path down an unexplored hallway.

"Keep in mind the shortened radio range. Circle back every few minutes."


Wow - sorry, work slammed me this week, I will start checking more often...

I'll shorten this up a bit by saying that in the third room you haven't checked yet, you find a flight of stairs leading upwards.

Assuming you go up, as your head reaches the floor level of the room above you, you can see 6 large suits of armor, bigger than any of those before. Just peeking at floor level doesn't seem to get their attention.

What do you do?


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Ya know they're gonna come to life, right?"


"So, we come up with a plan. Ummm...anyone got a plan?"


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Professor Paradigm looks at the six statues arranged before them. "Of course they are going to come to life and try to kill us and based on historical encounters, they will be significantly stronger, as they seem to adapt to our abilities. However, there are several unknown factors that could weigh in our favor. For one, we do not know the capabilities of our new companion. Two, we are also all together. Three, they don't know that this whole time, I have been casting a spell."

SuperSorcery Control Object?: 1d12 - 2 ⇒ (2) - 2 = 01d6 - 2 ⇒ (1) - 2 = -1
Benny SuperSorcery Control Object?: 1d12 - 2 ⇒ (6) - 2 = 41d6 - 2 ⇒ (4) - 2 = 2

Attempting to get at least one to attack the other ones. One Benny Remaining


Paradigm - Super Sorcery allows you to give yourself other super powers as “spells”. There is a power called Matter Control, it takes 2 of your 4 Super Sorcery PP to activate it. But as is, it can only lift, move, or shape matter. There is a Modifier called Construct that allows you to create a construct from matter, which I would allow you to use to control the actions of the real constructs. Problem is, it takes 3 PP to activate, so you can't do it. Sorry. Take your Benny back.

"Well, I can create illusions, and can use that to make myself harder to see, but it's still pretty easy to spot me. If these statues react to sight, I might be able to fool them, but if they can sense living things, my illusions won't work."


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

"I can do creatures of all sizes, so I could try to sneak past as a mouse or a fly, but for some reason I doubt they'd fall for something so simple, and at that size, I'm pretty squishable."


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"I got nuthin' but these here," Biohazard raises his gloved hands.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Gah. Early rank problems. I didn’t have my books on me and I was trying to remember exactly what you wrote.

Seeing his magery not working, Paradigm shifts gears. ”Hmm.. I wonder, since they haven’t seen us, if we can actually slip past them unnoticed. Maybe if we concentrate on an illusion together, we can get them to go running somewhere else, while these two go and see what’s ahead.” He thumbs towards Bio and Enkidu.


"What kind of illusion do you have in mind?"


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm thinks for a brief moment. "Perhaps something along the lines of another group of intruders running towards them. Something for them to chase while we go on our merry way."


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu shrugs, "The Atlanteans use magic and are quite familiar with it. Their technology is just as advanced as anyone on earth, so they are also familiar with Holographic. Long story short, I'd be surprised if their security systems fell for such a trick, but it probably worth a shot, all the same."


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Raising an eyebrow, Paradigm looks at Enkidu. He was smarter than he let on sometimes. For a child. "You are correct, but you must also understand that their magic is not my magic. They may not have defenses against it. I realize it is a risk, but barring any other ideas.." He trails off, looking at Doxis. "Shall we?"


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu stands ready, claws beared, and waits to see how the statues react.


"Why don't you try try your kind of illusions and we see how they react, then I'll try mine and see how they react?"

Just trying to speed things up here, so we don't have to wait days for Paradigm and Doxis to make their rolls. I'm assuming they'll eventually have a Success...

Paradigm creates an illusion of a person, and has it walk into the room. The statues don't react.

Doxis creates an illusion of a person, and has it walk into the room. The statuses don't react.

"Can any of you make yourselves invisible? Altho, depending on how the statues perceive things, that may not work either..."


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm grimaces. Invisibility, true invisibility, eluded him. This was not something he was willing to admit to himself, let alone to anyone else. "You may be on to something. Let's blind them with static. "

Paradigm starts drawing runes in the air in front of him..

SuperSorcery Reduce Trait Notice, other penalties per GM: 1d12 - 2 ⇒ (7) - 2 = 51d6 - 2 + 1d6 ⇒ (6) - 2 + (3) = 7

A solid 7, minus any penalties.


I believe that's -2 to their Notice. Assuming you explain what your power does to Doxsi (again, just to speed things up)...

"I can create partial invisibility, maybe between that and what you've done I can sneak in there. Ummm...what exactly am I looking for?"


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

”We are looking for some regalia of rulership. Specifically a crown or scepter or the like.”


Doxsi concentrates for a moment, then you see her turn slightly transparent. Looking at her as it happens, it doesn't seem like much, but it would probably keep you from seeing her out of the corner of your eye.

She walks up the stairs into the room.

Notice-4 & Wild: 1d8 - 4 ⇒ (5) - 4 = 11d6 - 4 ⇒ (3) - 4 = -1

You hear nothing for a couple of minutes, and then she comes back down and returns to normal visibility.

"I found a crown and a scepter, but they were on a large statue of what looks like a king. Given that the armor statues can come to life, I didn't want to touch it for fear that it would come to life too. Any ideas?"


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

A rare smile appears on his face. "As a matter of fact, I do. I need these two to run interference for the guards and you and I will go and retrieve the objects." He looks at Enkidu and Biohazard. "Think you can play keep away while we get the toys?"


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

"No problem."


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Huh. Grunt work. Yeah, okay, I kin play tag wit the statues."


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Huh. Grunt work. Yeah, okay, I kin play tag wit tha statues."


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

”Excellent. See you on the other side.” Paradigm launches himself into the air and flies past the six statues towards where Doxis said the items were. He just needed to get close enough for his Gravity Manipulation to work…. Wanting to fly within range of the crown and scepter and use TK to grab them.


Notice & Wild,-2: 1d8 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (2) - 2 = 0

The statues do not move as Paradigm enters the room.

What is everyone else doing?


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Time fer tha cavalry," Biohazard says, moving out and towards the statues.


Notice & Wild,-2: 1d8 - 2 ⇒ (5) - 2 = 31d6 - 2 ⇒ (6) - 2 = 4

The statues start to stir, but do not walk yet. You could move over and attack one on your next round.

Enkidu?


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu will continue to stand ready. Other than rpreemptively attacking the statues, there is not a lot he can do.


Round 1
Biohazard - 10S
Enkidu - 7H
Statues - 6C
Doxis - 5S
Paradim - 5C

Biohazard and Enkidu are up!


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

As the statues haven't moved yet, Enkidu will hold his action.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard lumbers up to the nearest statue, removes his gloves, and takes hold of it, attempting to disintegrate as much of the statue as he can.


Sorry, work slammed me again. This occasionally heavy workloads situation should be over soon...

Biohazard - is there a roll involved?


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Up to you. I suppose if it actively tries to evade him, there could be. I'll make a FIghting roll.

Fighting: 1d8 ⇒ 5 Wild: 1d6 ⇒ 1

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