"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

"Àny luck, Doc? Looks like you're still stuck in there. Um, anybody have slack in there bonds? We might be able to get the bag to rupture from the inside of we get enough pressure on it; like when you stepped on a tube of toothpaste back home. If two of us jumped on him at the same time? Doc, would that hurt you? And more important, if we get you on us are you going to start dissolving us, like something out of Aliens?"


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"Hmm... this presents a problem." Wolf spider mutters, "I could try biting through it, but my teeth aren't that pronounced."

He works to drag Dr. Toxic's bag to where he can haul it up. "All right Doctor. You got any intelligent ideas?" he asks.


Init: ; Parry: 6, RATN: 7, Toughness: 14(8); Active: Chemical sense

"Compression does not bother me, but I expect it would take more force than we can generate to pop this bubble," he says. "I expect that if I didn't have to focus to use my acid it would be harder to nullify. But since it's controlled I can't access it."

Would a great spirit roll help us use a little bit of our powers?
4d6 ⇒ (5, 5, 3, 3) = 16


Parry 6, Toughness 11/6, Ranged Attack TN 4, Pace 6, Charisma 0 Wounds: 0; Fatigue: 0; Bennies: 2/3;
Skills:
Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8

"Something sharp...something sharp..."
Alpha mutters as he looks around the holding area.

Rolling to figure out if I could copy someone's power if I was out of nullifier locks but they were still secured by them.

Smarts: 1d4 + 1d4 ⇒ (4) + (3) = 7
Wild: 1d6 ⇒ 1
Think that's a hit.


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

"Would that I had my blade," the winged woman finally speaks, in a musical, lilting voice. "I could cut through the caustic one's container like butter."


Parry: 4 | Toughness: 8 | RATN 4 | Bennies: 1 | Charisma: 0

"I don't know, let me ask."

Addressing the group for the first time, the young girl says "Have any of you spent time destroying forests or other natural places?"

She smiles, but it is the smile of someone who is dead inside.


Sorry, Dr. Toxic, no amount of Spirit can get thru these Nullifiers (but I'm curious, why 4d6?).

Alpha One, you've heard tales of Copycats not being able to copy a super's powers if they were in Nullifiers.


Init: ; Parry: 6, RATN: 7, Toughness: 14(8); Active: Chemical sense

[ooc]Accidental copy from another game.[/oooc]


Parry 6/8 Ratn 4/6 Tough 8(2)heavy Bennies 5/5 Wounds/Fatigue 0/0
*Nature wrote:

"I don't know, let me ask."

Addressing the group for the first time, the young girl says "Have any of you spent time destroying forests or other natural places?"

She smiles, but it is the smile of someone who is dead inside.

Hopes of escape dashed by the inability of the crew to fight their way out of a plastic bag. Jack takes refuge in flippancy.

"Well I've never been very good with houseplants if that is what you mean. Why do you ask?"


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

"I do not concern myself with nature," the winged woman answers.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"I'm more of a city boy, myself." Wolf Spider admits. "Had a little cactus in a bottle."

Dark Archive

"I urinate on plants that grow in the cracks of the concrete in my backyard," Roland states, keeping the honesty train going. "It's cheaper than weed killer but it kills them dead and it keeps them from growing back. Don't know why."


Init: ; Parry: 6, RATN: 7, Toughness: 14(8); Active: Chemical sense

"Not at all. I used to like hiking trip in the mountains before I changed. It took some of the fun out of it." he says.


Parry 6/8 Ratn 4/6 Tough 8(2)heavy Bennies 5/5 Wounds/Fatigue 0/0
Thomas Roland wrote:
"I urinate on plants that grow in the cracks of the concrete in my backyard," Roland states, keeping the honesty train going. "It's cheaper than weed killer but it kills them dead and it keeps them from growing back. Don't know why."

"Reel it in Thom. I don't need my final thoughts to cluttered up with you airing your junk in the back yard."

Actually, the banter diving into toilet humor took longer than I expected. :7)

Dark Archive

"Hey, if we're about to be dissected, we may as well just let it aaaall hang out, baby! There's nothin' wrong with being natural. We're all just creatures, man.

I'd...I'd start swaying side to side and making peace signs. But, y'know, shackles."


Parry 6, Toughness 11/6, Ranged Attack TN 4, Pace 6, Charisma 0 Wounds: 0; Fatigue: 0; Bennies: 2/3;
Skills:
Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8

"There was that forest fire in the Everpine Grove, and that oil spill off the Atlantic...and that guy who was spouting cannabis off his back like a weed farm, though I don't think he counts." Alpha recounts.

Of course, each of those events was part of a job, and each job was to be seen to completion, no matter the cost.

"I've never sought out to destroy nature, though I someone hired me to, who am I to refuse?"

Alpha lifts his arms that are shackled.
"And I don't think wrenching myself free of these bonds will help. I can't use your abilities if they're currently nullified. We'll have to find some other way."

Dark Archive

"That big oil spill was you, Alpha? I read about that. Heh, nice work.

You know that actually improved the environment around that site? Apparently there's bacteria that eat unprocessed petroleum. True story. Three months later they went back to try and find the oil but it was all gone. They just a found a bunch more birds, 'cause the fish eat the bacteria, and the birds eat more fish. Srsly."


Parry 6, Toughness 11/6, Ranged Attack TN 4, Pace 6, Charisma 0 Wounds: 0; Fatigue: 0; Bennies: 2/3;
Skills:
Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8

"That so? I was just taking out the crazy guy who had taken over and declared it an independent nation. Didn't pay that bad either, but fighting a fire super on an oil rig can be tense if you don't know what you're doing."


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

"I've rarely stepped out of a hospital my whole life; at least I hadn't until our current 'hosts' arrived. Been to a couple parks since. Kinda ironic, given what I can do, that I've never really been out in nature."


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"Well someone better have an idea of how to get us out of here, because when they poke their heads back in here, they're not going to just let things slide."

Dark Archive

Thomas exhales, like he's smoking. "Ugh I could use a drink. Hey! Stewardess! Stewardess! Could we get some henesy and a few bags of peanuts in here?" he calls uselessly at the pilot compartment.

"Look, friends, I'm not one to be fatalistic, but do you have -any- idea how hard I am to catch? You know those movies where the good guy is chasing the bad guy, and the bad guy turns a corner, and then the good guy turns the corner a second later, and the bad guy is -gone-? Yeah, I'm that bad guy. When I had my gear, I've had cops lose my scent on the other side of pillars and when they trapped me in broom closets. And crowded parks? Whoa, fugedaboutit.

And that's just me, a f#$!ing amateur. Ol' Jacks is the real deal, and Alpha is the Big Leagues. And I don't even _know_ what that winged chicky is, but she doesn't look like a bar floozy. And we're all strapped in the same dinky cargo carrier like horses about to become steak.

So, sorry if I don't throw in with your plan to chew open DocTox. If I started actually thinking about how bad this is, I'm just...gonna start screaming and not stop."

The ever-present smile on Tom's face collapses for a bit and he stares at the floor.


Parry 6/8 Ratn 4/6 Tough 8(2)heavy Bennies 5/5 Wounds/Fatigue 0/0
Wolf_Spider wrote:

"Well someone better have an idea of how to get us out of here, because when they poke their heads back in here, they're not going to just let things slide."

"Well it's not what I would call an idea...... but see if you can reach anyone else Wolf. Might not be able to get all the way loose but more hands, lighter work and all that."

Well if it worked for Wolf......Agility to slip bonds: 1d8 ⇒ 81d6 ⇒ 1
Ace: 1d8 ⇒ 7. Total 15

Or Lockpicking?: 1d4 ⇒ 41d6 ⇒ 2
Ace: 1d4 ⇒ 1
Total 5

Note: I do not expect this to work. Just seeing what will happen.


Male Human Parry 4. RATN 4. Toughness 13(7). Bennies 3. Charisma +0.

Shackle leaned against the wall and walked some of the prisoners talk back and forth, some with banter, others with anger. And the 'we' girl asking about who destroyed nature. He smirked and shook his head. "Not I. My powers are much more useful in urban environments usually."

To Wolf Spider he gave a shrug. "Fight all you want. While we're nullified and shackled," the irony made him snort, "there's not much we can whether we like it or not. Oh I'm not saying I'm going not going to fight, just...not in here right now."


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wow. Buncha fatalists here.

Wolf Spider will roll his eyes, grab the cuffs that held his wrists and examines them. "Pathetic. One obstacle and you just stop looking for a way to get out of this."


Male Human Parry 4. RATN 4. Toughness 13(7). Bennies 3. Charisma +0.

Shackle let out a chuckle. "Snideness doesn't become you." He smiled. I'm merely a realist. Make me believe you can get out of the ankle nullifiers and free Doctor Toxic there and I will be impressed and do all I can to help you. Until then, I'm saving my strength."


Parry: 4 | Toughness: 8 | RATN 4 | Bennies: 1 | Charisma: 0

As people replied to her question, the young woman turned her head aside and said "There you have it."

Turning her attention back to the group, she will say "Perhaps one of you can die and then be reborn? The power nullifiers would likely stop working if you did."

"If not, then Gaia will provide. We must endure, or be eroded like the mountains into the desert." says the young woman.


Jack - 15 is good, but not as good as 22! No such luck.

ALL - I'm still loving the banter, I won't interrupt until you wind down...


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

"I don't really have any other ideas, unless someone wants to volunteer to pull both their feet off in order to get their leg restraints free. Honestly, I kind of feel like I'm just making conversation at this point. What's your sign? I'm a Sagittarius."


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"Heh, Scorpio here." Wolf Spider replies, giving the nullifiers a twist and seeing if they had any structural weaknesses. "Anyone know what these are made of?"

-Posted with Wayfinder


Parry 6, Toughness 11/6, Ranged Attack TN 4, Pace 6, Charisma 0 Wounds: 0; Fatigue: 0; Bennies: 2/3;
Skills:
Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8

"Gemini." Because of course it is.

Not sure about the gauntlets, but I'm guessing its been reinforced by alien tech. I'm out of options unless one of you has backup coming?"


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2
Alpha One wrote:
"Gemini." Because of course it is.

Ya; Sagittarius is a Centaur - half man, half beast. It was either that or Capricorn (the Mer-goat)

:)

"Don't know if what they're made of matters that much; without powers they could be hundred year old rusted iron and we'd still not be able to break them. If we're going to get out of this on our own, we may have to try thinking outside the box..."

Enkidu examines his cuffs, this time not so much looking for a way to get them off as he is.looking for other details he might have missed.

Notice: 1d6 ⇒ 31d6 ⇒ 6
Wild die Ace: 1d6 ⇒ 2
Total of 8; Success with a raise.

As he does he starts thinking out loud, "Ok, so the cuffs might be removable, but getting out of the anklets doesn't seem likely... so what else is there? How are the attached to the wall, any weakness here? How about their effect; we don't necessarily have to get them off if we can find a way to interrupt their power supply. Are they plugged In, have batteries, and if so can the power pack be accessed... we just have to find one thing they overlooked. We also have that one extra pair Scorpio over there slipped out of; any way we can use those to short out another pair?"


Init: ; Parry: 6, RATN: 7, Toughness: 14(8); Active: Chemical sense

"No, try to short out my nullifier! Then I can free everybody. I can also dissolve the door." He'll shift and worm his way over closer.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Does Dr. Toxic's containment bag only have one nullifier, or a redundant one like the rest of us?


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

"I am a Power of the Second Sphere," the winged woman replies, adding to the conversation.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu pauses from what he's doing inspecting the cuffs to cast Dark Angel a sidelong look. "I'll put you down as a Virgo."


Parry 6, Toughness 11/6, Ranged Attack TN 4, Pace 6, Charisma 0 Wounds: 0; Fatigue: 0; Bennies: 2/3;
Skills:
Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8

Alpha chuckles.

At least they can't shackle the humor.


Parry: 4 | Toughness: 8 | RATN 4 | Bennies: 1 | Charisma: 0

"I am the voice for that which will not be heard."


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

"Is that in the Chinese zodiac? I think I'm an Iron Dragon in that system..."


Parry: 4 | Toughness: 8 | RATN 4 | Bennies: 1 | Charisma: 0

"It is the truth of things."

Dark Archive

"I think 'Truth of Things' is 'grey-eared-kitten' in the Chinese system. Either that or 'puppy-dog-of-good-breeding-who-sits-in-corner and-likes-to-be-petted-on-the-head-but-not-the-ears.' Not sure which, I'm a little rusty."


The chit-chat is suddenly interrupted by a high-pitched scream, then the sound of an explosion, and suddenly the vehicle you're in is flying thru the air! Everyone is yanked hard on their chains this way and that way, and occasionally smacked by Dr. Toxic's bag as the vehicle tumbles thru the air.

Just for flavor: 1d4 ⇒ 1

Eventually the vehicle stops rolling, and amazingly you're left in an upright position. As you lie stunned, hanging from your chains, you hear another explosion from the front of the vehicle, which rocks it only a little.

Finally, there's the sound of metal ripping from metal as the back of the vehicle is ripped out. Standing there, amidst the smoke and carnage, holding a massive gun, is a familiar form - Dr. Destruction (read the spoiler in my second Gameplay post for information on him)!

"You want to live?" is all he says, looking at each one of you individually and waiting for an answer.

Everyone please respond promptly, he won't act until everyone's answered him.

Dark Archive

As the vehicles screams out of control, Roland shouts in a panic, "I admit that killed in a vehicle that was shot out of the air by missile is not how I imagined I would die but this is so awesome I don't regret it completely!" he shouts as everyone is pressed hard by their restraints.

As Doctor D makes his appearance, Thomas tries to manage a minor grin, ala Tom Cruise from one of his movies. "Ah, yes, given the choice between dying in a fire and NOT dying in a fire, I choose the one where I don't die right now in a fire."


Init: ; Parry: 6, RATN: 7, Toughness: 14(8); Active: Chemical sense

A corner of the bag lifts, "I want to live, especially if this involves killing alien scum."


Parry: 4 | Toughness: 8 | RATN 4 | Bennies: 1 | Charisma: 0

"All things strive for life."


Parry 6, Toughness 11/6, Ranged Attack TN 4, Pace 6, Charisma 0 Wounds: 0; Fatigue: 0; Bennies: 2/3;
Skills:
Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8

"You ask a stupid question..." Alpha One lets the sentence trail off, implying the following phrase. You get a stupid answer


Dr. Destruction points his well-renowned Destruction Rifle squarely at Alpha One and growls "Yes or no, please".

Seriously, this guy is very well-known for being a BAD A$$. I wouldn't piss him off...


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf Spider applauds since he can. "Yes. I do." he answers.

-Posted with Wayfinder


Hearing the clapping, Dr. Destruction suddenly looks at Wolf Spider's unshackled hands and pauses (probably raising an eyebrow behind his mask) and says "I'm impressed. That's not easily done."


Parry 6/8 Ratn 4/6 Tough 8(2)heavy Bennies 5/5 Wounds/Fatigue 0/0

"Yes, Doctor."

Thinking: "Man he missed the line."


Parry 6, Toughness 11/6, Ranged Attack TN 4, Pace 6, Charisma 0 Wounds: 0; Fatigue: 0; Bennies: 2/3;
Skills:
Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8

Alpha, a professional at heart, replies a simple "Yes."

Inside, however...

Great. An insufferable egomaniac that needs constant validation. But he gets full marks in super villainy. Respect.

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