| GM_ZenFox42 |
The statue Biohazard attempts to grab dodges swiftly out of the way.
Round 2
Statues : Joker!
Paradigm : 8S
Enkidu : 8H
Biohazard : 6D
Statue #1 attacks Paradigm :
Fighting: 1d10 + 2 ⇒ (7) + 2 = 9
Damage + Raise: 2d10 + 1d6 ⇒ (7, 1) + (1) = 9
But doesn't get thru his armor.
Statue #2 attacks Biohazard :
Fighting: 1d10 + 2 ⇒ (1) + 2 = 3
Statue #3 attacks Enkidu :
Fighting: 1d10 + 2 ⇒ (9) + 2 = 11 Yes! I finally hit Enkidu! Sorry for getting so excited about that... :)
Damage: 2d10 ⇒ (3, 4) = 7
But does not get thru his armor.
Everyone is up!
| Enkїdu |
Sorry about that. Wishing you some luck on the dice, for the sake of drama.
Claw: 1d12 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (4) + 1 = 5
Damage: 1d12 + 4 + 2d6 ⇒ (9) + 4 + (2, 5) = 20
2 Fisted Claw: 1d12 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (4) + 1 = 5
Damage: 1d12 + 4 + 2d6 ⇒ (6) + 4 + (2, 3) = 15
Well, at least I'm not hurting your guys either.
| "Biohazard" |
Biohazard tries again to bearhug a statue.
Fighting (+2 for grapple): 1d8 + 2 ⇒ (5) + 2 = 7
Each round of contact destroys 10 pounds of matter. Living beings must make a Vigor roll or suffer a wound.
| Professor Paradigm |
Paradigm continues blasting away at the statues. He would have to study their activation method after the battle.
Super Boosted Plasma Burner, Round 2 of 5: 1d10 ⇒ 21d6 ⇒ 4
Plasma Damage, Lethal AP2: 5d6 + 1d6 ⇒ (3, 5, 6, 1, 2) + (1) = 18
| Professor Paradigm |
Relishing in the destruction, Paradigm pours on the power, but it seems it is starting to wane.
Super Boosted Plasma Burner, Round 2 of 5: 1d10 ⇒ 51d6 ⇒ 5
Plasma Damage, Lethal AP2: 5d6 ⇒ (2, 1, 2, 2, 4) = 11
| "Biohazard" |
Lather, rinse, repeat.
Fighting (+2 for grapple): 1d8 + 2 ⇒ (1) + 2 = 3 Wild: 1d6 + 2 ⇒ (1) + 2 = 3
Each round of contact destroys 10 pounds of matter. Living beings must make a Vigor roll or suffer a wound.
Bah!
| GM_ZenFox42 |
Paradigm's blast hits the knight's armor and while it doesn't pierce it, the statue seems to hesitate (Shaken), and Biohazard's grab misses his knight completely.
Statue #1 attacks Biohazard :
1d10 ⇒ 2
Statue #2 attacks Enkidu :
1d10 ⇒ 6
Statue #3 attacks Paradigm :
Recover from Shaken: 1d10 ⇒ 10
ACE!: 1d10 ⇒ 6
Fighting: 1d10 ⇒ 10
ACE!: 1d10 ⇒ 5
Doing
Damage + Raise: 2d10 + 1d6 ⇒ (9, 2) + (4) = 15
Paradigm is Shaken!
Enkidu is up!
| Enkїdu |
Attack: 1d12 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (2) + 1 = 3
Damage: 1d12 + 4 + 2d6 + 1d6 ⇒ (7) + 4 + (3, 6) + (5) = 25
Two Fisted: 1d12 + 1 ⇒ (7) + 1 = 81d6 + 1 ⇒ (3) + 1 = 4
Damage: 1d12 + 4 + 2d6 ⇒ (3) + 4 + (3, 1) = 11
| Professor Paradigm |
Paradigm works to get back into the fight, still reeling from the hit he took on his shields.
Spirit: 1d8 + 1d8 + 1d8 ⇒ (8) + (8) + (2) = 181d6 ⇒ 1
I think I’m good now…
His anger grating inside of him, he takes a breath and calmly settles on annihilating the one that hit him.
Super Boosted Plasma Burner 3 of 5: 1d10 ⇒ 91d6 ⇒ 2
Damage AP2 Lethal: 5d6 ⇒ (4, 1, 4, 3, 5) = 17
| Enkїdu |
Presuming my previous attacks missed, or failed to penetrate Armour?
Attack 1: 1d12 + 1 ⇒ (10) + 1 = 111d6 + 1 ⇒ (5) + 1 = 6
Damage: 1d12 + 4 + 2d6 ⇒ (2) + 4 + (1, 5) = 12
Two Fisted: 1d12 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (3) + 1 = 4
Damage: 1d12 + 4 + 2d6 ⇒ (5) + 4 + (4, 3) = 16
| "Biohazard" |
Biohazard swings for the fences at the statue nearest him.
Fighting: 1d8 ⇒ 7 Wild: 1d6 ⇒ 4
Each round of contact destroys 10 pounds of matter. Living beings must make a Vigor roll or suffer a wound.
| Professor Paradigm |
Attempting to end the fight, Paradigm splits his weapon into two particles and sends them both flying at each statue remaining, but his divided attention costs him and instead he annihilates a different piece of work.
Super Boosted Plasma Burner 4 of 5, MAP1: 1d10 - 2 ⇒ (6) - 2 = 41d6 - 2 ⇒ (5) - 2 = 3
Super Boosted Plasma Burner 4 of 5, MAP2: 1d10 - 2 ⇒ (1) - 2 = -11d6 - 2 ⇒ (5) - 2 = 3
Damage AP2 Lethal: 5d6 ⇒ (2, 4, 5, 5, 4) = 20
| Enkїdu |
Sorry, I thought I had posted already; Paizo must have eaten it.
Attack: 1d12 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (2) + 1 = 3
Damage: 1d12 + 4 + 2d6 + 1d6 ⇒ (5) + 4 + (6, 4) + (3) = 22
Two Fisted: 1d12 + 1 ⇒ (10) + 1 = 111d6 + 1 ⇒ (3) + 1 = 4
Damage: 1d12 + 4 + 2d6 ⇒ (1) + 4 + (1, 4) = 10
| GM_ZenFox42 |
Biohazard's attack misses the statue as it dodges out of the way.
Paradigm blasts another statue into pieces.
One of Enkidu's attacks leaves the remaining statue reeling (Shaken).
Round 5
Statues : KH
Biohazard : 7S
Enkidu : 3H
Paradigm : 2H
The statue tries to recover :
Spirit: 1d10 ⇒ 7
Attacks Paradigm :
Fighting: 1d10 ⇒ 8
And having 3 opponents to choose from...
Who?: 1d3 ⇒ 3
And misses.
Everybody's up!
| Enkїdu |
Attack: 1d12 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (3) + 1 = 4
Damage: 1d12 + 4 + 2d6 ⇒ (6) + 4 + (4, 2) = 16
Two Fisted: 1d12 + 1 ⇒ (11) + 1 = 121d6 + 1 ⇒ (1) + 1 = 2
Damage: 1d12 + 4 + 2d6 ⇒ (7) + 4 + (5, 3) = 19
Damage w/raise: 19 + 1d6 ⇒ 19 + (5) = 24
| "Biohazard" |
Biohazard grabs the statue again and bear hugs it.
Fighting (Grab): 1d8 + 2 ⇒ (5) + 2 = 7 Wild: 1d6 + 2 ⇒ (5) + 2 = 7
Each round of contact destroys 10 pounds of matter. Living beings must make a Vigor roll or suffer a wound.
| Professor Paradigm |
Assuming there is one left.
Seeing that Enkidu had things well in hand with this last statue, Paradigm focused on making sure that they were not going to get any other surprises. He sent his nanobots in all directions, scanning for more traps or hidden warriors meant to stop them from getting the crown they were seeking.
Drop Boosted Shooting, Super Sorcery Boost Notice: 1d12 - 2 ⇒ (3) - 2 = 11d6 - 2 ⇒ (4) - 2 = 2
Unfortunately, the strange radiation here interfered with his machines and he was only able to take a furtive glance.
Notice: 1d4 ⇒ 21d6 + 1d6 + 1d6 ⇒ (6) + (6) + (2) = 14
14 still works…
| Professor Paradigm |
Paradigm glances around, part of his mind trying to compensate for the interference.
Notice, Wild Ace: 1d4 - 2 ⇒ (2) - 2 = 01d6 - 2 + 1d6 ⇒ (6) - 2 + (5) = 9
| Enkїdu |
Enkidu shifts his form, taking on an appearance of something like a weretiger, to have access to both hands and a voice. Standing semi-erect, he sniffs at the air, and looks around with feline eyes.
Notice: 1d10 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (4) - 2 = 2
| "Biohazard" |
Notice: 1d4 - 2 ⇒ (2) - 2 = 0 Wild: 1d6 - 2 ⇒ (6) - 2 = 4 Ace!: 1d6 - 2 ⇒ (5) - 2 = 3
Total: 7
Biohazard glances about, looking for new foes.
| GM_ZenFox42 |
Biohazard, once you've applied a bonus or penalty to the original roll you don't apply it again to any Acing rolls, so you got a 9.
Both Paradigm and Biohazard notice that the bits and pieces of the statues appear to be made of metal, and the joints are actually articulated. But the statues are basically hollow inside.
What do you want to do next?
| Professor Paradigm |
Paradigm looks at the statues more closely, scanning them with his sensors as well as his natural senses. He brings up a memory storage program to record the findings. These Atlantan machines are different from what he is used to, so he will have to do more research later.
Science!: 1d8 ⇒ 21d6 ⇒ 3
Looking to the others, he says, ”So, if you were a crown, where would you hide yourself?”
| Enkїdu |
Enkidu shifts down into a bloodhound, and starts sniffing around the room, looking for any out of place odors, or stray drafts that might indicate any secret passages or compartments.
Tracking: 1d12 + 2 ⇒ (10) + 2 = 121d2 + 2 ⇒ (2) + 2 = 4
| Professor Paradigm |
Paradigm gives Bio the raised hairless eyebrow look. ”Perhaps, but if it were that simple, we would not be on this mission. Let us go further in and see if it truly is on display. “
With that, he heads towards the double doors to open them.
| Professor Paradigm |
Paradigm thinks for a moment, trying to determine just how far up the shafts go, based on what he saw on the outside of the building. "Anyone else find it odd that one of the shafts that go up have a symbol that points down?"
| Professor Paradigm |
Paradigm, remembering that he is not in a room among peers, says matter-of-factly, "Look. There are two shafts, both go up from what I can see. Yet one has an arrow pointing down. It is the opposite of what it appears to be." Sighing, he summons a gravitic pull on two pieces of rubble, one to send to each shaft. "Let's see what happens."
Basically throwing a rock into each shaft and seeing if they go anywhere.
| Professor Paradigm |
"Seems safe enough. We go up." Paradigm, his shield fully charged, walks into the up elevator.
| Professor Paradigm |
Pondering for a moment, Paradigm scratches his chin. "If I were hiding something important, I'd put it at the very top. Let's start there and work our way down." As he says this, he activates his sensors to make sure they aren't riding into another trap, but something is interfering with them.
SuperSorcery Boost Notice: 1d12 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (4) - 2 = 2
Notice Normal Aced: 1d4 + 1d4 ⇒ (4) + (1) = 51d6 ⇒ 1
| Professor Paradigm |
Paradigm looks around for any indications of where each of the doors lead. Maybe a signpost or some symbol or anything really. He didn’t feel like having to go through each room. That’s when he remembered he could go through each room, all at once, if he focused enough. Steadying himself, he reached into his mind and brought forth an image, not unlike a computer monitor and as he does so, several small orbs start orbiting his body.
SuperSorcery Clairvoyance: 1d12 - 2 ⇒ (6) - 2 = 41d6 - 2 ⇒ (5) - 2 = 3
I could have sworn this power was in one of the books, but I can’t seem to find it so I can verify I have enough points to cast it. Basically he wants to expand his vision to the whole floor using these little nano machine built spy drones.
| GM_ZenFox42 |
Paradigm - I couldn't find clairvoyance in core or SPC books. It does exist in Shaintar, perhaps that's what you're thinking of? While I personally think something like that should exist (I even toyed with a houseruled version 7 years ago), since it isn't in the PEG books, it isn't available. Sorry.
Biohazard walks up to the door straight in front of him. There's no knob, but a rectangular plate at about shoulder level in the wall beside it.
What do you do?
| Professor Paradigm |
Cursing the machinery inside him, Paradigm follows Bio, at a safe distance. ”Make sure you have your gloves on before you push that. We might need to get back out in a hurry.”
| Enkїdu |
Enkidu will shift back into his beast man shape and take a look in the hall.
"Why does this remind me of a D&D campaign?"
He looks carefully at the floor, looking for any weight detecting plates, or to see if it is made of a conductive material. Then he sniffs the air carefully, smelling for that telltale scent of ozone commonly produced by lasers that most people associate with photocopiers.
Notice: 1d8 ⇒ 41d6 ⇒ 1
| Professor Paradigm |
Paradigm smirks. ”Perhaps the good Doctor has played a campaign or two in his life and thought a dungeon crawl would do us good. Except, we are in a tower and I am finding it oddly empty of much in the way of decorum. Simply bare hallways and rooms, other than that mess downstairs, of course.”