"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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A few hours later, someone knocks on your door. A codeword is spoken before you open the door, and it is the correct one. You open the door, and a human female is there. "Where's the package?" she asks, and you hand the V'sori over to her. She disappears into the night.

Doxis is an eager learner, what are you showing her now?


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm will focus on teaching Doxis about why we are fighting the V'Sori and how to understand some of the humans we might encounter along the way. Modern mannerisms and such. Of course, it will be slightly skewed towards the intelligent community rather than the dregs of the street, such as what they encountered earlier.


She is confused at first about the V'Sori (do you tell her how they deceived everyone and killed all the superheroes?), as it slowly dawns on her that she is no longer in her world at all, she seems to get a little sad.

"Wow, that's a lot to take in. I think I need some time alone. Is there an empty bedroom in this place?"


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Don't let it getcha down, girlie! We're not that bad, once ya get ta know us." Biohazard attempts a disarming smile, but it comes out as a pained grimace.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm directs Doxis to the nearest empty room and tells her, "I'll be in the lab if you have more questions." He wonders if he should have waited to tell her about what the V'Sori did to the other superhumans, shaking his head, he goes to the lab to work on one of his many other projects.


OMG, I totally lost track of time. Work slammed me for a bit, then a health problem hit me. I hope everyone is still here. I'll make a game post tomorrow, I promise!


A few days later, you get a message from Dr. Destruction : "Information provided by Dr. Aden [the V'Sori you picked up] has revealed that the aliens’ drone warriors are remotely controlled by a massive satellite space station. However, simply destroying this satellite is not enough, as the drones would continue to carry out the last commands broadcast to them before its destruction. I want your team to get into the satellite and broadcast a shutdown command to the drones, and then blow it up. Go to the following co-ordinates to meet Dr. Aden and 2 other V'Sori at a shuttle that can take you to the station. You will need to provide your own explosives."

A set of co-ordinates is read off.

Doxis has come out of her funk, and tells Paradigm "I'm ready to learn all I can about this new world, and to help you in any way with your missions!"


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

”Well, boys, we get to go blow something up. That sounds pretty cut and…”, he pauses as Doxis comes in. ”Then you can help us blow something up. We’re going to a place you have probably never been. Beyond the sky.” Turning to everyone, he continues, ”So, I can handle hacking the machine and sending the code, but I am quite sure they are not going to be happy with me while I do it, so I will be relying on the three of you to keep my skin intact while I do what needs to be done. Once it’s clear, we get back to the shuttle, start the timers to the bombs we will plant prior and then come back home, safe and sound for a nice fireworks show. I can work on making some explosives, but if some of you know somebody, we can expedite the process. “


Anyone can roll Persuasion-2 to see if they can find a contact for some high-grade explosives.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

I’m going to let the others take a crack at this, as I feel like I have been taking the lead a bit lately. As a character, Paradigm would not mind one bit, but as a player, well..


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Hahhahahahahaha! Biohazard making a Persuasion roll? Have you noticed my Charisma score? On top of untrained, I'd need at least two aces to succeed! Now, Intimidation, on the other hand...

Persuasion (untrained): 1d4 - 2 - 4 - 2 ⇒ (2) - 2 - 4 - 2 = -6 Wild: 1d6 - 2 - 4 - 2 ⇒ (4) - 2 - 4 - 2 = -4


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu is fine trying, but he is a 17 year old kid with very little real world experience. He may not know where to look. He can go anywhere and be anyone, so he might have better luck stealing them from a supply depot or construction site. Strange that explosives were not provided. Could Paradigm synthesize his own with the correct ingredients (mundane Science skill)?

"The briefing said we will be boarding the satelite? I presume that means we're dealing with a space station of some sort as opposed to a traditional flying radio relay station. How big is it? Any chance we can get schematics or at least a size and personnel estimate? This seems like a far fetched plan; Doc Destruction can get us to outer space, but can't get us garden variety explosives? What about the practical aspects? I've never been in zero-G, and I don't think combat is a particularly good situation to learn-on-the-fly. Maybe Visori installations have artificial gravity? We can hope. As many animals as I am familiar with and can transform into, exactly none of them are native to near earth orbit. And as for Mr. Melty-hands... the expression Explosives Decompression comes to mind."

"If it is a small instalation, a small bomb should do; satelites are not usually built with explosions in mind. A simple jerry-can filled with fertilizer and diesel could do the job."

"Let's see: simple internet search says that for ANFO, Amonium Nitrite/Fuel Oil explosive, we need a ratio of 47 part AN to 3 Parts diesel. We could mix them on site to keep them stable, and then all we'd need is a detonator. ANFO includes its own oxydizer, so it should function even in a vacuum, so we should build the detonator with that posibility in mind. Ammonium Nitrate supply is regulated, but not strictly, since it is used everywhere. It should be possible to find a source, particularly since the amount we'll need is so small."

Though it doesn't come up often, part of Enkidu's backstory is definately sheltered science nerd, and he has a d6 Science skill, for anyone that thinks this might be out of character.

Persuasion w/Charismatic: 1d8 + 2 ⇒ (2) + 2 = 41d6 + 2 + 1d6 ⇒ (6) + 2 + (4) = 12


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm ponders Enkidu’s suggestion for a moment, his hand rubbing his chin. ”Crude, but effective. Remember also that whether it is a satellite or station, it will have maneuvering and station-keeping thrusters on board as well. Those require fuel that we could sabotage the containers of. Assuming the V’Sori do not use a technology that we are not familiar with as of yet.”

He stops briefly, to think about something and then returns to speaking. ”You are right, we should get more intel on our target first, however we do have people waiting for us. Let’s see what we can pull up on a more thorough search.”

Paradigm moves Enkidu aside and starts typing rapidly on the computer, looking for any info he can find on the satellite station.

SuperSorcery Boost Investigation: 1d12 - 2 ⇒ (8) - 2 = 61d6 - 2 ⇒ (2) - 2 = 0
Boosted Investigation: 1d10 ⇒ 41d6 ⇒ 1


Enkidu morphs into a human adult and goes looking around the neighborhood. Despite being a teenager with little social experience, he is quickly steered by the locals to a guy who can get you as much C4 as you want, for a price.

Paradigm finds out that the satellite is shaped like a hollow ring, 100 feet in diameter, connected by small spokes to a narrow hub. No more information is available.

As to the rest of your questions, Dr. Destruction seems to have turned off communication with your earbuds.

What do you do?


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Presuming Enkidu tells us about the C4.

”Did this guy happen to have a bridge in Arizona too? What does he want for that kind of ordnance?”


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu will say what he learned, including how much the guy wanted for the explosives.

"I don't mind being the one to pick them up. If they try to rob me, it won't go well for them. If it's a sting and they try to arrest me, I'm pretty hard to catch."


Ummm...I kinda want to ask you how many pounds of C4 you want, based on the size of the station, but I doubt any players would have a good feel for that. So let's just say you want N pounds (which should be enough to blow it up), which he wants $5000 for.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

It takes about 2 lbs to rip through a typical steel beam. If the station is only 100 feet across, ten pounds would basically rip it in two. Then again, this is V’Sori metal we are talking about so YMMV.


...part of me wants to know how you know that, and part of me doesn't... :)

If I recall correctly, from the early points in the game, you had a communal "slush fund", so let's say the $5000 comes from there.

Enkidu makes the exchange with no problems.

What do you do now?


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

I will let the mystery stand.

”Good work, Enkidu. Now we have to get to our meeting point with the scientist. Let’s pack whatever gear you need and get going.”


Sorry, for some reason I was waiting for Enkidu to say what he was loading, but upon re-reading I see that wasn't what was said...

You load up, get in the van, and drive to the location Dr. Destruction gave you. It's a private launchpad, way out in the boonies. It looks very run down, but the superstructure looks sound. There's a shuttle on the launchpad, with two V'Sori standing on the ground near the open door. One of them is the V'Sori you "kidnapped" from the lab. They are wearing some kind of pistol on their hips.

What do you do?


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Without missing a beat, Paradigm addresses their quarry. ”Friend of yours, Doc?,” he says, implying that if the other is not, A’Den should say something. Paradigm also remembers being told that A’den would have two escorts. He pulls up a mental code screen, just in case he needs to input an incantation right away.


Oops, sorry, yes there are 3 V'Sori total.

"Yes, they will be helping us on our mission. You can trust them."

Assuming you have no issues, you all get aboard the shuttle, and within an hour are in low earth orbit, approaching the station.

Sorry, I have an appointment, more tomorrow...


There are V'Sori spacecraft in orbit, but Dr. Aden manages to provide the correct codes to get by them. After about another 3 hours, the space station looms into sight.

Aden says "Ok, I am going to claim that we are en route to the Man O'War, a large battle cruiser that's in far Earth orbit, but that my ship has developed mechanical difficulties. You are going to pretend to be the prisoners of these 2 guards here. First we need to get to the communication room to transmit the shut-down signal to the drones, then we need to get to the power core in the center hub to plant the explosives to blow it up. Any questions?"


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm raises his brow. The sheer audacity that this turncoat was suddenly going to tell them what to do was simply appalling. "You mean to say you actually have a plan. I am impressed that you have made such a 180 from your cowardice since we extracted you. Since you know this station well, get me to the comms room, or any place I can jack in really, Get the others to the power core. The sooner this goes down, the sooner we all go home. We stay here too long, your little ruse will go up with it."

With that, Paradigm's form is slowly replaced with that of a V'Sori.

SuperSorcery Illusion: 1d12 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (5) - 2 = 3

The metal in the ship appears to interfere with his circuitry. The illusion fades. "Fine, your way, but make it fast."


Aden vertical eyelids blink a couple of times. "Dr. Destruction has instilled in me a great courage that he can succeed with my help. Now, none of you speak unless you're asked a direct question by any V'Sori, including us."

He makes contact with the station's captain, explaining the (phony) situation, and asks for the run of the station, which he is granted. Upon disembarking, he is met by a lieutenant who greets him cordially (unless any of you speak V'Sori, you're getting this from their speaking tones and body language). He points at you 4, and appears to ask a question, to which Aden declines. The lieutenant bows, and leaves.

"I convinced him that you were dangerous enough to require constant monitoring instead of putting you in the brig. Come with me, I will take us to comms room. Once we're in there, close the door and kill everyone in there."

He walks you thru the ship, and finally comes upon a door with V'Sori writing on it. He knocks on it, it opens and a V'Sori peers out. Aden speaks with him briefly, and the V'Sori lets you in.

Round 1
Doxis : AH
Paradigm : 8H
Enkidu : 6D
Biohazard : 2C
V'Sori - surprised, no action this round

Everyone acts!

Doxis stands still for a moment, then goes over and open the door, and a large, strong, heavily-armored human walks in wielding a large energy gun. He points it at one of the V'Sori. Doxis closes the door.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Shields Up, as always, then Bolt the nearest V’Sori
SuperSorcery Boost Shooting: 1d12 - 2 ⇒ (9) - 2 = 71d6 - 2 ⇒ (1) - 2 = -1
Shooting Boosted with Raise, MAP: 1d10 - 2 ⇒ (6) - 2 = 41d6 - 2 ⇒ (5) - 2 = 3
Plasma Bolt Damage, Armor Piercing, Lethal: 5d6 + 1d6 ⇒ (6, 4, 4, 3, 5) + (4) = 26
26 damage

Paradigm grin when A’Den tells him to kill everything. He spots the closest V’Sori to the console he needs and blasts him out of the way.


These 3 V'Sori are just technicians, and have no armor. Paradigm's blast blows one of them into little pieces.


Enkidu, Biohazard?


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu reaches out with an elongated arm, and rips through one with his claws. He eyes the last one, but leaves it for Biohazar.

Claw: 1d12 + 1 ⇒ (10) + 1 = 111d6 ⇒ 3
Damage: 2d6 + 1d12 + 4 + 1d6 ⇒ (6, 3) + (2) + 4 + (3) = 18


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard spits into his hands, forming a mucusy ball of slime and hurls it at the last V'Sori.

Throwing: 1d10 ⇒ 6 Wild: 1d6 ⇒ 1
On a successful hit, the victim must make a Vigor roll or suffer a wound. In addition, it must make a Vigor roll or be fatigued (poison).


Vigor: 1d6 ⇒ 5 No damage.

The one V'Sori left says something in V'Sori. Dr. Aden shakes his head.

Round 2
Doxis : JOKER!
V'Sori : AC
Enkidu : KS
Biohazard : 8S
Paradigm : 4D

Doxis doesn't move, but the guy with the big gun points it straight at the remaining V'Sori and says "Don't move".

The V'Sori remains motionless, and says more in V'Sori. It sounds like he's probably pleading for his life. Dr. Aden shakes his head again.

Everyone is up!


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"We takin' prizners?" Biohazard inquires.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

"No, we're blowing up the station."

With that he grabs the last tech and stops his neck, giving him a quick death by brute strength.

Attack: 1d12 + 1 ⇒ (10) + 1 = 111d6 ⇒ 4
Damage: 1d12 + 4 ⇒ (10) + 4 = 14
with raise: 1d6 + 1d6 ⇒ (6) + (2) = 8


With the technicians down, Dr. Aden quickly moves over to one of the consoles and types in a series of commands. "The drones have been shut down. Now we need to get to the core to blow this place up. Follow me."

He guides you quickly thru the station, heading closer and closer to the center. He talks to any V'Sori that see your group, and apparently whatever he tells them satisfies them.

Eventually, he reaches a corner in the corridor and says "There are two powerful guards at the door to the core. You must take them down, hopefully before they can sound an alarm. If they see humans, they will fire first and ask questions later, I cannot help you."

Does anyone want to do anything (shape shift, boost a Trait, etc.) before rounding the corner and attacking?


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu will shift his appearance into that of a V'sori, but keeping his internal Physiology that of a bear.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm, not completely trusting their new ‘friend’, tries to access the computers remotely to verify that the drones were indeed shut down.

SuperSorcery Interface: 1d12 - 2 ⇒ (7) - 2 = 51d6 - 2 ⇒ (1) - 2 = -1

After sifting through the commands, he then follows the others, force field active.


Doxis says "I think I can make 1 or 2 of you harder to be seen by the guards until you attack, would that help?"


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

”Anything you can do to help, Doxis.”, Paradigm says as he catches up to them. ”I’d rather we get out of here alive and I think all of us can agree on that.”


Doxis concentrates for a few moments, and suddenly Paradigm and Biohazard become partly transparent, with a shimmering outline (-2 to Notice).

"I can only keep this up for maybe 30 seconds, you'd better move out now."


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard doesn't wait to be told twice. He begins moving toward the door.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm quickly puts a mental post-it in the back of his mind to converse with Doxis and learn her form of magic. He then rounds the corner just behind Bio and Enkidu, ready to blast anything in his way.


The two guards see Enkidu's V'Sori form, point their guns at him and say something in V'Sori.

Notice-4(-2 for focusing on Enkidu): 1d8 - 4 ⇒ (3) - 4 = -11d6 - 4 ⇒ (1) - 4 = -3
Notice-4(-2 for focusing on Enkidu): 1d8 - 4 ⇒ (3) - 4 = -11d6 - 4 ⇒ (3) - 4 = -1

What do you all do?


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Those rolls look pretty terrible, so I' m wondering what they noticed. That is meta knowledge though, so it is irrelevant to Enkidu.

Enkidu looks surprised and bewildered by the aggressive attention, and slowly raises his hands. He stays silent, waiting for Dr. Aden to cover for him, or one of his cloaked friends to end the threat.

I really need to learn V'sori. Seems to come up with regularity... Weird how similar it sounds to Atlantean.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Not waiting for the proverbial oscillating blades and animal refuse combination, Paradigm waits just back away from the rest, attempting to hide momentarily until the right moment.

Stealth, Untrained, Bonus from Doxis: 1d4 - 2 + 2 ⇒ (1) - 2 + 2 = 11d4 - 2 + 2 + 1d4 + 1d4 ⇒ (4) - 2 + 2 + (4) + (3) = 11


You're walking right towards them, and you're not completely invisible (think of the Predator movies). There's still a shimmer that they might have possible detected.

Also, Dr. Aden didn't accompany you. Sorry, I didn't make that clear. I did have him say "I can't help you", to my mind that was enough.

The guards look ready to shoot if the V'Sori in front of them doesn't explain himself soon...

What do you all do?

P.S. - everyone check Discussion...


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm, knowing full well they are walking into a trap, decides to set it off. He targets the guard closest to Enkidu and blasts him.

SuperSorcery Boost Shooting: 1d12 - 2 ⇒ (11) - 2 = 91d6 - 2 ⇒ (5) - 2 = 3

Raise Boosted Shooting: 1d10 ⇒ 91d6 ⇒ 5
Damage AP2, Lethal, with Raise: 5d6 + 1d6 ⇒ (2, 1, 1, 2, 5) + (1) = 12

Something tells me I barely scratched the paint on his armor.


Doxis' "invisibility" ends for both Paradigm and Biohazard when Paradigm fires (the shot startled her concentration).

And, yes, Paradigm's blast bounces harmlessly of the guard's armor.

Round 1
Enkidu - QH
Biohazard - 9H
Guards - 8D
Paradigm - 2S

Enkidu and Biohazard are up!

Biohazard - please check your PM.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Enkidu lunges forward, attempting to eviserate both guards, one with each hand.

Claw: 1d12 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (5) + 1 = 6
Damage: 1d12 + 4 + 2d6 ⇒ (10) + 4 + (5, 2) = 21
Claw: 1d12 + 1 + 1d12 ⇒ (12) + 1 + (3) = 161d6 + 1 ⇒ (3) + 1 = 4
Damage w/raise: 1d12 + 4 + 2d6 + 1d6 ⇒ (1) + 4 + (1, 4) + (2) = 12

Great, one that would have done good damage, but is likely blocked, and one that hits well, but did little damage.


Neither of Enkidu's attacks do any damage. The guard that Enkidu attacked retaliates :

Claw & Wild: 1d10 ⇒ 21d6 ⇒ 6
Wild ACE!: 1d6 ⇒ 6
Wild ACE! ACE!: 1d6 ⇒ 2

Doing
Damage & Raise: 3d10 + 1d6 ⇒ (2, 1, 2) + (4) = 9 Phooey. Spending a Benny...
Damage & Raise: 3d10 + 1d6 ⇒ (6, 3, 8) + (6) = 23
Raise ACE!: 1d6 ⇒ 3 = 26 = 2 Wounds. You can try to Soak them.

Who?: 1d2 ⇒ 1 (alphabetically by name)

The other guard attacks Biohazard :

Claw & Wild: 1d10 ⇒ 71d6 ⇒ 6
Wild ACE!: 1d6 ⇒ 1 = 7, either way

Doing
Damage & Raise: 3d10 + 1d6 ⇒ (1, 8, 1) + (6) = 16
Raise ACE!: 1d6 ⇒ 5 = 2 Wounds. You can try to Soak them.

Paradigm is up!

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