Mystworld: Realms of Myrndur
Game Master
Chingo Chaplo
In an ancient and magical world ripe with adventure and teeming with danger, Aralu, a mystborn bladedancer and mercenary out of Olscar, Drozak, an aratheël Andaran Lion and practicer of the ancient way of the Arith-Lashar, Hrusk the Heft, a hulking ogren with a massive greataxe, Iruaka, a strange koroku mercenary, Niusha, a beautiful wandering aratheël bard, and Rhanviel, a lhurienathi shaman searching for a means to defeat the demon lord Rhevagaath, have been brought together by fate, as caravan guards for a caravan from Kelderhaag in Gelben to the city of Palanost in Andara, Land of the Blue Rose and the Black Lions. Neither of them knows what awaits...
Dead thread!!!
Using this for some rolls.
4d6 ⇒ (2, 6, 4, 1) = 13 = 12
4d6 ⇒ (2, 4, 6, 1) = 13 = 12
4d6 ⇒ (2, 1, 2, 3) = 8 = 7
4d6 ⇒ (4, 2, 1, 6) = 13 = 12
4d6 ⇒ (4, 2, 1, 3) = 10 = 9
4d6 ⇒ (4, 1, 2, 3) = 10 = 9
Wow! Much be the worst rolls every rolled.
4d6 ⇒ (3, 4, 5, 6) = 18 = 15
4d6 ⇒ (1, 6, 1, 1) = 9 = 8
4d6 ⇒ (2, 1, 5, 6) = 14 = 13
4d6 ⇒ (4, 5, 1, 3) = 13 = 12
4d6 ⇒ (6, 1, 2, 2) = 11 = 10
4d6 ⇒ (3, 2, 5, 3) = 13 = 11
4d6 ⇒ (3, 2, 2, 1) = 8 = 7
4d6 ⇒ (4, 4, 4, 5) = 17 = 13
4d6 ⇒ (5, 5, 1, 1) = 12 = 11
4d6 ⇒ (4, 2, 6, 6) = 18 = 16
4d6 ⇒ (3, 3, 6, 2) = 14 = 12
4d6 ⇒ (3, 1, 6, 6) = 16 = 15
Rerolling to replace the 7 if allowed
4d6 ⇒ (5, 3, 5, 4) = 17 = 14
Recent threads in Play-by-Post Discussion
|