Mystworld: Realms of Myrndur

Game Master Chingo Chaplo

In an ancient and magical world ripe with adventure and teeming with danger, Aralu, a mystborn bladedancer and mercenary out of Olscar, Drozak, an aratheël Andaran Lion and practicer of the ancient way of the Arith-Lashar, Hrusk the Heft, a hulking ogren with a massive greataxe, Iruaka, a strange koroku mercenary, Niusha, a beautiful wandering aratheël bard, and Rhanviel, a lhurienathi shaman searching for a means to defeat the demon lord Rhevagaath, have been brought together by fate, as caravan guards for a caravan from Kelderhaag in Gelben to the city of Palanost in Andara, Land of the Blue Rose and the Black Lions. Neither of them knows what awaits...


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Dead thread!!!

Using this for some rolls.
4d6 ⇒ (2, 6, 4, 1) = 13 = 12
4d6 ⇒ (2, 4, 6, 1) = 13 = 12
4d6 ⇒ (2, 1, 2, 3) = 8 = 7
4d6 ⇒ (4, 2, 1, 6) = 13 = 12
4d6 ⇒ (4, 2, 1, 3) = 10 = 9
4d6 ⇒ (4, 1, 2, 3) = 10 = 9

Wow! Much be the worst rolls every rolled.


Go ahead and re-roll :)


4d6 ⇒ (3, 4, 5, 6) = 18 = 15
4d6 ⇒ (1, 6, 1, 1) = 9 = 8
4d6 ⇒ (2, 1, 5, 6) = 14 = 13
4d6 ⇒ (4, 5, 1, 3) = 13 = 12
4d6 ⇒ (6, 1, 2, 2) = 11 = 10
4d6 ⇒ (3, 2, 5, 3) = 13 = 11


4d6 ⇒ (3, 2, 2, 1) = 8 = 7
4d6 ⇒ (4, 4, 4, 5) = 17 = 13
4d6 ⇒ (5, 5, 1, 1) = 12 = 11
4d6 ⇒ (4, 2, 6, 6) = 18 = 16
4d6 ⇒ (3, 3, 6, 2) = 14 = 12
4d6 ⇒ (3, 1, 6, 6) = 16 = 15

Rerolling to replace the 7 if allowed
4d6 ⇒ (5, 3, 5, 4) = 17 = 14

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