Mystworld: Realms of Myrndur

Game Master Chingo Chaplo

In an ancient and magical world ripe with adventure and teeming with danger, Aralu, a mystborn bladedancer and mercenary out of Olscar, Drozak, an aratheël Andaran Lion and practicer of the ancient way of the Arith-Lashar, Hrusk the Heft, a hulking ogren with a massive greataxe, Iruaka, a strange koroku mercenary, Niusha, a beautiful wandering aratheël bard, and Rhanviel, a lhurienathi shaman searching for a means to defeat the demon lord Rhevagaath, have been brought together by fate, as caravan guards for a caravan from Kelderhaag in Gelben to the city of Palanost in Andara, Land of the Blue Rose and the Black Lions. Neither of them knows what awaits...


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10 derims per pelt


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

Some more tools to identify stuff we found On the spoils chart having gained a level

Perception to Id potion 2nd attempt: 1d20 + 5 ⇒ (18) + 5 = 23

Spellcraft to Id dagger : 1d20 + 3 ⇒ (2) + 3 = 5


The last potion is a Potion of Barkskin +2


Male? I'm actually a half-turtle. Antipaladin 8/Paladin 12

Hey guys I'm getting on the plane back home from China to the U.S., won't be posting until probably Sunday or Monday (conservative estimation.) If I can post in transit I will.

Rhanviel will want to talk to the priesthood about demons and how to best attack them when time is allowed.


Have a safe trip TOG.


Male? I'm actually a half-turtle. Antipaladin 8/Paladin 12

I'm gonna be back and ready to post in about 9 hours, sorry for the prolonged absence. The trip was safe, and quite interesting... if you want stories, I've got them, lol.


Are people still interested in continuing this game?


Hi.
Let me know here on the discussion thread, if you are still interested in playing, so I'll know how many new players I need to recruit.


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>
Chingo Chaplo wrote:

Hi.

Let me know here on the discussion thread, if you are still interested in playing, so I'll know how many new players I need to recruit.

Still present


F Elvaan Freelancer 2 HP 23/23 MP 3/3 AC 16 Touch 10 FF 16 Fort +2 Ref+3 Will +2 Init +0, Perception +8

still here sorry first week of actual spring weather.


Male? I'm actually a half-turtle. Antipaladin 8/Paladin 12

I'm still traveling but I'm still here things are crazy still. I'm sorry


Male Elf UC Summoner

I have been busy the last bit but still around.


Okay. So we got 4/6. Drozak and TOG I'd be grateful if you stated your actions and rolled your dice in the combat, it's a pain to have to do it for so many.


Male Elf UC Summoner

Sorry I have been super busy the last bit.


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

Maybe we can talk about recruiting 2 more to replace Hrusk and Iruaka.

@ToG you seem to be travelling a lot what is it you do? Do you know how long and often you'll be travelling for?

@Drozak do you know how long you are going to be busy for?


@Niusha remember to subtract 5 from your hp :)


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

*shifty glance*

You didn' see nothin'

Chingo:

Stat: 4d6 ⇒ (3, 6, 6, 5) = 20 17
Stat: 4d6 ⇒ (3, 3, 4, 5) = 15 12
Stat: 4d6 ⇒ (2, 3, 6, 4) = 15 13
Stat: 4d6 ⇒ (5, 2, 1, 3) = 11 10
Stat: 4d6 ⇒ (3, 3, 4, 2) = 12 10
Stat: 4d6 ⇒ (1, 3, 6, 1) = 11 10

....
Yeah there is no way I can build a satisfactory monk character with a dice array like that.


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

n.n


Go ahead and re-roll :)


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Chingo:

Stat: 4d6 ⇒ (3, 6, 3, 6) = 18 15
Stat: 4d6 ⇒ (1, 6, 3, 5) = 15 14
Stat: 4d6 ⇒ (5, 5, 6, 2) = 18 16
Stat: 4d6 ⇒ (6, 5, 1, 2) = 14 13
Stat: 4d6 ⇒ (3, 3, 1, 4) = 11 10
Stat: 4d6 ⇒ (2, 5, 3, 4) = 14 12

This I can work with. Though my damage is going to suck severely until I can access an alternate method for attack rolls/ damage.


@Magnes Good.

You are level 2 btw.


1 person marked this as a favorite.

Everyone welcome our new player - Movin :)


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Work still in progress but here is some numbers and a picture to look at.
I'm going to have a hard time dealing damage until I can get some magical help but I'm sure as heck going to be hard to hit.


Looking good :)


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Being that I have 900gp to spend and no reason to get a weapon at this point would I be allowed to purchase This item with some of my money?
I very much like the amount of bookkeeping it saves me as I no longer need to say that I have a crowbar when I need one, I just do by the power of magic or one of a hundred other things.


I allow it :)


Will advance first thing tomorrow


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

@Aralu: How on earth are you boasting a +9 to hit as a L2 character?


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

(BAB)+(Str)+(Focus)+(bladedancer ability)+(blessed by sun god)

The dagger is magical making up for lack of focus


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

Shoot... I forgot the -2 for duel wielding!

:(


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Alrighty then. being that we share initative you could always call your target the one I just flanked/tripped. net +6 there.


I've been moving today, and I am quite tired, so I probably won't post until tomorrow


As I mentioned I've moved and I don't have internet in my apartment yet. When I sit in the kitchen sometimes I can catch the wifi from my brother's apartment, but posts are going to be irregular until I get internet, which will hopefully happen soon.


Easy xp much? :)


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>
Chingo Chaplo wrote:
Easy xp much? :)

When I crit with a magical dagger every round :)


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>
Chingo Chaplo wrote:
Easy xp much? :)

Are we still getting bonuses for unscathed victories?


Forgot about that. 50 extra xp each.


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

I dislike ghouls as they are easy TPK's with some bad fort rolls.
Paralysis is a power ability, so I'm quite happy to curb stomp them with no mercy


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

Things can get bad quickly with ghouls that's for sure.


I won't have proper internet until the 22nd, so until then the game will be hampered. Sorry guys.


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

No worries Chingo, take time as you need.

So could I get a refresh on how the mystcasting system works for prepared casters?


I've got internet again, so let's get back to the game :)

How the mystcasting system works for prepared casters. They have all their spells at their disposal and use Energy to cast them.


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Cool, then I'm ready to find out how my plan works whenever you are caught back up.


Male Elf UC Summoner

I am still here.


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Hey Chingo, does your Class level dodge bonus thing add to CMD?

From the PRD: A creature can also add any circumstance, deflection, dodge, insight, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

What about the Krimir racial?


I take it that this has died despite that not being my preference.


HP: 20/20 | DR 4 | AC:22(T: 22/FF: 22) | Fort+4 Ref+8 Will+0 | Init:+7 | Perception:+5 (+9 vs hidden creatures) <<Spoils>>

Still hopeful


Girian Lewyn Warrior1 Arcanist 2 HP: 27/27 DR:1| AC: 15 T: 13 FF: 12 CMD: 17 | Fort: +5, Ref: +3, Will: +5 | Init: +9 Energy:10/13 4/4pnts |Senses: normal Perception+9(+11 w/Familiar)

Yes thread is still dead. Just generating stats in a place out of the way.

Not a stat: 4d6 ⇒ (5, 5, 3, 6) = 19
Not a stat: 4d6 ⇒ (5, 5, 5, 6) = 21
Not a stat: 4d6 ⇒ (2, 1, 2, 2) = 7 reroll?
Not a stat: 4d6 ⇒ (5, 3, 4, 5) = 17
Not a stat: 4d6 ⇒ (3, 5, 5, 4) = 17
Not a stat: 4d6 ⇒ (6, 6, 4, 2) = 18

Not a stat: 4d6 ⇒ (6, 1, 6, 5) = 18


Go ahead an reroll the 7


Girian Lewyn Warrior1 Arcanist 2 HP: 27/27 DR:1| AC: 15 T: 13 FF: 12 CMD: 17 | Fort: +5, Ref: +3, Will: +5 | Init: +9 Energy:10/13 4/4pnts |Senses: normal Perception+9(+11 w/Familiar)

Need these as well.
Arcanist HP: 2d6 ⇒ (2, 4) = 6
Fortunately I get a safety net of 1/2+1 for HP so thats still pretty good.

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