Alexandros Satorum |
You don't need to take Power Attack (Or Combat Expertise/Deadly Aim, for that matter). It's freely available to every character with Str 13 and BAB +1 (but it can't be used in conjuction with Weapon Finesse). For Dex builds, you can take Piranha Strike.
Piranha strike do not work with rapiers.
Lemmy |
You should probably read the part about feats. ;)
Piranha Strike: Works with all weapons affected by Weapon Finesse, not just light weapons.
For all intents and purposes, using DD counts as using WF as well.
Alexandros Satorum |
You should probably read the part about feats. ;)
Lemmy's Magnificent Collection of House Rules wrote:Piranha Strike: Works with all weapons affected by Weapon Finesse, not just light weapons.For all intents and purposes, using DD counts as using WF as well.
Ok I will read your houserules...
By the way if guns are going to suck, can we have a "one big shot" mechanic for them?
Alexandros Satorum |
They don't suck if you're a Gunslinger or Trench Fighter (which is even easier at FFCS, since you can get their Dex-to-damage ability and then pick whatever else you want) but I'm open to suggestions, what do you have in mind?
Not sure. If I want to have a reliable ranged option with guns I would have to take rapid reload so there is feat tax, not to mention rapid shot. I would like a standard action "big shot" then draw sword and fight in melee.
But nevermind I think I could wait for vital strike.
Lemmy |
OTOH, you don't need:
- Deadly Aim
- Point-Blank Shot (It's part of Precise Shot now)
- Paper cartridges
I don't see Rapid Shot as a feat tax (at least, not anymore than any other good feat), it's really good, but it's not like ranged weapons suck without it.
Power Attack is more of a feat tax, because it's almost necessary to make sure your damage stays up to par and it's one of the very few things that allow martial classes to benefit from their "excess" accuracy.
Lemmy |
1 person marked this as a favorite. |
Rynjin wrote:At level five I would take animal companion black panter.Alexandros Satorum wrote:D=3rd
Black power inquisition 3 PB
Your Favored Enemy should be Animal (or is it Vermin?), so that you can get bonus damage against WASPs. lol.
Alexandros Satorum |
Alexandros Satorum wrote:Your Favored Enemy should be Animal (or is it Vermin?), so that you can get bonus damage against WASPs. lol.Rynjin wrote:At level five I would take animal companion black panter.Alexandros Satorum wrote:D=3rd
Black power inquisition 3 PB
yeah...that reference was hard to get :/
Alexandros Satorum |
Work continues... While I thought I would be done by now, I'm realizing that people can't read my mind. The translation process from completed concept to marketable product is an arduous one. But the playtest is imminent, and the feedback, thus far, is stellar!
Are you working for a company or this was a kickstarter or something?
Lemmy |
Hey, guys! Sorry I vanished. Work is kinda crazy right now, so I mostly just post short comments on one thread or another.
Bad news is... It's likely I'll have pretty much zero free time for the next 2~3 weeks. Good news is, after tat, I got all the time in the world! We can have a few Flurry of Posts (Also I finally got a name for the campaign! :D).
And in that time, I expect Byrdd to have conquered Bioware and turned them into his minion! ;)
Also, here is your first mission... Come up with a name for 3 different "young" towns/settlements (each one is no more than about 50 years old).
Cheers & Hadoukens!
Lemmy |
Lemmy wrote:Bad news is... It's likely I'll have pretty much zero free time for the next 2~3 weeks.Boooooooo
Don't worry, Nicos. I still plan to start the campaign this week, but there'll be days when I either can't post or can only post once or twice...
Stonybrook?
Halfling's Hollow?
Teadrick?
Dunno.
Thanks! I suck at creating names for (for both characters and places). I always end up with something uninspired like "Black Forest" or "Stone Wall". :/
You know... I'm honestly interested in what would inspire someone to name their town Halfling's Hollow. oO. (Well, other than the founder being a Halfling, I guess).
I was thinking about making this campaign in Golarion for simplicity's sake. Somewhere relatively far and/or with little contact to civilization. I think the north-est edge of the island of Absalom might do, although I'm open to suggestions.
On the 3 settlements:
The biggest and oldest one is a 49yo port town. It's not big enough to be called a city, but it has most of what you'd expect from a medium settlement. docks, inns, brothels, smiths, a market, etc. It was founded years ago when 3 rich families decided they were being overtaxed and never given the chance to become nobles (more on them later), so they left to create their own city. One where they would be the nobility. Along with them came farmers, workers, experts and opportunists. This is the only town with access to the sea, so trade and travel to the rest of the world happens here.
The 2nd one is a miners' town. Its economy is pretty much a 100% based on a few local silver mines. This settlement is directly responsible for the rapid growth of the first town, even though it's pretty small itself, since the only people willing to live that close to silver mines are those who make money directly out of it, such as miners themselves, a few sell-swords and, of course, prostitutes.
The 3rd and youngest settlement, being only 2 decades old, is a small village, mostly dedicated to Erastil. It was founded by people who decided that if they wanted to obey laws created by rich people, they wouldn't have come this far, so they left town #1 and created their own village.
A long river (which is also still unnamed, because naming stuff is hard. -.-') crosses towns #1 and #3, and also spawns a smaller river which goes through town #2.
There are a few ruins around, most of them are just ancient towns whose inhabitants either perished or left. One big fortress is the only noteworthy one, a few scholars tried to identify it, but they didn't put much effort into it, as there was no gold or silver to be found in it, just some really old weapons and tools that have long rotted and rusted beyond usefulness.
There are a few other farms and tiny villages here and there, but nothing significant. Other than these towns and the routes connecting them, this place is mostly uncharted territory, since pretty much no one was ever able or interested in braving these lands before the families found silver ore.
Lemmy |
Hey, I'm currently asking a few other posters if they want to join. Hopefully we get a 4~5 man party. :)
Uh... To create a campaign, do I need to do anything other than simply creating a thread in the PbP forum?
BTW, how is Byrdd doing? He's our military expert! He gotta come back!
Lemmy |
Like most of my campaigns, it has some plot points but how they develop is entirely dependent on what the players do. I have seen players completely change the theme of the campaign because they decided stopping the original BBEG was their top priority.
Kinda funny, actually... They suddenly (well, not that suddenly, but it did surprise me) decided the two evil dragons were a legitimate part of the ecosystem, so instead they decided to chase an evil necromancer through a random portal...
Rynjin |
Okay, so, a few things.
1.) How's prep for your game coming, Lemmy? I'll work on a character soon. If we have more players already it might give me a kick in the pants. =p
2.) How's YOUR game coming along, Byrd? About done?
3.) I think I'm gonna put out an open call on some games I'm playing for new players. Could be none of them will bite, but worth a shot. You've said for a while you want at least a 4 man party again and some of the guys in games I'm playing I think are cool enough to join our secret buddy club (and more importantly are experienced enough that I probably won't have to walk them through charop step by step).
Will probably ask for 2 players so you'll have 4 while Byrd is making the next big thing, and then 5 when he gets back. Still a manageable party size, and I won't feel bad about tossing more dudes at you in combats. Win/win. =)
Lemmy |
Okay, so, a few things.
1.) How's prep for your game coming, Lemmy? I'll work on a character soon. If we have more players already it might give me a kick in the pants. =p
Sorry about disappearing, guys. Lots of tests here... Hopefully, these are my final finals. :)
I barely have any time to use a PC, I haven't been in my own house in 3 days and I still the worst final is yet to come. D:
I'm really, really sorry about this. I planned to start my campaign this weekend, but I'm more swamped than I've ever been in my life. I'm sure that some time close to June 15 I'll be able to GM, but before that, I don't even know when I'll have time to access to the internet again.
Rynjin |
Ditto Byrd's question. Mind reposting all the charop guidelines in one place?
I was thinking I'd make a sort of Monk/Magus hybrid hit people with the epic lightning fists.
Might pull from the Wizard rather than the Magus list though. Mostly because there are more touch attacks on the Wizard list. =/
Lemmy |
1 person marked this as a favorite. |
Oh, sorry. Been really busy, keep forgetting to check this thread. -.-'
Okay, let's see...
Character Creation Guidelines
2nd Level - FFCS Rules
- 20 point buy. Attribute progression is slightly slower than RAW, but FFCS more than compensates for that.
- 2 traits. You are the one responsible for your character’s personality and background, not your traits, so feel free to ignore fluff prerequisites such as “must worship God X” or “Must originate from Region Y”.
- All Core and Featured races allowed, as well as some Uncommon races. 3.5 races may or may not be allowed on a case by case scenario. If they are, minor adjustment might be made to make them balanced with Pathfinder race.( e.g.: Shifters lose their penalty to Int, Changelings (the ones from Eberron) get a +2 bonus to one attribute of their choice, etc).
- 3.5, 3PP and Homebrew Material is allowed on a case-by-case basis. And I reserve the right to reconsider my decision if something proves to be too powerful and/or disruptive to the campaign.
Character Advancement:
All characters receive the following benefits at levels 1, 9 and 18.
- A +1 untyped bonus to their weak saves. (So it goes from +1 to +9. instead of +0 to +6, meaning your weak saving pogression is not a death sentence by 8th level :P)
All characters receive the following benefits at levels 2, 6, 10, 14 and 18.
- A +1 Resistance bonus to all saving throws .
- A +1 Deflection bonus to AC and CMD.
All characters receive the following benefits at levels 4, 8, 12, 16 and 20
- The usual +1 untyped bonus to 1 attribute.
- A +1 Enhancement bonus to four other different attributes.*
- A +1 Enhancement bonus to Natural Armor.
*Eidolons only get the usual +1 to one attribute. Summoners can spend a full round action that provokes AoO to transfer some of their enhancement bonuses to their Eidolon, if they are adjacent to each other.
Obs: I'm not totally sure about the AC scaling, so we might end up using Rynjin's scaling instead, but having half the bonus (rounded up) is considered Reflection bonus and half the bonus (rounded down) be consired enhancement bonus to Natural armor.
Advancement Bonuses:
Despite being the same type of bonus found in magical items, these bonuses are not supernatural in any way and stay active even inside Anti-Magic Fields and similar effects. I only kept the bonus types so they don’t stack in unexpected ways with spells, class features, etc.
(Note that this means your attributes and saves will scale slightly slower than if you simply bought those items, so keep that in mind when creating your character).
Hit Dice & Hit Points
The number of hit points a character gets when she levels up depends on the hit die of the class she took a level in. Except for the first level, when characters get maximum hit points from their class HD, the hp per level is a defined value based on class hd:
d6:4 hp d8: 6 hp d10: 8 hp d12: 10 hp
i.e.: Full HD -2hp.
Suggestions:
I advise everyone to have at least 6 ranks per character level, be it from Int, class, race, FCB or stuff like Versatile Performance. I encourage you guys to try and find creative uses for skills.
With FFCS i'm prett sure you all are more than capable of creating whatever character concept you can think of, so try thinking outside the box and getting some versatility instead of pushing numbers every time. (e.g: Instead of getting Rage+Weapon Training+Favored Enemy+Smite Evil, get 1 or 2 "number boosters" and then take cool stuff! Make Rynjin tremble in fear and regret giving us total freedom of class-feature selection). ;)
Alignment
Alignment will have a little to no role in the campaign... If you guys are okay with it, I was even thinking about dimishing its impact on the rules. But even if we use Alignment's RAW, don't expect it to be more than a minor detail.
House Rules
Other than the ones already mentioned, you can see my ideas here and tell me what you think of them. I won't be saddened, disappointed or offended if you guys dislike one, a few or all of them (I'll just assume you're not as smart as me... JK. ^^ ).
Have in mind that most class changes are rather pointless in FFCS (b]e.g.[/b]: There is no need to fix Flurry of Blows or Bravery when anyone can have Full BAB and Aura of Courage), so you can mostly ignore them, although you may want to take a look anyway and tell me if you think there is something would still make sense to have around in FFCS.
Feats, Combat, Magic & Spells and Skills are more important, you should check those. (And Equipment, if you plan to use AoMF or firearms).
Again, if you don't like some or all of those house-rules, just tell me. They were originally specifically created by me and my friends to fit the taste and preferences of our gaming group. I'm well aware that other players' gaming preferences differ from ours, so I don't much care if you guys decide to use only a few, all or none of them.
Lemmy |
Campaign-specific Information:
Overview
The campaign is about living in a very young city in an far away land. The goold ol' "Explore the Frontier" stuff. The dimension of the challenges you face and the consequences of your actions will grow with you, as expected.
Combat & Diplomacy
While this campaign's not particularly devoted to subterfuge and infiltration (unless you gys decide to take it in that direction, of course), it's not a hack-n'-slash adventure either, so ou guys would do well to be prepared to deal with social encounters and stuff like that... At least 'til you're high level enough to be able to kill everyone around you. ;).
Terrain & Scenery
There are 3 young cities (two of them pretty small) in a mostly unexplored area where contact with the outside world is limited to whatever news come and go with the merchant ship that come and go. (And magic, of course, for those who have access to it).
Other than the 3 main cities (Still unnamed. :P) most of the area round is untamed wilderness, and anything beyond a certain radius around the largest city is pretty much unexplored by civilization.
Common Enemies
Other than the usual humanoids with class levels, expect to encounter Aberrations fairly often. Fey and Monstrous Humanoids are also likely to come up due to the campaign taking place in a mostly unexplored area. (Also likely: Undead and Outsiders, because apparently, those 2 groups compose something like 2/3 of the bestiaries -.-').
-----------------
I'll create a google.doc specifically for this campaign. Then it'll be easier to find the information provided here plus whatever is added during the game... Like a list of notable NPCS <cough cough...subtle-hint-to-Rynjin...cough>
Lemmy |
Add martial-like class features and buy 4 or 6 skill points per level? Or make whatever class features you take based on Int (like a Duelist's bonus to AC). Add Versatile Performance for extra skills?
Considering you can mix-and-match whatever class features you want, there are countless ways to do it.
e.g.:
Full BAB + 2 Good Saves (Ref & Will?) + 6 skill points
Martial weapon proficiency
Kensai's Int bonus to AC.
Evasion/Uncanny Dodge
Maybe add Dervish Dance and Controlled Rage (or simply take weapon Training) for a more Swashbuckler-ish feel. (Maybe add some of my awesome homebrew Rogue Talents) ;)
Basically make it a Rogue with full BAB and better saves, but lower number of skill points per level, then replace SA with Weapon Training or Rage. Raise Cha a bit and take Divine Grace or Force of Personality. I'd go Dex > Int = Cha.