Myrial, City of Rogues (Inactive)

Game Master Rynjin

You've proven yourself to be a competent "entrepreneur". Welcome to the Mandrigal. Now get to work.


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Male Human Dungeon Master 10/ Munchkin 10

Neither the Bard nor the Cleric have Liberating Command as a prepared/known spell?! :(


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Ok, I hope that i will not see any of you guys saying again y any thread that a Low AC do not really matter that much.


Male Human Dungeon Master 10/ Munchkin 10

Now that you mentioned Trip, can I ask if it's possible to create a feat to allow Korak to Trip enemies who are more than 2 size categories larger than him and to allow him to "trip" flying creatures (i.e.: Disrupt their flight), making them fall 20ft (and fall prone if they hit the ground)

I actually give that for free to anyone with greater Trip in my games (In fact I remove maneuver size limitations for any character with the relevant Improved [Combat Maneuver]) , but some GMs might think it's too good to be "free", so I suggest a 3rd feat that gives these abilities and, maybe, just maybe, also the ability to "trip" with ranged weapons.

I don't think I have to worry about that for now, but at mid/high levels, flight is too common, and so are bigger enemies, so it'd be nice to have an option.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ehhh...I dunno. While in theory a balanced option, I find Trip to be SUPER annoying to deal with as a GM.

"Oh here's this big badass guy."

"Lol he's on the ground what a wimp."

Not that it'll come up a WHOLE lot, since most enemies in this campaign will be humanoid of Medium size mostly, meaning you may trip to your heart's content with the occasional flying enemy or big dude throwing off your at best tertiary tactic.


Male Human Dungeon Master 10/ Munchkin 10

I like Trip (and maneuvers in general) because it's one of the very few (effective, mostly...) crowd control options for martial characters (as a GM, it doesn't bother me much since you can't use the AoO from Greater Trip to trip the enemy again, since it's still considered to be prone).

Man, you should have seen my last live game... We were each controlling 2 characters, one of mine was a Cleric of Shizuru, which was cool, but the 2nd one was the real fun... She was a LG Fighter who tried her best to not kill anyone unless it was strictly necessary, so she found other ways of disabling the enemy (and eventually got a Merciful weapon).

Maybe you remember me saying I ahve a house rule that says maneuver feats scale automatically and have no Int/Combat Expertise prerequisite?

Well, the LG Fighter had Improved/Greater Trip, Improved/Greater Disarm, Cornugon Smash, Spear Dance and Dazing Assault (I actually refrained from using Dazing Assault because that feat is broken!)

It was pretty fun tripping, disarming and intimidating enemies in the same turn. lol. (also, giving them an additional -1 to attack rolls and Perception checks). Admittedly, DPR wasn't as high as one would expect (no Gloves of Dueling, no Weapon Specialization, no Furious Focus or anything like like that), but it was fun!

Not as much fun when I had to fight a giant snake, though... ¬¬'. I don't I would have been able to convince my GM to let me "disarm" the snake's fang.

Had to resort to repeatedly stabbing its. :(


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

I always wanted to try an unarmed fighter. If I am remembering well, you can trip the guy then drag it so your party members kill him, so much fun. You have to wait until level 11 sadly.


Male Human Dungeon Master 10/ Munchkin 10

Never used drag, seems like such an useless combat maneuver, bull rush is slightly better if you use a shield, so it doesn't cost you an standard action... I once used a variation of my 2-handed shield-bashing Ranger with Improved Trip so I could trip an enemy then bull rush him closer to my party... And I still had a couple attacks left to deal some damage and Cornugon Smash-Intimidate him. :)


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

Bull rush is generally better. But in this case you can just move toward the targe, trip and then go back to your starting position with the drag maneuver, wich I find pretty nice.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

And talking about your houserules make me wonder how to blackmail you to start DMing the promised campaign >:(


Male Human Dungeon Master 10/ Munchkin 10

You could kidnap my mother-in-law... Yeah, do that! It'd be such a painful loss. I'm sure I'd be devastated.

*whistles inconspicuously*

Seriously, though... I'm a bit swamped right now with stuff from college (last semester, gotta do it right!). With some luck, though, I'll be able to actually GM something before the end of the month, if you guys are still interested.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Still Korak turn?


Male Human Dungeon Master 10/ Munchkin 10

-.-'. I knew I forgot something, like, doing anything at all. ¬¬'.

There, I posted, now the game can move on.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

I know this just go against the well-being of my character but, how is korak damage negating the grapple?


Male Human Dungeon Master 10/ Munchkin 10
Jo. wrote:
I know this just go against the well-being of my character but, how is korak damage negating the grapple?

It causes a penalty to the creature's Grapple check. Thanks to said penalty, his grapple check was low enough that it couldn't overcome your CMD, thus making the grapple fail.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

WHy it cause penalty?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It's in the Combat Maneuver rules. I looked it up and it actually only applies to AoOs, which he would provoke, Korak would do damage, and the result would be the same anyway.

Roll damage and we'll see.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

THe AoO can only be taken by the target of the maneuver :(


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Oh...I thought it just provoked, period.

So, you're still Grappled then, he succeeds, and now you take a bit of damage.


Male Human Dungeon Master 10/ Munchkin 10

It was not an AoO, though, it was a readied attack.

Man, it's really freaking boring that there's absolutely nothing a martial character can do... You'd think it's possible to at least try something, I'm pretty sure it's possible to release a friend who is being grappled.

¬¬'


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah but Readied attacks don't have the same effect. I had retcon'd it to be an AoO since the Readied attack wouldn't do anything (which you would have known), and now I'm putting it back as you had it. You never did roll damage by the way.


Male Human Dungeon Master 10/ Munchkin 10

Actually, I did... I simply edited the post with the attack.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Korak Fists of Fury wrote:

Then use an archer... Or a Cleric with positive healing! Or, you know... one of the thousands of spells that could bring them closer to the Cleric. Hell, if the encounter was the problem, why not tone down the encounter instead of crippling Channel Energy?

Anyway... This is not the thread for the discussion. So let's go back to killing stuff.

Well remember, this is PFS. Don't really get to choose your party.


Male Human Dungeon Master 10/ Munchkin 10

I'm starting to really hate PFS... ¬¬'


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

What if you grapple/bull rush the grappler? what happen then?


Male Human Dungeon Master 10/ Munchkin 10

I have no idea... I'd probably allow a 3rd character to try and make a grapple check to force the grappling creature to release its hold.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

There is actually a rule for htat, but it sucks a lot

"Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Grapple I dunno. Bull Rush I believe both would move as long as you beat both CMDs. There are already rules for pushing multiple people.


Male Human Dungeon Master 10/ Munchkin 10

Yeah, it's the awful Aid Another rule... Where a guy with Str 28 is just as useful as a guy with Str 7 when it comes to helping others to push stuff around. -.-'


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;
Rynjin wrote:
Grapple I dunno. Bull Rush I believe both would move as long as you beat both CMDs. There are already rules for pushing multiple people.

I would rule that the target of the bull rush have to make another grapple check in order to not let go the grapple.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Where do I know what spells need line of sight?


Male Human Dungeon Master 10/ Munchkin 10

BTW, what did Michaelis' Smoke Bomb do? What area does it affect?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Jo. wrote:
Where do I know what spells need line of sight?

Short answer: All of them.

Lemmy wrote:
BTW, what did Michaelis' Smoke Bomb do? What area does it affect?

20 ft. radius of smoke, as Fog Cloud.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

That is weird.


Male Human Dungeon Master 10/ Munchkin 10

Remind me of adding Limp Lash (aka: Free-no-save-Coup-d'-Grace-preceded by-a-huge-penalty-to-all-3-physical-attributes) to my list of banned spells...

Holy s+!*! Who created this spell???


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Lemmy wrote:

Remind me of adding Limp Lash (aka: Free-no-save-Coup-d'-Grace-preceded by-a-huge-penalty-to-all-3-physical-attributes) to my list of banned spells...

Holy s!!&! Who created this spell???

James Jacobs, looks like.

To be fair it takes several rounds of ability drainage to achieve the same effect as Hold Person, but it's a damn good debuff to a single target if you roll well.


Male Human Dungeon Master 10/ Munchkin 10

JJ... Of course...

EDIT: Ah, I see now that the target is only paralyzed once one of its attributes reaches 1.

The spell is... Slightly less broken than I first thought.


Male Human Dungeon Master 10/ Munchkin 10

Hey, Rynjin, what do you suggest for Korak's 3rd combat style (I know it'll be a while before I can fuse 3 styles, but I gotta plan ahead)

Tiger is flavorful and being able to deal any kind of damage with unarmed strikes is pretty sweet, but I think it's made obsolete by Dragon Style and pounce. Mantis is okay, but I'm not that focused on Stunning Fist. Monkey Style is really goods, but the 2nd and 3rd feats are kinda meh. Boar style seems okay.

So, what do you think?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I like Panther, myself. Potential for LOLWTFSOMANYHITSJESUSCHRIST, and it's an awesome Style to have up while you're heading across the battlefield to your main target.

You can potentially hit a man three times before you even reach your main target (provoke an AoO, Free action Panther strike, he takes a -2 to-hit, misses you. Hit him with the Snake AoO, then Immediate Action another hit).


Male Human Dungeon Master 10/ Munchkin 10

Yeah, the problem with Panther is that the way to make it effective is move around provoking AoO, which not only is a problem by itself, it also means I'm not making full attacks. :(

Hmm... Gotta think about it some more...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, you think of it as something you do when you inevitably have to move to get somewhere, not as an always-on tactic. None of the other Styles are really applicable in all situations either.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Panther style is better with a stunning fist mantis style and ability focus. But you will eventually have pounce so I d not think is agood idea for Korak.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Janni Style is pretty neat on a Charge.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

So?


Male Human Dungeon Master 10/ Munchkin 10

I'll decide when it's time... I'm leaning towards Monkey or Boar (I don't remember what Janni style does, though. Gotta check it out).


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It's basically Vital Strike: Charging edition.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

Just for the future

Benefit: While using the Snake Style feat, when an opponent’s attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this attack of opportunity hits, you can spend an immediate action to make another unarmed strike against the same opponent.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, this encounter consisted of:

Charles, a level 7 Wizard (with some Oracle stuff. Notably the Haunted Curse and JuJu Mystery).

Salvador, a level 5 Antipaladin (but with Rage instead of Smite, and a pair of Rage Powers in place of most of the immunities and such an Antipaladin of his level would have).

1 Large Necrocraft Zombie (CR 5)

1 Large Necrocraft Skeleton (CR 5)

I probably should have thrown in more stuff but I was iffy on the stuff as-is. As you saw, the Necrocrafts can be a bit...swingy. The Skeleton inflicts Bleed on hit and teh Girallon has 4 attacks and Rend, potentially enough damage to kill you on a single full attack.

Loot Acquired!

Salvador:

-+1 Conductive Scythe
-+1 Full Plate
-Headband of Havoc

Charles:

-Spellguard Bracers
-Lesser Silent Spell Metamagic Rod
-Spellbook (Contains every Cantrip, level 1-4 Necromancy and Enchanctment spells, Levitate, Make Whole, and Locate Object)
-1 scroll of Greater False Life
-1 Scroll of Command Undead
-+1 Bone Breastplate


Male Human Dungeon Master 10/ Munchkin 10

Huh... I thought Salvador was at least level 6, since he used Lunge.

BTW, WTF is a Headband of Havoc?


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

I obviously take the spellguard bracers, the rod and the two scrolls.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Lemmy wrote:
Huh... I thought Salvador was at least level 6, since he used Lunge.

Y'know, I completely forgot that required BaB +6. I would have bumped him up in that case, but you killed him so hard it wouldn't have made a difference.

Lemmy wrote:
BTW, WTF is a Headband of Havoc?

Nifty item. You can activate Rage as an Immediate Action upon being hit by a spell by spending 2 Rage rounds (thus allowing your Superstition and Rage bonuses ot saves to come into play when ambushed), and increases your effective level by +4 for a Rage Power of your choice (and you can swap it every time you Rage).

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