Jo. |
Ok, I hope that i will not see any of you guys saying again y any thread that a Low AC do not really matter that much.
Lemmy |
Now that you mentioned Trip, can I ask if it's possible to create a feat to allow Korak to Trip enemies who are more than 2 size categories larger than him and to allow him to "trip" flying creatures (i.e.: Disrupt their flight), making them fall 20ft (and fall prone if they hit the ground)
I actually give that for free to anyone with greater Trip in my games (In fact I remove maneuver size limitations for any character with the relevant Improved [Combat Maneuver]) , but some GMs might think it's too good to be "free", so I suggest a 3rd feat that gives these abilities and, maybe, just maybe, also the ability to "trip" with ranged weapons.
I don't think I have to worry about that for now, but at mid/high levels, flight is too common, and so are bigger enemies, so it'd be nice to have an option.
Rynjin |
Ehhh...I dunno. While in theory a balanced option, I find Trip to be SUPER annoying to deal with as a GM.
"Oh here's this big badass guy."
"Lol he's on the ground what a wimp."
Not that it'll come up a WHOLE lot, since most enemies in this campaign will be humanoid of Medium size mostly, meaning you may trip to your heart's content with the occasional flying enemy or big dude throwing off your at best tertiary tactic.
Lemmy |
I like Trip (and maneuvers in general) because it's one of the very few (effective, mostly...) crowd control options for martial characters (as a GM, it doesn't bother me much since you can't use the AoO from Greater Trip to trip the enemy again, since it's still considered to be prone).
Man, you should have seen my last live game... We were each controlling 2 characters, one of mine was a Cleric of Shizuru, which was cool, but the 2nd one was the real fun... She was a LG Fighter who tried her best to not kill anyone unless it was strictly necessary, so she found other ways of disabling the enemy (and eventually got a Merciful weapon).
Maybe you remember me saying I ahve a house rule that says maneuver feats scale automatically and have no Int/Combat Expertise prerequisite?
Well, the LG Fighter had Improved/Greater Trip, Improved/Greater Disarm, Cornugon Smash, Spear Dance and Dazing Assault (I actually refrained from using Dazing Assault because that feat is broken!)
It was pretty fun tripping, disarming and intimidating enemies in the same turn. lol. (also, giving them an additional -1 to attack rolls and Perception checks). Admittedly, DPR wasn't as high as one would expect (no Gloves of Dueling, no Weapon Specialization, no Furious Focus or anything like like that), but it was fun!
Not as much fun when I had to fight a giant snake, though... ¬¬'. I don't I would have been able to convince my GM to let me "disarm" the snake's fang.
Had to resort to repeatedly stabbing its. :(
Jo. |
I always wanted to try an unarmed fighter. If I am remembering well, you can trip the guy then drag it so your party members kill him, so much fun. You have to wait until level 11 sadly.
Lemmy |
Never used drag, seems like such an useless combat maneuver, bull rush is slightly better if you use a shield, so it doesn't cost you an standard action... I once used a variation of my 2-handed shield-bashing Ranger with Improved Trip so I could trip an enemy then bull rush him closer to my party... And I still had a couple attacks left to deal some damage and Cornugon Smash-Intimidate him. :)
Lemmy |
You could kidnap my mother-in-law... Yeah, do that! It'd be such a painful loss. I'm sure I'd be devastated.
*whistles inconspicuously*
Seriously, though... I'm a bit swamped right now with stuff from college (last semester, gotta do it right!). With some luck, though, I'll be able to actually GM something before the end of the month, if you guys are still interested.
Lemmy |
I know this just go against the well-being of my character but, how is korak damage negating the grapple?
It causes a penalty to the creature's Grapple check. Thanks to said penalty, his grapple check was low enough that it couldn't overcome your CMD, thus making the grapple fail.
Lemmy |
It was not an AoO, though, it was a readied attack.
Man, it's really freaking boring that there's absolutely nothing a martial character can do... You'd think it's possible to at least try something, I'm pretty sure it's possible to release a friend who is being grappled.
¬¬'
Rynjin |
Yeah but Readied attacks don't have the same effect. I had retcon'd it to be an AoO since the Readied attack wouldn't do anything (which you would have known), and now I'm putting it back as you had it. You never did roll damage by the way.
Rynjin |
Then use an archer... Or a Cleric with positive healing! Or, you know... one of the thousands of spells that could bring them closer to the Cleric. Hell, if the encounter was the problem, why not tone down the encounter instead of crippling Channel Energy?
Anyway... This is not the thread for the discussion. So let's go back to killing stuff.
Well remember, this is PFS. Don't really get to choose your party.
Jo. |
There is actually a rule for htat, but it sucks a lot
"Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check."
Alexandros Satorum |
Grapple I dunno. Bull Rush I believe both would move as long as you beat both CMDs. There are already rules for pushing multiple people.
I would rule that the target of the bull rush have to make another grapple check in order to not let go the grapple.
Rynjin |
Remind me of adding Limp Lash (aka: Free-no-save-Coup-d'-Grace-preceded by-a-huge-penalty-to-all-3-physical-attributes) to my list of banned spells...
Holy s!!&! Who created this spell???
James Jacobs, looks like.
To be fair it takes several rounds of ability drainage to achieve the same effect as Hold Person, but it's a damn good debuff to a single target if you roll well.
Lemmy |
Hey, Rynjin, what do you suggest for Korak's 3rd combat style (I know it'll be a while before I can fuse 3 styles, but I gotta plan ahead)
Tiger is flavorful and being able to deal any kind of damage with unarmed strikes is pretty sweet, but I think it's made obsolete by Dragon Style and pounce. Mantis is okay, but I'm not that focused on Stunning Fist. Monkey Style is really goods, but the 2nd and 3rd feats are kinda meh. Boar style seems okay.
So, what do you think?
Rynjin |
I like Panther, myself. Potential for LOLWTFSOMANYHITSJESUSCHRIST, and it's an awesome Style to have up while you're heading across the battlefield to your main target.
You can potentially hit a man three times before you even reach your main target (provoke an AoO, Free action Panther strike, he takes a -2 to-hit, misses you. Hit him with the Snake AoO, then Immediate Action another hit).
Jo. |
Panther style is better with a stunning fist mantis style and ability focus. But you will eventually have pounce so I d not think is agood idea for Korak.
Alexandros Satorum |
Just for the future
Benefit: While using the Snake Style feat, when an opponent’s attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this attack of opportunity hits, you can spend an immediate action to make another unarmed strike against the same opponent.
Rynjin |
So, this encounter consisted of:
Charles, a level 7 Wizard (with some Oracle stuff. Notably the Haunted Curse and JuJu Mystery).
Salvador, a level 5 Antipaladin (but with Rage instead of Smite, and a pair of Rage Powers in place of most of the immunities and such an Antipaladin of his level would have).
1 Large Necrocraft Zombie (CR 5)
1 Large Necrocraft Skeleton (CR 5)
I probably should have thrown in more stuff but I was iffy on the stuff as-is. As you saw, the Necrocrafts can be a bit...swingy. The Skeleton inflicts Bleed on hit and teh Girallon has 4 attacks and Rend, potentially enough damage to kill you on a single full attack.
Loot Acquired!
Salvador:
-+1 Conductive Scythe
-+1 Full Plate
-Headband of Havoc
Charles:
-Spellguard Bracers
-Lesser Silent Spell Metamagic Rod
-Spellbook (Contains every Cantrip, level 1-4 Necromancy and Enchanctment spells, Levitate, Make Whole, and Locate Object)
-1 scroll of Greater False Life
-1 Scroll of Command Undead
-+1 Bone Breastplate
Rynjin |
Huh... I thought Salvador was at least level 6, since he used Lunge.
Y'know, I completely forgot that required BaB +6. I would have bumped him up in that case, but you killed him so hard it wouldn't have made a difference.
BTW, WTF is a Headband of Havoc?
Nifty item. You can activate Rage as an Immediate Action upon being hit by a spell by spending 2 Rage rounds (thus allowing your Superstition and Rage bonuses ot saves to come into play when ambushed), and increases your effective level by +4 for a Rage Power of your choice (and you can swap it every time you Rage).