I missed the surprise round thing and was expecting everyone else to act. I mean, keep tracking without actually going back searching for an specific post, like putting it into the campaing mini info (the one with "You've proven yourselves....").
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Yar, with the UCamp training rules.
I also have a general houserule/policy that you can, for free, instantly retrain any ability you've never used before (but it's locked forever in that case). I've been in a situation where I've picked a Feat, or Rogue Talent type thing that sounded cool before, but never actually had the opportunity to use it, and that's always disappointing.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
I thought Byrd would be coming back fairly quickly, but it appears that may not be the case. Why don't you ask Scavion if he wants to make up a beatstick?
Maybe he can use that "Majin Bone" thing he was talking about.
Well... I plan on eventually grabbing the Summoner's Summon Monster (Or Summon Nature' Ally) SLA at higher levels, so that Korak ha more versatility at higher levels, because if by 11th level, all I can do is punch people, I'll be bored out of my mind.
And it also fits with his Animalistic Monk/Druid/Barbarian theme. :P
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
All right, let's do a quick write-up of the Aegis, to see how it stacks up.
Full BaB: 6 points
D10 HD: 3 points
4+Int skills: 1 point
2 good saves: 3 points
Martial Weapons: 2 points
Light Armor: 1 point
Power Point pool: 3 points
Form Astral Suit: 5 points
Astral Repair: 1 point
Total 1st level: 25 points
Rest of class features:
Craftsman: 1 point
Damage Reduction: 3 points
Invigorating Suit (aka "Bonus Feat: Endurance"): 2 points
Reconfigure: N/A (bundled with Form Astral Suit)
Augment Suit: 3 points
Bonus Feat (Master Craftsman): 2 points
Cannibalize Suit: 1 point
Perfect Merger: 3 points
So, ended up about halfway between the Fighter and Paladin, and the class abilities are roughly halfway between the two in power as well. I'm fine with it.
Male Half Elf Bound 7 HP Not Dead/67; AC 26 (tch 15; ff 23); CMD 27; DR 3/-; Fort +11, Ref +8; Will +7(Aura of Courage, Roll Twice Take Best vs Mind Effect); Perception +5; Sense Motive +0; Initiative +3
Male Half Elf Bound 7 HP Not Dead/67; AC 26 (tch 15; ff 23); CMD 27; DR 3/-; Fort +11, Ref +8; Will +7(Aura of Courage, Roll Twice Take Best vs Mind Effect); Perception +5; Sense Motive +0; Initiative +3
So... Looking back, 3 good saves really should cost 5pts. A Bard with Cha 16 has the same Fort save as Korak. In fact, Jo has the same Fort save as RAGING Korak.
It's hard to justify getting 3 good saves when you can get Divine Grace/Unholy Resilience for half the price. I got them because it feels more "Monk-ish", but for a mechanical perspective, it doesn't really hold up.
(Also, technically, Divine Grace and Unholy Resiliency stack with each other, giving anyone uber saves for 6pts, so you might want to check that).
I suppose another possible "solution" would be to restrict Divine Grace/Unholy Resilience to characters who already have 2 or more good saves, but that feels restrictive and goes against the spirit of FFCS, IMHO.