| Jorriko Krail |
Ok, as to invisible casting... When do you become visible? In time to provoke an AoO? Or does the invisibility end upon completion of the spell?
This puts a kink in my plans of world domination. I guess I'll have to invest in silent/ still spell to create spontaneous untraceable murder blossoms in the future...
| Lemmy |
Hmmm... No improved invisibility, it seems. Quite a few have Invisibility and/or Mislead.
And Night Domains gives you the ability to spend a standard action to stay invisible (only to creatures without Darkvision) for as long as you remain in an area of darkness or dim-light.
You might want to grab Hide in Plain Sight at some point.
| Lemmy |
Yrs, just waiting for Rynjin to mastermind a FFCS PrC conversion.
Shouldn't be that hard. Most PrC are pretty weak anyway. I'd suggest simply allowing characters to grab their class features as soon as they reached the minimum level required to get them.
(e.g.: If a PrC class feature comes at its 2nd level, and the PrC itself can be taken at 4th level, then the class feature would be available for 5th level characters. Just like if they had entered the PrC as soon as possible.)
| Rynjin |
Really, the way I was thinking of doing it was just saying "You may take PrC class features at GM's discretion, so long as you meet all Feat/Ability prerequisites for said PrC".
Most are probably just going to be Secondary or below abilities, but some are really good. Ask me about each and I'll make a judgement call on points.
| Lemmy |
I'm not sure about requiring the feat prerequisites... Mostly because Paizo's PrC have some awful prerequisites. Usually 2~3 terrible and/or completely useless feat.
Level requirement makes sense, though... And BAB/Attributes prerequisites tend to be far more reasonable.
BTW, Sorry about the rapid-fire wall of texts... :P
| Nicos |
Regular javelin stuff? Depending on how hard you get your asses kicked they may transmogrify in "Super Ultra Adamantine". =p I figured you guys could take this guy since you've rolled over everything else so far. I don't wanna kill you because I f!++ed up and miscalculated....though then again there might be some fun things I can do with you if you get knocked out that are unpleasant but not campaign ending...
I am more of the thinking that if the Pc dies it was a PC fault, afther all we could run, at least Jo could run :p
| Lemmy |
I am more of the thinking that if the Pc dies it was a PC fault, afther all we could run, at least Jo could run :p
I'd say that's the case more often than not. But I've seen GMs throwing encounters that were way too powerful for the PCs to handle. I did it myself a couple times in the campaign I'm GMing. And because of PF's high damage output (especially at mid/high levels), when such thing happens, it's very likely that the PCs will only realized how screwed they are when it's too late.
The CR system is usually pretty reliable but it has a few mistakes here and there. And, as I learned in my campaign, it's not very good to measure encounter difficulty when it comes to especially powerful abilities.(e.g.: Imagine a 10th level party facing 4 medusas. They are CR 6, the encounter itself has CR 10, it should be easy, but having to make 4 saves every round pretty much guarantees at least 1 or 2 party members will die.
It happens. We complain and curse the GM's mom... But then we get over it and move on. Hopefully someone resurrects our PCs. :)
| Rynjin |
I generally like to let the dice fall where they may if I'm SURE an encounter is doable (even if it's difficult).
But when I screw up and design something stupidly and it ends up as like an APL+5 when I just wanted it to be +2-3 I like to mitigate my stupidity a bit. Since it's hard to tell when you need to run, and it I dun goofed you may not get the chance.
I like to throw nasty things around (as you can probably tell, I'm a big fan of poisons and diseases...deadlier ones will start showing up when I think you can feasibly make the saves against them without them being an almost guaranteed death sentence), but I always like to make sure the encounter is WINNABLE, though not precisely stacked in your favor.
And I'm new to the whole GMing thing and I've messed up before (large party in carrion crown. Buffed some skeletons to make them a threat. Realized too late that a full attack from one of 'em could drop the Barbarian from full HP to -2...aaaand I rolled a crit. Turned out well, but I'm always wary of crap like that now).
| Lemmy |
"Old days". Heh... Spoke like a true grognard, Nicos. lol. Aren't you in your 20s?
Like I said, more often than not, it's the PC's fault. But the GM is not impervious to mistakes. I've seen encounters that were definitely meant to be fought end up in TPKs or near-TPKs because the GM miscalculated.
It happens. GMs don't suddenly get increased rules knowledge and become incredible mathematicians just because they are sitting on the other side of the GM screen. They still make mistakes every once in a while.
It's been a while since I last saw it happen. Luckily, the Paladin rolled 4 critical hits in the same round (!) and saved the day. Heh... At least we managed to resurrect our fallen comrades.
| Lemmy |
I'm 26, and I've been playing since I was 10. (Started with 2e AD&D as well!) but changed to 3.0 1~2 years later when 3.0 came out and my friend bought half the books, although I still played AD&D (and even 1st Ed) sometimes with my brother and his friends.
Still don't think of myself as a grognard. For me, that's a word that means something like "player with unusually thick nostalgia goggles who absolutely refuses to see any flaws with whatever game he played 1 or 2 decades ago".
| Lemmy |
You know those dudes who will pop up every now and then in a thread and say some variation of:
"In the <insert your favorite decade here. Usually the 70s, though>. The game was much better! Players were much better! GMs were much better! Everything was better! Everything Gygax ever did was perfect simply because Gygax did it! And with 25 cents you could pay for the player's handbook, fancy dinner and a prostitute! Kids these days are entitled brats who only care about stupid anime stuff and World of Warcraft!!!"
Those are grognards.
| Lemmy |
If it makes you feel better, Rynjin. I like anime too. (Although I gotta say none has picked my interest in the last couple years or so. They release too many of them nowadays, since anime popularity grew a lot in the 00's, so it's hard to filter what is worth a try) and I grew tired of MMOs when I was a teenager.
I don't think MMOs are bad games. They are just not for me. I have no time, patience or interest in playing hours upon hours of grinding and clan battles. I never had any interest in WoW, since it was released about the same time I gave up MMOs.
I love tabletop RPGs because of the freedom that they give me. I can try literally anything. I may fail, but I can do it. Try climbing a tree on WoW. lol.
The possibility of interacting with all sorts of random NPCs is much greater then what even Skyrim has to offer. Sure, the GM may have to improvise what the old-lady baking a pie has to say, but she'll have something to say nonetheless.
And finally, the character creation aspect. Although I gotta admit some electronic RPGs already offer a huge variety of customization.
| Jorriko Krail |
Well if my calculations are correct...
1 year in the army = 3 years wear/tear
6 mos combat= 5
So after 8 years in, (18 mos combat) I am = aprox 56... Feels about right anyway.
Anyway, I feel that our party is = in str to a party of 4 lvl 5 characters... So cr 5 encounters should be average with a few 6-7s for a real challenge. The lack of gear will make some fights worse than others, but still.
| Lemmy |
Not sure if we are the same as having 1 extra member and 1 level higher.
The higher level may be right, but an extra party member means better action economy and that weights really heavily.
We might get there soon, though. I'd say Korak's build will be probably "complete" by 6~7th level, then at 10th level he becomes the ultimate awesomazing martial character!!!
Or so I hope... -.-'
| Jorriko Krail |
I figure a 1.5 LA per party member. It's hard to calculate because of the action economy. Encounters that have an effective crowd control method (like medusas) would rank a higher cr just because of our party number. However, a meat grinder encounter would favor us.
The problem is that this is vs bestiary entries only. A Core/ base class would be the same, but a FFCS opponent negates our +1.5 LA advantage and then we would be considered a CR 3 kind of party...
It's tricky to balance. We could run into a cake walk cr 7, or just as easily have a tpk from an effective cr 3.
| Lemmy |
hey lemmy, why dont you Gm a pbP campaing?
I was actually thinking about it, but between playing 2 PbP campaigns, GMing a live one and, most important of all, college, I don't know if I'd have the time to think of good plots and adventures.
There are a few rules I''d like to play-test someday. But rest assured that I'll invite you guys if I ever get around to GMing that campaign.
| Rynjin |
| Lemmy |
Yeah... One problem with low-level adventures is that it's pretty easy to die in minor combats, since most characters usually don't have enough HP to survive a couple critical hits.
It's particularly funny at 1st and 2nd levels, though, Where weapons' damage die can be bigger than the total HD of some characters. lol.
| Lemmy |
DR 5 hurts a big deal already, but for a main enemy it's not unheard of. DR 10, though, kinda cripples low level martials. They most likely have lower damage output and are quite possibly incapable of bypassing some sorts of DR.
@Byrd.
Hey, if Korak can be turned into a clown and still have fun kicking-asses, everyone can have fun! :D
| Rynjin |
Also, DR 10 of any kind is a bit much at our level... Especially adamantine...
True, though it's Hardness, not DR (though the difference between Hardness and DR/Adamantine escapes me at the moment...).
But despite the crappy rolls and absurd encounters, I am having fun as a player even my character is not.
I'm glad. =)