Myrial, City of Rogues (Inactive)

Game Master Rynjin

You've proven yourself to be a competent "entrepreneur". Welcome to the Mandrigal. Now get to work.


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Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

So...what does thebluff check accomplish?

By the way lemmy, when do you plan to graduate? I would like to play in the campain you promised to DM.


Male Human Dungeon Master 10/ Munchkin 10

Hopefully, in June... Unless something goes wrong, but then, i'd have less stuff to study, so I could GM anyway. :)

I actually got some extra free time in the last couple weeks, so maybe we can start that campaign sooner than expected.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

So, what exactly did you study?

I love engineering but little patience for engineers :/, probably because overal studnts are annoying

Ah, the sweet revenge


Male Human Dungeon Master 10/ Munchkin 10

You get your revenge through Error 404?


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

http://wac.450f.edgecastcdn.net/80450F/thefw.com/files/2012/12/Engineering- Professor-Meme.jpeg

EDIT: DA f#%K? I think the image is just mocking me, it have to be a engineering trap.


Male Human Dungeon Master 10/ Munchkin 10

Still getting error 404 around here. Don't worry, Nicos. We can't all be engineers (who are obviously the smartest people ever!). ;)


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

The is a space between the g- of Engineering- and the P of professor, a weird think that I can not erase it. Damn engineers you are ruining the Engineering!


Male Human Dungeon Master 10/ Munchkin 10

That's what we do. It's what led me to engineering in the first place.

Don't worry, though. In about 6 months, the average IQ, charm and beauty of the engineering community will raise by 200%. Because I'm just that awesome. And humble.

:D


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

I think I do not have problems with the engineering, because I basically do not know it. engineering stundets by the other hand ... yesterday a girl told me that she would dance for me if I improve her grade...


Male Human Dungeon Master 10/ Munchkin 10

She offered you a DANCE? As in... a dance, not a "dance"? I know there are like 4~5 guys for each girl in engineering schools*, but that's downright insulting. :P

*That's we'd usually go to parties at psychology school instead.

Anyway, it's possible I can truly GM a 3rd game (other than my 2 live campaigns, I mean), if you guys are still interested. I can think of a couple other poster who I think would make good players too.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

I...am not sure, she said eveything with an innocent face** so I am not sure, but the word "dance" was in there. And the ratio hot women/men in engineering is not as bad as in physics.

EDIT:** By the other hand she was dressed more provocatively than all the other times.

================

And of course interested in the campaing, I already planned several char using rynjins rules.

What kind of campaing? high level steampunk :) ?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, it'd be fun. Were you planning on doing anything weird with it? Using FFCS (though given all the pointed out problems at this point, I'd advise against it), Gestalt, Templates, etc.? I can't recall.


Male Human Dungeon Master 10/ Munchkin 10
Alexandros Satorum wrote:
I...am not sure, she said eveything with an innocent face** so I am not sure, but the word "dance" was in there. And the ratio hot women/men in engineering is not as bad as in physics.

"Not as bad as physics" is not exactly great. -.-'

Alexandros Satorum wrote:
Yeah, it'd be fun. Were you planning on doing anything weird with it? Using FFCS (though given all the pointed out problems at this point, I'd advise against it), Gestalt, Templates, etc.? I can't recall.

I like FFCS. The only way to make it better is finding its flaws and fixing/improving them. I'm also curious about what bizarre character concepts you guys would create (besides, it's rare for someone to have the chance to use their own homebrew). My only concern is spell casting, all the rest is pretty good, IMHO. I'm sure there are a few bugs and unbalanced combos here and there, but those are present in every rules set ever.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;
Lemmy wrote:
Alexandros Satorum wrote:
I...am not sure, she said eveything with an innocent face** so I am not sure, but the word "dance" was in there. And the ratio hot women/men in engineering is not as bad as in physics.

"Not as bad as physics" is not exactly great. -.-'

If it make you feel better female physics student I know are meh, while there is a very healthy ratio of hot/non-hot female engineering stundets. Not sure how that could make you feel better though.


Male Human Dungeon Master 10/ Munchkin 10
Lemmy wrote:
If it make you feel better female physics student I know are meh, while there is a very healthy ratio of hot/non-hot female engineering stundets. Not sure how that could make you feel better though.

Actually, most female engineering students are at least reasonably cute and usually pretty smart/friendly too. The problem is that there are too few of them. Doesn't matter, though. Soon I'll graduate and that won't be my problem anymore (unless I decide to get an MBA or something). :)

About My Campaign

So... I have a low level (2~4) adventure pretty much ready (although still open-ended, since it's supposed to be able to be continued), if you guys are interested, but there is a possibility I won't be able to GM the mid/high levels for a while (since I still gotta think of how the events advance from then, and I have finals in a couple weeks, so there will probably be some hiatus during that time.

Character Creation & Class Choice

The way I see, there are 3 possibilities:

1- Normal class selection
2- FFCS
3- "Partial FFCS" (aka: The Great Archetype Bonanza! Where characters can mix & match abilities from different archetypes). This idea was created by one of my friends for a short campaign he GMed. I think he allowed characters to switch their main class feature as well (e.g.: A Wizard with a Bloodline instead of arcane Schools, an Oracle with Domains instead of a Mystery, a Fighter with Rage instead of Weapon Training, etc) but I don't think any one did it. EDIT:Actually, someone did trade Favored Enemy for Judgement.

I'm okay with any of them, really. I'm curious about what kind of character Rynjin would use his homebrew to create. I'm betting on a MoMS Monk/Skill Monkey with some sort of divine casting.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

I think we can go as we have done with Rynjin campaing, If you are worry about the power level or something just reduce the number of build points avaliable or soemthing. Or we can just not powergame.

On the other hand (could it be also "by the other hand"?), if you do not have a campaing ARc we could just play a more sandbox game.


Male Human Dungeon Master 10/ Munchkin 10

I never had any problem with powerful PCs (One of my current campaigns uses 30pt-buy. :P). If it's up to me, we can use FFCS. It's a very entertaining system.

My campaings tend o be very... uh... "sandboxy", since I mostly create events and let the players decide how they want to act. Eventually, every party makes a few enemies/allies and gets involved in something big, and every group of player ends up chasing their favorite cliffhangers and developing something from there.

I take a while to create adventures because I try to jeep them as open-ended as possible... And I always end up having to improvise anyway, because my players are insane and choose the most absurd courses of action every time. -.-'

"What, a hurricane is coming? Good! That means no ship will follow us! Let's sail to the mainland!"
Of course, they eventually found someone crazy enough to take them, in exchange for a rather large sum of gold, of course. Then they managed to convince their employer that was a fair investment and that she should pay for it. -.-'

Or when they convinced a freaking Clockwork Sentinel with class levels to join them on their journey, which made the following encounters considerably easier. It eventually left, but they got to enjoy having an extra body who was mostly not interested in loot.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

Well then, I'm not seeing any problem :p

What woudl be the theme of the campaing? Pirates, war, steampunk, kindom making, or jus the classical kill some omnster and steal their threasure?


Male Human Dungeon Master 10/ Munchkin 10

Hmm... I dunno... I'd say it's something between classic "travel & kill stuff" with some kingdom making and a bit of "find out who is the bad guy and stop him before it's too late".

Other than the usual humanoids with class levels, I'm predicting lots of Aberrations and undead. The adventure is initially somewhat limited to the same region which is still mostly uncharted territory, except for a few small settlements, but as the events occur the scope of the campaigns expands considerably.

The PCs are living/working/visiting one of these settlements for whatever reason when problems start to pop up everywhere (because problems is what makes games fun! >:) ).


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

So, point buy? should I asume no big 4 rule?


Male Human Dungeon Master 10/ Munchkin 10

Yup. I'm in doubt between 20 and 25. The no Big 4 rule is cool, but it does mean that character attribute progress slightly slower than usual, so that extra 5pts could balance that out.

I'm not sure on the specifics, since I'd like to hear ideas and suggestions from you guys, but you can take a look at my list of house rules to have an idea of what to expect.

I'll create a campaign in Roll20 as soon as I think of a cool name! :P


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

Murderhobos #48563635 comes to my mind.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

Do you expect a kind of behaviour by the characters? I mean like heroic and altruist or something?

are guns allowed?


Male Human Dungeon Master 10/ Munchkin 10

Nah, you can act however you like (although I advise against being evil, even if Alignment rules will have pretty much zero impact on the game).

"Firearms: No longer target touch AC, but have the distance of each range increments tripled and their reload time reduced by 1 step (full-round -> standard action -> move action -> free action). One-handed firearms are considered light weapons. Masterwork firearms misfire only on a natural 1 (if the firearm originally misfires on a 2) or not at all (if the firearm originally misfires only on a natural 1).
Double-barreled firearms: No longer allow characters to make an extra attack with a standard action. They simply carry twice as many bullets. This should make them useful without the added complexity they add to game balance."

I also don't bother to charge for mundane ammo, so no spending 1gp per shot.

EDIT: Ah, I forgot... Someone pointed out that makes them strictly inferior to crossbows, so they also have their damage die increased by 2 categories (d4 -> d6-> d8 -> d10 -> 2d6 -> 2d8 -> 2d10).

That reminds me I gotta update a few things in that Google.doc...


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

I hate paizo´s males avatars D:<, so little diversity

SO

Dervish dance with whatever one handed slashing weapon?

Can I customize the enchanment of a black blade? For example if hte chart say +3 weapon can I make it +1 hearseeker flaming?

Any crazy way to benefit from spellstrike without casting spells?


Male Human Dungeon Master 10/ Munchkin 10

DD works will all Finesse weapons and with one type of non-"Finesseable" one-handed weapon of the character's choice (mostly so you can use Scimitars with it)

Yeah, you can customize the BB. Getting the numerical bonuses is usually the optimal choice anyway.

I suppose you could use an SLA or Supernatural ability... Technically, it doesn't work, but I don't think it would be a problem (unless you come up with something really unexpected).


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

What about PRc abilities?


Male Human Dungeon Master 10/ Munchkin 10

Like Rynjin said, you can take it if you fulfill the prerequisites for the PrC (although I'm okay with ignoring some feats prerequisites, since they tend to be awful and/or completely unrelated to the PrC's actual abilities).


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;
Lemmy wrote:

DD works will all Finesse weapons ...

Just for the record, Any finesseable weapon?


Male Human Dungeon Master 10/ Munchkin 10

Uh... Yeah, I think so. What is making your eyes glimmer with munchkin hope?


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;
Lemmy wrote:
Uh... Yeah, I think so. What is making your eyes glimmer with munchkin hope?

Nah, blackblades ca not be two handed weapons so no elven curved blades. On the other hand dueling sowrd mostly sucks and their only redeeming feature (Deft strike) is a 2nd level PRc ability. Back to rapiers.


Male Human Dungeon Master 10/ Munchkin 10

Well, DD doesn't allow you to add 1.5x Dex when 2-handing an weapon, so it doesn't really make any difference.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;
Lemmy wrote:
Well, DD doesn't allow you to add 1.5x Dex when 2-handing an weapon, so it doesn't really make any difference.

Power attack.


Male Human Dungeon Master 10/ Munchkin 10
Alexandros Satorum wrote:
Lemmy wrote:
Well, DD doesn't allow you to add 1.5x Dex when 2-handing an weapon, so it doesn't really make any difference.
Power attack.

Which doesn't work with Weapon Finesse... You could take Piranha Strike but it doesn't increase the damage for 2-handed weapons. Dex is good enough already, let Str-users have a damage advantage.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

Are not guns still strictly inferior to crossbows?


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;
Lemmy wrote:
Alexandros Satorum wrote:
Lemmy wrote:
Well, DD doesn't allow you to add 1.5x Dex when 2-handing an weapon, so it doesn't really make any difference.
Power attack.
Which doesn't work with Weapon Finesse... You could take Piranha Strike but it doesn't increase the damage for 2-handed weapons. Dex is good enough already, let Str-users have a damage advantage.

Well, it does work with weapon finesse, why not? if you mean the -1/+3 ratio, it does work with the elven curved blade. But never mind I am back to the rapier.


Male Human Dungeon Master 10/ Munchkin 10

Yes, they are. Didn't want to boost them too much, though. They are still pretty good for Gunslingers and that one Fighter Archetype, though, since they can add Dex to damage and stuff.

They were not a main concern, actually. Targeting touch AC is not game-breaking, IMO, but it does force the GM to put a lot of extra work on encounter design.

EDIT: I thought about making them simple weapons. I'm not sure if didn't do it because of whatever reason or if I just forgot to update the online document.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;
Lemmy wrote:

Yes, they are. Didn't want to boost them too much, though. They are still pretty good for Gunslingers and that one Fighter Archetype, though, since they can add Dex to damage and stuff.

They were not a main concern, actually. Targeting touch AC is not game-breaking, IMO, but it does force the GM to put a lot of extra work on encounter design.

Ok, I wil have a black blade and a black gun (since they now are light weapons)


Male Human Dungeon Master 10/ Munchkin 10

A Black Gun?


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;
Lemmy wrote:
A Black Gun?

Well since guns are now light weapons I could have a black blade/gun Right? RIGHT??, nah, the stupid stext says it have to be a slashing weapon :(

Too much options...option paralizis.


Male Human Dungeon Master 10/ Munchkin 10

Also, you only have 1 Black Blade. So You couldn't have 2 of them.

I suppose you could use a Dagger Pistol.

EDIT: Ah, no. Wait. It's considered a double weapon, so only 1 part of it would upgrade anyway. :(


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

I will just be a fighter/thief, with perhaps a cleric domain or an oracle mistery.


Male Human Dungeon Master 10/ Munchkin 10

Cool. And you Rynjin? What do you say?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not sure. The obviosu course, of course, would be to Monk it up. =)

But I haven't really played an Arcane caster ever besides one Sorcerer, so I might do something with that. Perhaps a Monk/Magus type of guy.

Or the guy I was going to make for my last gestalt game (which fell through before the first session), a Gunslinger/Inquisitor into the Grand Marshal PrC.


Male Human Dungeon Master 10/ Munchkin 10

I played a homebrew unarmed Magus variant in a few games. It's a pretty cool character concept. With FFCS I think you can make it even better, since you'd be able to customize it and get more Monk stuff such as Evasion or a Ki Pool.

I've never seen a Grand Marshal in play. But Gunslinger/Inquisitor is a solid build even when you can't mix & match class features.


Male Human Dungeon Master 10/ Munchkin 10

BTW, I suggest you guys get at least 6 skill points per level (including those from FCB and Int). I tend to be rather lax on what skills can do, especially stuff like Acrobatics or Sleight of Hand, since they make for more cinematic action and lets martial characters do awesome stuff.

If you ever feel like trying something cool but the rules don't allow it or make it unreasonably difficult, chances are we can work something out. Say, like using Acrobatics to "wall jump" you way up to the roof, or using Bluff to trick someone into giving you information, using Heal to, you know, actually heal someone. That kind of thing that we see every time in fantasy/adventure fiction but for some reason, are all but impossible to do in PF's RAW.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

Ok I have a problem, I can not have the blackblade cause i need a magus Arcana but I can not have the magus arcana cause I do not have spellcombat because spellcombat without spells is useless.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

Never mind, I better buy the normal arcane pool.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

so far

1st
Full BAB 6 BP
All good saves 6 BP
6 Skills 3 BP
d8 hit points 1 BP
Martial prof 2 BP
Light Armor Prof 1 BP
Arcane pool 3BP
Duelist stance 2 BP

2nd
Bonus feat (Improved unarmed strike) 2BP
Evasion 1BP
Fast movement 1BP
Inquisitor skills 1BP

3rd
Black power inquisition 3 PB
Bonus feat (Power attack) 2BP

4th
Trench Warfare 3PB
Bonus feat (Snake style) 2BP
Aura of courage


Male Human Dungeon Master 10/ Munchkin 10

You don't need to take Power Attack (Or Combat Expertise/Deadly Aim, for that matter). It's freely available to every character with Str 13 and BAB +1 (but it can't be used in conjuction with Weapon Finesse). For Dex builds, you can take Piranha Strike.

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