Myrial, City of Rogues (Inactive)

Game Master Rynjin

You've proven yourself to be a competent "entrepreneur". Welcome to the Mandrigal. Now get to work.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Hmmm, on the first one, yes. Generally it will be based on your primary mental stat. Wis, in your case.

On the second one, also yes. Misread it for a second.

If you want to take an ability that eats a point from a pool of "1/2 level + stat" stuff and qualify otherwise, go for it.

If you later decide to get an Arcane Pool though, they won't stack. It would essentially double your amount of Ki if it did.


Male Human Dungeon Master 10/ Munchkin 10

Cool. Thanks.

Don't worry, I didn't plan on doubling my Ki pool or anything like that... I did, however, plan on cheesing out all sorts of cool class features! I'll be a damn good play-tester for your homebrew! lol.


Male Human Dungeon Master 10/ Munchkin 10

Wait... Bardic Knowledge costs 3 points?! Why? I know it's an useful class feature, but it really shouldn't cost the same as, say, Divine Grace or Venom Immunity.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

*cough* bravery *cough*


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I figured what essentially amounts to 100 extra skill points deserved to cost more than 1 point.


Male Human Dungeon Master 10/ Munchkin 10

A 100 skill points, sure... In things that include Kn(History), Kn(Engineering) and Kn(Geography). That's kinda like saying Weapon Training should cost 10 points because it amounts to dozens of feats... Specifically, (Greater) Weapon Focus and (Greater) Weapon Specialization to dozen of weapons.

Well, I don't really mind, since I'm not planning on taking Bardic Knowledge anyway (it doesn't feel... Korak-ish). I'm just saying the pricing is... steep.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not really. It 3/120 total points.

If you want to be a skill monkey it's the best bang for your buck out there. You get 10 free ranks in every Knowledge skill, even the ones that usually aren't worth investing in but come up every now and again, like History or Geography.

It frees up even more of your skill points since you essentially only ever need to put half your level in ranks into the Knowledge skills you want, letting you have a good bonus in almost every skill in the game.

It's a good ability. Certain worth more than Track, which is the comparable ability in the Tertiary class.


Male Human Dungeon Master 10/ Munchkin 10

It's worse than Aura of Courage, Evasion and One Thousand Faces, though.

I do not deny that Knowledge skills are useful... I'm just saying the value of getting a bonus to them is closer to Aura of Courage, Tap Finding and Detect Alignment than to that of Lay on Hands, Bardic Performance and Venom Immunity.

Which reminds me, Slow Fall is also priced as 3 points. Really? Slow Fall? I mean, of all class features in the game, this is like... One of the top 3 "most tertiary" abilities ever. Well, unless you're playing in a parkour campaign, I suppose...

Anyway, your homebrew, your rules. I'm just giving my thoughts on the subject.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I thought I had Slow Fall bundled up in a package with a bunch of other abilities?


Male Human Dungeon Master 10/ Munchkin 10

It shows up as a separate ability for me... A least in the version I've been using.

Edit: I know my observations often sound like a munchkin's self interest (and I admit I enjoy creating powerful characters), but it's really not the case. Not long ago, I suggested one of my character's auto-scaling abilities (Immunity to Fatigue) should be priced higher.

I really like this homebrew. It allows a great variety of character design, which is something I a value a lot. I also know that point-buy systems are pretty difficult to balance, so I'm doing my best to help with it.

On a related note, have you considered adding feat-like stuff that is not a feat (but maybe should be?), like monster abilities (some of which were monster feats in 3.5., IIRC), such as Pounce, Constrict, Powerful Blow, etc?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Thee are some mistakes on the thing I'll remedy when I get around to it. I don't think Bardic Knowledge was a mistake though. It's a good ability, certainly not bad enough to be stuck on what is essentially the s%!@ tier class abilities list with Bravery.

As for monster abilities...not sure on that. Might be better for another system, something like an Advanced Race Builder that lets you build monstrous characters and new monsters easily and judge average CR.

That'd be a bit of work, but could be fun, and a bit easier to make work.


M Tiefling Dark Stalker 4

Bardic knowledge rocks! It's the only thing keeping me from playing a dervish bard


Male Human Dungeon Master 10/ Munchkin 10

Quick Question: Can I use SLAs while raging?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No. SLAs require Concentration, just as a normal spell.

Su abilities are fair game though.


Male Human Dungeon Master 10/ Munchkin 10

Well... Rage cycling it is, then. Luckily, rage rounds are quite plentiful at 6th level and beyond.


Male Human Dungeon Master 10/ Munchkin 10

Hey, if I punch people while holding a pair of vials of alchemist's fire... Do I deal unarmed strike damage + fire damage (to both of us)? That sounds interesting. lol.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I don't really like it, no. It's basically free damage with no downside.


Male Human Dungeon Master 10/ Munchkin 10

Well, technically, the downside would be that a) My hands are occupied. b) I too take fire damage (with it exploding in my hands and all that. Luckily, Korak has Fire Resistance 5) and c) I'm spending money with each such attack I make.

Didn't think it'd be allowed it, I was just discussing silly tactics with a friend of mine and decide to ask for the hell of it. lol.

EDIT: What if its a vial of Holy Water? Haha... I jest, I jest...


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

You shoudl aslo be taken slashing damage.


Male Human Dungeon Master 10/ Munchkin 10
Jo. wrote:
You shoudl aslo be taken slashing damage.

I dunno... When you throw splash weapons on people they don't suffer any slashing damage. Apparently the Alchemist's Fire makes glass harmless...

Although... I'd be fine with both character taking slash damage! I got DR 2/-. lol.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Perhap we shoudl cast resit energy on Korak, give him 100 alchemist fire and send him as a kamikaze, not sure if it woudl work, but it woudl be fun.


M Tiefling Dark Stalker 4

Or just toss a bag full of them. The rules say that it could work.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Where? I always figured that was something people just said would work with no rules basis. Mind linking me?


Male Human Dungeon Master 10/ Munchkin 10
Jo. wrote:
Perhap we shoudl cast resit energy on Korak, give him 100 alchemist fire and send him as a kamikaze, not sure if it woudl work, but it woudl be fun.

LOL. That'd be funny!

"FOR VIVIAN!!!" *explodes* "Hey, it worked!"

On cool/silly/weird ideas & shenanigans:

If I become able to deal slashing damage with my IUS (e.g.: I take Tiger style or Boar style), doesn't that mean that, technically, I could turn my unarmed strikes into a... Black Blade?


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Well, well, enough sillines, I give up. A cleric, a bard, and two ninjas-clowns armed with squirting flower filled with holy water, watever make the adventure continue.


Male Human Dungeon Master 10/ Munchkin 10

True. Let's hire whoever, then ask Arthur to cast a few buffs on us... Then we set our ambush.

EDIT: Oh, and let's buy a couple scrolls of Mage Armor!


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Sorry for the disappearance, my tesis advisor want to have all the work done before the holy week. But, I suppose I do not miss much.


M Tiefling Dark Stalker 4

I hate to be a douche, but I got to bail on this game. I have a lot of stuff going on, and I am about to have 0 time to my name. Sorry guys, but it's been fun.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

:(


Male Oni-Spawn Tiefling Bruiser 7 - Wound 12; HP 60[74]; AC 22[23] (tch 20[18]; ff 20[21]) (+2 w/ Mage Armor); CMD 32[32] (+2 vs Grapple; +4 vs Disarm); DR 3/-; Fort +8 [+10], Ref +9; Will +9 [+11]; Darkvision, Scent, Perception +13; Sense Motive +18; Initiative +5

:(

But, but... We didn't kill Charles yet.

We'll need a replacement. I like this game, let's try and keep it alive!


M Tiefling Dark Stalker 4

I know, but I have already lost focus, and interest is waning fast as well. It's not fair to you guys to post so sparaticaly and without much feeling.

I will tell you this though. I am designing my own game and that is taking up the bulk of my existence right now. I can't say more without NDAs, but when it's done I'll give you all free copies.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

A new game? That sounds hella fun.

We should play it when you get done.

Hrm. I will try to find a replacement, but it just won't be the same. =(


Male Human Dungeon Master 10/ Munchkin 10

C'mon, Byrdd! You have to stay at least 'til we kill Charles! We're so close! :(


M Tiefling Dark Stalker 4

Ok. We kill Charles. Then I'll draft up some NDAs so we can do some creative consulting.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

What is an NDA?


M Tiefling Dark Stalker 4

Non-Disclosure Agreement


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2
Rynjin wrote:

Why? What method would you prefer? I'm open to suggestions. I just wanted to try this and see how it worked, if y'all don't like it it's no skin off my nose.

It just hat is slow the game. I think standard games suffers from it, but it get considerably more pronounced in PBP.

I was about to post but it was not my turn, and the I wait. but perhaps when it is my turn i would be busy the entire day so I delay the game for everyone. and so on.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

If you just post, I can re-order the turn as necessary. It's what I do for all my other games.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2
Rynjin wrote:
If you just post, I can re-order the turn as necessary. It's what I do for all my other games.

I need more explanaitions.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You post your action whenever you like.

When your turn come sup in the Initiative order, that action happens, as normal.

You just posted it sooner.

Like if I say "Here's combat" and you're 4th in line for Initiative, but you see it before everyone else, just post your turn. I'll know when your action is supposed to happen. If earlier actions invalidate your target, I can easily move it to the next valid target or ask you to re-do your turn.

Works well 9 times out of 10.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Ok then.


Male Human Dungeon Master 10/ Munchkin 10
Jo. wrote:
Rynjin wrote:

Why? What method would you prefer? I'm open to suggestions. I just wanted to try this and see how it worked, if y'all don't like it it's no skin off my nose.

It just hat is slow the game. I think standard games suffers from it, but it get considerably more pronounced in PBP.

I was about to post but it was not my turn, and the I wait. but perhaps when it is my turn i would be busy the entire day so I delay the game for everyone. and so on.

I don't think it's that bad, though. We only have 3 players after all. And using group initiative doesn't necessarily solve it. I prefer having separate initiative, so it's better organized and rewards those who invest in Initiative.


Male Human Dungeon Master 10/ Munchkin 10

So... I take it that I couldn't convince Rynjin to let me have a Star Archon with us during the battle.

^^


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

dm turn :P


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2
Lemmy wrote:
Jo. wrote:
Rynjin wrote:

Why? What method would you prefer? I'm open to suggestions. I just wanted to try this and see how it worked, if y'all don't like it it's no skin off my nose.

It just hat is slow the game. I think standard games suffers from it, but it get considerably more pronounced in PBP.

I was about to post but it was not my turn, and the I wait. but perhaps when it is my turn i would be busy the entire day so I delay the game for everyone. and so on.

I don't think it's that bad, though. We only have 3 players after all. And using group initiative doesn't necessarily solve it. I prefer having separate initiative, so it's better organized and rewards those who invest in Initiative.

Youa re wrong, not sure about what, but you are wrong.


Male Human Dungeon Master 10/ Munchkin 10

You should know by now, Nicos... I'm always right. Always.

The only time I was mistaken was when I thought I had made a mistake. Even my typos have a hidden agenda to them.

Whenever I'm proven wrong on something, it's just because I was either testing whoever is talking to me or allowing them to feel more confident about their debating skills.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

What action is getting out from the ground?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Move action. It has a Burrow speed.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Would it not need anohter move action to stand up or something?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Jo. wrote:
Would it not need anohter move action to stand up or something?

It wasn't prone. It just dug through the ground. It has a 30 ft. Burrow speed.

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