GM Dak - Mummy's Mask

Game Master Dakcenturi

Chapter 2: Empty Graves
Part 1: And Lo, The Dead Shall Rise

PANIC LEVEL: 13

Pics / Maps / Loot & Notes

Starting Day: Oathday, 26th of Pharast, 4714
Current Day: Oathday, 2nd of Gozren, 4714


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Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock notices nothing but the his splitting headache.
1d20 + 2 ⇒ (3) + 2 = 5


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Ai'sha, think you could tap G'nock with the wand? I don't want to have to carry him."

Perception: 1d2 + 6 ⇒ (1) + 6 = 7

Watching Aliva try the doors, Irakelesh makes to open the eastern doors. "Are we all ready?"


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"I think so yes, these doors are locked. G'nock I have a single healing daught left, I was hoping to save it maybe but if you are in dire need." Aliva says handing over the healing vial.

Cure Light wounds, 1d8+1

Aliva moves to take the lead again.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

"Ah whoops."

CLW Wand G'Nock: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand G'Nock: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand G'Nock: 1d8 + 1 ⇒ (6) + 1 = 7

That should make you almost full, does Aliva need healing as well?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Perception:

Ai'sha: 1d20 + 4 ⇒ (15) + 4 = 19
Aliva: 1d20 + 4 ⇒ (16) + 4 = 20
G'nock: 1d20 + 2 ⇒ (9) + 2 = 11
Haji: 1d20 + 11 ⇒ (3) + 11 = 14
Irakelesh: 1d20 + 6 ⇒ (20) + 6 = 26
Khufu: 1d20 + 9 ⇒ (10) + 9 = 19

After Ai'sha heals up G'nock, Irakelesh opens the eastern door. There is a wide hallway that leads to the east and the south.

Irakelesh:
As you open the door you notice, the wall to the north just past the door, appears to be cracked as if there is a secret door there that was not closed all the way.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Ha! I knew it!" Irakelesh steps into the hallway, his eyes fixed on a slight opening in the northern wall. "See here? It looks like a secret door. I think this is the way we should go."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

After Irakelesh opens up the secret door he finds a small room on the other side. A stone effigy of a humanoid figure stands at the north end of this room, its arms spread in a gesture of supplication, or as if commanding an object to rise in the air. The figure’s face is devoid of detail, with only vague contours where the eyes and nose should be. An extensive series of hieroglyphs covers the western wall, opposite a stone bench that stands against the eastern wall.

Ancient Osiriani:
Woe to you who would plunder the Reliquary of the Thrice-Divided Soul. Turn away, lest the harsh judgment of the Forgotten One fall upon you and your descendants for a thousand generations. Turn away, for his ka cannot be appeased and it shall call forth legions of the dead and the damned. Turn away, and may the All-Seeing Eye and the Lady of Graves take pity on you, for if not, the Forgotten Pharaoh shall consume you, body and soul.

Perception DC10 before entering the room:
You notice droplets of blood on the floor near the door, marred by soled footprints.

Perception DC18 before entering the room:
You notice faint traces of an inscription or writing on the secret door.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

perception: 1d20 + 9 ⇒ (14) + 9 = 23

"Is that blood on the floor? Is it fresh?" Khufu asks.

"It looks like something was written on the door? An inscription perhaps?"


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Inscription - Spellcraft DC18 or Know. Arcana DC23:
You recognize the inscription as the remnants of a discharged glyph of warding


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

"Not my expertise that ancient scribble. But the blooded foot print I find very interesting. I thought everything in here doesn't bleed any more or never did?"

Haji tries to determine the direction the foot prints came from and/or are leading.
Survival, follow tracks: 1d20 + 7 ⇒ (14) + 7 = 21


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Haji examines the tracks. It looks like the bloody tracks lead from the door into the room toward the statue and then back out again toward the room you just came from.


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Haji follows the tracks and inspects the statue then looks back at the inscriptions. He has no clue what anything means.
"For Norgober's sake, can someone tell us what this stuff means? Why would you hide a statue behind a secret door?"


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

knowledge(arcana): 1d20 + 8 ⇒ (10) + 8 = 18

spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27

"Looks like this door was scribed with a glyph of warding that exploded in someone's face when they opened the door."


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

"The glyph is gone fully now? Or could it return?" Aliva asks, before leading the way through the secret door.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"I would think it is gone now." Khufu answers Aliva.

"It would be complicated to make something like that recurring."

"We should be on our guard for more traps like that on secret doors down here now that we've seen evidence of one."

"We should also be on the lookout for whomever set it off."

"If they are exploring ahead of us, then they must have had a way past the guardian that just beat us to a pulp."

"Maybe they came prepared with a sack full of appropriate holy symbols?"


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft: 1d20 + 10 ⇒ (19) + 10 = 29

Irakelesh notices the drops of the blood on the floor but ignores them. His attention is pulled to the ancient writing on the western wall. He spends a few moments working out the meaning of the ancient hieroglyphs while the others converse about the blood and door. Finally, he turns around from facing the wall. "Well, dire predictions and threats and all that. It looks like this was some sort of shrine to the thrice-divided soul, whatever that is."

Knowledge(religion),free inspriration: 1d20 + 10 + 1d6 ⇒ (6) + 10 + (1) = 17 Do I know anything about the thrice-divided soul?

He turns to scrutinize the statue, especially the face. "Do you think that maybe there used to be something there? Maybe some gems for the eyes? Or..." A light of recognition comes on. "Maybe there was a mask on the statue. Maybe that guy," he points to the blood drops, "knew about the mask and came in to get it."

Irakelesh shrugs. "Just a thought. I guess we'll find out when we press on ahead."

He points and winks at Khufu. "Now that's a good idea. I should just carry around a whole bag of them. Or you know what would be perfect?" Irakelesh walks out of the room, passing his companions. He's clearly interested and intrigued and wants to press on. Over his shoulder he answers his own question. "Some sort of magical holy symbol that could be reshaped at will into any symbol."


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"DO people carry around sacks of Holy Symbols?" Aliva asks at the odd statement, "It would seem odd to me but I guess it might happen. I will keep an eye out for tracks as well as everyone else should as well. We are supposed to be alone in this building."


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

"You're thinking too complicated. Just draw one on a piece of paper. A symbol is a symbol. Doesn't have to be wood or iron or gold or whatever."


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"What? Wait? Would that work? Irakelesh stops up short when Haji mentions drawing a symbol on paper. "Seriously? That's a brilliant idea!" He starts drawing in the air, trying out some shapes of holy symbols, obviously lost to the moment as he starts to go through a mental inventory of the holy symbols he's learned about so far.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

As the others discuss the blood and the hieroglyphics Aliva steps into the room. As soon as she does something moves behind the statue. The soft scrape of bone reveals the long, sinuous skeleton of a large snake, its head a humanoid skull with a snake’s jaws.

Initiative:

Ai'sha: 1d20 + 3 ⇒ (6) + 3 = 9
Aliva: 1d20 + 4 ⇒ (17) + 4 = 21
G'nock: 1d20 + 3 ⇒ (19) + 3 = 22
Haji: 1d20 + 1 ⇒ (3) + 1 = 4
Irakelesh: 1d20 + 1 ⇒ (15) + 1 = 16
Khufu: 1d20 + 3 ⇒ (15) + 3 = 18

Enemy: 1d20 + 3 ⇒ (7) + 3 = 10

Know. Arcana DC13:
You recognize the creature as a Necrophidius. They are a type of construct and are resistant to weapon damage except from a bludgeoning weapon.

Know. Arcana DC18:
In addition to the above you know that Necrophidius have the ability to entrance creatures who look at it and you know that their bite can cause temporary paralysis.

Round 1
> G'nock/Aliva/Khufu/Irakelesh,
Enemy, Ai'sha/Haji


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

knowledge(arcana): 1d20 + 8 ⇒ (16) + 8 = 24

"Look there, it's a Necrophidius. Don't let the name fool you, it's not undead, it's a construct."

"Don't look it in the eyes or it will entrance you magically."

"The bite is venomous as well."

He flicks a bit of acid at the monster.

acid splash: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17 (touch attack)

damage: 1d3 ⇒ 3


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Does it have reach ask that? haha

Aliva moves a head, growling a bit at she does. "This place is well guarded."

Morning Star: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 2 ⇒ (3) + 2 = 5

Aliva swing her Morning Star at the creature.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Great, yet another guardian creature. So why didn't our intruder find it?" Irakelesh wields his bow then shoots at the necrophidius.

shortbow@necrophidius,PBS,Precise shot: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
damage,PBS: 1d6 + 1 ⇒ (3) + 1 = 4


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

G'nock stands by not sure what to do just yet, while the others jump to action. Aliva advances toward the creature and attempts to bash it with her morning star but misses. Khufu conjures some more magical acid which he lobs at the creature and it burns away at it. Irakelesh lands a well placed shot at the thing but it doesn't appear to leave a mark.

The snakes starts swaying back and forth in an almost mesmerizing motion.

Rounds: 2d4 ⇒ (1, 4) = 5

Everyone needs to make a DC15 will save or be dazed for 5 rounds.

Round 1
G'nock/Aliva/Khufu/Irakelesh, Enemy, > Ai'sha/Haji
Round 2
G'nock/Aliva/Khufu/Irakelesh,
Enemy, Ai'sha/Haji


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

will: 1d20 + 3 ⇒ (10) + 3 = 13

Round 1 of daze


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha jumps in close to the creature and strikes it.

Attack(Arcane Strike): 1d20 + 6 ⇒ (1) + 6 = 7Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Don't forget your Will save


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Will: 1d20 + 9 ⇒ (19) + 9 = 28 +2 if enchantment

Haji moves forward, his maul high and crashes it down on the strange thing.

attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage, bludgeoning : 2d6 + 7 ⇒ (2, 3) + 7 = 12


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Will: 1d20 + 3 ⇒ (15) + 3 = 18

Irakelesh starts to sway back in forth with the rhythm of the creature but before he can be fully trapped by the mesmerizing gaze, he pulls himself out of it.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva closes her eyes, swinging out at the snake construct again.

Morning Star: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 2 ⇒ (2) + 2 = 4
Miss chance high: 1d100 ⇒ 54


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Will Save: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
More of a Won't Save, really


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Ai'sha steps up to attack the monster but doesn't come close to hitting it. However, Haji moves up and bashes the thing with a solid blow from his Maul. G'nock and Khufu just stand there in a daze, mesmerized by the creatures entrancing swaying. Aliva closes her eyes as to not be effected by the snakes ability, however even if her eyes were open she would have missed the thing. Irakelesh manages to avoid the creatures effect but with no more room to move up and attack her waits to act.

Just an FYI for % rolls I consider it to be the noted percentage or less ie 1-50% for total concealment.

The snake, now well aware of the threat Haji posses strikes out at him.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Crit?: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

It bites into Haji, nearly right into his neck. He can feel the poison seeping into his veins.

Round: 1d4 ⇒ 4

DC13 Fort save or paralyzed for 4 rounds.

Round 3
G'nock/Aliva/Khufu/Irakelesh, Enemy, > Ai'sha/Haji
Round 3
G'nock/Aliva/Khufu/Irakelesh,
Enemy, Ai'sha/Haji


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Round 2 of daze


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Feeling ineffective Aliva, takes a breath to steady herself before swinging again with her eyes closed.

Morning star: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (3) + 2 = 5
Percentile: 1d100 ⇒ 86


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Fort: 1d20 + 7 ⇒ (15) + 7 = 22
Is this another construct? Haji swings his maul again.

attack: 1d20 + 5 ⇒ (1) + 5 = 6


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

I told you it was a construct up above.


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Haji has confusing thoughts...


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh sees the snake bite Haji. "Uh oh. That's going to be a problem." He runs up behind him. "Haji, that snake bite, it could paralyze you. If you are overcome by the poison, I'm going to pull you back so you don't keep getting attacked."

After a few seconds it seems that Haji's movements aren't restricted at all. "Whew! You seem to be in the clear."

Irakelesh, draws another arrow on his bow and shoots at the construct.

shortbow@construct,PBS,into melee,Precise shot: 1d20 + 3 + 1 - 4 + 4 ⇒ (8) + 3 + 1 - 4 + 4 = 12
damage,PBS: 1d6 + 1 ⇒ (4) + 1 = 5


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Waiting on Ai'sha and G'nock will move us forward tomorrow.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock's eyes wander randomly, and he drools slightly as he thinks about his childhood, and the madeleines his aunt made for him ...


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha goes into a battle dance and tries for another strike.

Attack(Battle Dance, Arcane Strike): 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage: 1d6 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Ai'sha tries to strike the construct but she misses it by just a bit. After the serious bite from the thing Haji's muscles tense up a bit as the poison courses through his veins, luckily he manages to push through it an attacks, but the poison seems to have some effect as he doesn't even get close to hitting the creature. G'nock and Khufu continue to stand there in a daze. Alive keeps her eyes closed rather than risk the snake mesmerizing her and tries to hit it, but while not looking she misses instead. Irakelesh takes a shot at the thing but misses as well.

The snake stays focused on Haji and tries to bite him again.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

It bites down but just glances off his armor rather than penetrating his skin.

Round 4
G'nock/Aliva/Khufu/Irakelesh, Enemy, > Ai'sha/Haji
Round 5
G'nock/Aliva/Khufu/Irakelesh,
Enemy, Ai'sha/Haji


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

The poison he srugged off seems to have gotton to him still.
attack: 1d20 + 5 ⇒ (1) + 5 = 6
This may be a 1on1 fight for now, but Haji is not getting forward.
"Keep it coming!"


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh keeps an eye on Haji, alert to spot any poisoning. He pulls an arrow back on his shortbow and fires between he comrades.

shortbow@construct,PBS,into melee,Precise shot: 1d20 + 3 + 1 - 4 + 4 ⇒ (6) + 3 + 1 - 4 + 4 = 10
damage,PBS: 1d6 + 1 ⇒ (3) + 1 = 4


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Morning Star: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 2 ⇒ (5) + 2 = 7

Feeling Emotionally Drained from this day and the entire idea of going through these tombs Aliva Thinks of the Roses that Milani keeps. The idea of protecting those who cannot protect themselves.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Round 3 of Daze

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock struggles to break free of his mental shackles ... he should be doing something. He sees Irakelesh shoot at the foe, and stares at the bow in his hand ...


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Attack(Battle Dance, Arcane Strike): 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage: 1d6 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

Ai'sha tries attacking the construct again but fails. Haji doesn't do any better as the poison seems to have thrown him off even if it didn't effect him directly. G'nock and Khufu continue standing there in their dazed state while Aliva lands a solid blow on the creature. Irakelesh takes another shot but with everyone in the way and in the heat of battle he misses the creature.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

The thing bites into Haji again, injecting him with some more poison and nearly dropping him to the ground.

Rounds: 1d4 ⇒ 4

DC13 Fort save or paralyzed for 4 rounds.

Round 5
G'nock/Aliva/Khufu/Irakelesh, Enemy, > Ai'sha/Haji
Round 6
G'nock/Aliva/Khufu/Irakelesh,
Enemy, Ai'sha/Haji


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Fort: 1d20 + 7 ⇒ (12) + 7 = 19
not again! Haji heals himself and swings his maul again.

Lay on hands: 1d6 + 3 ⇒ (3) + 3 = 6
attack: 1d20 + 5 ⇒ (3) + 5 = 8
"That was my last heal..."

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