GM Dak - Mummy's Mask

Game Master Dakcenturi

Chapter 2: Empty Graves
Part 1: And Lo, The Dead Shall Rise

PANIC LEVEL: 13

Pics / Maps / Loot & Notes

Starting Day: Oathday, 26th of Pharast, 4714
Current Day: Oathday, 2nd of Gozren, 4714


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Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

After catching her breath, Ai'sha takes a moment to use prestidigitation and tries to clean the sand and sweat from her clothes, she then steps into the room, looking around with her mouth open in awe (not that anyone else can see it).

Knowledge(Religion): 1d20 + 5 ⇒ (1) + 5 = 6
Knowledge(Religion): 1d20 + 5 ⇒ (16) + 5 = 21

She steps closer to the hierolyphs. "Wow...Those...Hm, this is not Osiriani, is it?", she shakes her head, walking towards the wheel to help.

"Seems like we'll need light for the rooms further ahead."

Strenght(Aid Another): 1d20 - 1 ⇒ (9) - 1 = 8


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Since everyone else is pushing on the wheel Aliva will back up and wait till she needed to help out. As everyone else is pushing she will pull out her torches and start to lite them.

just 2 for now, I know I can cast light but I have them in my inventory so I might as well use them.


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

"The jackal headed god is Anubis, the ancient Osiriani god of mummification."

Selassie also translates the hieroglyphs for the group before going to help with the wheel.

Strength(Aid another): 1d20 + 1 ⇒ (7) + 1 = 8


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Ah, I see you guys are pushing on that wheel. Let me give you a hand." Irakelesh reaches to the wheel and leans into it.

Strength(aid another): 1d20 ⇒ 9

He grunts and strains for a while before giving up. "Yep. It seems my help is going to best be applied in using my brain power, not my muscles." He laughs as he tries to flex a muscle.


Male Human

After a few tries, Fitliss, Irakelesh, Selassie, and A'isha are able to move the stone wheel to reveal a doorway into a square room, starkly devoid of any markings or adornment. In the center of the chamber's floor, a square shaft drops straight down into darkness. A faint musty odor rises from the pit. A single piton has been hammered into the stone floor by the northeast corner of the pit, and a dusty length of rope dangles from the piton into the darkness of the shaft.

Give me perception checks.

Map


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

After Selassie translates the hieroglyphs, Ai'sha gives her a worried look.

"So, do you despise us as well?"

After they are able to push the well, she takes a moment to look around.

Perception: 1d20 ⇒ 11

She then takes her single piece of gold and casts light on it, dropping it into the shaft.


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

"It is not my place to judge. That is for my Lady."

perception: 1d20 + 2 ⇒ (8) + 2 = 10


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

"Hey, I think someone has been here before us! I wonder how they got past the door though..." If he sees nothing out of the ordinary, Fitliss goes over to the hole and peers down, watching Ai'sha's coin as it falls.

Perception: 1d20 ⇒ 11


Male Human
Ai'sha wrote:


She then takes her single piece of gold and casts light on it, dropping it into the shaft.

The coin spins downward into the darkness, lighting the way as it goes, and finally hits the bottom with a loud CLINK that echoes up the shaft. As the sound slowly fades into oblivion, you can tell that the pit is 10 foot by 10 foot, and descends about 50 feet down into a similarly sized room from what you can see. The shaft is an example of superior masonry, perfectly angled and sanded, and is deliberately constructed to make it difficult to climb down (or especially up) without a rope. The rope extends only 5 feet into the shaft before ending, having been cut at that point. In addition, as Selassie, A'isha, and Fitliss examine the rope, it becomes clear that it is very old and thoroughly rotten, and would crumble if handled.


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

"Hey, I've got rope!" Fitliss removes the old rope and replaces it with his own. It won't quite reach with the knot, but that's still easily far enough.

Fitliss tests the rope, and then climbs down it (I'm pretty sure the Climb DC in this situation is practically nonexistent). At the bottom, he makes a brief inspection of the room, and assuming he sees no threat, readies his spear, just in case. If he does see a threat, he calls out and attacks.

Perception: 1d20 ⇒ 8


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Fitliss Phitzinger wrote:
"Hey, I've got rope!" Fitliss removes the old rope and replaces it with his own. It won't quite reach with the knot, but that's still easily far enough.

So are you going to knot the rope, or not? Assuming you have 50 feet of rope it will only be 25 feet knotted. That said, if you knot the rope you will be looking at a DC 0 Climb check. If you don't knot it, it will be DC 5. In either case, you can easily all take a 10 to descend the pit.


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

Unknotted


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

I hope nobody objects, but I will go ahead and assume that everyone will just take a 10.

One by one the adventurers descend the rope, climbing 40 feet down before coming out of the shaft, and then the remaining 10 feet down to the floor of the lower shaft chamber. The dim light from A'isha's coin bathes the room in an eerie glow, but the group can nonetheless make out the room's general features.

Mirrored images of a warrior in side profile, facing inward are carved on an ornate pair of stone doors in the west wall of this square room. The figure is depicted wearing padded armor, with a scarab-shaped shield on the arm facing the viewer, and a raised khopesh held aloft in the other. A crumpled humanoid body lies directly in front of the doors. A hint of decay hangs in the air, and a dried stain mars the stone floor under the body. A square shaft in the ceiling leads straight up into darkness.

Lower Shaft Chamber

Go ahead and give me a perception check, and if anyone wants to investigate the body for cause of death, a heal check.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh climbs down the rope easily enough. At the bottom of the shaft he looks around in amazement. "This is so exciting. I remember when Jebanesh, he was one of my friends from the palace, when we were kids once we found this old cave. It had a tunnel in it like this. Well, not really like this. But it was a tunnel. The tunnel didn't really go anywhere though. But it was exciting. We were only 10 years old at the time so we couldn't do anything like keep digging."

Irakelesh swings his gaze around the room while talking.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22 Perception asked for above. +6 on checks to find concealed or secret doors in structures built in the style of Ancient Osirion

Knowledge(religion),free inspiration: 1d20 + 8 ⇒ (9) + 8 = 171d6 ⇒ 6 Any info on the carvings?

Eventually he focuses on the body lying on the floor. He bends down to get a closer look in hopes of seeing how the poor person died. Probably a trap of some sort.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9 Will that tell me anything?


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

perception: 1d20 + 2 ⇒ (6) + 2 = 8

Selassie carefully examines the body on the floor.

Heal: 1d20 + 6 ⇒ (19) + 6 = 25


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Irakelesh wrote:

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Perception asked for above. +6 on checks to find concealed or secret doors in structures built in the style of Ancient Osirion

Irakelesh searches the room, but doesn't find any secret doors. The doors to the west are unsecured, though heavy, and could be opened easily.

DC 10 Strength check to do so, but most of you can take a 10.

Irakelesh wrote:
Knowledge(religion),free inspiration: 1d20 + 8 ⇒ (9) + 8 = 171d6 ⇒ 6 Any info on the carvings?

The carvings seem to depict Akhentepi as a younger man. It was common in Ancient Osirian tombs for the entombed to be depicted at various points in his life at different places in the tomb.

Irakelesh wrote:

Eventually he focuses on the body lying on the floor. He bends down to get a closer look in hopes of seeing how the poor person died. Probably a trap of some sort.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Will that tell me anything?

The body in front of the doors is mostly skeletal, with a thin layer of dessicated tissue. Most of his gear has suffered decades of rust and is unusable, though Irakelesh finds two pitons and a hammer, as well as two vials of alchemist's fire that have remained miraculously unbroken.

Selassie wrote:

Selassie carefully examines the body on the floor.

Heal: 1d20 + 6 ⇒ (19) + 6 = 25

Meanwhile Selassie examines the body itself, revealing it to be a male human or half-elf who obviously died down here. Both of the body's legs are broken from a fall from a great height, and the unfortunate man apparently crawled to the doors before he expired.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Aha!" Irakelesh exclaims as he holds up two vials. "Look what I found. These will probably be useful. And I don't think this guy is going to need them anymore." Irakelesh places the two vials of alchemist's fire into his backpack. "There is some climbing gear here too. Should we take it?"


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva will inspect the carvings in the room after Irakelesh has, she will put one of the torches on the ground and hold the other one high to cast as much light as possible. Approaching the doors she will test them a little.

After Irakelesh states what he found, "Might as well, won't hurt since we are already down a set of rope, I have more if we need it though."

Aliva will give the doors a hearty push. taking 10, I only have a 10 haha


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

"Lets hope whatever got this explorer isn't waiting for us below.", she says, climbing down the rope. As they reach the lower shaft, she crouches down to examine the body. "Yikes..."

Perception: 1d20 ⇒ 11
Heal: 1d20 + 4 ⇒ (18) + 4 = 22

To answer Irakelesh's question. "Well, he isn't using it anymore, is he? Maybie we should also do some sort of burial service when we come back."


Male Human

DC 12 for the Heal check, so A'isha also gets the information I gave for Selassie.

Aliva opens the doors to reveal a ten-foot-wide corridor. The walls feature bas-relief carvings of great battles. Armies with spears and shields clash at the direction of generals, while other leaders direct troops from chariots that are ruthlessly overrunning their enemies. Engraved stone double doors stand at the opposite end of the hallway, 30 feet away.

Go ahead and give me another Perception check for this corridor. Also, since we are getting into the dungeon proper, let me know your intended marching order. I will usually assume whoever opens a door to be the first to go into a room, unless otherwise specified, with the rest of the group following in whatever the normal order would be.

Corridor


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

Fitliss makes sure to be at the front where his short legs can get to the action as quickly as possible.

"Maybe somebody was coming after him and they caught him here and cut the rope?", Fitliss suggests. [b]"Well, if someone died here, then we should probably start checking for traps." Fitliss gets out the 10 foot pole and probes the hallway ahead of him, glancing around. "Hey, some of that stuff looks familiar!"

Perception: 1d20 ⇒ 2
K. History: 1d20 + 4 ⇒ (3) + 4 = 7


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

perception: 1d20 + 5 ⇒ (7) + 5 = 12

Aliva will stand in the doorway, torch held high over her head.

K.Religion for the relief?: 1d20 + 6 ⇒ (11) + 6 = 17

"You are right but I cannot place it, have you found any traps yet?"


Male Human
Fitliss Phitzinger wrote:

Fitliss makes sure to be at the front where his short legs can get to the action as quickly as possible.

"Maybe somebody was coming after him and they caught him here and cut the rope?", Fitliss suggests. "Well, if someone died here, then we should probably start checking for traps." Fitliss gets out the 10 foot pole and probes the hallway ahead of him, glancing around. "Hey, some of that stuff looks familiar!"

Perception: 1d20 ⇒ 2
K. History: 1d20 + 4 ⇒ (3) + 4 = 7

Fitliss doesn't see any traps, and probing the area in front of the doors doesn't turn up anything either. He also does not remember much of this period of Osirian military history.

Aliva Kulthane wrote:

perception: 1d20 + 5 ⇒ (7) + 5 = 12

Aliva will stand in the doorway, torch held high over her head.

K.Religion for the relief?: 1d20 + 6 ⇒ (11) + 6 = 17

"You are right but I cannot place it, have you found any traps yet?"

The light from Aliva's torch fully illuminates the corridor, but she doesn't see any traps either. The doors to the west also depict what must be Akhentepi, except a bit older, and riding in a chariot. He carries the same scarab shield, but his other arm points towards the other doors, and currently, directly at the party. Aliva's knowledge of Osiriani burial ritual tells her, as it did Selassie before, that it was tradition to depict whoever was buried in a tomb in various stages of their life and career within their own tomb.

Edit: I should add, the doors at the other end of the corridor seem to be the same as before, just a DC 10 Strength to open.


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

"All clear!"


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha uses prestidigitation to levitate her shining gold piece in front of her, she stops at the door, checking for traps.

Perception: 1d20 ⇒ 16

"All right, stop for a second, everyone.", she says, with a bossy attitude to her voice. "We need to define a marching order so we're not out of position if someone attacks us. As the leader, i'd say me and Fitliss go first, Aliva and Irakelesh in the center, and Selassie and Laroisael can watch our back, is that fine?"

Asuka mode, engage :p


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

"As long as I'm at the front, I'm good," Fitliss shrugs, and then frowns at the glowing coin. "Hey, I just had an idea!" Grinning, the gnome casts light on the end of the wooden pole. "There! That should come in handy somehow! And while we're at it..." He also casts light on the tip of his spear.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva moves to the middle of the group, "I can douse the torch if you want and cast light on an arrow."

She will pull out her bow and hold it in her left hand with an arrow set in the string.


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

"He appears to have died from falling. We should carry the bones out on our way out and at least give them a simple burial. Even if he was a criminal, he should have that much."

Selassie casts light on her holy symbol.

"There. That should give us plenty of light."


Male Human

Rolling perception for the others to keep things moving.

Selassies's perception: 1d20 + 2 ⇒ (1) + 2 = 3
Irakelesh's perception: 1d20 + 4 ⇒ (10) + 4 = 14
Laroisiel's perception: 1d20 + 6 ⇒ (1) + 6 = 7


Male Human

The group gets into marching order and moves down the corridor, as various party members ready their light sources. A'isha moves up to the door with Fitliss right beside her, hoping to check the door for traps. However, just before she gets to the western doors, there is a loud clicking noise, and a 5 foot by 10 foot section of the floor right in front of the doors depresses as a pressure plate is activated. A'isha removes her leg, and the trap resets, but it is too late.

An unseen trap is set off. A volley of darts launches from concealed holes all down the length of the hallway.
The trap makes an attack on everyone in the corridor.
Ranged attack on Irakelesh, FF 13: 1d20 + 12 ⇒ (9) + 12 = 21
Ranged attack on Laroisiel, FF 12: 1d20 + 12 ⇒ (10) + 12 = 22
Ranged attack on Selassie, FF 13: 1d20 + 12 ⇒ (18) + 12 = 30
Ranged attack on Fitliss, FF 16: 1d20 + 12 ⇒ (10) + 12 = 22
Ranged attack on Aliva, FF 14: 1d20 + 12 ⇒ (9) + 12 = 21
Ranged attack on A'isha, FF 13: 1d20 + 12 ⇒ (19) + 12 = 31

Dart damage on Irakelesh, FF 13: 1d8 + 1 ⇒ (4) + 1 = 5
Dart damage on Laroisiel, FF 12: 1d8 + 1 ⇒ (8) + 1 = 9
Dart damage on Selassie, FF 13: 1d8 + 1 ⇒ (7) + 1 = 8
Dart damage on Fitliss, FF 16: 1d8 + 1 ⇒ (4) + 1 = 5
Dart damage on Aliva, FF 14: 1d8 + 1 ⇒ (1) + 1 = 2
Dart damage on A'isha, FF 13: 1d8 + 1 ⇒ (1) + 1 = 2

Edit: Ouch. That is kinda crazy. Everyone got hit.

The darts seem impossible to avoid, and one or more darts hits every member of Pharasma's Seekers. Laroisael gets the worst of it though, and she collapses as a dart embeds in her neck, blood pouring out onto the stone floor.

2nd edit: mistyped Aliva instead of A'isha as the one that set off the trap.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha winces as darts pierce her skin, luckily the leather armor and thick clothes are able to stop the darts before they reach any dangerous spots. She shakes her head, cursing, before turning to the group.

"...Is everyone alright!?...Dammit! You should have let me go in by myself first..."


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

Fitliss hurries over to Laroisael and heals her. "That was some trap, I hope they aren't all that accurate."

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva flinches as the dart strikes her but only nicks her leg, "Is everyone ok? Who needs healing? I can help."


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

"I..*pant*..can heal everyone if you will all gather close, no need to use further spells."

when everyone is within range

Selassie calls on her goddess to bathe the group in healing energy.

Channel: 1d6 ⇒ 6


Male Human
Selassie Radwan wrote:

Selassie calls on her goddess to bathe the group in healing energy.

Between Fitliss's spell and Selassie's channeling of positive energy, Laroisael's wounds are fully healed, as are the lesser wounds that the others took. Only Selassie still has any sign of the hurt on her.

At this point, since no one has Disable Device, the obvious way to circumvent the trap would be to jump over the pressure plate. Fitliss could use his pole to open the door, and you can use Acrobatics to jump over.

With a running start it is only a DC 5 Acrobatics to jump that far. You guys can all take 10 in this case and easily make it, just keep in mind that if you are being chased out of here by something later you won't be able to take 5 ("immediate danger or distracted").

Let me know if anyone has any other ideas.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Would we be able to put some kind of weight on the pressure plate and stay away from a safe distance untill it runs out of darts?


Male Human
Ai'sha wrote:
Would we be able to put some kind of weight on the pressure plate and stay away from a safe distance untill it runs out of darts?

Well, the trap is triggered by the weight of roughly a small-sized creature, lets say 30 pounds, and it resets after you take the weight off the pressure plate. But I suppose in a similar vein, once you guys are over to the other side of the doorway you could continually trigger the plate, causing it to expend its arrows. Surely there would be a finite, if not limited number.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh winces as darts shoot out of the walls and pierce his skin. "Yee-ouch!" he shouts. He quickly pulls the darts out of his flesh but blood starts to flow out fairly freely from a couple of the punctures. [b]"Great. What a mess." At Selassie's suggestion he gets close to her and the rest of the group. A wave of healing washes through him and he watches the wounds seal up. "I don't think I will ever get used to that," he says to Selassie.

"I like the idea of getting through this door and then setting off the trap. Maybe it will run out of darts."

If I was designing a dart trap like this I would set it up like a bowling alley so that when the darts hit the opposite wall they fell into a trough and then were automatically recyled back into tubes behind the wall. Only the darts that stuck into my victims would be lost. That way it would take a while for me to run out of darts. So if I was the GM for this game I wouldn't allow letting the system run out of darts. :-)


Male Human
Irakelesh wrote:

If I was designing a dart trap like this I would set it up like a bowling alley so that when the darts hit the opposite wall they fell into a trough and then were automatically recyled back into tubes behind the wall. Only the darts that stuck into my victims would be lost. That way it would take a while for me to run out of darts. So if I was the GM for this game I wouldn't allow letting the system run out of darts. :-)

Heh, normally I would tend to agree with you, but the adventure explicitly spells out how many volleys can be fired before it runs out of darts. This was actually the first time the trap was ever sprung.


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

"Seems like a good plan. That way we don't have to deal with it on the way out."

I'm not sure how you'd accomplish that with the technology available, personally. Of course I am not an engineer.


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

I wish I was playing an evil character right now so I could suggest using the poor guy's remains.

"Ok, I'll get the door!" Fitliss says, opening it with his pole before jumping over the plate and into the room beyond.

Perception: 1d20 ⇒ 16


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"Could we just not just someone over the pressure plate that we can just walk over to avoid the trap?"

Aliva will help brace the pole for Fitliss


Male Human

One by one the adventurers leap over the pressure plate and into the next chamber.

A tapestry hangs on a wooden frame on the western wall of this chamber. Faded and delicate, the tapestry depicts a middle-aged man, accompanied by a woman and two children, with a small estate in the background. To either side of the tapestry are two small pedestals, upon which sit two dead and preserved animals. Stone double doors exit the chamber to the north, south, and east (where you came from).

Once everyone is in the room, Fitliss uses his 10 foot pole to depress the pressure plate again and again, until 9 more volleys have been fired, and the trap seems to be no longer a threat.

Fitliss wrote:
Perception: 1d20 ⇒ 16

The dead and preserved animals are cats. The doors leading out of this room to the north and south are just like the others so far.

Anyone who reads Ancient Osiriani can give me a Linguistics check (even if untrained). Anyone trained in Knowledge (local) can make a check of that nature as well.

Foyer


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

Linguistics: 1d20 + 5 ⇒ (12) + 5 = 17
Know(local): 1d20 + 6 ⇒ (9) + 6 = 15

Selassie carefully inspects the room.


Male Human
Selassie Radwan wrote:


Linguistics: 1d20 + 5 ⇒ (12) + 5 = 17
Know(local): 1d20 + 6 ⇒ (9) + 6 = 15

Selassie carefully inspects the room.

Selassie can discern several symbols and hieroglyphs on the tapestry that suggest that Akhentepi's family befell some tragedy, possibly murder or sickness, and he was left widowed. She can also infer that the family is probably interred somewhere else and that this tomb was prepared much later, after Akhentepi's continued successful military career.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha nods.
"No risk of accidents this way, i just hope all this noise didn't woke up something dangerous ahead.", as the group reaches a new room, she aproaches Selassie. "You can read all of this, right? What does it say? What about the rooms before?"

After waiting the cleric's response, she turns to everyone else.

"What do you think, north or south?"


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

"I don't see why it would matter, and you're the leader," Fitliss says, going up to inspect the cats. "Poor things," he mutters, more to himself than the others.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva will scan around the rooms for any sconce to place a torch in.

"Since I have all these torches, if we can leave them in major rooms we can mark our way back, lightening it as well. How do we want to pick a door?"

Aliva will inspect the doors for anything that might give a clue as where they lead too.

perception: 1d20 + 5 ⇒ (4) + 5 = 9 North door

perception: 1d20 + 5 ⇒ (3) + 5 = 8 South door


Male Human
Aliva Kulthane wrote:

Aliva will scan around the rooms for any sconce to place a torch in.

"Since I have all these torches, if we can leave them in major rooms we can mark our way back, lightening it as well. How do we want to pick a door?"

Aliva will inspect the doors for anything that might give a clue as where they lead too.

The rooms do have wall sconces, so you can leave a torch in each room as you go if you wish. There is no real indication as to where the doors lead.

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