GM Dak - Mummy's Mask

Game Master Dakcenturi

Chapter 2: Empty Graves
Part 1: And Lo, The Dead Shall Rise

PANIC LEVEL: 13

Pics / Maps / Loot & Notes

Starting Day: Oathday, 26th of Pharast, 4714
Current Day: Oathday, 2nd of Gozren, 4714


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Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

"I have a few bruises left, but I can heal them if necessary."
He refuses any coating, noting that the constructs are basically impenetrable.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Ability damages heals at 1 point per period of rest. This is the HP I have everyone at: Aliva/Ai'sha: Full, Khufu: -1, G'nock: -3, Irakelesh: -6, Haji: -11


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"Once we are done here is the opening of the Tombs not done? Will the Ruby Pharoh open more? IF so I will stay." Aliva says before turning to G'Nock and handing over achunk of cold Iron. "Just heat it and put the Arrow heads in what melts."


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

"Irakelesh, Haji, come here.", Ai'sha will use the wand to heal their wounds.

CLW Wand Irakelesh: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand Haji: 1d8 + 3 ⇒ (8) + 3 = 11

"There we go."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

So where to, there is a door in the next chamber to the west, or the hallway leading south just outside the east of the next room


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Go right out of the first room? There is a hall there. I cannot Move Aliva again.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Aliva leads the group back through the lower level and into the hall from before. She heads to the south to find the hall loops back around to where they had been previously, but also has a closed door leading to the west.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Oh. I thought we would just keep going. This is our second one, right? Oh! Yes, Ai'sha. One second." Irakelesh jumps up from the ground and then winces. He makes his way over to Ai'sha. "Ok. Heal me up."

Magical healing flows over his body.

"Thanks!"

.....

"Hmm. A closed door. You know what that means. But before we open it, I'll check it for traps."

Perception,trap finding: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 +2 to checks to find concealed or secret doors in structures built in the style of Ancient Osirion


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Irakelesh checks the door but doesn't find any immediate dangers and notices it is unlocked.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"This is our Third location, a Tomb and the House were our other ones." Aliva says as Ikalesh works


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Oh. That's right. I forgot." Irakelesh fiddles with the door a bit longer, giving the impression that he's unlocking it. "Ok. It's open. Shall we go in?"


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"Onward." Khufu says to Irakelash.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

After Irakelesh gives the all clear Aliva moves up and opens the door. A stone altar flanked by two bronze urns sits against the north wall of this chamber. To the south, three rows of stone pews face the altar. A lacquered wooden cabinet is bolted to the western wall at head level, and a long stone table runs parallel to the east wall. Another set of stone double doors exit the room to the east. Near the shrine an armored skeleton is bent over in prayer. When it notices you open the door it stands and reaches for its weapon, as cold blue light shines in its eye sockets. With a raspy voice it speaks.

"هل تجرؤ على تدنس حرم نيثيس؟ يجب أن تدفع ثمن اقتحام حياتك."

Ancient Osiriani:
"You dare defile the sanctum of Nethys? You shall pay for your intrusion with your lives."

Know. Religion - Creature DC12:
You recognize this as a skeletal champion. Unlike most skeletons skeletal champions retain their intelligence and cunning, making them formidable warriors. These undead are far more powerful than their mindless kin, and many retain the training they held in life. Like other skeletons they are resistant to damage from all weapons that are not bludgeoning.

Initiative:

Ai'sha: 1d20 + 3 ⇒ (19) + 3 = 22
Aliva: 1d20 + 4 ⇒ (18) + 4 = 22
G'nock: 1d20 + 3 ⇒ (5) + 3 = 8
Haji: 1d20 + 1 ⇒ (1) + 1 = 2
Irakelesh: 1d20 + 1 ⇒ (12) + 1 = 13
Khufu: 1d20 + 3 ⇒ (18) + 3 = 21
Enemy: 1d20 + 6 ⇒ (10) + 6 = 16

Round 1
> Aliva/Ai'sha/Khufu,
Enemy, Irakelesh/G'nock/Haji


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

knowledge religion: 1d20 + 6 ⇒ (2) + 6 = 8

"Looks like some kind of undead, and it's smart enough to talk ... that's not a good sign."

Khufu focuses his magic and a beam of light flashes out to burn the undead creature.

searing light: 1d20 + 2 ⇒ (16) + 2 = 18

damage: 3d6 + 6 ⇒ (1, 6, 2) + 6 = 15


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

K Religion: 1d20 + 8 ⇒ (3) + 8 = 11

"What is it saying?" Aliva asks before moving to just inside the door way. I don't think the light on Roll20 is working properly

Readied strike: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 2 ⇒ (3) + 2 = 5


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

I agree with Aliva. The map I see on roll20 doesn't seem to match the description.


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Religion: 1d20 + 7 ⇒ (8) + 7 = 15
"A skeletal champion. Much more powerful than normal skeletons. Use bludgeoning weapons!"


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

My bad, fixed.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva Smiles a bit at her own weapon, "Are they inherently Evil?"


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Haji would know that undead in general are inherently evil.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

The map is complete darkness here

K.Religion: 1d20 + 7 ⇒ (10) + 7 = 17

"Oh crap, its another of those things I can't slash effectively! I'll try to distract it so you can find a good opening."

Aid Another for Aliva(Combat Expertise): 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
AC is 16/14/13 for one round


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"It's ok Ai'sha. Just get your healing wand ready and stand in the back. You can keeping healing us up as needed."

Irakelesh moves across the room. He pulls his morningstar from the belt loop with practiced ease as he positions himself near the far wall. "Ok. Let's take this thing down." He grabs the morningstar in both hands. "Oh, by the way, that thing said we are defiling the scantum of Nethys and he's upset about it."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Aliva and Ai'sha move into the room, taking up positions to attack the undead if it approaches. Khufu moves to where he can get a clear shot at the creature and blasts it with a ray of light.

Khufu I subtracted 2 from the damage as I don't believe your Bloodline Arcana: Solar would come into effect as Searing Light isn't fire damage.

The beam of bright light tares through the skeleton leaving it looking rather ragged. The skeleton reaches down and holds up its holy symbol of Nethys as dark energy spreads from him to wash over everyone but G'nock.

Damage: 1d6 ⇒ 4

4 Damage to all but G'nock, DC 11 Will save for half.

Round 1
Aliva/Ai'sha/Khufu, Enemy, > Irakelesh/G'nock/Haji
Round 2
Aliva/Ai'sha/Khufu,
Enemy, Irakelesh/G'nock/Haji


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

will save: 1d20 + 9 ⇒ (6) + 9 = 15
Haji moves in. Not knowing where to go, he steps onto the ancient stone bank.
Holding his big maul in one hand, he casts a bright ray from the other.

Disrupt Undead vs touch ac: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 ⇒ 2


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

will: 1d20 + 3 ⇒ (9) + 3 = 12


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

WIll Save: 1d20 + 5 ⇒ (11) + 5 = 16

Aliva quick steps forward closign the distance with the undead creature. "We are allowed to be here by Order of the Pharaoh, tell him that!" Aliva says as she swings her Morning Star.

"Milani grant me a blessing to vanquish this evil undead creature!" Aliva calls out as her Morning Star glows bright Yellow.
Good Blessing to get Holy Strike

Morning Star+Undead Crusader: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 2 + 1 ⇒ (4) + 2 + 1 = 71d6 ⇒ 5[/dice]


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

While Haji does a little more damage to the skeleton, Aliva steps up and smashes it with her morning star, causing it to crumble to the ground as the blue light fades from its eye sockets.

Out of combat, but still waiting on will saves from a few people before I assign damage in Roll20


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Will: 1d20 + 3 ⇒ (12) + 3 = 15

Irakelesh gets ready to smash the skeleton but then Haji and Aliva finish it off. "Well, that was easy."


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Will Save DC 11: 1d20 + 4 ⇒ (9) + 4 = 13


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Thank Khufu for the easy fight with that Searing Light :P

After the skeleton collapses in a pile of bones the place returns to quiet. Checking the remains you find a mithral shirt, a magic spear, wooden holy symbol of Nethys, and a chain filled with keys. The rest of the temple is pretty sparse, but the lacquered cabinet on the west wall holds simple religious tools, including a gold chalice engraved with the visage of Nethys that looks like it may be worth some gold.

Spellcraft- Spear DC20:
This magically strengthened bronze-tipped +1 spear enables its wielder to better face a variety of foes. Originally created by priests of Nethys for use by their temple guards, a spear of the watchful guardian also grants its wielder arcane aid to strike true. Once per day as a standard action, the wielder of a spear of the watchful guardian can alter the physical properties of the weapon, allowing it to bypass damage reduction of one of the following types: bludgeoning, cold iron, silver, or slashing. This change lasts for 5 minutes. In addition, if the wielder of a spear of the watchful guardian fails an attack roll, as an immediate action once per day, she can retroactively add a +1 competence bonus on that roll. If this bonus is enough to make the failure a success, the attack roll succeeds. Finally, a spear of the watchful guardian sharpens the senses of its wielder, granting her a +2 insight bonus on Perception checks.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Spell craft Aid: 1d20 + 6 ⇒ (15) + 6 = 21

Aliva winces only slightly as the negative energy washes over her, after that the creature goes down quickly. "I would say that is our best fight yet, hopefully we are close to the end of this and we can go back to mark this location off the map as done." Aliva says looking at the staff with the others.


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Haji adresses Khufukhaf. "Good work with the light there. I had the same thought, but my talents are obviously lacking in that department."


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16

"You have to teach me that one sometime, Khuffy.", Ai'sha smiles. "Unless I'm missing something, the only rooms left are the one near the stairs and the one with the statues. That's if we're even thinking about going near those statues again."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

There is a door leading West out of the current room.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"Ra's blessings are a gift for bringing light to dark places and defeating those that dwell there. No creature of undeath can defy the beacon of his holy power."

(Really see Khufu as almost a sun priest with powers granted to him by a divinity instead of a typical arcane caster)

spellcraft(spear): 1d20 + 7 ⇒ (16) + 7 = 23

"This spear is magical and blessed by Nethys. It not only is sharper and stronger than a mundane weapon, it will grant its wielder the benefit of piercing through an enemies defenses once per day. It will also sharpen it's wielder's senses to help reveal hidden dangers."

(Khufu fills in the details from the spoiler above)


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"An interesting weapon indeed, will be a useful assest to our party." Aliva says before moving to the western door. "Irakelesh can you please check this door?"


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"This collection of keys might prove useful with that door." Khufu suggests as he raises the chain holding the collection of keys.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Yes. Let me check the door."

Irakelesh examines the door.

Perception,trapfinding: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Irakelesh checks the door but doesn't find any dangers. The door is locked, but as Khufu suggested one of the keys easily unlocks it. Two columns carved to resemble men with their arms crossed over their chests, holding a khopesh in one hand and an ankh in the other, support the ceiling of this long chamber. Deep alcoves in the walls form burial chambers, some of which are sealed with stone doors. Other sepulchers just have sarcophagi tucked inside, while a few appear empty. To the north and south, wide passages exit the room through the east wall, each leading to stone double doors.

Drew 3 purple lines to the ones that are sealed.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

I only see one purple line and one column


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yes, there is more on the other side of the room to the north


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva steps into the room to allow everyone else in. "We will need some more light I think, lets have a look in these coffins and keep moving forward."

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Aliva steps further into the room and beckons the others forward. All of a sudden she hears something from one of the northern alcoves to the east. A creature emerges and moves to attack. This creature appears as a desiccated humanoid shrouded in rotting, tattered clothes. Its hands end in sharpened claws with slightly elongated fingernails.

Know. Religion DC13:
This is a coffer corpse, although it may look like a zombie it is different. It is resistant to damage from weapons that are not magical or bludgeoning. It is known to grab hold of it's victims and squeeze the life out of them.

Know. Religion DC18:
Coffer corpses can feign death after a significant injury, when they arise again the sight is so horrid that it often strikes fear into those nearby.

Initiative:

Ai'sha: 1d20 + 3 ⇒ (19) + 3 = 22
Aliva: 1d20 + 4 ⇒ (19) + 4 = 23
G'nock: 1d20 + 3 ⇒ (2) + 3 = 5
Haji: 1d20 + 1 ⇒ (2) + 1 = 3
Irakelesh: 1d20 + 1 ⇒ (19) + 1 = 20
Khufu: 1d20 + 3 ⇒ (13) + 3 = 16

Enemy: 1d20 + 1 ⇒ (18) + 1 = 19

Round 1
Aliva/Ai'sha/Irakelesh,
Enemy, Khufu/G'nock/Haji


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

knowledge(religion): 1d20 + 6 ⇒ (17) + 6 = 23

"Don't mistake this thing for a typical zombie, it is a coffer corpse!"

"It is resistant to strikes from weapons that are not magical or bludgeoning. It will try to grapple with us and may try to feign death to surprise us after we strike it down!"


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

K. Religion: 1d20 + 8 ⇒ (16) + 8 = 24

"Milani enchant this weapon to strike this abomination down." Aliva prays.

Fervor to Cast Magic Weapon, +1 akt/dmg 3 minutes.

Aliva will move forward 15' readying her Magical Morning Star to attack.

Readied Strike+ Undead Crusader: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 161d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Knowledge(religion): 1d20 + 10 ⇒ (11) + 10 = 21

"Yeah, I've heard of these things. Nasty. Well, let's dispatch it quickly." He steps forward next to Aliva and smashes down with his morningstar.

morningstar: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d8 ⇒ 2


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Not that it matteres since Aliva and Irakelesh got the check also, but since Khufu can't actually see it yet he wouldn't be able to tell everyone about it.

Will wait a few more hours for Ai'sha before I bot her.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

k.Religion: 1d20 + 7 ⇒ (12) + 7 = 19

Ai'sha steps near her friends and prepares a strike as well.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16Damage: 1d6 + 3 ⇒ (5) + 3 = 8


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Aliva, Irakelesh, and Ai'sha move into the room ready to strike at the creature when it advances. It moves to the closest target, Aliva. As it does both Aliva and Irakelesh smash it with their weapons, but it still keeps coming. Ai'sha moves the rest of the way into the room and slashes at it, the blade hits and the creature topples to the floor. It appears to be dead.

Sense Motive DC18:
It is not in fact dead.

Round 1
Enemy, Aliva/Ai'sha/Irakelesh, > Khufu/G'nock/Haji


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

sense motive: 1d20 + 2 ⇒ (11) + 2 = 13

"Looks dead" Khufu says.

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