Velriana Hypaxes

Aliva Kulthane's page

736 posts. Alias of Raltus.


Full Name

Aliva Kulthane War Priest 3

Race

HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Gender

Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),

Age

23

Strength 16
Dexterity 10
Constitution 13
Intelligence 12
Wisdom 15
Charisma 10

About Aliva Kulthane

Aliva Kulthane (Warpriest):

Aliva Kulthane (Warpriest}
Female human warpriest (shieldbearer) of Milani 4
CG Medium humanoid (human)
Init +4; Senses Perception +6

Defense:

AC 19, touch 10, flat-footed 19 (+6 armor, +3 shield)
hp 29 (4d8+6)
Fort +5, Ref +1, Will +6


Offense:

Speed 30 ft. (20 ft. in armor)

Melee light shield bash +5 (1d6+3) or
Master Work Cold Iron Morning Star +7 (1d8+3)

Ranged composite shortbow +3 (1d6/×3)

Special Attacks blessings 5/day (Good: holy strike, Protection: increased defense), fervor 4/day (1d6),
sacred weapon (1d6, +0, 0)

War priest (Shield bearer) Spells Prepared (CL 4nt; concentration +6)
2nd—effortless armor UC, weapon of awe APG (DC 14)
1st—divine favor , magic weapon , shield of faith , stone shieldARG
0 (at will)— detect magic , guidance, light, purify food and drink (DC 12)


Statistics:

Str 16, Dex 10, Con 13, Int 12, Wis 15, Cha 10

Base Atk +3; CMB +6; CMD 16

Feats Improved Initiative, Improved Shield Bash, Power Attack, Saving Shield, Shield Focus

Traits law enforcer, split-second defense, undead crusader

Skills Acrobatics -4 (-8 to jump), Climb +2, Diplomacy +6, Knowledge (dungeoneering) +2, Knowledge (engineering) +5, Knowledge (religion) +8, Perception +5, Sense Motive +6 (+8 to get a hunch in a social situation), Spellcraft +6

Languages Common, Osiriani

SQ counter swarm, shield adept

Combat Gear potion of cure light wounds , weapon blanch (cold iron) APG; Other Gear +1 scale mail, scarab shield, arrows (20), composite shortbow, Master Work Cold Iron Morning Star, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Milani) UE, mess kit UE, mwk manacles, pot, soap, spell component pouch, torch (2), trail rations (5), waterskin, wooden holy symbol of Milani, 199 gp, 1 sp


Special Abilities:

Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Power Attack -1 to hit, +2 to dmg.
Counter swarm (1/day, DC 11) Mindless swarm must succeed on a Will save or avoid the you for 3 rds.
Fervor (1d6, 3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift
to cast spell on self.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Shield Adept (Ex) Add equipped shield's bonus to roll when casting defensively.

fluff:

Aliva travelled all across Taldor, searching out the stories and riddles that could be had in the taverns and other not quite so reputable places. She studied in the great bardic collages that dotted Taldor, learned to use her voice to her advantage. While traveling across Taldor Aliva was attacked by a group of bandits, she was beaten, captured and the bandits were about to kill her when a group of Milanin defender’s arrived and routed the bandits saving the young Aliva.

They took her back to their monastery, tending to her wounds and her spiritual pains; they taught Aliva how to defend herself and how to defend others who needed it. As she traveled with the Defenders of Milani she was able to blend her speeches with her divine abilities to benefit her new friends. Her new group of friends were out seeking a rogue wizard who was spotted in different parts of Taldor researching and practicing necromancy. Upon finding the rogue wizard a battle ensued which claimed 2 of Aliva's new friends and the necromancer and his horde of undead.

After returning to the Monastery Aliva took up her own research on Necromancy and undead, how to combat them and stop them. This research lead her to the great Necropoli in Osirin. Aliva after completing her own research joined a pilgrimage south, meeting new friends along the way."[/b]