| Race |
Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 | |
| Classes/Levels |
|
| Gender |
M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 |
About Khufukhaf
Khufukhaf-4
Male human (Keleshite) sorcerer 5
N Medium humanoid (human)
Init +3; Senses Perception +11 (+14 to sight-based checks in bright light)
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 27 (5d6+6)
Fort +3, Ref +4, Will +5; +1 trait bonus vs. divine magic.
Resist fire 10
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Offense
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Speed 30 ft.
Melee mwk dagger +2 (1d4-1/19-20) or
. . spear +1 (1d8-1/×3)
Sorcerer Spells Known (CL 4th; concentration +9)
. . 2nd (5/day)—scorching ray, Mirror Image, Fury of the Sun (DC 16)
. . 1st (7/day)—burning disarm (DC 15), burning hands (DC 16), color spray (DC 15), searing light, shield, shield companion
. . 0 (at will)—acid splash, detect magic, disrupt undead, light, mage hand, read magic
. . Bloodline Arcane, Solar
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Statistics
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Str 9, Dex 14, Con 12, Int 12, Wis 10, Cha 18
Base Atk +2; CMB +1; CMD 13
Feats Alertness, Eldritch Heritage[UM], Eschew Materials, Skill Focus (Knowledge [arcana]), Spell Focus (evocation)
Traits arcane temper, devotee of the old gods, seeker
Skills
Appraise +6,
Diplomacy +6,
Handle Animal +5,
Intimidate +8,
Knowledge (arcana) +9,
Knowledge (engineering) +3,
Knowledge (geography) +2,
Knowledge (history) +3,
Knowledge (local) +2,
Knowledge (nobility) +2,
Knowledge (planes) +2,
Knowledge (religion) +6,
Linguistics +3,
Perception +11 (+14 to sight-based checks in bright light),
Sense Motive +2,
Spellcraft +9,
Use Magic Device +12
Languages Ancient Osiriani, Common, Ignan, Kelish, Terran
SQ bloodline arcana (fire spells deal +1 damage per die)
Combat Gear , acid, alchemist's fire, antitoxin, thunderstone; mwk dagger, spear, bandolier[UE], belt pouch, canteen[UE], masterwork backpack[APG], silver holy symbol, tindertwig (5), trail rations (5), wrist sheath[UE], wrist sheath, spring loaded, 44 gp
Cloak of Resistance +1
Lesser Ectoplasmic Metamagic Rod
scroll of hold person (CL 3)
scroll of invisibility (CL 3)
scroll of levitate (CL 3)
scroll of magic missile (CL 1)
wand of cure light wounds (47 charges)
wand of grease (10 charges)
wand of mage armor (41 charges)
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Special Abilities
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Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Bloodline Arcana: Solar (Ex) +1 damage per die for fire spells.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Little Ra CR –
Hawk (mauler) (Pathfinder RPG Bestiary 131)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +17
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 11 (1d8)
Fort +2, Ref +5, Will +6
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +7 (1d4-2)
Space 2 ft.; Reach 0 ft.
Special Attacks bond forged in blood
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Statistics
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Str 6, Dex 17, Con 11, Int 6, Wis 14, Cha 7
Base Atk +2; CMB +3; CMD 11
Feats Weapon Finesse
[b]Skills Acrobatics +3 (-5 to jump), Appraise -1, Diplomacy +0, Fly +7, Handle Animal -1, Intimidate +2, Linguistics +0, Perception +17, Spellcraft +2, Use Magic Device +2; Racial Modifiers +8 Perception
SQ battle form, empathic link
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Special Abilities
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Battle Form (Str +6, Dex -2, 3/day) (Su) As standard action three times a day, grow larger.
Bond Forged in Blood (Su) You cannot speak or communicate with language. Master dropping a foe grants +2 att/dam to both master and familiar for 1 rd.
Empathic Link (Su) You have an empathic link with your master.
Fly (60 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.