GM Dak - Mummy's Mask

Game Master Dakcenturi

Chapter 2: Empty Graves
Part 1: And Lo, The Dead Shall Rise

PANIC LEVEL: 13

Pics / Maps / Loot & Notes

Starting Day: Oathday, 26th of Pharast, 4714
Current Day: Oathday, 2nd of Gozren, 4714


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Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

"I have a wand, it should be enough."

Ai'sha spends a few charges on herself.

CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4

"There, I'm ready!"


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

While Ai'sha heals herself Aliva moves up to the gate. It is closed and locked currently, but Aliva can see into the room beyond. The bronze bars are pretty solid and appear that they would be difficult to break.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"Can someone pick a lock if there is one to open this door?" ALiva asks while looking for a switch or something just inside to open the door.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"I've got some skill at it." Irakelesh moves up to the gate. He digs around in his backpack and finds a leather pouch all the way at the bottom of the bag. He flips open the pouch and extracts a few small tools. "I don't use these much but they do come in handy at times." He kneels in front of the lock and begins to try to open it.

Disable Device,inspiration: 1d20 + 2 + 1d6 ⇒ (10) + 2 + (6) = 18


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Irakelesh moves up and tries to unlock the gate but doesn't have any luck initially.

You can take 20, which just takes a good amount of time but will eventually get them unlocked or you can keep trying to roll, which is quicker for each attempt but may inevitably take just as long. Which do you prefer? DC20 to unlock.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

I vote taking 20


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Taking 20 is fine with me.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

After Irakelesh first attempt he realizes the lock won't be so easy to disable. He sets down his tools and carefully studies the lock for some time before picking up what he needs and slowly moving the pins of the lock into place. Eventually he manages to pop the lock, allowing the gate to be opened.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha rolls her coin between the gate's bars to get a better look at the other room before moving in.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"I will take point." Aliva says carefully moving 10' into the room and looking for anything that may come at them.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Aliva pushes the gates open and moves into the room. At first nothing happens but when she moves another 5 ft in the rune-carved clay statue of Nethys across the way shambles to life, taking on a more lifelike appearance and moves to attack.

Know. Arcana DC15:
This is a construct known as a Graven Guardian. Like most constructs it is resistant to damage from weapons that are not made of adamantine. It is also resistant to magic.

Know. Arcana DC20:
You know that graven guardians can not attack anyone that openly wears or displays the holy or unholy symbol of the deity to which the graven guardian is dedicated unless that creature first attacks the graven guardian.

Initiative:

Ai'sha: 1d20 + 3 ⇒ (12) + 3 = 15
Aliva: 1d20 + 4 ⇒ (10) + 4 = 14
G'nock: 1d20 + 3 ⇒ (7) + 3 = 10
Haji: 1d20 + 1 ⇒ (1) + 1 = 2
Irakelesh: 1d20 + 1 ⇒ (5) + 1 = 6
Khufu: 1d20 + 3 ⇒ (11) + 3 = 14

Enemy: 1d20 + 2 ⇒ (8) + 2 = 10

Round 1
> Ai'sha/Aliva/Khufu/G'nock,
Enemy, Irakelesh/Haji


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"Umm this statue just came to life." Aliva says shifting her stance a bit while swinging out her Morning star.

Morning Star: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 2 ⇒ (7) + 2 = 9


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

knowledge(arcana): 1d20 + 8 ⇒ (17) + 8 = 25

"This statue is a magical construct called a 'graven guardian'"

"It would ignore us if we displayed holy symbols of Nethys."

"It will be hard to harm with normal weapons and it is resistant to magic."

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"Is it friendly?", G'nock quips.
He wonders silently if he will *ever* have brought the proper tools for these small quests.
"So, who was in charge of bringing the holy symbols of Nethys? Anyone?"
Then, seeing that the fight is joined, he hazards a couple of arrows at the thing.

longbow: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 1 ⇒ (5) + 1 = 6
longbow: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 1 ⇒ (3) + 1 = 4


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"When you guys investigated the first level of the temple, did you see any holy symbols of Nethys?"


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"I don't remember, I have seen some before on a woman who was in the lottery and some other man with her but not many others and none here I don't think." Aliva says while swinging


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Still need actions from Khufu/Ai'sha. As for holy symbols of Nethys, Aliva is correct they haven't found any in their explorations as of yet.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

K.Arcana: 1d20 + 6 ⇒ (13) + 6 = 19

"Well lets see if its resistant to this!"

Ai'sha casts Grease under the statue.

DC 13 Reflex or falls prone


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu throws an Acid Splash at the guardian.

acid splash: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11 (touch attack, in combat)

damage: 1d3 ⇒ 2

"I council that we should retreat. It may not pursue us, but if it does we need to find a more open area so we can combine our attacks against it." Khufu says.

He backs up 10 feet so that the others can get back behind the gate of bronze bars if they heed his advice.

Any spell I could try from behind the rest of the party won't be very effective.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Ref: 1d20 + 7 ⇒ (17) + 7 = 24

Ai'sha moves up covering the floor in grease under the living statue, but it has no problem keeping its balance. Aliva moves up to engage it, trying to smash it with her mace, but misses as the thing avoids the attack. Khufu lobs some conjured acid at it while entreating the others to fall back, the acid goes wide and misses it. G'nock launches two arrows at the thing, while the first one hits it barely leaves a scratch.

Don't forget if casting something directly at it to roll your spell resistance check

The statue attacks Aliva with it's superior looking quarterstaff as it swings at her in rapid succession.

Attack: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Luckily it only connects with one of it's attacks.

Round 1
Ai'sha/Aliva/Khufu/G'nock, Enemy, > Irakelesh/Haji


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

can't see the map right now
"You guys are so hasty" Haji moves in with his Earthbraker high.

attack : 1d20 + 5 ⇒ (20) + 5 = 25
damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10

crit confirm: 1d20 + 5 ⇒ (15) + 5 = 20
crit damage: 4d6 + 14 ⇒ (1, 2, 3, 2) + 14 = 22

What does a symbol of Nethys look like, he asks hinself.
Knowledge Religion: 1d20 + 7 ⇒ (15) + 7 = 22


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Yeah, it would be better if we had a symbol but I guess we don't. We'll have to do this the hard way." Irakelesh steps up next to Aliva and swings his weapon at the guardian.

morningstar@guardian: 1d20 + 3 ⇒ (3) + 3 = 6


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Haji slams the living statue with a solid blow, nearly knocking a big chunk out, but the statue moves at the last minute avoiding the worst of it. Even then, Haji notices the damage done was not the same as the amount of effort he put into his swing. Irakalesh joins the others to attack but can't find an opening to hit it.

Suddenly, behind the group the gate slams shut and you hear the lock re-engage, trapping two thirds of the party in the room and the other third outside of it.

Round 1
> Ai'sha/Aliva/Khufu/G'nock,
Enemy, Irakelesh/Haji


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

"If you get hurt step back! It should still have a problema going after you!"

Ai'sha steps up and strikes.

Attack(Arcane Strike): 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Crit?: 1d20 + 6 ⇒ (19) + 6 = 25 Damage(Flame of Dawnflower): 1d6 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Did we ask if this thing has DR?

"Milani grant me your Strength!" Aliva calls out as Divine power infuses her.
Fervor to cast Divine Favour

Strike: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 3 ⇒ (4) + 3 = 7


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |
Khufukhaf wrote:
"It will be hard to harm with normal weapons and it is resistant to magic."


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

With the others trapped, Khufu returns back to the gate.

"It is resistant to anything short of adamantine weapons!"

Khufu throws another Acid Splash at the guardian.

acid splash: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7 (touch attack, in combat)

damage: 1d3 ⇒ 1

But this one flies wide as well.

GM Dak wrote:
Don't forget if casting something directly at it to roll your spell resistance check

No SR vs acid splash


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Ai'sha slices into the living statue and does some damage. If it had been anything else it would have been more substantial but the statues natural defenses lessened the extent of the damage. Aliva tries to attak as well but misses as the statue moves out of the way. Khufu, behing the closed gate tosses more acid at the thing, but with the bars hampering his aim he misses. G'nock fires off some more arrows from behind the bars as well.

longbow: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d8 + 1 ⇒ (5) + 1 = 6
longbow: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 1 ⇒ (3) + 1 = 4

He runs into the same issues as Khufu though, having the bars obstruct his aim, he misses.

Having been injured by Ai'sha the statue turns its attention on her assaulting her with the quarterstaff.

Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

It lays into her with its rapid swings knocking her to the ground unconscious.

Round 1
Ai'sha/Aliva/Khufu/G'nock, Enemy, > Irakelesh/Haji
Round 2
Ai'sha/Aliva/Khufu/G'nock,
Enemy, Irakelesh/Haji


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Did I learn anything from unlocking the gate the first time that would make it faster this time? Is it feasible for me to try to unlock it during combat?

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock growls with frustration. His arrows have missed their marks, and when they hit they seemed to do little ... but there's little else left to do.
longbow: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 1 ⇒ (5) + 1 = 6
longbow: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 + 1 ⇒ (1) + 1 = 2


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Nobody's gonna die on my watch!
"Hit me, if you dare!

attack : 1d20 + 5 ⇒ (18) + 5 = 23
damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14

swift action activating Protection Judgement


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

@Irakelesh Sure, I will give you a +5 bonus. You can roll to try and unlock it in the midst of combat, just can't take 10/20. DC 20 to unlock.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu throws another Acid Splash at the guardian, but it is clear that he has forgotten how to use this cantrip.....

acid splash: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5(touch attack, in combat)

damage: 1d3 ⇒ 2


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva growls at herself for her lack of being effective.
"You shall not hurt my allies." Aliva says swinging her morningstar again.

Morning Star: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 3 ⇒ (5) + 3 = 8

Aliva has Saving Shield, if you are beside me and only hit by 2 or less Aliva can block it making allies not hit


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh races back to the gate. "Let me try to get this open again." He fiddles with the lock.

Disable Device,inspiration,bonus: 1d20 + 2 + 1d6 + 5 ⇒ (11) + 2 + (5) + 5 = 23

Probably provoked AoO when I ran back.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Irakelesh worried about the groups prospects moves back to the gate.

The living statue lashes out at him as he moves away and opens himself up to an attack.

Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

It smacks him with its weapon only doing a bit of damage. Remembering some of the work her did before to unlock the lock he promptly pops the lock again, making it so the gates can be opened once again. Knowing the gates automatically closed the last time he looks and sees their is a mechanism that re-closes and locks the door after a few seconds of it being opened, so he will need to either time the opening right or have someone hold the gate opened, or he could try and disable the mechanism but it looks a little complicated. DC 25

Haji slices into the thing drawing its attention away from Aliva doing the most damage to it thus far, but still less than he would have expected.

Stabilize DC14: 1d20 + 1 ⇒ (6) + 1 = 7

Ai'sha continues to bleed out on the floor from her injuries. While Aliva and Khufu both attempt to assault the statue but miss. G'nock lands another arrow but it just bounces of the statue and lands on the ground not doing any damage. With the statue now focused on Haji it attacks.

Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Some divine force protects Haji from the first attack but the statue lands the second and misses the third.

Round 2
Ai'sha/Aliva/Khufu/G'nock, Enemy, > Irakelesh/Haji
Round 3
Ai'sha/Aliva/Khufu/G'nock,
Enemy, Irakelesh/Haji


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Lay on hands: 1d6 + 3 ⇒ (3) + 3 = 6
attack: 1d20 + 5 ⇒ (2) + 5 = 7

Haji was relieved to draw the attention and happy that his armor protected him from the worst. He quickly healed himself and then tried to land another blow, but this time he couldn't penetrate the thick armor.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Attack: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 3 ⇒ (4) + 3 = 7

Aliva breathes out slowly, trying to calm herself down a bit so she can be more effective.

"Heal Ai'Sha I will stay in front of this thing." Aliva says


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Guys, get in here. The gate's going to close again soon. I can unlock it after we defeat the guardian. I can probably even disable the mechanism that closes it, but for now, just get in here." Irakelesh races to Ai'sha's fallen form. He remembers that she has a healing wand and normally she keeps it in her bag. He searches through it rapidly.

Move action to get back to Ai'sha and then standard action to search her bag for the CLW wand. Do I need to do anything special to find it?

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock seizes his chance and bolts through the now-open gate, switching to his morningstar and rushing over to join the others surrounding their foe.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu moves in and into position to catch the Guardian in the angle of a blast of Burning Hands.

Caster Check to overcome SR: 1d20 + 3 + 3 ⇒ (20) + 3 + 3 = 26

burning hands: 3d4 + 6 ⇒ (3, 2, 1) + 6 = 12 (DC15 Reflex for half)


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Khufu pretty much anywhere you move with casting that you are going to catch a group member in it. The least bad situation is only hitting Aliva, but want to make sure you want to still do that before I continue.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

What if I move right up in it's face and cast defensively?

cast defensively: 1d20 + 3 + 3 ⇒ (11) + 3 + 3 = 17


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Then you would fry Ai'sha.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

As of this morning I couldn't see anything on the map


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Weird, ok recreated your token and made sure it can see now.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Stabilize Save: 1d20 + 1 - 5 ⇒ (11) + 1 - 5 = 7


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu throws another Acid Splash at the guardian

acid splash: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19 (touch attack, in combat)

confirm acid splash: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1

damage: 1d3 ⇒ 3


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

After unlocking and opening the gate again Irakelesh moves over to Ai'sha and rummages through her bag to find the wand she had been using to cure their wounds. Haji heals himself with the touch of his hand, but between that and the continued pain from the injury his next attack is off and he misses.

Ai'sha continues bleeding out on the ground as the pool of blood starts to spread and get on Irakelesh's shoes. Aliva manages to strike the statue this time, drawing its attention to her. Khufu moves into the room and without the bars in his way finally manages to hit it with some acid that burns into the statue with ease. G'nock runs into the room drawing his morningstar to come and help his allies.

The statue attacks Aliva.

Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Crit?: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

It smacks her with two solid blows and drops her to the ground in a pool of her own blood as it looks towards Khufu now.

Round 3
Ai'sha/Aliva/Khufu/G'nock, Enemy, > Irakelesh/Haji
Round 4
Ai'sha/Aliva/Khufu/G'nock,
Enemy, Irakelesh/Haji


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu takes a 5' step away from the guardian and throws another Acid Splash.

acid splash: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13 (touch attack, in combat)

damage: 1d3 ⇒ 2

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