Mummy's Mask - Empty Graves [Pathfinder] (Inactive)

Game Master Stiehle

Patfinder campaign set in the environs of the City of Wati in the nation of Osirion.


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Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I believe that any spell you cast requiring you to touch someone will dispel the currently 'held' Chill Touch in your sword. Whether you select to channel it through your weapon or use your 'other' hand to touch someone or something.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

@ Soumral and Francis

I am sure, these guys just love to be bossed around by ranbdom strangers and hold us in very high esteem for this.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

@Rediz: Well, we do have a name this time. Hopefully knowing exactly who we're wanting to talk to will help get us in.

I wonder if the people who install WiFi at people's homes ever feel like this? Or maybe this is more like trying to convince people to let a cell tower be installed on their property...


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Sorry my posting has been slow over the past while. This past month and going forward for a currently unknown amount of time I'll be working not only my full-time job but another 3/4 of a full time job as well.

I work for the state in human services and with pandemic relief stalled out we're facing an overwhelming workload. Everyone who's ever been trained to process applications is doing that in top of their regular job with only a small amount of overtime available to squeeze it all in. State budgets are are in rough shape due to the pandemic so we're in a hiring freeze and can't expect extra help to be coming.

If you need to bot Soumral please t so to keep things moving. I'll post as often as I can and try to be prompt. This may be the situation for me as far forward as after christmas. It's really hard to say when things might lighten up.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Sorry to hear that your workload is still ever increasing. We can only thank you for finding time for the game on top of all this events.

Will make sure Soumral bosses Rediz around at the usual rate when we are forced to bot you.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Thanks Rediz. The emergency will end eventually, but we're no longer being given specific dates for when things will return to normal. We kept blowing through end dates with nothing being better so there's nt much point.

Of course Soumral will continue to boss Rediz around, some thing will never change.

It may not be necessary to bot me, I'm still posting, but if it comes to a choice or waiting or keeping the game moving go ahead and bot.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

No worries Soumral, my own time is often strained as well (I'm also working a couple of jobs just to make ends meet.) I'll bot you if needed, but I'll be surprised if that comes to pass very often - if at all! Hope your work situation eases up soon.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

All fine here, I just had nothing to add to other people Diplo rolls, and was a bit too busy at work for a pure fluff post.

As for the character Sheet you can adjust the link in your template to your version, its definietely good enough.

I Checked everything and only have the following minor points to note:
Untrained Skills not on Character Sheet
Handle Animal -2,
Perform -2,
Sleight of Hand +4

Senses Low Light Vision is only mentioned in the description of the recial trait. If you remember its there thats fine, but I like things like that at a seperate post

Can you also bold the names of the discovieries or put them up as an additional list on the sheet?

I have now updated my Forum profile to point to your CS and only left the things I did not find and a few links for my faster reference there.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I don't think you can use those untrained skills, can you? Perform is fine, but Handle Animal and Sleight of Hand both require ranks to use, if I'm remembering correctly.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)
GM West wrote:
I don't think you can use those untrained skills, can you? Perform is fine, but Handle Animal and Sleight of Hand both require ranks to use, if I'm remembering correctly.

If thats the reason I am fine with it. I just wondered why. Perform has no mention of either yes or no on untrained use.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Doesn't hurt to ask! Yes, I'd allow a Perform, but at a straight up CHA check - which is why I didn't put it in the skill list.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)
Soumral Malyarin wrote:
Move action to identify the monsters. (I think I can make a knowledge check as a move action...)[/ooc]

Monster Lore

You can use this skill to identify monsters and their special powers or vulnerabilities.
Action: Usually none. In most cases, a Knowledge check doesn’t take an action (but see “Untrained,” below).


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Was hoping to post before I head out for a vacation, but might not get the chance. I'll be back on Friday and will post then if I don't get it tonight. :)


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Sorry for delay! Didn't get the chance to post over the weekend, unfortunately. I'll try to update the adventure this week before Friday!


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Sounds good!

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

If rediz were to be tiny, could he fit in there together with Hasina?


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

"Tahmeat hämähäkinverkot lentävät!"

Ah! The beautiful language of the forest-living Finnish elves! :D
Almost a full-round action just to say it, but so poetic!


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Hehe, yeah I use Finnish for magic because it's (mostly) free of English cognates and loan words are easy to avoid. At the same time the alphabet is still recognizable so it does allow the words to be more or less sounded out.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

How long does it take to open a lock. For devices I found a rule, but for locks this was left empty, so I assume its just a standard action?

Also Since I opened that lock already, how hard was it?

And Thirdly, I know its by the rules, but I have a really hard time to believe such a turn of events. Hasina is clearly alert (as we were expecting some kind of fight) and while I see the door being pushed close I don't see how they could also be locked, without Hasina taking some action to prevent it.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

I gave this Cadaver guy:
Damage Roll: 1d8 + 4 ⇒ (8) + 4 = 12
Chill Touch Damage Roll: 1d6 ⇒ 2
Chill Touch Ability Damage 1 STR (Fort Save DC14)

GM: You rolled for Fort Save, so he was effected by the spell, yet he only got 12 damage.
Gaunt Cadaver Wounded (12 damage)

Did you miss the extra 2 dmg or is OK due to some DR of his I don't know about yet?


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Am I the only one inside yet? :O

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

I think we really are. Soumral fired at somebody from outside and Rediz delayed after the zombies.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

@Rediz: It's a full round action to pick a lock, I believe there are some abilities or feats that make it a standard action or a move action. It wasn't an easy lock (DC 25), but since you beat it once you can take a +5 circumstance bonus to your next check.

@Elliander: Glad you mentioned that! I took a second look and realized I was looking at the wrong statblock. Gaunt DID take 2 points of cold damage, so I'll add that in the next time I post.

Yes, unfortunately Elliander is alone inside. You moved across the entire room (without any AoOs as you noted, because the zombies were flatfooted) and basically left the door unguarded from the inside. Obviously if somebody was standing just inside the room on the other side of the door, the zombie couldn't have done what it did. As to the 'how it happened', once Elliander rushed in on his initiative, Gaunt saw the party split up and decided to increase his odds of survival by having one of his zombies (and again, you can easily see these are not your 'typical' mindless zombies) slam the door shut and lock it. Players often take advantage of NPCs being flat-footed in the first round of combat, so this is sort of the reverse of that. Yes you were all expecting a fight, but in the first round of combat those who haven't acted are considered flat-footed. Not sure how she could have prevented the door being locked from outside anyway?

Obviously Elliander is in a tough spot here, but you do have two doors you can try to bust through. Quite honestly, I didn't think about having the zombie lock the door until I used his actions. A 5' step and move action left him with a standard action. Nothing he could do combat-wise being that far out, and they are sensitive to light so he sure as heck wasn't going outside. Locking the door with his standard action seemed the only logical thing to do.

I moved you all a bit closer to the door on the map, so you're all within a 5' step - which I figured you'd have been in that situation, standing right behind Elliander and Hasina. Again, Hasina is adjacent to the door, but as she hasn't yet acted in Round 1, she couldn't do anything about having it slammed shut in her face. She was flatfooted and didn't (and indeed couldn't) have any kind of a readied action.

I do hope my last round isn't being seen as unfair or anything. It made sense to me, given the circumstances and the bad guys doing what they can to increase their chances of surviving this intrusion. By the way, they did know you all were out there, so again my bad guys were considered 'flat footed' because it was the first round of combat and they hadn't acted yet, even though they'd been alerted as your fight with the ankheg just outside the doors was kinda noisy. The beasts unwittingly serve as a sort of alarm system, I figured.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

It all seems reasonable to me. No problem.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

“Come on, get ‘em gang!
…. eh?
Gang?”

Yes, Elliander got too confident, having defeated the two ankhegs before without problems.

Please remind me about the poison.
Elliander likely managed the Fort save on one of the attacks(?)
The Fort save represents (in game-terms) not only to overcome the poison, but also the amount of poison that actually got inside him.
If he gets stabbed again, does he have to take another Fort save?
Does it matter if it's from the same zombie that he saved from or not?


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

So many questions…
So, if the team manages to open the door again, the darkness will turn to dim light again?

In dim light:
a) there is only a 20% miss chance for me,
b) I’m not a -2 AC any longer,
c) I'm not down -2 to AC due to lost DEX,
d) No -4 penalty for STR, DEX or Perception checks (due to darkness)
e) I can take a 5’-step?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Yep, Fort save each time you are poisoned, so you have to make two saves this round because you were stabbed twice. Depending on the poison, you sometimes have to make more. But this one is fairly weak, and only one success overcomes the poison in your system. It's obvious to you that their weapons are envenomed, though I'm going to have to research to see if that venom is worn off after the first stab. I'd suspect yes, but there could be something special going on. If so, and they manage to stab you again, new saves will be needed. If you fail a save this round, any future poison effects will compound on the current one(s) and you'll need to save again for the previous 'fail' and for the new ones. Yeah, poison can get nasty...

The doors have been opened again and currently, the illumination is 'dim' in a 20' radius surrounding Gaunt because of his Darkness spell. It'll basically be the entire room, though I'll see if I can get up a visual of the area. Yes, 20% miss and that's it. No longer blind, you can 5' step, no longer denied DEX, etc. That said, on Soumral's turn, it's going to be back to normal again. At least for the time being! :)

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

@ Eliander If you did not make the first save then you would need to make a new save in your turn.

I dont know about the 13, but the 20something sure looks like a made Fortitude save unless its a really nasty thing.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Yep, rolled 27 and 13.
The second wave of needed Saves would be when the second effect of the poison kicks in. Depends on the type of poison. For some, already the next turn; for others, it can be later like after a minute or an hour.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Yes you are right but for combat poisons I assumed its directly and per round.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Can I get anything extra beneficial for critting the Fort Save ? :)


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

It's been a busy week, but I'm gonna try and get a post up tonight, if I can. If not, watch for it this weekend.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

@West at the time I threw, Eliander was not standing in that spot, so I believe he should only have been hit by splash damage. But I do not know if that is possible to enforce on a PbP scenario.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Ah yes, that's the problem with pbp sometimes! If he wasn't there when you threw it, I'll reduce the damage to splash and Elliander can make a Reflex save. :)


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

So, needing fast healing either way!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

My apologies for delay folks, my office is going through a merger and January is my busiest month of the year as well. I'll post as I can, but it's going to be rough going on my end until February. Thank you in advance for your patience!


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Sorry I'v been away for a bit. Busy at work, then I was locked out of the site for a couple of days until tech support told me about the trick with clearing cookies.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Hi guys! Longing to play. I'll be on vacation next week, Feb. 14th-21st though.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Here too, but I think GM said not to expect too much before end of February.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Hmm end of february has gone too and still nothing heard from the GM. Does anybody has another way to ask him for status?


Anthropomorphic Lemming Levels? What are those?

Yep. Email sent.


Anthropomorphic Lemming Levels? What are those?

Got a reply back. He's good, but really busy with work. Says he may just have to take a Hiatus, possibly until May. Hoping that doesn't scare everyone off....


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Hey folks, I'm really sorry for the extended absence. Work got REALLY busy, then I moved to a new place (still settling in) and I got a little embarrassed to even post to let you know what was going on because I'd been gone so long. It's not much of an excuse I know, but I'm hoping to pick things up again here in the next week or so. Tax season continues through April, so my posting might not be really swift, but then again I've been away awhile now and wanting to get back into the flow - so just maybe we'll get back on course sooner than later.

Everyone still with me? Sound off and let me know, please! :)


Anthropomorphic Lemming Levels? What are those?

Francis is here

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

as is Rediz


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

I'm still here! :)


Init: +2 | AC: 18 / FF AC: 16 / Touch AC: 12 | Fort: +7 / Ref: +3 / Will: +2 [+1 vs fire effects; +1 to Will saves vs mind-affecting effects] | Speed: 20' | Favored Attack: Adamantium Heavy Flail +8 melee / 1d10 +6 bludgeoning [+1d6 vs undead with truedeath crystal affixed] damage / [19-20] x2 crit

Hasina is here :)

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

I am pretty sure I heard about a rule that no Mind affecting spell can last longer then Caster level weeks IRL. ;-)


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Great way to start a Boss battle!!!! Failed Will save for the Cleric?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

If you're gonna roll a '1', then 'Bane' isn't a bad one to fail so miserably at. :)

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