Mummy's Mask - Empty Graves [Pathfinder] (Inactive)

Game Master Stiehle

Patfinder campaign set in the environs of the City of Wati in the nation of Osirion.


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Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Rediz has a Wisdom enhancing potion, but you might remember that he had already in his mouth and spit it back into the bottle (Alchemical Allocation)


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Re: Funereal Weapon spell:
Both Elliander and Amenhep have magic weapons and should not have a problem overcoming a DR like “DR 10/bludgeoning or magic”, right?
Maybe that spell is better on someone else or save it?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

That is correct.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

I'll save it then. Don't think anyone is without a magic weapon except me....


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Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Apologies for my lacking of posting lately, my friends! Every year I forget how brutal the end of tax season is, and I either had no time or a severe lack of mental energy. That said, I'm taking a brief vacation where I don't think I'll have the time to post - at least not until the weekend. I anticipate getting back on track starting this Saturday - especially since I no longer have to work on the weekend! Thanks for your patience folks!


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Are we still waiting for Amenhep's attack?


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

I'd already posted my round 1 actions on April 10th. Sorry for not mentioning, slipped my mind. Been swamped with the end of the semester.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I'm here, just dealing with work, a flu bug and ear infection along other stuff that's cropped in my RL and generally draining me of my mental energy and probably my sanity as well... All three adventures I'm running has seen little action since January, and for that I do apologize. Hoping to get the wind going in my sails once again in the next week or two. I'll ask for you patience once more, and thank you in advance!


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Get well first, GM West!
No worries, we'll wait.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)
Elliander Celandi wrote:


Can Rediz “Take 20”? [/ooc]

Yes after the Magical Barrier is removed I believe I can take 20.

But I also understand the Question also concerns the question what we do, after I have opened the door.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Well, we need to get in there and get on with it, right?
Likely, there will be tougher resistance up ahead. If there are more of these locked doors, then that is a big hindrance.

If it’s time to start sneaking, I’ve got a Scroll of Invisibility Sphere that can cover us all until we start fighting.

If Elliander has to be a tank, I’ve got a Scroll of Stoneskin that can make him tougher against physical attacks.

If we suspect a spellcaster, then I’ve Scroll of Globe of Invulnerability, but it only helps up to level 3 spells.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Yeah, I think it's safe to assume we're looking at trouble on the other side of the door. It's probably best to prep in some way beforehand.

Soumral will bluff by casting Shield and Protection from Evil on herself once the door is ready to open.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Let's open and take a peek first. :)


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Correct, Rediz can 'Take 20' to get the door open, now that he's determined there are no traps (or he would have been affected on his first, failed attempt.

That said, Taking 20 presumes two minutes of work. That means that 2 minutes will be deducted from any buff spells currently in effect or cast prior to jimmying the door open.

Obviously the lock can be jimmied and the door not opened right away, but anyone on the other side might just hear the noise of the lock being messed with (especially over a two minute time span) - which is the downside to the Take 20 on opening locks (or failing the first few attempts with a dice roll, or what have you.)


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral will wait until the door is readied to open to cast her spells. Both Shield and Protection from Evil will last for 6 minutes. Mage Armor lasts long enough that a couple of minutes won't matter.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Most of Francis's buff spells have been cast, but he'll keep his Wand of Bless ready for once we start to open the door....

West, Can you count that as my plan? Once the door starts to open Francis uses the wand of Bless?

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

I will try a few times myself and then take 20 after I fail too often.

I also posted my buffing in the thread, so I am ready to go. Rediz saved his bombs mostly for the grand finale so I am set to go full nuke in there.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

@Francis - No problem, but please post that in the Gameplay thread so I don't forget!

@Rediz - Go ahead and make a few rolls in the Gameplay thread. If you fail a few times, just stop when you want and tell me you'll Take 20 at that point.

@Everyone - Let me know who is opening the door, and arrange yourselves in whatever formation you desire on the map.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)
GM West wrote:

@Francis - No problem, but please post that in the Gameplay thread so I don't forget!

@Rediz - Go ahead and make a few rolls in the Gameplay thread. If you fail a few times, just stop when you want and tell me you'll Take 20 at that point.

@Everyone - Let me know who is opening the door, and arrange yourselves in whatever formation you desire on the map.

I did already, they are just hidden in spoilers.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Ah! Thanks!!

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

*ping*


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Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I'm here! Planning to post tonight or tomorrow after taking a much-needed vacation over the long weekend! :)

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)
Soumral Malyarin wrote:
For the sake of an abundance of caution, Soumral asks "It's seems to repair itself slowly given time. Think it can still do that now?"

Did I miss something?

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

@Elliander, @ GM
I understand I am not currently up because we stayed in combat mode, but once I am I will definitely do as elliander asked and its fine if the GM rolls the perception directly to speed things up.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

I guess we are still keeping track of rounds as I still bleed.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Rediz, the statue had Fast Healing 2 - but so far as I can tell, once it's reduced to 0 HP it doesn't regenerate like a troll does or anything. And yes, I was tracking rounds strictly for the Bleed condition. All is good now! Rediz, you can roll your own Perception on the doors, no worries! Our posting rate is going at a nice clip now, so I'm not worried about making your roll for you to speed it up any faster.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Fast healing

"Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately."

I bit hard to tell since it's a construct. (?)

I'm glad it's destroyed though! :)


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Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Yup, took me a couple readings to decide it was dead when it hit 0 HP. I think that negative hit points is meant for PCs, who don't die until their negative CON score. Monsters don't get that little boost! I also referenced Regeneration, which stated:

Quote:
A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature’s descriptive text describes the types of damage that cause the regeneration to cease functioning.

Since the text didn't indicate what kind of damage need be done to stop the Fast Healing, and this description read that it's different anyhow, I went with a 'dead' statue. :)


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Yeah, I mentioned the statue because West had written that it seemed to self-repair a bit between rounds. I just didn't want to find it waiting for us again if we came back this way.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

@ GM: This looking like the final fight, Rediz would dismiss Heightened awareness for the +4 on Ini.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)
Rediz Mazar wrote:
@ GM: This looking like the final fight, Rediz would dismiss Heightened awareness for the +4 on Ini.

Done! I can't edit my last post, but consider your Init at +4 and act accordingly. Please note that in your post so I don't forget and can adjust my Combat chart. Thanks!

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Starting tomorrow I will be on holiday for 2 weeks without computer access. I am unlikely to be able to do full posts via tablet so please bot me if necessary. Rediz rather boombs the undead than the priest, since this is more useful, but if I am the only one able to reach him, I will switch targets.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Good work! Keep bombing the mummies. Elliander will try to shred the zombies.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

My spear is unfortunately just a normal spear, rather than a longspear. I’ll have to kill at least one zombie to reach the mummies.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit
Amenhep wrote:
My spear is unfortunately just a normal spear, rather than a longspear. I’ll have to kill at least one zombie to reach the mummies.

OK. Sorry, I misread the situation.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

All good.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

I still can't see Amenhep's avatar on the map when using my phone.
As a test, I've added a new (extra) .jpg image of him (with yellow border) at the lower left corner. Can everyone see that avatar?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Thanks Rediz, the splash damage will have affected 2 of the zombies (if I recall the previous map correctly), wounding them, but not killing them. I've marked these with the Red border.

Elliander, that is very strange. The only thing I can think of is that it's a different file type that isn't showing up for you. I took the one you made and replaced the 'old' image I had for Amenhep - so hopefully you see it now. He is in the square NE of you on the map.

Saw someone threw down a 20' radius outline, but it was actually only 30' radius by my measurement. I expanded it to 40' and placed it where the difficult terrain is located (due to sharp obsidian blades and fragments from the rapidly cooled magma), figuring that might have been the intent.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Yes, I tried to place the burst area there as being entangled makes it more difficult for Elliander to casts spells even though he is channeling(?)

The 20-ft.-radius burst is like a 6x6 square (30-foot side) with a little extra sticking out in the middle of the sides, since it is modelling a sphere. So the zombie closest to Elliander would be out of the area, or did you roll for damage for it too?


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Maybe I am wrong and all of the zombies were out of the burst area when it went off and have now just moved in afterwards?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Oh, that's interesting! I'd forgotten that detail. I'll re-do the area of effect, then. And yes, those zombies WERE out of the burst area, but moved into it afterward, which is why they couldn't attack being perpetually 'staggered' and even one that only had a 5' step couldn't attack because there are no 'free' 5' steps in difficult terrain.


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

Ack, site ate my post, will have one up either later today or tomorrow morning.


Shiv Battle Map | Campaign Page

So if Iam hasted I could instead attack twice instead of move and attack? I would prefer that.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Yeah, you should be able to take a second attack at full BAB. It will also compensate for the movement reduction due to difficult terrain.

For reference:

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. Multiple haste effects don’t stack. Haste dispels and counters slow.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

All characters are Hasted for Round 3, but don't forget that if you fail the Reflex save (DC 19) you are Entangled - which affects your movement on top of the difficult terrain (i.e. you'll be moving at 1/4 speed through difficult terrain) and penalizes your attack rolls.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Yeah! Good numbers for once. Now if the GM can just fail the saves for that channel!


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Francis, and potentially others, one thing we should do in the future is set up a system to combo Soumral's Reveal Weakness ability with other spell casters following up with an offensive spell.

She can shave -3 off an opponent's saving throw and she has plenty of uses per day. But, the effect only lasts one round so it ends before she can cast. She can never get the benefit herself. I don't tend to use the ability as much as I should.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

@ GM: I did roll the reflex save and the Fly check together and then saw the result and realized I had other checks to do as well.

Since Pyizo does remember all the die rolls, I would consider it cheating if I then decalred the d20 roll on the refelx save to be something else instead. which is why sometimes the order of my rolls is out of sync, bit the application of the effects should not be.

Tunr coming later today.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Aha, I see the logic there! Thanks Rediz, that's no problem. Both were successful in any case, but I'll keep that in mind for the future.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Rediz has only one more bomb left, but hopefully, that he is mostly reduced to really squishy crossbowman.

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