Race |
Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | |
Classes/Levels |
Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16 |
Gender |
Channel Energy 4d6: 0 of 7 used |
About Francis Thrannel
d20 World of Greyhawk Character Sheet
Character Name: Francis Thrannel
Character Race: Human
Character Class(es): Cleric (Archetype - Theologian)
Alignment: Neutral
Deity: Pharasma (Lady of the Graves, Goddess of Birth, Death, Fate and Prophecy)
Gender: Male
Age: 23
Height: 6’ 0”
Weight: 175 lb.
Eyes: Brown
Hair: Black
Character Level: 6
Known Languages: Common, Celestial
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Strength: 12 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 12 (+1)
Wisdom: 18 (+4)
Charisma: 16 (+3)
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Hit Points: 47
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Armor Class: 19 [BASE (10) + DEX (1) + ARMOR (7) + SHIELD (1)]
Flatfooted AC: 18
Touch AC: 11
AC Penalty: -3 [-4 with shield]
Maximum DEX bonus: +3
Armor Type/Weight: Magical Breastplate +1 [30.0 lb.]; Light Wooden Shield [5.0 lb.]
Special Armor Class Notes: None
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Total Encumbrance: Medium Load
Overall AC Penalty: -3 [-4 with shield] (Armor)
Overall Maximum DEX bonus: +3 (Armor)
Base Movement: 30’/round
Encumbered Move: 20’/round (Armor)
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Save vs. Fortitude: +7 [BASE (5) + CON(1) + RESISTANCE(1)]
Save vs. Reflex: +3 [BASE (1) + DEX (1) + TRAIT (1) + RESISTANCE(1)]
Save vs. Will: +8 [BASE (4) + CHA (4) + RESISTANCE(1)]
Special Saving Throw Notes: Gain a +1 trait bonus to Reflex saves (Deft Dodger trait)
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Initiative Modifier: +1 [DEX (1)]
Melee Attack Bonus: +5 [BAB (4) + STR (1)]
Ranged Attack Bonus: +5 [BAB (4) + DEX (1)]
CMB: +5 [BAB (4) + STR (1)]
CMD: 16 [BASE (10) + BAB (4) + STR (1) + DEX (1)]
Special Combat Notes: +1 to attack rolls when wielding a dagger (Weapon Focus feat); +1 to damage rolls when wielding a dagger (River Rat trait)
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Attacks
Masterwork Dagger (M) / +7 melee attack / 1d4 +2 damage / 19-20 [x2] critical / 10’ range / piercing or slashing damage
Light Crossbow (M) / +5 ranged attack / 1d8 damage / 19-20 [x2] critical / 80’ range / piercing damage
10 standard bolts, 1 Magical Bolt of Screaming +2
Club (M) / +5 melee attack / +5 ranged attack / 1d6 +1 damage / [x2] critical / 10’ range / bludgeoning damage
Total Weapon Weight: 9.0 lb.
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Skills
Total Skill Points Earned = 20
Skill Name - Skill Modifier Total, Number of Ranks, Modifiers
Acrobatics: = +1* (DEX)
Appraise: = +8 (INT) 4 Rank +3 [Class Skill]
Bluff: = +3 (CHA)
Climb: = +1* (STR)
Diplomacy: = +12 (CHA) 6 Ranks +3 [Class Skill]
Disguise: = +3 (CHA)
Escape Artist: = +1* (DEX)
Fly: = +1* (DEX)
Heal: = +8 (WIS) 1 Rank +3 [Class Skill]
Intimidate: = +3 (CHA)
Knowledge [Engineering]: = +6 (INT) 2 Ranks +3 [Class Skill]
Knowledge [Geography]: = +6 (INT) 2 Ranks +3 [Class Skill]
Knowledge [History]: = +6 (INT) 2 Ranks +3 [Class Skill]
Knowledge [Local]: = +5 (INT) 1 Ranks +3 [Class Skill]
Knowledge [Nobility]: = +6 (INT) 2 Ranks +3 [Class Skill]
Knowledge [Planes]:[/b] = +5 (INT) 1 Rank +3 [Class Skill]
Knowledge [Religion]: = +6 (INT) 2 Ranks +3 [Class Skill]
Perception: = +4 (WIS)
Ride: = +1* (DEX)
Sense Motive: = +9 (WIS) 2 Ranks +3 [Class Skill]
Spellcraft: = +10 (INT) 6 Ranks +3 [Class Skill]
Stealth: = +1* (DEX)
Survival: = +4 (WIS)
Swim: = +6* (STR) 1 Rank +3 [Class Skill] +1 [River Rat Trait]
Use Magic Device: = +11 (CHA) 4 Ranks +3 [Class Skill] +1 [Dangerously Curious Trait]
* Armor Check Penalty Applies
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7th Level data:
Francis Level up - Working toward Divine Scion PrC
Feat: Iron Will
Skills: +3 to Know-Religion, +1 to Know-Planes (Will need 3 more Know-Planes for PrC
BAB increases to +5
HP: d8+1
Channel increases to 4d6
Spell/Day increase to 4/4+1+Domain/3+1+Domain/2+1+Domain/1+1+Domain(Divination)
Mask of the Forgotten Pharaoh (Major Artifact)
Must be worn for 24 hours to attune to wearer.
Once attuned it grants +2 to Int, Wis, or Cha. Once chosen it has to be attuned to someone else to change.
Also grants user Deathwatch as a spell-like ability
Mask cannot detected by Divination and wearer has a constant nondetection.
For a Good character or Neutral that chose Good:
Immune to disease including supernatural such as mummy rot
Can cast Death Ward and Speak with Dead once per day.
At 7th level enhancement increases to +4 and cast Eyebite 1/day.
At 11th level enhancement increases to +6 and cast Finger of Death 1/day
At 15th level cast Symbol of Death 1/day