Of course the Rat will look for traps, and then get out of the way for the Rogue that will set it off.... I mean disarm of course!
@GM Omelas, Understood! At least one that integrated into the local society and recently died giving me a reason to be here. I'll try to get at least the beginnings of my CS posted for review/comment by tomorrow.
Interest check, Homebrew, starting NPC classes, limited / no magic, all human, start on modern day Earth
Interest check, Homebrew, starting NPC classes, limited / no magic, all human, start on modern day Earth
Actually that one's easy. Can't be physical of he'd have been killed at birth or wouldn't have survived childhood. Between INT and CHA.... Int of 4 and I'd be an almost drooling, skill-less, nitwit. So instead I'll be "Scarred" Klaus Stennes, actually not too hideous but with an attitude about his birthmark (covering almost half of his face) and his dark hair, and how it made his mother, a priestess of Shelyn, hate him. Dad also despises him, believing that his mother must have cheated with some strange creature to produce an Ulfen with dark complexion, dark hair, and an average build.
Of course I'll have to apply some skill points to offset the negative CHA adjustment for things like handling animals. But I figure he'll be better with animals than humans and will prefer being away from any judgemental individuals. Chosen Deity is Gozreh of course.
Should have a CS ready tonight. This guy is speaking to me....
Definitely interested. I'd like to try a druid of the north.
4d6-lowest: 4d6 - 2 ⇒ (2, 3, 5, 6) - 2 = 14
Hmm... 17,15,14,12,10,4? Well, that's more interesting than a 20 point buy....
Scarred Klaus Stennes, Ulfen storm druid. I'll work on details.
starting gold: 2d6 ⇒ (1, 5) = 6
Ouch! So average of 2d6 is 7, times 10 for 70 plus the 10 for 80. Good thing I get my bonded object free!
I'll bet that sword would be be in Prime! I'm always amazed at the stuff I get free shipping on from Prime. A vertical smoker, gas powered generator....
Now what colleges are in that area.... ??
I was starting to write my history and realized that I missed where we are starting. Modern day Earth and the GM was a Wisconsinite.... Milwaukee? Madison?
I also changed my mind on race. I'm thinking Slyph pretending to be human. Still going with the slacker college kid though, and maybe working part-time with the Geek Squad, so I'll need Knowledge(Computer Operating systems)! And my cell phone is my bonded object.
Cleric of Cayden Cailean? That would be the Frat Leader for the Alpha Beta's in what college? LOL!
And I think I will toss a hat in with a deadbeat engineering student that accidentally discovered a couple of shareware apps for his smart phone and figured out how to make things happen. Human wizard that was just about to fail out of engineering school due to lack of interest! I'll try to get the submission worked up tomorrow. Sounds like a great twist on the game!
Hmm.... I've been trying to get into a game as a Life Shaman (Human) Protector/Healer. Maybe this time?
4d6 - 1 ⇒ (4, 1, 3, 6) - 1 = 13
So, 18, 16, 13, 12, 11, 8 ? Certainly usable numbers. Does the racial adjustment still apply? +2 two to one stat, assuming keeping the 18 cap. ??
Sounds fun and the village in the middle of no-where is easy for a background for this character!
I don't see anyone mentioning a shaman. ?? The thread sounds very interesting and looks like there's still enough time to put together a shaman.
4d6 - 1 ⇒ (2, 1, 5, 6) - 1 = 13
That looks usable. Trying to keep it simple (and I don't have some of the books listed) I'll stick with a human. Details should be worked out this weekend.
The door on the right hand wall of this room (starving orcs) leads to the sarcophagi room.
If you click on the link at the top of this page and it doesn't show the updated map, please refresh your browser cache. For Windows browsers that takes clicking F5. Not sure about other OS's. (Quick search in Google indicates that the Apple symbol and R does it on a MAC. Control+Shift+R is supposed to work in LINUX. And supposedly for Android there should be three dots in the top-right corner that let you refresh the cache....
Well.... that orc did. Or did he? Was he really there, or did you imagine that he was? If absolutely necessary could you prove it? Cogito ergo.... Ah, forget it anyway! :-)
So where will you be checking now? I'm assuming that you carefully searched all of the exposed hallway for secret doors, traps, etc. So that leaves:
Odd that you haven't found any stairs down yet. ??
The surviving orc stares at the gnome threatening him. He doesn't seem to understand the words, but the intent is clear. Dropping his weapon he turns slowly looking at the dead orcs around the room. As he starts speaking (in orcish) you notice that he is extremely thin, "Shaman dead. Leader dead. So hungry. Shaman wanted magic. Leader wanted power. No food for days. Now all gone. Just want go home...."
As he finishes the last sentence you notice that his voice is fading, and his body is also fading, going transparent, then he disappears.
Over in the corner you see the cook pot of the orcs still slowly boiling, with an old boot sitting in the water. It smells terrible.
Raphael and Ingra dispatch two more of the unconscious/helpless orcs on the floor. Roland fires a shot through the back of one of the fleeing orcs (dropping it) and Pharithstilis casts a spell on the other causing it to stop in place for a moment. The fleeing orcs looked like they were running into the corner where their cook pot is sitting, possibly panicked and running without a plan. ??
On the combat map (above) #3 and #4 are still alive but also still unconscious. #11 is down and bleeding out. #2 is down and bleeding out. #1 is in the corner, dazed. Ingra is somewhat covered in orc blood as she is crushing orc heads with a war hammer. Killing her racial enemies does not appear to be upsetting her....
The team moves into the room, Raphael and Ingra simply executing those nearest that are unconscious.
Pharithstilis casts a cantrip at the orc caster Will Save: 1d20 + 1 ⇒ (20) + 1 = 21 but the orc seems to completely ignore him.
Roland has better luck though as his weapon blasts a round into the chest of the caster. His words stop and he glances down at his chest to the blossoming red circle there, then slowly sinks to the ground.
The two remaining orcs panic and turn to run....
That leaves one unconscious, bleeding orc shaman, four unconscious for at least one more round orcs, and two running, currently just for the blank corner with their cook pot.
As Roland nods to Rafael's assistance he aims over the heads of those ahead of him and fires. While the bullet might not have done the required deed, his skill adds what is required and the orc drops to his knees and is promptly run over by those behind him. (Dead)
As the orcs get really close you can see that they appear nearly mad with apparent starvation. While they are wielding weapons they also appear ready to drop them and start feasting on your live bodies. The front line jostles around, Ingra and Rafael squeezing against the walls to allow Pharithstilis past to launch his spell. Pharithstilis knows that the spell is short ranged, but he thinks he may get a unique opportunity if he can time it right....
Timing: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
His spell launches just as the closest orc reaches him and would be able to strike....
Orc Will Saving throws: 3 = 31d20 - 1 ⇒ (16) - 1 = 154 = 41d20 - 1 ⇒ (1) - 1 = 05 = 51d20 - 1 ⇒ (10) - 1 = 96 = 61d20 - 1 ⇒ (15) - 1 = 147 = 71d20 - 1 ⇒ (15) - 1 = 148 = 81d20 - 1 ⇒ (9) - 1 = 8
All of the orcs collapse and Pharithstilis is easily able to dodge the weapon that was about to strike him.
There are now only a couple of orcs left conscious. Only Pharithstilis can see orc #1 and #2. #11 is out of sight, apparently casting another spell....
Raphael takes a quick shot over Ingra's head while trying to get the dwarf to back up. His aim isn't good with the cover, but surprisingly the shot hits. The orc is staggered and drops to the ground when Ingra also hits it with a dart made of magical acid. The dwarf squeezes back, making the hallway even more restrictive.
Pharistilis tries to squeeze forward to get a good view of the advancing orcs, and to be able to reach far enough to not catch any of his allies in his spell. Things get even tighter.
Roland stands tall behind the group with his pistol ready to fire when the next orc comes into view....
I'll let Roland roll for his shot, assuming #10. Ingra hears what sounds like chanting, possibly a spell being cast.
Pharistilis, how close are you going to let them get before casting your spell? If I recall it creates a 15' cone, correct?
Hmm.... I like the endless dungeon crawl concept. Old school D&D!
4d6 - Lowest: 4d6 - 2 ⇒ (4, 4, 2, 6) - 2 = 14
Not great numbers but I've seen worse. I don't see a Witch on the list yet. Maybe.... Ratfolk OK??
Wow! This sounds like a blast. If there's still room I'd like in. Thinking of a ratfolk wizard if everything works out. ??
I love the large group with landing party type smaller groups on exploration missions.... Tried a similar concept several years ago on a different board.
Mutation roll: 1d40 ⇒ 29
Glad nobody posted yet, I wanted to clarify. No surprise round required as you are at a little bit of distance. The five that are moving toward the door are standing, grabbing weapons and STARTING to move toward the door. You all have a full round to react, but look at the map to see your line-of-sight. Only Ingra has a full view of the room and all of the orcs.
BTW, Ingra notices that they look really hungry.... Maybe they want to add some dwarf to the 'stew'?
Opening the door you see a half dozen orcs sitting around a fire and stew pot. There are also several orcs along the far wall, prone and likely sleeping. Seeing the dwarf in the doorway they snarl and most of them grab weapons and start toward the door. The one that holds back grabs several hunks of wood and throws at the sleepers yelling. (obviously waking them)
#6-#10 are moving toward the door. They are in crude hide armor and carrying heavy studded clubs for weapons. #11 is waking the sleepers. Rafael notices that several of the orcs are barefoot.
As the party explores the hallway opened by tearing down the portcullis they find one dead end filled with smoke, but no source, demonic faces carved into the walls, and they walk through an area filled with the scent of lavender. The dwarf also notices that the stone used in the construction changes frequently, for no apparent reason, and the different types of stone seem to merge together as if they were all part of one giant stone block. She assures the group that such isn't possible. None of these things make much sense.
At the end of one hallway the group reaches a door. #29 It is a strong wooden door. There is no lock apparent but it is stuck solid.
At the end of another long hallway through the cloud of lavender is another door. #11 It is a simple wooden door, no lock and a simple latch. You hears the sounds of conversation. The language is orcish. By the volume and the distinct voices you guess there are at least three but no more than six orcs.
Map updated. Less doors than I remembered from when I last edited (and destroyed) the map. I didn't place you on it but will do so once the next encounter starts. Thanks for staying with me.
Sorry again. I didn't get the map posted. I will get it done tonight though. It is the first thing on my list once I get home, ~7 PM EST.
Rafael and Pharithstilis, What is your current XP total? I don't see it on Rafael's sheet and the CS for Pharithstilis says 100 XP which I know is wrong. If you are close enough to level 2 maybe I'll ignore the dice and add a wandering monster....
You will have lots of choices tonight once I finally get the updated map posted. Opening THAT doorway opened up a lot more of the level.... Still just a bunch more corridors and doorways though! I rolled really crappy (or really good for you?) and didn't get any wandering monsters. (The wandering gelatinous pudding won't be on this level anyway! LOL!) Sorry for the delay but I had some unplanned delays.
Sorry for the delay. I'm away from home and don't have the ability to redraw the map. That was a great choice at it opens up a LOT of corridor and gives you a better idea of how big this area is. I'll be home Sunday and try to get it updated with all that you have discovered and the doors, etc that you find.
The first attack should be at +9 to hit, BAB+4, STR+3, Weapon Focus+1, MW Weapon+1. The second attack would be at +8 to hit. Furious Focus only applies to the power attack negative of the first attack. Sorry I missed this yesterday. Note: Since your BAB has reached +4 you could make the attack -2 and the damage +6 with the first attack at no minus.
The damage should be 1d10 +7, Regular STR+3, Two handed +1, Power Attack two handed +3.
The scary negative is that your AC will be 14 for the round. No shield and Cleave. But if any of your targets drop you get an additional attack at full BAB for Cleaving Finish. And that second attack was a crit. Roll to confirm?
The dwarf struggles at first with the door, but then with a rather load slam it opens revealing another corridor that loops back around to another dead end....
Map linked at the top of the page updated. If you don't see the updated map try clearing cache. (F5 in most browsers with Windows operating systems)
Please keep reminding me if I forget to post that.
Yes, it was 675 XP total, divided by the participants. I'd assume that since Ingra and Roland joined late they should get a little less. (and Ingra was NPC'd but for good RL reasons) My breakdown would be 200 each for Rafael and Phari, 150 to Roland and 125 to Ingra. Any disagree with that?
BTW: I like what you did with the map with labels. I'll put notes on mine for the future. (If I ever get around to posting it) I would recommend labeling stairs as "Up" or "Down" rather than by number. Sometimes going up or down a flight of stairs doesn't change your level. So while you are currently on level 1, there is no level 0 and those stairs were up.
Pharithstilis and Rafael work with each others magic to see what different things they can do. Changing the colors of the light and such are fairly simple once they figure out how to work together.
The group walks back to the room with the trap door and check out the remaining door. With a little effort they are able to get it open, but are disappointed to find that it dead-ends for no apparent reason.
I'll try to get the map updated tonight, but basically there is a short bit of corridor after it turns left, then a blank wall. Figured you'd take-20 on a search, but there is nothing there.
Ingra moves up to the iron door. First she tries a simple shove. Then she hangs her hammer and puts her full strength against the door. Finally she steps back and slams against the door.
It doesn't move.
As she backs off you hear something definitely moving behind the door. It isn't loud, possibly indicating something small and probably not moving very much.
The link to the map is at the top of the page
To the top-left is a stuck wooden portcullis with visible hallway going either direction. Nothing interesting in sight.
To the top-right, past the pile of wet trash in the archway, is a very solid looking, (but somewhat rusty) stuck iron door.
Neither has any indication of a lock, but both appear to be stuck fast. The iron door looks like it opens outward from this room. The portcullis looks like it should lift straight up.
Quieting everyone and carefully listening you think that you here a slight sound from behind the iron door. Did something brush against stone? Or did someone in the party accidentally brush a hand against their clothing? You listen for the time of a few more breaths but can't be sure....
The bodies of the orcs appear to be melting, and they stink!