Mummy's Mask - Empty Graves [Pathfinder] (Inactive)

Game Master Stiehle

Patfinder campaign set in the environs of the City of Wati in the nation of Osirion.


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Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

No problem Soumral, go ahead and move yourself on the map. Hasina, you lost some WIS, but you can still make your attack if you'd like. I'll put up the post tomorrow sometime and roll for you if you don't do so yourself in the meantime.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Are we leveling up anytime soon? We've been 4th level for something like 2 years now...


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Very soon, actually. Apologies for the long time span, but you know pbp is slow in the story and in advancement. I also had a bit of a hiatus there for awhile...


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Oh it's okay. It's just that everything is getting very 'skin of our teeth' so I was on the characters page looking around to see what our options might be for the current situation and realized that a character that last posted in July 2019 was 4th level.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Since I am completely unable to help in the current situation and on vacation irl feel free not to wait for my action and assume I will just stnand back and pour healing into people in need.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Enjoy your vacation my friend!


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

First, thanks for the leveling! :)

I’m a bit confused by this though: “12 Hours remaining to get the remaining two elegiac compasses working in order to triangulate the source of the ‘ka’ pulse.”

I thought we had managed to get an estimated location for the pulse (the Observatory)?
Is the above an error, or do we need to go back and do some more with the first two compasses; or find yet another two compasses?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Oops! Nope, you're correct - you know where it is now. It was a habit I was getting into to update that...

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

arrrgh total analys paralysis. I can take 1 Discoveries and see about 10 options.

And actually the same for feats. Luckily its at least clear that this is not the campaign for a poisoner.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

6th level? Yeah! That'll take me a little bit of time though as I'll be on the road this weekend, and away from home for a while. Clerics are pretty easy though. Few skills, some spells....


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Haha, I was thinking we were really dogging it in encounters lately, real barely by skin of our teeth stuff.

Here's levels 5 & 6 combined for Soumral. How are we doing hit points again?

BAB +1
Fort, Ref, Will +1

Feats: (5th) Level Persistent Spell (Metamagic)
(Bonus) Fast Study (Arcane Discovery)

New Spells: All 3rd Level Dispel Magic, Halt Undead, Haste, Mad Monkeys

Skills: 14 combined points, Background 4 combined points

+2 Spellcraft, +1 Perception, +1 Acrobatics, +1 Diplomacy, +2 K Arcana, +1 K Local +1 K Planes, +1 Stealth, +2 UMD, +1 Climb, +1 Swim

Background: +1 K History, +1 K Engineering, +1 Craft: Calligraphy, +1 Sleight of Hand.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

@West: I wasn't able to figure out exactly what we are supposed to do with the character sheet links you gave? I can't edit it so I couldn't update the sheet itself.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Roll your HP die, if you roll cruddy you'll get 1/2 at minimum.

Soumral, yeah that board is getting suckier every year. I still like the layout option for the character sheets though, so I'll stick with it until I absolutely can't any longer.

You can't edit the 'main' sheet (only I can do that), but just post here in this thread as you did. No problems, that works great for me!


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

HP: 1d6 + 1d6 ⇒ (4) + (5) = 9 + 2 FCB + 2 CON = 13

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Rediz Level up

HP:
2d8 + 2 ⇒ (3, 3) + 2 = 8 Rounded up to 5+5+2 -> 12?

Stats
BAB +1
Fort+1
REF+1
Wil +1
Bombs/day +2 -> 11 -> 13 (see feat)
Bomb Damage 3d4/3d8 vs undead/constructs

Class Features
+4 poison resistance
Swift Poisoning

Feats:
Extra Bombs - further + 2 bombs per day to prepare for rapid shot

Skills
Disable Device +2
Craft Alchemy +2 +2 for two new levels
Know Religion +1
Know Arcane +1
Know Nature +1
Perception +2
Stealth +1
UMD +2
Acrobatics +2
Fly +4

Are we using BG skills in this one?

Favored Class
2/6 of a new discovery putting me up to 6/6

Discovery:
Wings
Tanglefoot Bombs

Formulae
+1 L1 Extract -> 4+2 = 6
+2 L2 Extracts -> 3+1 = 4

Barkskin
See Invisibility


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

I will be traveling Aug. 4-11 and can probably only read.

Elliander has spent 4(6) level 1 spells and his Healing Belt.
He will favor sword/shield and channel if needed but prefers to avoid fighting more tonight if they instead can sneak away.
He still has the Ring of Feather Fallling and is reluctant for them to sell it.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Francis Level up to 6
HP Gained 1: 1d8 + 1 ⇒ (1) + 1 = 2
HP Gained 2: 1d8 + 1 ⇒ (2) + 1 = 3
Guess half for each.... The dice HATE Francis!

+1 to all of my base saves

Skills: 8 ranks....
Diplomacy: 4 ranks
Sense Motive: 2 ranks
Spellcraft: 2 ranks

Feat at Level 5: Craft Wand so I can create CLW wands for us?

Channel Energy is now 3d6

Spells:
0 Level Spells: 4x per day
1st Level Spells: 3x per day + 1 bonus spell (WIS) + 1 Domain spell
2nd Level Spells: 3x per day + 1 bonus spell (WIS) + 1 Domain spell
3rd Level Spells: 2x per day + 1 bonus spell (WIS) + 1 Domain spell


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral should pick up some kind of offensive wand as well. Magic Missile is probably best if she can get one, but anything will do.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

@ GM are we using BG Skills in that campaign?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Yes, I'm allowing Background skills.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Given a few days to think about it, There are some alterations I'd like to make to Soumral's new levels. I rushed through doing the new levels without taking into account she's getting closer to going into Pathfinder Savant and needs to plan for that.

Also I've decided it would be better to delay a couple of things I've selected at this time for things that are more meat and potatoes.

I need to raise Craft: Calligraphy faster so I'm dropping the skill point added to Sleight of Hand and adding it to Craft to make it a +2.

I can't really afford the higher spell slots for metamagic yet, so I'm taking Spell Focus Conjuration instead of Persistent Spell as my 5th level feat.

I'm not taking the spell Halt Undead yet. Excellent spell and I will later, but right now I'd like greater versatility so I'll go with Summon Monster III instead.

There are also a couple of things I left off before.

Soumral adds Twilight Knife as a 3rd Level Void School spell.

Her Reveal Weakness school ability now gives a -3 penalty to AC and saving throws.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Soumral, your CS is updated. Go to your CS link and scroll to the bottom of the post, where you'll find your Level 6 character sheet for review. Please take a look and make sure I didn't make any mistakes, and once you've OK'd it I'll cut/paste over the official one at the top of the post.

Thanks!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Hey everyone, just a heads-up I'm allowing Background Skills. These skills basically represent skills your character might have picked up from your education, profession or life experience. Not sure if everyone took advantage of these from the beginning (I think the question got asked when we brought in a new player or two when you were already 3rd level), so please feel free to add extra ranks retroactively back to 1st level, if you'd like. Basically you get 2 skill points/level to put into the following skills:

Appraise
Artistry
Craft
Handle Animal
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (nobility)
Linguistics
Perform
Profession
Sleight of Hand

If you have spent any REAL skill points to purchase ranks in these, feel free to take them back and spend them in the usual manner, based on your class.

So at 6th level, you can have 12 'free' ranks in each of these skills (maximum of 6 ranks in any one skill based on your current level, as usual.) Let me know if you have any questions!


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Alright, I've looked through my character sheet once and the only things I see are some gear differences. I'll give the rest a 2nd look to make sure though.

The gear stuff is minor things that don't match between your sheet and my profile sheet.

1. You have a set of MWK Thieves Tools listed that I don't. I believe it was intended to be sold, but regardless Soumral doesn't need it. It can be sold unless someone else needs a set or wants a spare.

2. All of Soumral's flasks except for the oil are off her list now. She handed over all her carried alchemist fire and acid flasks to Rediz. She has 1 more of each (they were marked as 'home' on her sheet meaning she'd left them in her room) that she can give Rediz now.

3. There are a couple of scrolls on your sheet that aren't on mine. Maybe these are the 'missing' scrolls that Francis gave her at some point in the past? Now that I know about them I'll add them to my sheet.

4. It looks like you haven't ticked off the wand charges used recently. I have the CL3 Magic Missile wand with 4 charges remaining, and the Scorching Ray wand with 2 charges remaining.

5. Wow, Soumral badly needs some downtime to transfer a bunch of spells into her book! The happy news is I hadn't chosen any of the spells from the extra 3 spellbooks she's picked up as spells at level ups.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I'll take a look. Keep in mind I track equipment expenditures on that reply post to your CS (right under your spell list), so I won't update that CS with that stuff until something is entirely used up.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Francis is taking Craft Wand and will be working to create a "fresh" CLW wand in the morning before we go back. I don't think we should break for more time now, but once we finish this part maybe we could break for a little longer to make higher than a CL1 wand. Note: My Spellcraft is only +10. Crafting magical stuff uses DC5 + the CL for the spell. Time is 1 day/8 hours per 1,000 Gold value. Crafting speed can be increased to 2,000/day, but it increases the DC by 5, making it DC10 + CL, which then gives a chance of failure....

I think I can craft a wand with Arcane spells if you provide the spell. ?? The crafting rules don't say that I have to cast them, just that they have to be available.
GM West, Please confirm or correct. ??


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Can I get 375 GP from the party treasure to craft an extra wand of CLW?

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Rediz will keep Craft Achemy as a main skill, to do otherwise sounds ooc for a alchemist.

Move existing BG Skill ranks to Adv. Skills
Know History 1 Rank
Linguistics 1 Rank
Appraise 1 Rank
------->
Survival 2 ->4
Climb 1-> 2

12 Ranks in BG Skills:
Know History 4
Linguistics 4
Appraise 3
Know engineering 1
Know Geo 1
Sleight of Hand 1

The final ranks are in my excel Sheet (see Profile -> INternal character Version)

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)

Also rediz also has loads of plans for downtime, including copying all of Soumrals useful spells, making loads of Antitoxins and stuff and buying coll new equipment.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Rediz, I'm coming up with 66 skill points for you to spend (54 for class [9*6] + 12 (2*6]) for your class and BG skills. According to your Excel sheet, you've spend a total of 68. However, you can't quite spend those ranks in Fly yet (now that you can fly however, next level up you can spend the ranks), so I think you can just drop the ranks in Fly and spend 2 more elsewhere. Let me know if I'm missing something though!

Francis, I believe you must have prepared the spell yourself, per the description for Create Wand in the core rulebook:

Create Wand wrote:

To create a magic wand, a character needs a small supply of materials, the most obvious being a baton or the pieces of the wand to be assembled. The cost for the materials is subsumed in the cost for creating the wand: 375 gp × the level of the spell × the level of the caster. Wands are always fully charged (50 charges) when created.

The creator must have prepared the spell to be stored (or must know the spell, in the case of a sorcerer or bard) and must provide any focuses the spell requires. Fifty of each needed material component are required (one for each charge). Material components are consumed when work begins, but focuses are not. A focus used in creating a wand can be reused. The act of working on the wand triggers the prepared spell, making it unavailable for casting during each day devoted to the wand’s creation. (That is, that spell slot is expended from the caster’s currently prepared spells, just as if it had been cast.)


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

It can be done but both creators have to be present at the same time.

Cooperative Crafting wrote:

Cooperative Crafting

If you need another character to supply one of an item’s requirements (such as if you’re a wizard creating an item with a divine spell), both you and the other character must be present for the entire duration of the crafting process. If the GM is using the downtime system, both you and the other character must use downtime at the same time for this purpose. Only you make the skill check to complete the item — or, if there is a chance of creating a cursed item, the GM makes the check in secret.

If the second character is providing a spell effect, that character’s spell is expended for the day, just as if you were using one of your own spells for a requirement. If the second character is a hired NPC, you must pay for the NPC’s spellcasting service for each day of the item creation.

It's good to know this because Soumral is not likely taking Create Wand. Right now though I don't think there are any spells Soumral would be using all the time that we could afford, unless we have more money than I think we do. She does have some wands and scrolls, and a couple of Pearls of Power.

This is something to remember and put our heads together about later on though.

Grand Lodge

M LN Ratfolk Alchemist (Crypt Breaker) | HP: 39/39|AC 18, Touch 15, FF 14| | Init: +5| F: +6, R: +9, W: +3| CMB: 4, CMD: 18| Speed 30ft| Perc: +12 (+3 vs. Traps), SM: +1 | Active conditions: None| Bombs 13/13 (DC17) | Extracts 6/6 (DC16), 4/4|(DC17)
GM West wrote:

Rediz, I'm coming up with 66 skill points for you to spend (54 for class [9*6] + 12 (2*6]) for your class and BG skills. According to your Excel sheet, you've spend a total of 68. However, you can't quite spend those ranks in Fly yet (now that you can fly however, next level up you can spend the ranks), so I think you can just drop the ranks in Fly and spend 2 more elsewhere. Let me know if I'm missing something though!

Nope you are absolutely right. I had trouble to count to 12 somehow I though 4x4=12 and when I realized my error I did not correct enough.

I reduced Linguisitics by two.

As for Fly, since Level 7 is probably still a long way off, can I save the points and spent them after training some bit during future downtimes?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Thanks Soumral, that's good to know! I have no problem with that idea!

Thanks Rediz! As to your question, sure I'll allow that. So long as you're using the Fly skill actively, we'll bump those ranks up by 1 every couple of days you're using the skill during the adventure. And if you have some significant downtime (like a week or so) you'll get the rest of them at that point.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Francis, I've got your updated character sheet posted to your CS thread for you to look over as well. Also sent you an e-mail.

So I've got Francis, Soumral and Rediz all done - pending your getting back to me and letting me know they look good.

Again, keep in mind your equipment list might have changed, but only if you used an inventory item all up. For example, a wand with no more charges, or all the flasks of holy water you carried, etc. This happened with Francis, who only had one flask of holy water and used it. I erased it from the character sheet's list of equipment. Otherwise, you'll find partially-used items in the tracker I use in the CS thread (it should be the post following your 'main' Official CS) where I track spells cast, abilities used for the day, etc.

Let me know if you have any questions!

Still waiting to hear back from Hasina and Elliander (who I know is on vacation.)


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

I’ve updated my CS (at the end down below) with the lvl5 and lvl6 data earlier. (I think I sent you an email about that, GM West.)

Elliander is knowledge-seeker as I envisioned him

All Knowledge skills are class skills for the duskblade.
Additionally, so is Decipher Script (DnD3.5) which I would translate into Linguistics in Pathfinder.
I’d like to add the 12 BG skill points in the following fashion:

Linguistics: = +12 (INT) 6 Ranks +3 [Class Skill]
Knowledge [Engineering]: = +8 (INT) 2 Ranks +3 [Class Skill]
Knowledge [History]: = +10 (INT) 4 Ranks +3 [Class Skill]


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Will we wake up being level 6, before heading out again? I.e., shall we continue as if leveling was done?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

OK, finalizing level ups for your character sheets. Again, let me know if anything looks wonky!

Soumral, I'm showing this as your spell selection:
Wizard Spells Memorized/Cast: 
0 Level - Daze, Detect Magic, Ghost Sound, Message
1st Level - Ear-Piercing Scream, Expeditious Retreat, Grease, Protection from Evil, [Open Slot]; (Bonus School Spell - Shield)
2nd Level - Burst of Radiance, Create Pit, Glitterdust, [Open Slot]; (Bonus School Spell - Invisibility)
3rd Level - Haste, Mad Monkeys, Summon Monster III; (Bonus School Spell - Dispel Magic)

I think you have an 'extra' bonus slot for 1st level (due to high INT), so I've got it as an Open Slot for now.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Rediz, I think your CS is final as well. Take a last look and let me know if you see anything wrong.

I've noted a -3 to your Fly checks (I'm giving you, effectively, your class skill bonus and 1 rank to start with), until you get more practice. Significant downtime (a few days or so) will erase this penalty, but until then we'll handle it as though you're learning to fly (like the Pink Floyd song!) and I'll reduce that penalty by 1 every couple days or so as long as you're using the ability as the adventure continues.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I'll work on Elliander's CS next, and I'll get a post moving you all back to the site of the ka pulse as soon as possible - by the end of this weekend for sure!

I've got Francis' player contacting Hasina's player to see if she's still interested in the game. Hopefully we hear from her soon!


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Oh right! I forget it's possible to get more than one extra spell for intelligence. Thanks! I'm a wizard newbie.

I'll probably leave that slot open as well, but I'll take another look.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I got word from Hasina that she will be retiring the character, since we're at a good stopping point. I'm going to open up recruitment for a fighter type and see if you all can get some back up for the conclusion of this module and then going forward.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Sounds good!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Elliander, I think you just need to roll your HP... Remember, if you roll less than a '4' on the d8, you get the 4 anyway!

I've got your character sheet updated as a Reply to your CS thread on the Tapacrap board. Saw your comment about all knowledge skills being class skills, but I'm seeing the Duskblade’s class skills (in that handy conversion post also on your CS thread) as: Climb (Str), Craft (Int), Knowledge (Arcana) (Int), Knowledge (Dungeoneering) (Int), Knowledge (Nature) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Linguistics (Int), Sense Motive (Wis), Spellcraft (Int), and Swim (Str).

That's most of the Knowledge skills, but not all of them - specifically not Engineering and not History. Unless I'm missing something? Always possible... :)

Anyway, let me know if it looks good and I'll overwrite your original CS in the top spot on the thread. Thanks!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Amenhep, go ahead and roll your HP when you get a chance. You get max at 1st level, after that you can roll the d10 five times and if you roll 4 or less you automatically get '5' for that level.

Also, I'm estimating the following stats for the official CS I'm working on, but feel free to change up as you'd like!

Age: 25
Height: 6' 2"
Weight: 205 lb.
Eyes: Brown
Hair: Black


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

1d10 ⇒ 9
1d10 ⇒ 6
1d10 ⇒ 5
1d10 ⇒ 4
1d10 ⇒ 1

That HP ain't too bad! Those physical stats look just fine to me.

Thanks for having me along, too! I've been wanting to play Amenhep in a game of Mummy's Mask for ages.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Not bad at all! And very glad to have you along!! Five PCs seems like a perfect-sized party for pbp and gives a good chance to survive the modules.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit
GM West wrote:

Elliander, I think you just need to roll your HP... Remember, if you roll less than a '4' on the d8, you get the 4 anyway!

I've got your character sheet updated as a Reply to your CS thread on the Tapacrap board. Saw your comment about all knowledge skills being class skills, but I'm seeing the Duskblade’s class skills (in that handy conversion post also on your CS thread) as: Climb (Str), Craft (Int), Knowledge (Arcana) (Int), Knowledge (Dungeoneering) (Int), Knowledge (Nature) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Linguistics (Int), Sense Motive (Wis), Spellcraft (Int), and Swim (Str).

That's most of the Knowledge skills, but not all of them - specifically not Engineering and not History. Unless I'm missing something? Always possible... :)

Anyway, let me know if it looks good and I'll overwrite your original CS in the top spot on the thread. Thanks!

Yep. It’s been a while since I converted Elliander so forgot about that. (I just looked up in the DnD PHB II where the Duskblade is defined and there all Knowledge classes are class skills.)

Lvl 5 HP: 1d8 ⇒ 3 at least 4, +3 CON +1 Favored Class = 8
LvL 6 HP: 1d8 ⇒ 4 at least 4, +3 CON +1 Favored Class = 8

CS looks ok, but added a comment about the sword at the end. :)


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

OK, I've got Amenhep's 'Official' character sheet all set to go, I think.

I use another board (it SUCKS to play pbp on, but I like the formatting so I use it for my character sheets) to store these sheets. The link is below:

Official Character Sheet

Take a look and let me know if I missed anything. I track uses/day of abilities and such on that CS thread as well (at the bottom in a reply post.)

Thanks!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Elliander, I'll update your HP and the new ability for 'Biter' tonight probably. Then you'll all be set to go! I'll post up in the adventure thread either tonight or, more likely, on Saturday sometime and we'll get this adventure going again! :)


LG Male Human Paladin 7 | HP 58 | AC 21 (T 13, F 19) | CMB +10, CMD 23 | F +10, R +8, W +9| Init +2 | Perc +11

That sheet looks all accurate to me!

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