Race |
Init: +2 | AC: 18 / FF AC: 16 / Touch AC: 12 | Fort: +7 / Ref: +3 / Will: +2 [+1 vs fire effects; +1 to Will saves vs mind-affecting effects] | Speed: 20' | |
Classes/Levels |
Favored Attack: Adamantium Heavy Flail +8 melee / 1d10 +6 bludgeoning [+1d6 vs undead with truedeath crystal affixed] damage / [19-20] x2 crit |
About Hasina Haqikah
d20 World of Greyhawk Character Sheet
Character Name: Hasina Haqikah
Character Race: Human
Character Class(es): Fighter (Archetype - Unbreakable)
Alignment: Chaotic Good
Deity: Sobek
Gender: Female
Age: 18
Height: 5' 4"
Weight: 120 lb.
Eyes: Green
Hair: Red
Character Level: 4
EXP Points Gained: 9,000
EXP Needed For Next Level: 12,000
Known Languages: Common, Draconic
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Strength: 17 (+3)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 11 (+0)
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Hit Points: 42
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Armor Class: 18 [BASE (10) + DEX (2) + ARMOR (6)]
Flatfooted AC: 16
Touch AC: 12
AC Penalty: -4
Maximum DEX bonus: +3
Armor Type/Weight: Magical ‘Staunching’ Chainmail/Padded Armor +1 [40.0 lb.]
Special Armor Class Notes: May add a +3 insight bonus to initiative checks 1x/day, reduce HP damage, ability damage or ability drain by 1 if damage/drain is from a bleed effect, gains a +1 enhancement bonus to CON checks to become stable (Magic Armor)
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Total Encumbrance: Medium Load
Overall AC Penalty: -4 (Armor)
Overall Maximum DEX bonus: +3 (Armor)
Base Movement: 30’/round
Encumbered Move: 20’/round (Armor)
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Save vs. Fortitude: +7 [BASE (4) + CON (3)]
Save vs. Reflex: +3 [BASE (1) + DEX (2)]
Save vs. Will: +2 [BASE (1) + WIS (1)]
Special Saving Throw Notes: Gain a +1 trait bonus on all saving throws against fire effects (Desert Child trait); +1 to Will saves vs. mind-affecting effects (Unflinching ability)
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Initiative Modifier: +2 [DEX (2)]
Melee Attack Bonus: +7 [BAB (4) + STR (3)]
Ranged Attack Bonus: +6 [BAB (4) + DEX (2)]
CMB: +7 [BAB (4) + STR (3)]
CMD: 19 [BASE (10) + BAB (4) + STR (3) + DEX (2)]
Special Combat Notes: May choose to take a penalty of -1 to attack rolls and add a +2 bonus (+3 for two-handed weapons) to damage rolls (Power Attack feat); when wielding a weapon in two hands and using Power Attack, there is no penalty on melee attack rolls on the first attack made each turn (Furious Focus feat); may take an extra melee attack against a second opponent within reach of the first target, at a penalty of -2 to AC (Cleave feat); when an opponent is dropped to 0 HP, may take an extra attack against a foe within reach (Cleaving Finish feat); gain +2 bonus on all damage rolls with the heavy flail (Weapon Specialization feat); once per day, can add a +3 insight bonus to initiative check as a free action (Akhentepi’s Armor ability); whenever ‘bleed’ effect causes hit point damage, ability damage or ability drain, the amount of drain is reduced by 1 (Akhentepi’s Armor ability); gain a +1 to CON checks to become stable (Akhentepi’s Armor ability)
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Attacks
Masterwork Scimitar (M) \ +8 melee attack \ 1d6 +3 damage \ 18-20 [x2] critical \ slashing damage
Heavy Mace (M) \ +7 melee attack \ 1d8 +3 damage \ [x2] critical \ bludgeoning damage
Adamantium Heavy Flail (M) \ +8 melee attack \ 1d10 +6* damage \ 19-20 [x2] critical \ bludgeoning damage
Two-handed weapon (1.5 x STR modifier to damage bonus), +2 bonus to CMB checks to disarm an enemy, can drop to avoid being tripped during a trip attempt; *Magical 'Lesser Truedeath' Crystal (grants +1d6 extra damage vs undead targets)
Masterwork Spear (M) \ +8 melee attack / +6 ranged attack \ 1d8 +3 damage \ [x3] critical \ 20’ range \ piercing damage
Masterwork Longbow (M) \ +7 ranged attack \ 1d8 damage \ [x3] critical \ 100’ range \ piercing damage
30 standard arrows
Dagger (M) \ +6 ranged attack \ +7 melee attack \ 1d4 +3 damage \ 10’ range \ 19-20 [x2] critical \ piercing or slashing damage
3 standard bolts
Total Weapon Weight: 38.5 lb.
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Skills
Total Skill Points Earned = 16
Skill Name - Skill Modifier Total, Number of Ranks, Modifiers
Acrobatics: = +2* (DEX)
Appraise: = +1 (INT)
Bluff: = +0 (CHA)
Climb: = +9* (STR) 3 Ranks +3 [Class Skill]
Craft [Weapons]: = +5 (INT) 1 Rank +3 [Class Skill]
Diplomacy: = +0 (CHA)
Disguise: = +0 (CHA)
Escape Artist: = +2* (DEX)
Fly: = +2* (DEX)
Handle Animal: = +4 (CHA) 1 Rank +3 [Class Skill]
Heal: = +1 (WIS)
Intimidate: = +0 (CHA)
Knowledge [Dungeoneering]: = +6 (INT) 1 Rank +3 [Class Skill] +1 [Trait]
Knowledge [Engineering]: = +5 (INT) 1 Rank +3 [Class Skill]
Perception: = +1 (WIS)
Profession [Cook]: = +5 (WIS) 1 Rank +3 [Class Skill]
Ride: = +8* (DEX) 3 Ranks +3 [Class Skill]
Sense Motive: = +1 (WIS)
Stealth: = +2* (DEX)
Survival: = +7 (WIS) 3 Ranks +3 [Class Skill]
Swim: = +9* (STR) 3 Ranks +3 [Class Skill]
* Armor Check Penalty Applies