Motteditor's Strange Aeons PBP

Game Master motteditor

Combat map / Overall map / Treasure tracker / Thrown splash weapon rules


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Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

Starflit takes a look at the strange coins and also tries to figure out if she's heard a language similar to the call.

Starflit flat Intelligence Check (coins): 1d20 ⇒ 4

Starflit flat Intelligence Check (command phrase): 1d20 ⇒ 8

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Starflit doesn't recognize the coins nor the cry.

Lothan, however perhaps to everyone's surprise?, thinks it sounds like Aklo, though he doesn't recognize what it means.

When nothing presents itself, you continue on. Upon exiting the mountain tunnel, the path quickly becomes a makeshift road through a metropolis of ice-encrusted stone. Buildings fabricated by some ancient race litter the landscape. Each structure runs counter to human architecture and design. Other sections are complete rubble. Some buildings are smashed with no discernible cause or evidence of a natural geological event. There are no stairs anywhere, only ramps. The number five strongly influences many designs, from building shapes to doorframes, as if four walls ran contrary to the most basic building designs.

Architecture notwithstanding, the scope of the city suggests a once-thriving community. Immense hive-like arcologies, stadiums, universities, and marketplace plazas as far as the eye can see stand empty. The city is haunted by a whistling wind that sometimes carries strange cries. No bodies are evident anywhere, not even skeletons. Mixed with the stark loneliness is a palpable sensation of being watched, though the only suggestions of life are huge and sinister shapes frozen in sheets of ice where bridges once traversed flowing rivers—rivers that were never possible in this climate.

Erich Zann looks around unhappily. "We'll never find my precious instrument here ... or your star-thingies," he says.


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12
Starflit wrote:

Starflit takes a look at the strange coins and also tries to figure out if she's heard a language similar to the call.

[dice=Starflit flat Intelligence Check (coins)]1d20

[dice=Starflit flat Intelligence Check (command phrase)]1d20

Looking up at Starflit with interest, "Sounds like Aklo to me."

motteditor wrote:

Starflit doesn't recognize the coins nor the cry.

Lothan, however perhaps to everyone's surprise?, thinks it sounds like Aklo, though he doesn't recognize what it means.

When nothing presents itself, you continue on. Upon exiting the mountain tunnel, the path quickly becomes a makeshift road through a metropolis of ice-encrusted stone. Buildings fabricated by some ancient race litter the landscape. Each structure runs counter to human architecture and design. Other sections are complete rubble. Some buildings are smashed with no discernible cause or evidence of a natural geological event. There are no stairs anywhere, only ramps. The number five strongly influences many designs, from building shapes to doorframes, as if four walls ran contrary to the most basic building designs.

Architecture notwithstanding, the scope of the city suggests a once-thriving community. Immense hive-like arcologies, stadiums, universities, and marketplace plazas as far as the eye can see stand empty. The city is haunted by a whistling wind that sometimes carries strange cries. No bodies are evident anywhere, not even skeletons. Mixed with the stark loneliness is a palpable sensation of being watched, though the only suggestions of life are huge and sinister shapes frozen in sheets of ice where bridges once traversed flowing rivers—rivers that were never possible in this climate.

Erich Zann looks around unhappily. "We'll never find my precious instrument here ... or your star-thingies," he says.

Lothan chuckles. "'Star-thingies'. That's funny."

Taking in the scenery as they walk, "What do you suppose are frozen in that ice? You think we'll find out? You think some massive, mighty, formidable creature will JUMP out at us just all of the sudden and attack? Yeah, I hope so too. That would be cool. We would so kill 'em." He grins confidently at the thought.


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Kyffin is impressed, ”Well this is odd looking, and that’s a fact.” He grins when Lothan speaks of slaying monsters and moves in to look around.

”Anybody have any idea what we’re supposed to do here?” He looks to the chief head-bonker for clarity.


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15
Lothan Robgard wrote:
"Sounds like Aklo to me."

Tristain looks at Lothan, and then nods as if something makes sense. It makes sense in the way that Lothan would know the language that Tristain had always most associated with the gabbling drivel of grunts one might offer while on the can and trying to force out a particularly large bowel movement.

* * *

”Yeah, we shouldn’t be walking on that. At least I won’t walk on it. We should be careful here, something isn’t right,” Tristain says, looking around for a wall upon which to bonk.

*bonk!*
*bonk!*
*bonk!*

*bonk!*
*bonk!*
*bonk!*

After a few bonks, Tristain notes that Kyffin is looking at him and it takes him a moment to realize that Kyffin didn’t want to use his bonking spot, but was expecting some intelligent commentary about what to do next. He scrambles to the air in an attempt to find a direction, or to provide direction.

1d20 + 20 + 2 ⇒ (5) + 20 + 2 = 27 Perception

Nothing on the combat nor world map to help our focusing. We’ll probably need to bump around for a bit.

Tristain will be 40’ up when he can and cast Detect Magic as a crutch while he looks around.

Edit: Tristain takes a hint from Al and casts Resist Energy, Cold on himself.


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

Al slips on the ring of cold resistance unless someone else wants it?

"What a mess of a city, ain't nothing here but cold and confusion." Al flips one of the five sided coins into a five sided fountain and wishes the five of them could find the safest path through the city.


Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

Starflit nods at the wisdom of Al (and even Tristain!) before casting communal protection from energy (cold) on each member of the group. Then she takes off, flying about 15 feet off the ground.

I think her spell stacks with resistance to cold, so let's say a half-hour duration on everyone.


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Protection from energy actually overrides the ring. It doesn't stack with resist energy. Once the protection spell wears off, his resistance kicks in. At least, I'm fairly certain that's how it works per this:

"Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted." And dang! We each have 180 points of cold resistance. That's cool. Pun intended. :)

Shaking his head, "Cold. I hate cold." His bow in hand, Lothan follows behind the others, keeping a lookout.


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Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

Yeah, I think you're right, Lothan. (There's a first time for everything! ;) )

I knew "stack" was the wrong word but couldn't come up with "overlap."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

After an awful fight but one that's mostly a random monster, and one that at least one friend considers culturally insensitive to use so it happens off screen, you continue your search for the star stela.

After an indeterminate amount of time, you come across not what you're looking for, but a five-sided spire standing as a monument on a ten-foot-high base that is accessible via a ramp that spirals up the base’s side. The stone is approximately twenty feet in diameter and forty feet tall, and is marked by countless small runes, glyphs, and sigils. Five smaller triangular stone markers, all of which point to the center spire, surround the monument.

Lothan recognizes the symbols as Aklo (yes, Tristain, really). It appears to almost be a city directory. As Lothan begins to look over it, however, two monstrosities suddenly appear out of nowhere. They are a terrifying amalgamation of chitinous scales, bloated flesh, unblinking eyes, and writhing tentacles.

Initiative:

Albert: 1d20 + 5 ⇒ (10) + 5 = 15
Kyffin: 1d20 + 1 ⇒ (17) + 1 = 18
Lothan: 1d20 + 9 ⇒ (15) + 9 = 24
Starflit: 1d20 + 7 ⇒ (2) + 7 = 9
Tristain: 1d20 + 4 ⇒ (17) + 4 = 21
Antagonist: 1d20 + 12 ⇒ (3) + 12 = 15

Erich Zann ducks away since we don't need a DMPC as they attack! Fortunately, you were all somehow expecting something awful so everyone except Starflit reacts before they can do anything.

Know (dungeoneering) DC 35:

They are larva of the outer gods, born as minuscule specks of matter sloughed off by the ever-changing bulk of Azathoth. These motes of flesh drift through space, caught in the gravitational gyrations of the idiot god, soaking up cosmic radiation and the songs of their kin. Eventually, the motes grow and coalesce into beings of chaos: larvae of the Outer Gods.

Party is up! These are 10-foot squares. Baddies' pics are to the left of the map.


Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

Starflit Knowledge (dungeoneering) Check (Monster Lore): 1d20 + 20 ⇒ (10) + 20 = 30 Nope. No idea.


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

1d20 + 27 + 2 ⇒ (2) + 27 + 2 = 31 Know (Dungeoneering)

Tristain matches Starflit's shrug.


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Status:
HP: 123/123 | AC: 38 (f31/t17) (included: Magic Vestment, Sacred Armor)
Weapon Equipped = Scimitar
Conditions = Magic Vestment, Sacred Armor (+3 10r)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (10/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (9/10, su, sw, DC 20, 5d6)
Sacred Weapon (15/15r, su, sw, +3)
Sacred Armor (13/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (3/3)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Burst of Radiance, Delay Poison, Hold Person, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal, Second Wind
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18): Air Walk Communal, Air Walk Communal, Cleanse
- - -

Kyffin 5’ steps south to start setting up flank, swiftly fire’s up his sacred armor (+3 sacred AC, 1m), and full attacks the beast! I’m assuming they are aberrations, and so added the bane of Teralindar's Honor.

Scimitar: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39 (bane)
damage: 2d6 + 18 + 2d6 ⇒ (4, 6) + 18 + (2, 5) = 35 (bane)
critthreat Scimitar: 1d20 + 18 + 6 ⇒ (5) + 18 + 6 = 29 (bane, crit)
damage: 4d6 + 36 + 2 ⇒ (6, 5, 3, 6) + 36 + 2 = 58 (fire)

Scimitar: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17 (bane)
damage: 2d6 + 18 + 2d6 ⇒ (5, 2) + 18 + (1, 6) = 32 (bane)

Scimitar: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 (bane)
damage: 2d6 + 18 + 2d6 ⇒ (6, 5) + 18 + (3, 3) = 35 (bane)


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

Round 1

Tristain is annoyed that foes appear out of nowhere (rude!), and uses his turn to withdraw quite a bit. He only pauses to quick cast a Haste at the appropriate moment to get himself, Al, and Yambul.

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

Al slashes away at the slug like creature.

curve blade, haste, power attack, focus: 1d20 + 22 + 1 ⇒ (11) + 22 + 1 = 34
Damage: 1d10 + 5 + 12 ⇒ (8) + 5 + 12 = 25

curve blade, haste, power attack, focus: 1d20 + 22 + 1 - 4 ⇒ (8) + 22 + 1 - 4 = 27
Damage: 1d10 + 5 + 12 ⇒ (6) + 5 + 12 = 23

curve blade, haste, power attack, focus: 1d20 + 17 + 1 - 4 ⇒ (16) + 17 + 1 - 4 = 30
Damage: 1d10 + 5 + 12 ⇒ (2) + 5 + 12 = 19

curve blade, haste, power attack, focus: 1d20 + 12 + 1 - 4 ⇒ (3) + 12 + 1 - 4 = 12
Damage: 1d10 + 5 + 12 ⇒ (10) + 5 + 12 = 27

possible crit...

curve blade, haste, power attack, focus: 1d20 + 17 + 1 - 4 + 4 ⇒ (7) + 17 + 1 - 4 + 4 = 25
Damage: 1d10 + 5 + 12 ⇒ (6) + 5 + 12 = 23


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

C'mon Lothan. You're up.


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Sporting a confused look, "What in the Nine Hells are those things?! Wait! I know what they are; they're Octoslugs! Kill 'em! I freaking hate Octoslugs!" Lothan doesn't hesitate to unload a barrage of arrows at the nearest octoslug.

Attack Red; Clustered Shots

Studied target +4/Rapid shot/Deadly Aim/Haste
+2 Adaptive composite longbow: 1d20 + 24 ⇒ (7) + 24 = 31
Damage: 1d8 + 17 ⇒ (1) + 17 = 18

(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 24 ⇒ (19) + 24 = 43
Damage: 1d8 + 17 ⇒ (7) + 17 = 24

+2 Adaptive composite longbow: 1d20 + 19 ⇒ (4) + 19 = 23
Damage: 1d8 + 17 ⇒ (4) + 17 = 21

+2 Adaptive composite longbow: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d8 + 17 ⇒ (2) + 17 = 19

Crit confirm x2
(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 24 + 4 ⇒ (13) + 24 + 4 = 41
Damage: 2d8 + 34 ⇒ (2, 6) + 34 = 42

+2 Adaptive composite longbow: 1d20 + 14 + 4 ⇒ (14) + 14 + 4 = 32
Damage: 2d8 + 34 ⇒ (2, 7) + 34 = 43

146 damager if a 31 or higher hits.

AC 29; Hp's 138/142

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1:

Starflit: 9*
Lothan: 24
Tristain: 21
Kyffin: 18
Albert: 15
Antagonist: 15

Two of Lothan's arrows bounce off the awful things, but two sink deep -- though perhaps not quite as deeply as he'd have thought based on how well he shot them has DR Still, the close cluster causes the creature to scream out in pain and it turns its attention to the archer! It slithers a little closer, and lashes out with its eight tentacles! Lothan loses track of how many hit him, and while none is particularly painful, they take their toll. 25 hp Worse, he can feel poison seeping into him. Can I get DC 25 Fort save, or suffer 3 Dex drain and 4 Wisdom drain!

Al and Kyffin, meanwhile, focus on the other creature as Tristain retreats behind them, but both struggle to penetrate its defense. They each make one solid cut, but no more, and its wounds immediately start to heal. It begins playing a maddening song, and then retreats ever so slightly. Need a DC 25 Will save from everyone or be compelled to dance.

Mechanics:

Red tentacle: 1d20 + 19 ⇒ (5) + 19 = 24
1d6 + 2 ⇒ (2) + 2 = 4
Red tentacle: 1d20 + 19 ⇒ (14) + 19 = 33
1d6 + 2 ⇒ (5) + 2 = 7
Red tentacle: 1d20 + 19 ⇒ (9) + 19 = 28
1d6 + 2 ⇒ (1) + 2 = 3
Red tentacle: 1d20 + 19 ⇒ (18) + 19 = 37
1d6 + 2 ⇒ (4) + 2 = 6
Red tentacle: 1d20 + 19 ⇒ (12) + 19 = 31
1d6 + 2 ⇒ (3) + 2 = 5
Red tentacle: 1d20 + 19 ⇒ (1) + 19 = 20
1d6 + 2 ⇒ (1) + 2 = 3
Red tentacle: 1d20 + 19 ⇒ (5) + 19 = 24
1d6 + 2 ⇒ (6) + 2 = 8
Red tentacle: 1d20 + 19 ⇒ (10) + 19 = 29
1d6 + 2 ⇒ (2) + 2 = 4
2d4 ⇒ (3, 4) = 7

Red: 108
Aqua: 60


Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

Fortunately for her, Starflit's mental faculties are still sharp, even when her physical ones failed her temporarily. After invoking the judgments of Protection and purity upon herself, the inquisitor tries to tumble into flanking position behind the monstrosity that Al and Kyffin are double-teaming. Lastly, she swings at the beastie.

Starflit Will Saving Throw: 1d20 + 18 ⇒ (14) + 18 = 32

Starflit Acrobatics Check: 1d20 + 22 ⇒ (5) + 22 = 27

Starflit +2 returning starknife (haste, flanking): 1d20 + 16 + 1 + 2 ⇒ (14) + 16 + 1 + 2 = 33 for magic, piercing damage: 1d4 + 4 ⇒ (4) + 4 = 8

Status:

Spells: 5th 4/4; 4th 3/4; 3rd 6/6; 2nd 6/6; 1st 7/7
Judgments: #2 of 5; purity (+4 sacred bonus on all saving throws (+8 against curses, diseases, and poisons)); protection (+4 sacred bonus to Armor Class (+8 against attack rolls made to confirm critical hits against the inquisitor))
Buff Spells: life bubble, air walk (?), haste
hp (current):115/115; (no damage since last turn);
AC (Normal): 32, touch 17, flat-footed 29 (+10 armor, +3 deflection, +3 Dex, +1 insight, +5 shield; );
AC (CURRENT): 37, touch 22, flat-footed 33 (+4 sacred from protection judgment), +1 dodge from haste)
Saving Throws (Normal): Fort +15, Ref +14, Will +18; Immune disease; stalwart
Saving Throws (CURRENT): Fort +19, Ref +19, Will +22; stalwart; purity judgment (+4 sacred bonus on all saving throws (+8 against curses, diseases, and poisons) ; +1 dodge bonus on Reflex Saves from haste)
Greater Bane (none yet); 18/18
Conditions: Haste: extra attack w/full attack, up to +30 ft. speed, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


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M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19 Will

Imagining that he was standing upon a certain archer's grave, Tristain begins a jaunty dance.

He capers and prances and even offers a few kicks at an imaginary gravestone.


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Will: 1d20 + 18 ⇒ (5) + 18 = 23

...Kyffin does not feel like dancing, though his feet do start to shuffle a bit. And then more... before you know it, the big half orc is doing a jig, flashing his scimitar around like a dance-ball - catching the light!


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Fort: 1d20 + 15 ⇒ (9) + 15 = 24 Ugh.
Will: 1d20 + 11 ⇒ (11) + 11 = 22

Lothan all of the sudden feels the urge to dance. Let's dance!


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AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

DC 25 Will save: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25

Albert almost starts dancing, then remembers how bad it hurts his old knees and he refrains. Instead, he continues slashing away at the creature.

curve blade, haste, power attack, focus: 1d20 + 22 + 1 ⇒ (1) + 22 + 1 = 24
Damage: 1d10 + 5 + 12 ⇒ (2) + 5 + 12 = 19

curve blade, haste, power attack, focus: 1d20 + 22 + 1 - 4 ⇒ (10) + 22 + 1 - 4 = 29
Damage: 1d10 + 5 + 12 ⇒ (9) + 5 + 12 = 26

curve blade, haste, power attack, focus: 1d20 + 17 + 1 - 4 ⇒ (17) + 17 + 1 - 4 = 31
Damage: 1d10 + 5 + 12 ⇒ (7) + 5 + 12 = 24

curve blade, haste, power attack, focus: 1d20 + 12 + 1 - 4 ⇒ (13) + 12 + 1 - 4 = 22
Damage: 1d10 + 5 + 12 ⇒ (4) + 5 + 12 = 21

possible crit...

curve blade, haste, power attack, focus: 1d20 + 17 + 1 - 4 ⇒ (8) + 17 + 1 - 4 = 22
Damage: 1d10 + 5 + 12 ⇒ (4) + 5 + 12 = 21

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Starflit: 9
Lothan: 24
Tristain: 21
Kyffin: 18
Albert: 15
Antagonist: 15

The strange creature's piping is infectious, as Lothan, Kyffin and Tristain suddenly start dancing. As they jerk uncoordinatedly, the things lash out at Lothan and Kyffin. 6 damage to Kyffin, 3 to Lothan, both need a DC 25 Fort save or take 3 Dex drain and 3 Wis drain

Starflit moves in to help and take a vicious lash from a tentacle 8 hp, need a DC 25 Fort save or take 4 Dex drain and 2 Wis drain.
Al tries to cut into the musical foe, but his blade keeps sliding off its rubbery flesh. He does manage to take advantage of one opening as it attacks Starflit, but again, the cuts they make start closing immediately.

The creature continues to pipe music, continuing to fascinate more than half the group, and lashes out at the two remaining combatants, though can't hit Starflit. 20 hp to Al The other one casts a spell and a multicolored explosion of leaping, ricocheting energy hits Al, Kyffin and Tristain. 12 hp to all three and slowed 6 rounds, DC 20 Will save for half and to negate the slow; non-lawful folks take half damage and no slow

Quick stats:

Aqua AoO vs. Kyffin: 1d20 + 19 ⇒ (14) + 19 = 33
1d6 + 2 ⇒ (4) + 2 = 6
Red AoO vs. Lothan: 1d20 + 19 ⇒ (5) + 19 = 24
1d6 + 2 ⇒ (1) + 2 = 3
2d4 ⇒ (3, 3) = 6
Aqua AoO vs. Starflit: 1d20 + 19 ⇒ (15) + 19 = 34
1d6 + 2 ⇒ (6) + 2 = 8
2d4 ⇒ (4, 2) = 6

Aqua tentacle vs. Al: 1d20 + 19 ⇒ (8) + 19 = 27
1d6 + 2 ⇒ (4) + 2 = 6
Aqua tentacle vs. Starflit: 1d20 + 19 ⇒ (8) + 19 = 27
1d6 + 2 ⇒ (4) + 2 = 6
Aqua tentacle vs. Al: 1d20 + 19 ⇒ (15) + 19 = 34
1d6 + 2 ⇒ (2) + 2 = 4
Aqua tentacle vs. Starflit: 1d20 + 19 ⇒ (2) + 19 = 21
1d6 + 2 ⇒ (4) + 2 = 6
Aqua tentacle vs. Al: 1d20 + 19 ⇒ (18) + 19 = 37
1d6 + 2 ⇒ (5) + 2 = 7
Aqua tentacle vs. Starflit: 1d20 + 19 ⇒ (12) + 19 = 31
1d6 + 2 ⇒ (3) + 2 = 5
Aqua tentacle vs. Al: 1d20 + 19 ⇒ (6) + 19 = 25
1d6 + 2 ⇒ (1) + 2 = 3
Aqua tentacle vs. Starflit: 1d20 + 19 ⇒ (5) + 19 = 24
1d6 + 2 ⇒ (6) + 2 = 8

5d8 ⇒ (5, 2, 1, 1, 3) = 12
1d6 ⇒ 6

Red: 98
Aqua: 82

Ugh. This fight is kind of brutal, especially with all the fails vs. the piping. Also, they're not doing much damage, but I could be making 16 attacks each round, which is a pain to keep track of (not to mention way too much poison; I'm going to require no more than 1 save per round)!


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Can you fascinate AND attack? I thought attacking would get us a second save at least, if not ruin the fascination...

Fort: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22 (heroism) vs DC 25
Will: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32 (heroism) vs DC 20

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I don't think it's a fascination issue: The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it impossible for the subject to do anything other than caper and prance in place. The effect imposes a –4 penalty to Armor Class and a –10 penalty on Reflex saves, and it negates any AC bonus granted by a shield the target holds. The dancing subject provokes attacks of opportunity each round on its turn. A successful Will save reduces the duration of this effect to 1 round.

Here's the ability: Maddening Song (Su) A MONSTER can play a song on its pipes that inspires madness in those who hear it. Each creature within 30 feet of the MONSTER is compelled to dance, as per irresistible dance, for as long as the MONSTER continues to play. A creature can attempt a DC 25 Will saving throw to resist the effect, becoming immune to the MONSTER’s song for 24 hours. Creatures that fail their saving throws can act normally if removed from the maddening song’s area of effect, but they must attempt a new saving throw upon re-entering the song’s radius. Beginning a maddening song is a standard action, but a MONSTER can continue the performance on subsequent rounds as a free action. This is a mind-affecting sonic effect. The save DC is Charisma-based.


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Gotcha! Good enough for me - when you said fascinate, I wondered. All fine.


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Status:
HP: 111/123 | AC: 37 (f31/t16) (included: Magic Vestment, Sacred Armor, dex drain)
Weapon Equipped = Scimitar
Conditions = Magic Vestment, Sacred Armor (+3 10r), Dex drain (3), Wis drain (3)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (10/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (9/10, su, sw, DC 20, 5d6)
Sacred Weapon (15/15r, su, sw, +3)
Sacred Armor (13/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (3/3)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Burst of Radiance, Delay Poison, Hold Person, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal, Second Wind
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18): Air Walk Communal, Air Walk Communal, Cleanse
- - -

Kyffin keeps dancing, whirling his blade to capture the light.


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Fort: 1d20 + 15 ⇒ (12) + 15 = 27

Hp's 110/142

Crikey. Where's a Silent spell when you need one? I'm not gonna make that 25 save every time. Eventually, I'll be drained to death. Good times! :P


Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

Starflit looks around in shock to see that only Lothan has managed to resist the insidious urge to dance at the strange music produced by the nearest monstrosity. After shrugging off the effects of a tentacle lash, the inquisitor takes a defensive stance, trying to cast silence on the defensive on a silver coin she's removed from her coin pouch. That accomplished, she takes a cautious 5-foot step backwards, away from the monster.

Starflit Fortitude Save (+8 sacred vs, poison): 1d20 + 15 + 8 ⇒ (8) + 15 + 8 = 31

Starflit Concentration Check (cast on the defensive): 1d20 + 20 ⇒ (19) + 20 = 39

Status:

Spells: 5th 4/4; 4th 3/4; 3rd 6/6; 2nd 5/6; 1st 7/7
Judgments: #2 of 5; purity (+4 sacred bonus on all saving throws (+8 against curses, diseases, and poisons)); protection (+4 sacred bonus to Armor Class (+8 against attack rolls made to confirm critical hits against the inquisitor))
Buff Spells: life bubble (?), air walk (?), haste
hp (current):115/123; (8 damage since last turn);
AC (Normal): 32, touch 17, flat-footed 29 (+10 armor, +3 deflection, +3 Dex, +1 insight, +5 shield; );
AC (CURRENT): 37, touch 22, flat-footed 33 (+4 sacred from protection judgment), +1 dodge from haste)
Saving Throws (Normal): Fort +15, Ref +14, Will +18; Immune disease; stalwart
Saving Throws (CURRENT): Fort +19, Ref +19, Will +22; stalwart; purity judgment (+4 sacred bonus on all saving throws (+8 against curses, diseases, and poisons) ; +1 dodge bonus on Reflex Saves from haste)
Greater Bane (none yet); 18/18
Conditions: Haste: extra attack w/full attack, up to +30 ft. speed, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

DC 20 Will save: 1d20 + 18 ⇒ (11) + 18 = 29

The sight of Tristain and Lothan dancing hurts Al more than the fearsome creatures and he gracefully dances away from the beasts and casts a spell of his own to hopefully end the awful jigs.

swift action to cast Grace to not provoke attacks of opportunity, then move from Kyffin to Tristain to Lothan with a Communal Protection from Evil providing them with a new save against the dance. I don't think Al can get all the way around to Starflit even with 40' move, so he'll move up to red and block it from getting to Lothan


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

1d20 + 15 + 2 + 2 ⇒ (12) + 15 + 2 + 2 = 31 Will

Tristain, thanks to Al's help, snaps out of it.

"What? I hate dancing. Why would I be dancing?" he says as he looks around.

Taking a cue from Al, he casts a protection from evil type spell from a distance at Kyffin as he moves 30' back.


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Kyffin also tries to snap out of it

Fort: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27 (heroism) vs DC 25

I think Al goes after me, so for my round this round I was dancing, but am now free for next round. Thanks Al, and thanks Tristain for the booster!


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Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Will: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24 vs. DC 25 FREAKING CRAP! AGAIN?! You've gotta be freaking kidding me! Another freaking save, another fail by 1. Un-freaking-believable. If it wasn't for that stupid Wisdom drain, I would've made it. Ugh.

Just try to kill it, folks. Hopefully, before it drains me to death. I've now got the Jeopardy! music going through my head. :P

AC 24; Hp's 110/142


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

hey Mott, correct me if I'm wrong, the immediate save against the ongoing effect gets both the +2 resistance bonus vs the save and the one time +2 morale bonus vs the save, so Lothan would have a +4 on that one attempt and make it.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

That works for me. I don't think you guys not being able to do anything is fun.

Round 2:

Starflit: 9
Lothan: 24
Tristain: 21
Kyffin: 18
Albert: 15
Antagonist: 15

Al manages to break the spell, leaving you free to reengage in the fight, and a second later the pipes go silent as Starflit's spell takes hold.

Lothan steps back and peppers the second of the creatures with arrows, his pinpoint aim letting three hit in a tight formation that seems to do more than one blow alone.

As they continue to heal, the creatures pursue, the red one going after Lothan again 17 hp, plus DC 25 Fort save or take 4 Dex and 1 Wis drain and the aqua one lashing Kyffin 12 hp; DC 25 Fort save or take 1 Dex and 3 Wis drain and Starflit, who manages to dance around the blows.

Mechanics:

Will: 1d20 + 18 ⇒ (2) + 18 = 20
Aqua AoO vs. Kyffin: 1d20 + 19 ⇒ (2) + 19 = 21

Lothan attacks vs. Red:
+2 Adaptive composite longbow: 1d20 + 24 ⇒ (15) + 24 = 39
Damage: 1d8 + 17 ⇒ (7) + 17 = 24
+2 Adaptive composite longbow: 1d20 + 24 ⇒ (5) + 24 = 29
Damage: 1d8 + 17 ⇒ (2) + 17 = 19
+2 Adaptive composite longbow: 1d20 + 19 ⇒ (18) + 19 = 37
Damage: 1d8 + 17 ⇒ (8) + 17 = 25
+2 Adaptive composite longbow: 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 1d8 + 17 ⇒ (6) + 17 = 23

Red tentacle vs. Lothan: 1d20 + 19 ⇒ (6) + 19 = 25
1d6 + 2 ⇒ (2) + 2 = 4
Red tentacle vs. Lothan: 1d20 + 19 ⇒ (4) + 19 = 23
1d6 + 2 ⇒ (6) + 2 = 8
Red tentacle vs. Lothan: 1d20 + 19 ⇒ (15) + 19 = 34
1d6 + 2 ⇒ (1) + 2 = 3
Red tentacle vs. Lothan: 1d20 + 19 ⇒ (14) + 19 = 33
1d6 + 2 ⇒ (3) + 2 = 5
Red tentacle vs. Lothan: 1d20 + 19 ⇒ (19) + 19 = 38
1d6 + 2 ⇒ (4) + 2 = 6
Red tentacle vs. Lothan: 1d20 + 19 ⇒ (8) + 19 = 27
1d6 + 2 ⇒ (6) + 2 = 8
Red tentacle vs. Lothan: 1d20 + 19 ⇒ (14) + 19 = 33
1d6 + 2 ⇒ (1) + 2 = 3
Red tentacle vs. Lothan: 1d20 + 19 ⇒ (9) + 19 = 28
1d6 + 2 ⇒ (3) + 2 = 5
2d4 ⇒ (4, 1) = 5

Aqua tentacle vs. Kyffin: 1d20 + 19 ⇒ (20) + 19 = 39
1d6 + 2 ⇒ (5) + 2 = 7
Aqua tentacle vs. Kyffin: 1d20 + 19 ⇒ (19) + 19 = 38
1d6 + 2 ⇒ (3) + 2 = 5
Aqua tentacle vs. Kyffin: 1d20 + 19 ⇒ (3) + 19 = 22
1d6 + 2 ⇒ (1) + 2 = 3
Aqua tentacle vs. Kyffin: 1d20 + 19 ⇒ (12) + 19 = 31
1d6 + 2 ⇒ (6) + 2 = 8
Aqua tentacle vs. Starflit: 1d20 + 19 ⇒ (15) + 19 = 34
1d6 + 2 ⇒ (6) + 2 = 8
Aqua tentacle vs. Starflit: 1d20 + 19 ⇒ (5) + 19 = 24
1d6 + 2 ⇒ (6) + 2 = 8
Aqua tentacle vs. Starflit: 1d20 + 19 ⇒ (13) + 19 = 32
1d6 + 2 ⇒ (5) + 2 = 7
Aqua tentacle vs. Starflit: 1d20 + 19 ⇒ (10) + 19 = 29
1d6 + 2 ⇒ (5) + 2 = 7
2d4 ⇒ (1, 3) = 4
2d4 ⇒ (4, 4) = 8

Aqua crit?: 1d20 + 19 ⇒ (12) + 19 = 31
1d6 + 2 ⇒ (3) + 2 = 5

Red: 150
Aqua: 72, silence


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Status:
HP: 99/123 | AC: 38 (f33/t15) (included: Magic Vestment, Sacred Armor, dex drain, shield of faith)
Weapon Equipped = Scimitar
Conditions = Magic Vestment, Sacred Armor (+3 9r), Dex drain (4), Wis drain (6)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (10/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (8/10, su, sw, DC 20, 5d6)
Sacred Weapon (14/15r, su, sw, +3)
Sacred Armor (13/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (3/3)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Burst of Radiance, Delay Poison, Hold Person, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal, Second Wind
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18): Air Walk Communal, Air Walk Communal, Cleanse
- - -

Fort: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22 vs DC 25 for 1 dex drain and 2 wis drain

Kyffin takes a 5’ step east, and continues to press teal, now in flank with Starflit (I think? If not -2 to attacks below). Unable to cast spells (I suspect I’m in the silence), he swiftly makes his weapon sacred (+3) and attacks!

Scimitar: 1d20 + 18 + 7 ⇒ (14) + 18 + 7 = 39 (sacred, hero, flank)
damage: 2d6 + 18 + 3 ⇒ (1, 5) + 18 + 3 = 27 (sacred)

Scimitar: 1d20 + 13 + 7 ⇒ (17) + 13 + 7 = 37 (sacred, hero, flank)
damage: 2d6 + 18 + 3 ⇒ (4, 2) + 18 + 3 = 27 (sacred)
critthreat Scimitar: 1d20 + 13 + 11 ⇒ (3) + 13 + 11 = 27 (sacred, hero, flank, crit)
damage: 2d6 + 18 + 3 + 2 ⇒ (1, 5) + 18 + 3 + 2 = 29 (sacred, 2hp fire)

Scimitar: 1d20 + 8 + 7 ⇒ (19) + 8 + 7 = 34 (sacred, hero, flank)
damage: 2d6 + 18 + 3 ⇒ (1, 3) + 18 + 3 = 25 (sacred)
critthreat Scimitar: 1d20 + 8 + 11 ⇒ (3) + 8 + 11 = 22 (sacred, hero, flank, crit)
damage: 2d6 + 18 + 3 + 2 ⇒ (1, 2) + 18 + 3 + 2 = 26 (sacred, 2hp fire)


Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

Starflit isn't sure what type of creature these hideous slug-beasts are, so she makes an educated guess, really wishing that her silence spell didn't keep her from asking Kyffin if his intelligent blade was happy to be tearing into the monster.

Gonna make a dice roll to decide what she'll try for greater bane this round; 1 = aberrations, 2 = evil outsiders.

Starflit's Guess: 1d2 ⇒ 1

The inquisitor again takes a cautious step forward to engage the monstrosity, stabbing three times at it with her bane-empowered magical starknife.

Starflit +2 returning starknife 1st Iter. Atk (haste, bane): 1d20 + 17 + 1 + 2 ⇒ (16) + 17 + 1 + 2 = 36 for magic, piercing damage (bane + extra): 1d4 + 4 + 2 + 4d6 ⇒ (2) + 4 + 2 + (6, 1, 2, 1) = 18

Starflit +2 returning starknife 2nd Iter. Atk (haste, bane): 1d20 + 12 + 1 + 2 ⇒ (12) + 12 + 1 + 2 = 27 for magic, piercing damage (bane + extra): 1d4 + 4 + 2 + 4d6 ⇒ (2) + 4 + 2 + (4, 3, 5, 5) = 25

Starflit +2 returning starknife 3rd Iter. Atk (haste, bane): 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16 for magic, piercing damage (bane + extra): 1d4 + 4 + 2 + 4d6 ⇒ (2) + 4 + 2 + (2, 6, 3, 2) = 21

Starflit +2 returning starknife Bonus Haste Atk (haste, bane): 1d20 + 17 + 1 + 2 ⇒ (11) + 17 + 1 + 2 = 31 for magic, piercing damage (bane + extra): 1d4 + 4 + 2 + 4d6 ⇒ (1) + 4 + 2 + (2, 6, 2, 2) = 19

Status:

Spells: 5th 4/4; 4th 3/4; 3rd 6/6; 2nd 5/6; 1st 7/7
Judgments: #2 of 5; purity (+4 sacred bonus on all saving throws (+8 against curses, diseases, and poisons)); protection (+4 sacred bonus to Armor Class (+8 against attack rolls made to confirm critical hits against the inquisitor))
Buff Spells: life bubble (?), air walk (?), haste
hp (current):115/123; (8 damage since last turn);
AC (Normal): 32, touch 17, flat-footed 29 (+10 armor, +3 deflection, +3 Dex, +1 insight, +5 shield; );
AC (CURRENT): 37, touch 22, flat-footed 33 (+4 sacred from protection judgment), +1 dodge from haste)
Saving Throws (Normal): Fort +15, Ref +14, Will +18; Immune disease; stalwart
Saving Throws (CURRENT): Fort +19, Ref +19, Will +22; stalwart; purity judgment (+4 sacred bonus on all saving throws (+8 against curses, diseases, and poisons) ; +1 dodge bonus on Reflex Saves from haste)
Greater Bane (aberrations); 19/20
Conditions: Haste: extra attack w/full attack, up to +30 ft. speed, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

Round 5

Tristain reminds people about the effect that is in effect that may affect those affected:

Tristain's Haste: Round 5/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

He casts a nice magic missile at the most wounded bad thing:
5d4 + 5 ⇒ (3, 1, 2, 4, 4) + 5 = 19 force damage
1d20 + 15 + 6 ⇒ (7) + 15 + 6 = 28 SR

Tris' stats:

HP: 118/118+15 temp hp
AC: 16
Points: 9/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/5 left (Forcecage dc 27,Gr Scrying, Banishment dc 27 Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (7) + 10 = 17 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (15 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 30/50 left
5d4 + 4 ⇒ (4, 3, 1, 1, 2) + 4 = 15 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+19[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 23 will)

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

Albert presses the attack against the (red) creature before him.

curve blade, haste, power attack, focus: 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 41
Damage: 1d10 + 5 + 12 ⇒ (7) + 5 + 12 = 24

curve blade, haste, power attack, focus: 1d20 + 22 + 1 - 4 ⇒ (14) + 22 + 1 - 4 = 33
Damage: 1d10 + 5 + 12 ⇒ (1) + 5 + 12 = 18

curve blade, haste, power attack, focus: 1d20 + 17 + 1 - 4 ⇒ (1) + 17 + 1 - 4 = 15
Damage: 1d10 + 5 + 12 ⇒ (9) + 5 + 12 = 26

curve blade, haste, power attack, focus: 1d20 + 12 + 1 - 4 ⇒ (3) + 12 + 1 - 4 = 12
Damage: 1d10 + 5 + 12 ⇒ (8) + 5 + 12 = 25

possible crit on first attack...

curve blade, haste, power attack, focus: 1d20 + 22 + 1 + 4 ⇒ (16) + 22 + 1 + 4 = 43
Damage: 1d10 + 5 + 12 ⇒ (1) + 5 + 12 = 18


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

HA! I can't believe you actually had Silence! Totally didn't expect that. That's awesome. I don't believe I've ever seen that spell cast. That's just cool. :)

Fort: 1d20 + 15 ⇒ (20) + 15 = 35 Yay! That's at least one more round of no drain. Good for this 6 seconds anyway. :P

Lothan, FINALLY able to control himself again, fires away! at the monstrosity.

Keep attacking Red. Clustered Shot.

Studied target +4/Rapid shot/Deadly Aim
+2 Adaptive composite longbow: 1d20 + 23 ⇒ (8) + 23 = 31
Damage: 1d8 + 17 ⇒ (1) + 17 = 18

(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 23 ⇒ (4) + 23 = 27
Damage: 1d8 + 17 ⇒ (8) + 17 = 25

+2 Adaptive composite longbow: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d8 + 17 ⇒ (7) + 17 = 24

+2 Adaptive composite longbow: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 17 ⇒ (3) + 17 = 20

Ugh. What garbage. Here's hoping a 29 hits. (Not gonna gamble on that, for sure).

AC 30/18 touch/24 ff; Hp's 93/138

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 3:

Starflit: 9
Lothan: 24
Tristain: 21
Kyffin: 18
Albert: 15
Antagonist: 15

Lothan and Al kill one of the two creatures, as Kyffin's sword and Starflit's magic confirm they are indeed aberrations. They and Tristain turn their attention to the remaining monstrosity and are able to dispatch it too.

As you begin tending your wounds, Erich Zann reemerges from around the corner. "Larvae of the outer gods!" he declares. "They must have been sent by Hastur to deter you. That's not good. It means he's noticed you. You don't want that."

As you finish, Lothan goes back to interpreting the strange map, finding a location called the city archive that could have answers to where the star stela is.


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Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

"That strange music they were making...," Starflit muses aloud. Turning to Erich, she asks, "You don't suppose that one of those things ate your missing instrument...do you?"


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

Tristain goes to a wall to bonk his way back to sanity. He doesn't like dancing, and the dream of dancing on that particular grave isn't likely to happen anytime soon...so it was a very uncomfortable position for the totally-sane loon.

*bonk!*
*bonk!*
*bonk!*

*bonk!*
*bonk!*
*bonk!*

If he was seriously listening to what Starflit was saying, he would be offering a chuckle, but as he's a complete chucklehead, he bonks until Lothan is able to grunt out a translation of the location.

"Oh, so we should go that way? Okay? Let's not all start dancing again, okay? Nothing is ever gained by dancing, never."

When others are healed, Tristain is ready to move on.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"Oh, no, that was pipes. My viola is a stringed instrument," Erich assures Starflit.


Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

Starflit acknowledges Erich's words with a nod before turning her attention to Tristain. "Nothing? Never?" she says, echoing his words. Then she approaches the loon spellcaster and offers her hand. "Might I have this dance?"

Sense Motive DC 16:

Starflit Bluff Check: 1d20 + 10 ⇒ (6) + 10 = 16

Ha! It's a ploy to stop Tristain from banging his head on the wall!


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Status:
HP: 123/123 | AC: 35 (f30/t11) (included: Magic Vestment, dex drain)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (net +2), Dex drain (4)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (9/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (8/10, su, sw, DC 20, 5d6)
Sacred Weapon (14/15r, su, sw, +3)
Sacred Armor (13/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (3/3)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Burst of Radiance, Delay Poison, Hold Person, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal, Second Wind
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18): Air Walk Communal, Air Walk Communal, Cleanse
- - -

Kyffin touches himself with fast healing, and heals up while he considers what to do about the drain…

”I have two scrolls of restoration, and can cast more tomorrow - we have plenty of diamond dust. I’m going to use one scroll now, for my wisdom is quite low…” he replenishes his wisdom with one scroll.

Lothan, do you want the other? A single casting will remove the drain from a single ability - but it removes all the drain…

If anyone needs healing, let me know how far you're down and I've got you covered.


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Sure! I'll take it. I'll use it to clear my Dex drain.
And Lothan is down 45 hit points.

"I'll take one of 'em, Big Guy."

Lothan watches the loon bonk his head multiple times upon the wall, watching intently for any blood to quickly splatter upon it. C'mon, Bonk Boy, hit your head just a LITTLE harder... let's give whatever you possess for a brain in that head of yours some freedom! He waits with bated breath, quietly cheering him on.

But then when he sees Starflit distract him from his brain-bashing, irritation instantly kicks in. "Oh c'mon!" he exclaims absent-mindedly. Pausing in place once he realizes what he just did, his eyes travel from one party member to the other before asking, "What? I'm just cheering on T. You know, let him get his frustrations out. That's fair. No sense in Starflit taking him away from his endeavor. I say, let him bonk!" He pumps his fist.

Looking at the wall again, "That is a rock wall, right? I'd just hate for all that bonking to break down the wall because it's not very sturdy. Know what I mean?" He shrugs innocently.


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38 Sense Motive

Tristain pauses his delightful bonking to look at Starflit, his eyes going from her eyes down to her hand.

"Uh, I'm kinda busy right now."

*bonk!*
*bonk!*
*bonk!*

*bonk!*
*bonk!*
*bonk!*

Tristain waits for others to heal, knowing he has time to bonk happily and clear his mind.


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Al takes a few hits from the wand and feels relaxed.

"I can help a bit with those worse wounds as well."

Al has one lesser restoration that could get used instead of a wand charge or a better spell

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