Starflit |
I think I meant to mention that Starflit knows restoration if we have to deal with ability drain. Unfortunately, she didn't have the required diamonds/dust (IIRC), but if Kyffin's got the diamonds, she's got the spell and spell slots available.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
You take the time you need to receover, bathe (you're actually able to find a bath tub nearby!) and dress yourselves fully in short order, grateful that the curse will help mask the seeming massacre here. You also loot the two corpses before throwing them under a bed. Each has a tentacle cloak, a dose of black lotus extract, an amulet of mighty fists +2, a ring of mind shielding, sleeves of many garments, and a matching gold and emerald rings (worth 2,300 gp each).
You find more baths in the southern tower B10: At the center of this octagonal room are two immense, white, claw-footed tubs. Along the south wall behind them is a shelf laden with glass bottles, powders, and other toiletries. A smaller chamber fills the northeast corner, separated by a door, while a double door opens in the north wall. A set of steep stairs on the west side descends to the floor below.
The smaller room contains a privy. There is open stair access to the servants’ quarters below, as the servants are expected to bring water as required.
The room to the north B11 is locked, but Lothan's easily able to pick it. Carpets line the floor of the octagonal room, including a ten-foot- square and three-foot-deep center area filled with silk and satin-covered pillows. Four well-stuffed sofas sit against the corner walls and face the center of the room. To the east and west are two black iron cages, each large enough to house a human being and suspended a few feet off the floor by a heavy chain. Against the north wall is a wooden wardrobe, which contains a small variety of risqué costumes and other intimate items.
You head up to the third floor, where the stairs emerge into a broad hallway that runs east to west and divides the top floor of the manor. Two doors lead to the south, while another corridor branches to the north.
Two vampire guards stand guard here, each with a falcata and shield.
"I'm sorry, sirs, madam," one says, "but visitors aren't allowed in Lord Avaric’s personal quarters."
Tristain the Chalker |
Tristain pauses at the guards.
”Can I just see inside?” Tristain asks, wanting to look inside if the doors are open or closed. ”I always want to see how the Lord lives. Does he have a comfy bed? I bet his bed his comfy. I’m sure he wouldn’t mind. After all, he gave me his personal cravat, so you know it’s okay.”
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Albert Hazred |
"Yes, of course visitors aren't allowed, but we aren't visitors, we're attendants to a special lady and we have important matters to discuss with the lord in private. Thank you for your diligence, now may we pass." Al steps forward with a demeanor of confidence and authority.
Bluff: 1d20 + 22 ⇒ (7) + 22 = 29
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Kyffin Rhees |
Weapon Equipped = Scimitar
Conditions = Magic Vestment, Bull's Strength (10m), Heroism, Air Walk (55m)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (6/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (8/10, su, sw, DC 20, 5d6)
Sacred Weapon (14/15r, su, sw, +3)
Sacred Armor (15/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (2/3, Air Walk Communal)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command,
Second (15):
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil,
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18):
- - -
”Well, we’re just going to have to help ourselves then!” Kyffin shouts back. He summons aid, bringing forth a Lilend Azata behind the opponents (so as to be in flank for us).
The Lilend starts her bardic performance, +2 inspire for the good guys.
I figure it’s a surprise round at best, so that’s just a standard action for each of us.
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 73 (7d10+35)
Fort +7, Ref +10, Will +10
Immune electricity, petrification, poison; Resist cold 10, fire 10
Offense
Speed 30 ft., fly 70 ft. (average)
Melee +1 longsword +12/+7 (2d6+8/19–20), tail slap +6 (2d6+2 plus grab (+13))
Space 10 ft., Reach 10 ft.
Special Attacks bardic performance (move, 20 rounds, +2 inspire, +3 competence), constrict (2d6+5)
Spell-Like Abilities (CL 7th)
3/day—darkness, hallucinatory terrain (DC 18), knock, light
1/day—charm person (DC 15), speak with animals, speak with plants
Spells Known (CL 7th)
3rd (2/day)—charm monster (DC 17), cure serious wounds
2nd (4/day)—hold person (DC 16), invisibility, sound burst (DC 16), suggestion (DC 16)
1st (5/day)—charm person (DC 15), cure light wounds, identify, sleep (DC 15)
0 (at will)—dancing lights, daze (DC 14), detect magic, lullaby (DC 14), mage hand, read magic
- - -
Albert Hazred |
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"How dare you speak to me this way, common churl! I know full well the lady is inside regardless of where Avaric is at the moment and I'll see her NOW, out of the way or I'll report you to his lordship myself!" Al goes full dramatic and with a grand gesture tries to push his way past the guards, hoping the bluff of reporting the guards to Lord Avaric is enough to cause them to step aside. "When he arrives you can tell him we're inside waiting."
Bluff: 1d20 + 22 + 2 ⇒ (6) + 22 + 2 = 30
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
That roll's not going to be enough, so let's go to combat.
Albert: 1d20 + 5 ⇒ (3) + 5 = 8
Kyffin: 1d20 + 1 ⇒ (17) + 1 = 18
Lothan: 1d20 + 9 ⇒ (9) + 9 = 18
Starflit: 1d20 + 7 ⇒ (20) + 7 = 27
Tristain: 1d20 + 4 ⇒ (4) + 4 = 8
Antagonist: 1d20 + 12 ⇒ (7) + 12 = 19
Everyone is up for a half round, then Starflit gets her first round action. I'll get a map up later today, but for the moment assume you're probably in close proximity -- five feet.
Tristain the Chalker |
Round 1
Tristain moves back, having no desire for what happened last fight, and casts Haste on the party.
Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.
HP: 118/118+15 temp hp
AC: 16
Points: 6/9 left
Spells: Lvl 1: 9/10 left (Bless*0,MM*1,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 4/9 left (Fly*0,ForPun*2,MagVest*0,DazeMM,Haste*0,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/5 left (Forcecage dc 27,Gr Scrying, Banishment dc 27 Quick Haste, Quick ForcePunch)
Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used
Daily Prep: False Life 1d10 + 10 ⇒ (7) + 10 = 17 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (15 hours).
"zee-NOO!”
Wand of Magic Missile (lvl9): 30/50 left
5d4 + 4 ⇒ (2, 3, 1, 1, 1) + 4 = 12 force damage.
[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD
[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage
[ dice]1d6+5[/dice] force damage
[ dice]1d20+19[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
I'm sure this is a very reasonable suggestion. (DC 23 will)
Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.
Lothan Robgard |
Previously
"I'd find a river to jump in...or maybe a sit underneath a waterfall," Starflit recommends. "You know--running water of some kind. A normal bath in this place is likely to turn into a bloodbath quickly enough."
Lothan takes a quick look around and happens to see what he's looking for. "Or... a bath." Looking over at Starflit, "Care to join me, Butterfly?" he asks, waggling his eyebrows, grinning wryly.
Receiving nothing but a stone-like stare(possibly a death stare, he wonders?), Lothan shrugs and says, "Suit yourself. But you don't know what you're missing. And you're missing A LOT is all I'm saying," he claims arrogantly. "Oh yeah!" he exclaims, pointing at her with both forefingers and winking before heading for the bath. And unfortunately for them all, he drops his underpants while he walks away just before he escapes their sight, potentially scarring them forever.
--------------------------------------------------------------------------
Currently
"HA! "Common churl!" Good one, Big Al." Then looking to the guard, " Anyway, time to die, moron." Lothan fires at the idiot.
+2 Adaptive composite longbow: 1d20 + 23 ⇒ (14) + 23 = 37
Damage: 1d8 + 13 ⇒ (5) + 13 = 18
AC 30; Hp's 138/142
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
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Kyffin: 18
Lothan: 18
Tristain: 8
Albert: 8
Antagonist: 19
Starflit: 27
The guards are caught completely by surprise as Kyffin summons a fiend from their perspective... and launches an attack. Tristain retreats and casts haste as Al fires an arrow into one of the two guards -- just barely hitting him as he has to fire around Al. The wound almost immediately starts to heal, however.
The guards are quick to respond to the violence, attacking Al and Kyffin with practiced skill. Kyffin takes a couple of minor cuts 7 hp but Al's still expecting to negotiate with them and is caught off guard. He takes a few minor cuts, but is just starting to defend himself from the blade when the guard slams his shield right into his head. 36 hp total
Aqua falcata: 1d20 + 22 ⇒ (11) + 22 = 33
1d8 + 2 ⇒ (3) + 2 = 5
Aqua falcata: 1d20 + 22 ⇒ (17) + 22 = 39
1d8 + 2 ⇒ (1) + 2 = 3
Aqua falcata: 1d20 + 22 ⇒ (14) + 22 = 36
1d8 + 2 ⇒ (2) + 2 = 4
Aqua shield bash: 1d20 + 23 ⇒ (6) + 23 = 29
1d4 + 10 ⇒ (2) + 10 = 12
Aqua shield bash: 1d20 + 18 ⇒ (2) + 18 = 20
1d4 + 10 ⇒ (4) + 10 = 14
Pink falcata: 1d20 + 22 ⇒ (12) + 22 = 34
1d8 + 2 ⇒ (1) + 2 = 3
Pink falcata: 1d20 + 22 ⇒ (6) + 22 = 28
1d8 + 2 ⇒ (1) + 2 = 3
Pink falcata: 1d20 + 22 ⇒ (15) + 22 = 37
1d8 + 2 ⇒ (1) + 2 = 3
Pink shield bash: 1d20 + 23 ⇒ (20) + 23 = 43
1d4 + 10 ⇒ (3) + 10 = 13
Pink shield bash: 1d20 + 18 ⇒ (5) + 18 = 23
1d4 + 10 ⇒ (4) + 10 = 14
Pink crit?: 1d20 + 23 ⇒ (16) + 23 = 39
1d4 + 10 ⇒ (4) + 10 = 14
+2 falcata +22/+17/+12 (1d8+12/17–
20/×3), +2 heavy shield bash +23/+18
(1d4+10)
Pink: 13
Entire party is up; Starflit has two full rounds and the surprise round.
Tristain the Chalker |
Tristain delays slightly, hoping to see how much of his valuable magics he needs to use to help here, after casting the Haste.
Tristain's Haste: Round 2/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely
Kyffin Rhees |
Weapon Equipped = Scimitar
Conditions = Magic Vestment, Bull's Strength (10m), Heroism, Air Walk (55m), Lilend Summons (2/15r), Hasted, Sacred Armor (1/10r)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (6/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (8/10, su, sw, DC 20, 5d6)
Sacred Weapon (14/15r, su, sw, +3)
Sacred Armor (13/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (2/3, Air Walk Communal)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command,
Second (15):
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil,
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18):
- - -
Kyffin draws his scimitar, which he had oh so politely sheathed for the conversation - foolish man. He swiftly ensorcels his amor for added protection and he swings!
Scimitar: 1d20 + 18 + 9 ⇒ (16) + 18 + 9 = 43 (bull, hero, inspire, haste, flank)
damage: 2d6 + 18 + 4 ⇒ (6, 1) + 18 + 4 = 29 (bull, inspire)
critthreat Scimitar: 1d20 + 18 + 13 ⇒ (19) + 18 + 13 = 50 (bull, hero, inspire, haste, flank, crit)
damage: 2d6 + 18 + 4 + 2 ⇒ (3, 4) + 18 + 4 + 2 = 31 (bull, inspire, 2hp fire)
The Lilend also draws her blade as she continue to sing (+2 inspiration to everyone), and strikes!
Longsword: 1d20 + 12 + 5 ⇒ (13) + 12 + 5 = 30 (inspire, haste, flank)
damage: 2d6 + 8 + 2 ⇒ (5, 2) + 8 + 2 = 17 (inspire)
Note: the Lilend is large, so 10’x10’. Ideally she provides flank for me and Al, depending on the layout of the map of course.
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 73 (7d10+35)
Fort +7, Ref +10, Will +10
Immune electricity, petrification, poison; Resist cold 10, fire 10
Offense
Speed 30 ft., fly 70 ft. (average)
Melee +1 longsword +12/+7 (2d6+8/19–20), tail slap +6 (2d6+2 plus grab (+13))
Space 10 ft., Reach 10 ft.
Special Attacks bardic performance (move, 20 rounds, +2 inspire, +3 competence), constrict (2d6+5)
Spell-Like Abilities (CL 7th)
3/day—darkness, hallucinatory terrain (DC 18), knock, light
1/day—charm person (DC 15), speak with animals, speak with plants
Spells Known (CL 7th)
3rd (2/day)—charm monster (DC 17), cure serious wounds
2nd (4/day)—hold person (DC 16), invisibility, sound burst (DC 16), suggestion (DC 16)
1st (5/day)—charm person (DC 15), cure light wounds, identify, sleep (DC 15)
0 (at will)—dancing lights, daze (DC 14), detect magic, lullaby (DC 14), mage hand, read magic
- - -
Albert Hazred |
Al takes the strike and attempts to return the damage after throwing dirt on the wound.
Dirt On It: 8d6 ⇒ (5, 1, 4, 4, 5, 4, 5, 2) = 30
curve blade, power attack with focus, haste: 1d20 + 22 + 2 + 1 ⇒ (20) + 22 + 2 + 1 = 45
Damage: 1d10 + 5 + 12 ⇒ (5) + 5 + 12 = 22
curve blade, power attack with focus: 1d20 + 22 + 2 + 1 - 4 ⇒ (6) + 22 + 2 + 1 - 4 = 27
Damage: 1d10 + 5 + 12 ⇒ (3) + 5 + 12 = 20
curve blade, power attack with focus: 1d20 + 17 + 2 + 1 - 4 ⇒ (19) + 17 + 2 + 1 - 4 = 35
Damage: 1d10 + 5 + 12 ⇒ (8) + 5 + 12 = 25
curve blade, power attack with focus: 1d20 + 12 + 2 + 1 - 4 ⇒ (13) + 12 + 2 + 1 - 4 = 24
Damage: 1d10 + 5 + 12 ⇒ (3) + 5 + 12 = 20
crit confirms...
curve blade, power attack with focus, haste, crit focus: 1d20 + 22 + 2 + 1 + 4 ⇒ (4) + 22 + 2 + 1 + 4 = 33
Damage: 1d10 + 5 + 12 ⇒ (4) + 5 + 12 = 21
curve blade, power attack with focus, crit focus: 1d20 + 17 + 2 + 1 - 4 + 4 ⇒ (3) + 17 + 2 + 1 - 4 + 4 = 23
Damage: 1d10 + 5 + 12 ⇒ (5) + 5 + 12 = 22
Lothan Robgard |
Lothan fires away! Launching a slew of arrows at the face of the guard.
Improved Precise shot; Clustered shot
Studied target +4/Rapid shot/Deadly Aim/Haste
+2 Adaptive composite longbow: 1d20 + 25 ⇒ (17) + 25 = 42
Damage: 1d8 + 17 ⇒ (4) + 17 = 21
(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (8) + 25 = 33
Damage: 1d8 + 16 ⇒ (5) + 16 = 21
(Haste)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (18) + 25 = 43
Damage: 1d8 + 17 ⇒ (3) + 17 = 20
+2 Adaptive composite longbow: 1d20 + 20 ⇒ (18) + 20 = 38
Damage: 1d8 + 17 ⇒ (7) + 17 = 24
+2 Adaptive composite longbow: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d8 + 17 ⇒ (8) + 17 = 25
As multiple arrows strike true, "Let's see how well that heals, <bleep>."
BOOM! Potentially 111 damage. :)
AC 30; Hp's 138/142
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Kyffin: 18
Lothan: 18
Tristain: 8
Albert: 8
Antagonist: 19
Starflit: 27
Starflit retreats to make sure nothing attacks Tristain from behind, while Al, Kyffin and Lothan keep up the battle up front, along with the lillend. Between the three of them, they quickly take down one of the two vampire guards.
At that moment, a woman pokes her head out and asks about the noise. "Back inside, Delmaria!" the remaining guard calls. "Enemies of Lord Avaric have come. Night only knows what they intend for you! Lock the door!" The remaining guard lashes out at Kyffin and Al, but distracted by his look backward can't hit either of them.
Pink falcata: 1d20 + 22 ⇒ (10) + 22 = 32
1d8 + 2 ⇒ (3) + 2 = 5
Pink falcata: 1d20 + 17 ⇒ (5) + 17 = 22
1d8 + 2 ⇒ (7) + 2 = 9
Pink falcata: 1d20 + 12 ⇒ (18) + 12 = 30
1d8 + 2 ⇒ (7) + 2 = 9
1d1d20 + 23 ⇒ (2) + 23 = 25
1d4 + 10 ⇒ (2) + 10 = 12
1d1d20 + 18 ⇒ (7) + 18 = 25
1d4 + 10 ⇒ (4) + 10 = 14
Pink: 8
AC 36, you'll need to do 146 hp to put him down this round.
Albert Hazred |
Al is renewed with energy as the party finally finds Delmaria. He presses the attack before reinforcements arrive.
curve blade, power attack with focus, haste: 1d20 + 22 + 2 + 1 ⇒ (18) + 22 + 2 + 1 = 43
Damage: 1d10 + 5 + 12 ⇒ (8) + 5 + 12 = 25
curve blade, power attack with focus, haste: 1d20 + 22 + 2 + 1 - 4 ⇒ (8) + 22 + 2 + 1 - 4 = 29
Damage: 1d10 + 5 + 12 ⇒ (9) + 5 + 12 = 26
curve blade, power attack with focus, haste: 1d20 + 17 + 2 + 1 - 4 ⇒ (14) + 17 + 2 + 1 - 4 = 30
Damage: 1d10 + 5 + 12 ⇒ (5) + 5 + 12 = 22
curve blade, power attack with focus, haste: 1d20 + 12 + 2 + 1 - 4 ⇒ (5) + 12 + 2 + 1 - 4 = 16
Damage: 1d10 + 5 + 12 ⇒ (2) + 5 + 12 = 19
possible crit...
curve blade, power attack with focus, haste: 1d20 + 22 + 2 + 1 ⇒ (14) + 22 + 2 + 1 = 39
Damage: 1d10 + 5 + 12 + 4 ⇒ (5) + 5 + 12 + 4 = 26
Tristain the Chalker |
Tristain readies a Magic Missile, if needed. He feels the good guys have this fight well in hand.
5d4 + 5 ⇒ (4, 3, 2, 2, 3) + 5 = 19 force damage
1d20 + 15 + 4 ⇒ (7) + 15 + 4 = 26 SR
He would target the most wounded foe in hopes of taking them out.
Lothan Robgard |
Grinning, "Delmaria, huh?! Is she cute?" Not waiting for an answer, Lothan launches a volley of arrows at the guard.
Studied target +4/Rapid shot/Deadly Aim/Haste
+2 Adaptive composite longbow: 1d20 + 25 ⇒ (5) + 25 = 30
Damage: 1d8 + 17 ⇒ (6) + 17 = 23
(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (5) + 25 = 30
Damage: 1d8 + 17 ⇒ (3) + 17 = 20
(Haste)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (18) + 25 = 43
Damage: 1d8 + 17 ⇒ (3) + 17 = 20
+2 Adaptive composite longbow: 1d20 + 20 ⇒ (9) + 20 = 29
Damage: 1d8 + 17 ⇒ (7) + 17 = 24
+2 Adaptive composite longbow: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d8 + 17 ⇒ (6) + 17 = 23
Ugh. Terrible.
AC 30; Hp's 138/142
Kyffin Rhees |
Weapon Equipped = Scimitar
Conditions = Magic Vestment, Bull's Strength (10m), Heroism, Air Walk (55m), Lilend Summons (2/15r), Hasted, Sacred Armor (1/10r)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (6/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (8/10, su, sw, DC 20, 5d6)
Sacred Weapon (13/15r, su, sw, +3)
Sacred Armor (13/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (2/3, Air Walk Communal)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command,
Second (15):
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil,
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18):
- - -
Kyffin ensorcels his scimitar to help make it happen (+3 sacred).
Scimitar: 1d20 + 18 + 12 ⇒ (20) + 18 + 12 = 50 (bull, hero, inspire, haste, flank, sacred)
damage: 2d6 + 18 + 7 ⇒ (3, 3) + 18 + 7 = 31 (bull, inspire, sacred)
critthreat Scimitar: 1d20 + 18 + 12 + 4 ⇒ (8) + 18 + 12 + 4 = 42 (bull, hero, inspire, haste, flank, sacred, crit)
damage: 2d6 + 18 + 7 + 2 ⇒ (3, 3) + 18 + 7 + 2 = 33 (bull, inspire, sacred, 2hp fire)
Scimitar: 1d20 + 13 + 12 ⇒ (15) + 13 + 12 = 40 (bull, hero, inspire, haste, flank, sacred)
damage: 2d6 + 18 + 7 ⇒ (6, 2) + 18 + 7 = 33 (bull, inspire, sacred)
critthreat Scimitar: 1d20 + 13 + 12 + 4 ⇒ (19) + 13 + 12 + 4 = 48 (bull, hero, inspire, haste, flank, sacred, crit)
damage: 2d6 + 18 + 7 + 2 ⇒ (6, 6) + 18 + 7 + 2 = 39 (bull, inspire, sacred, 2hp fire)
Scimitar: 1d20 + 8 + 12 ⇒ (5) + 8 + 12 = 25 (bull, hero, inspire, haste, flank, sacred)
damage: 2d6 + 18 + 7 ⇒ (4, 6) + 18 + 7 = 35 (bull, inspire, sacred)
hasted Scimitar: 1d20 + 18 + 12 ⇒ (17) + 18 + 12 = 47 (bull, hero, inspire, haste, flank, sacred)
damage: 2d6 + 18 + 7 ⇒ (1, 5) + 18 + 7 = 31 (bull, inspire, sacred)
critthreat hasted Scimitar: 1d20 + 18 + 12 + 4 ⇒ (11) + 18 + 12 + 4 = 45 (bull, hero, inspire, haste, flank, sacred, crit)
damage: 2d6 + 18 + 7 + 2 ⇒ (4, 4) + 18 + 7 + 2 = 35 (bull, inspire, sacred, 2hp fire)
"Someone get that door open!" Kyffin says emphatically as he 5' steps toward the door.
The Lilend seeing that there's nothing left, flies over to Tristain, and turns him invisible.
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 73 (7d10+35)
Fort +7, Ref +10, Will +10
Immune electricity, petrification, poison; Resist cold 10, fire 10
Offense
Speed 30 ft., fly 70 ft. (average)
Melee +1 longsword +12/+7 (2d6+8/19–20), tail slap +6 (2d6+2 plus grab (+13))
Space 10 ft., Reach 10 ft.
Special Attacks bardic performance (move, 20 rounds, +2 inspire, +3 competence), constrict (2d6+5)
Spell-Like Abilities (CL 7th)
3/day—darkness, hallucinatory terrain (DC 18), knock, light
1/day—charm person (DC 15), speak with animals, speak with plants
Spells Known (CL 7th)
3rd (2/2)—charm monster (DC 17), cure serious wounds
2nd (3/4)—hold person (DC 16), invisibility, sound burst (DC 16), suggestion (DC 16)
1st (5/5)—charm person (DC 15), cure light wounds, identify, sleep (DC 15)
0 (at will)—dancing lights, daze (DC 14), detect magic, lullaby (DC 14), mage hand, read magic
- - -
Starflit |
Starflit emerges from her daze and shakes her head. "Delmaria? Damn it! We needed to find the bard first!" The inquisitor pauses to think on the matter.
@Mott: What happened to the vampires the group has already slain? Did they turn to gaseous form and flee to their coffins, fall over dead, or explode into nothingness?
Lothan Robgard |
"On it!" Lothan sheathes his bow and heads to the door, opening it with flair and exclaiming with a creepy smile, "Here's Johnny!" Lothan then raises an eyebrow and mutters to himself, "Now why in the Nine Hells would I say that? And why would I say it like that and smile like I'm about to murder someone? Hell, I don't even know a Johnny! I swear, I think this place is getting to me." Shaking his head as if trying to shake the cobwebs out, Lothan simply shrugs it off and pulls his bow back out. "Okay, big guy, the door's open. Let's get this party started. Oh yeah!"
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
That's a good question, Starflit. I forgot about it! Ovonda and Ultor transformed into gaseous form and fled. These two guards appear to have simply died.
The second guard falls to Kyffin's blade, leaving you alone for the moment, at least until Lothan gets the door open.
Running along the west side of this room is a freestanding clothes rack lined with dresses and gowns, and with an assortment of shoes underneath. The pale light of the moon streams through the window just behind it. A dressing table and vanity sit along north wall, opposite a pair of dress forms. The room’s only exit is in the southeast corner.
Delmaria is in this chamber; she is an attractive woman of shorter-than-average height, who died just when she was coming of age.
"Please, don't hurt me," she cries.
You can try to talk her into leaving or abduct her, or do something else, making an appropriate check to whatever you're trying. As Starflit notes, you are also still looking for the bard here, which may affect what you want to do. You do still have about four hours until the midnight deadline.
Kyffin Rhees |
Weapon Equipped = Scimitar
Conditions = Magic Vestment, Bull's Strength (10m), Heroism, Air Walk (55m)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (6/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (8/10, su, sw, DC 20, 5d6)
Sacred Weapon (13/15r, su, sw, +3)
Sacred Armor (13/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (2/3, Air Walk Communal)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command,
Second (15):
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil,
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18):
- - -
Kyffin sends the Lilend away after she heals any who need it. If anyone is down, let me know by how much and I’ll get you topped up.
He’ll not attack so helpless a creature. That said, he expects, at midnight, things will change, but that’s then, this is now. ”You stay here, no matter what happens.” he suggests strongly to the woman vampire.
Intimidate: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 (heroism)
He turns to the party, ”Let’s find this bard and get the hell over with this before even more blood is shed.”
Tristain the Chalker |
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Tristain is uninjured. Except his eyes still hurt from the last encounter. Maybe he should poke them out.
Tristain does, indeed, not hurt the person who does not want to fight. If only all the monstrosities that they have met since he left the room with the starting corner felt the same way.
"No, we're not going to hurt you. Who are you?" Tristain asks, trying to get a feel from the damsel and also very sure the some people in the party might mind their manners after what happened last night, like about 10 minutes ago.
Albert Hazred |
"We won't hurt you, we're here to save you!" Al proclaims in a completely righteous paladinny voice. "Your family is worried about you. We just need to find the bard and fix this mess, then we can escape. Do you know where he is?"
Diplomacy: 1d20 + 23 ⇒ (17) + 23 = 40
Lothan Robgard |
Delmaria is in this chamber; she is an attractive woman of shorter-than-average height, who died just when she was coming of age.
"Please, don't hurt me," she cries.
Grinning slyly, "Hey, darlin', how you doin'?" he asks, shooting her a wink. "Name's Lothan and I'm here to rescue you."
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
"I'm Delmaria," she says, clutching a dagger to protect herself from you. She seems inclined to use it at Kyffin growls at her, but relaxes at Al's words. She titters as Lothan flirst with her. "I'm good, but I hardly need rescuing. This is my debut? Lord Avaric told me to wait until 9 o'clock and then come down to the ballroom. You're still going to let me do that, right?"
Also going to fast-forward a little and let you explore the other rooms at the same time:
In the first, a large rug lies over the hardwood floor of this study. Across from the only exit is a large cherry wood desk with a chair tucked behind it. Two large bookcases line the south and eastern walls, their shelves packed with ancient volumes. A painting of a strange city hangs on the western wall, and alongside it is a window that overlooks a large ledge that wraps around the exterior of the top floor. A sliver of moonlight plays across the desk.
In the second -- Lord Avaric's personal chambers -- the center of the bedroom is filled with an enormous, square, four-poster bed with a gauzy silk canopy. A small dressing table sits in the southwest corner, and a dark wooden wardrobe occupies the corner to the east. Between them is a solitary window large enough to step through, with curtains pulled partially shut. Outside the window is a wide ledge that encircles the top floor. A painting Entitled “Aaeondrus" of a handsome man with dark eyes, darker hair, and a lopsided grin adorns the wall.
The wardrobe contains a robe of arcane heritage.
Tristain the Chalker |
"Nice to meet you, Delmaria," Tristain says, slicking his hair back with a sweaty palm. He straightens his cravat. "I think...I think you're supposed to come with us for a bit. It'll be fun. You should see the fun we've had so far."
Tristain will check out the wardrobe, and the fun robe. He will additionally cast Detect Magic and look around.
1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28 Perception
Albert Hazred |
"I'm terribly sorry to have to tell you this, but your 'debut' is not what you expected. You were to be introduced as a 'main dish' rather than a main act in a ballroom. These creatures meant to eat you, as awful as that may sound. Your father demanded that we rescue you, he would accept no other payment for our request. Please, let us escort you from this place of harm and back to the safety of your family."
Diplomacy: 1d20 + 23 ⇒ (4) + 23 = 27
Starflit |
Starflit keeps watch against unwanted guests as the others try to talk sense to Delmaria.
Starflit Perception Check: 1d20 + 22 ⇒ (13) + 22 = 35
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
"That doesn't sound right at all," Delmaria says. "Why would people eat me?"
As you talk, she reveals she doesn't know anything about Erich Zann, whom she hasn't seen since the bard transformed her into this horrible state that separated her from her family.
I do need to know what you want in terms of Kyffin asked her to stay here so you could get the bard first, but then Al's trying to get her to come with you now.
Tristain doesn't find anything else magical, other than Delmaria's dagger, which has just a faint aura on it. It's a +1 dueling dagger.
Kyffin Rhees |
Kyffin listens to Al's statement with incredulity. "This is the one we're to rescue?" He peers at the woman critically. "Her?"
"I say we leave her here in relative safety until we find the bard. Then come back for her." Though he suggests it, he's fine with her tagging along too if Al can convince her to do it willingly. Either way, he tries to make the point.
"Ma'am, what Al here says is right. You're in great danger here, and we were sent by dear old dad to rescue you."
Diplomacy: 1d20 + 0 + 2 ⇒ (4) + 0 + 2 = 6 (heroism) vs DC 10 to aid.
Starflit |
Starflit's in the same thought-camp as Kyffin, but having Delmaria with the party might very well eliminate some big complications later. "I'm afraid what he said is true," she chimes in, nodding her head in Al's direction. "We left Lothan here alone with a seemingly nice female partygoer, and she tried to 'get to know him better' by attempting to rip out his throat! And when we tried to intercede, we were set upon by even more murderous folk. This place isn't safe."
Starflit Diplomacy Check (Aid Another--Al): 1d20 + 15 ⇒ (9) + 15 = 24
Tristain the Chalker |
Tristain agrees with Al's diplomatic efforts, and again straighten his cravat.
"You'll be safer if you listen to us. I promise. We're all mostly completely normal humans and half-humans," Tristain is happy to help explain.
1d20 + 4 ⇒ (12) + 4 = 16 Diplomacy to aid
Albert Hazred |
Al nods at the wisdom of Kyffin's suggestion. "Yes, of course, we should let her stay here until we return. Please, my lady, wait for us to return and then we will escort you to safety."
Diplomacy: 1d20 + 23 + 2 + 2 ⇒ (8) + 23 + 2 + 2 = 35
Starflit |
Starflit seems willing to go with the change of plans...but she surreptitiously tries to get a read on Delmaria to ascertain if the young vampiress seems likely to raise an alarm as soon as the party is out of sight.
Starflit Sense Motive Check: 1d20 + 22 ⇒ (18) + 22 = 40
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Starflit |
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Starflit passes on her guesses about the young woman once the party's out of her earshot.
Albert Hazred |
"Thank you for your understanding, we won't be long, please be patient while we find the bard." As soon as the party is back in the hallway Al emphasizes the obvious. "We need to find that minstrel and get out of here, once those bodies are discovered things will get bad very quickly."
The party quickly cleans the mess from the encounters and proceeds to the sound of music, or the main room if nothing catches their ear.
let's use prestidigitation and any other quick methods and hide the bodies, then make a hasty path to the bard
Tristain the Chalker |
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let's use prestidigitation and any other quick methods and hide the bodies, then make a hasty path to the bard
"Let's go find the bard," Tristain agrees with the party thinking, and readies to follow Yambul or Al. "Let's not get distracted." He does *not* look at anyone in particular as he says this.