Motteditor's Strange Aeons PBP (Inactive)

Game Master motteditor

Combat map / Overall map / Treasure tracker / Thrown splash weapon rules


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Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn nods to indicate she's listening to Tristain as she abandons the doppleganger's body to rummage through the sacks by the door, then the trash near the furnace. "Uh huh. Uh huh. Right. Starting corner. Names are too long, though. 'Man-from-starting-corner' takes too long to say. Will just call you 'Starting Corner'. No, also too long. 'Label'. No, sounds like you'll be killed by your brother. Don't know why. Just does." She looks at the mountainous man and wags a finger, trying to recall. "You called him something. What was it? 'Pidgey?' No, sounds like a bird. 'Used Peck. Super Effective.' Heh. No good. Not Pidgey. 'Pudge?' 'Pudge', that was it. 'Pudge' works. I like it."


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together, pops unbidden into his mind.

What the hell? he ponders a moment in his cell, Where have I heard that before?

Kyffin shrugs and decides to go along with his inner thoughts, at least for now.

Tristain the Chalker wrote:

Tristain goes to unlock the rest of the cells.

"I am the man who comes from the starting corner, from the cell with the starting corner," Tristain introduces himself with things his knows.

”Thank you, ah, sir. I cannot respond with my own name, as it has not occurred to me as yet. What!”

He smiles, glad to be free of the cell. He knows a blade would feel good in his hands, but what sort? He eyes the scalpel, but decides it’s too small to even bother with for now. He thinks back to his dreams, At least, if I can trust my dreams, I know what I should be wearing - so I’ll know my gear if we find it - assuming it hasn’t been destroyed or sold by now.

He looks around the prison thoughtfully, and at the others. ”Seems like none of us knows who we are. That suggests we’ve been drugged, ensorceled, or worse. But we’re all in the same boat, so let’s learn to row shall we?”

motteditor wrote:

To the right, a cold, iron furnace hunkers in the corner of the area, its four-foot-square door gaping half open. Nearby sprawls a heap of gory clothes and other dubiously flammable trash.

You do notice several sacks by the door, though, as you look around. Along with the things mentioned in my previous post.

Kyffin approaches the heaps and sacks and sifts through them, looking first for his own clothing, but also for anything of interest.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11


Male Human patient #54-46

Still fearful of the fact that they may all be dopplegangers, Belzoni offers little, except a name. "You can call me Lucky. (I'm sure the DiceBot is laughing at that) Let's find what we can and get away from this prison, never know how many mad doctors might be lurking around here."

take 20 and add +1 luck bonus to search through the rooms, for a 25 Perception

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

In the sacks near the door, you find an Aldori dueling sword; 20 cold iron, silver blanched crossbow bolts; two wooden holy symbols of Sarenrae, one of them a bit battered; an alchemist's kit; three sealed vials labeled alchemist's fire; a vial of alchemist's kindness; and one of antitoxin; as well as 22 gp, 17 sp and 14 cp.

In the heaps near the cold stove, you find a larger suit of studded leather armor, a buckler, aldori dueling sword, 20 arrows, a dagger, scorpion whip, shortbow, spear, whip, backpack, bedroll, belt pouch, canteen, chalk, crowbar, flask, flint and steel, grappling hook, hemp rope (50 ft.), sack, string or twine Let's be a little more precise, people!, thieves' tools, twine (50') So I guess the previous one was string?, waterskin, whetstone, a smaller suit of studded leather, a stout walking stick, a dagger; some comfortable-looking loose-fitting clothing, including several scarves, yet another suit of studded leather armor, another buckler; a scimitar; a morningstar, another dagger, a light crossbow, a bedroll and winter blanket, 5 candles, 5 pieces of chalk, 5 pieces of charcoal; a flint and steel, four sets of rations, a steel flagon and wooden bowl, and five tindertwigs, a couple more daggers, a smaller suit of plain leather armor, a backpack, blanket, bullseye lantern, 3 candles, a leather satchel full of metal wires and other odd implements, and clothing clearly sized for the gnome girl, a bandolier, bedroom, belt pouch, blanket, couple more pieces of chalk, chalkboard, dagger, earplugs, vial of ink and inkpen, journal, three sheets of paper and two of parchment, a scholar's outfit, scroll case, spell component pouch, empty waterproof bag, empty waterskin, and a very fine viol, though the bow seems to be missing.


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

Kyffin sees the holy symbols to Sarenrae, and immediately his heart races. "One of those is certainly mine. I can feel a strong connection."

Sarenrae. My lord. I remember you.

He eyes the scarves and other colorful loose fitting clothing, and comments, "This is, I think, what I was wearing in my dream. I think these clothes are mine."

He looks at the other items found near it.

motteditor wrote:
another suit of studded leather armor, another buckler; a scimitar; a morningstar, another dagger, a light crossbow, a bedroll and winter blanket, 5 candles, 5 pieces of chalk, 5 pieces of charcoal; a flint and steel, four sets of rations, a steel flagon and wooden bowl, and five tindertwigs

"These could be mine as well, but I'm not really sure. Those crossbow bolts (20 cold iron, silver blanched) might go with it too." he shakes his head, "But I can't really remember."

I am fair to others. I expect nothing for myself but that which I need to survive. Again, the thought comes unbidden.

"I'll collect these things, but if anyone needs anything, please feel free." he slides the various objects into a pile, but leaves them for others to cherry pick if they need supplies. After all, he's not certain they're his in any event.

He strips down to his loin quickly and without shame, and puts on his clothes. They feel comfortable, most form fitting. "Yep, these at least are mine." he looks not unlike a Qadiran peacock when he's done, all multi-colored, save for the pure white scarf on his head.

motteditor:
So, er, well, sigh. I forgot to get the two spell component pouches I usually get for my spell casting characters. Am I humped? Or can I have at least one added to the loot pile? I suspect most of my spells just need the holy symbol, but I haven't yet looked. Let me know if my lack of planning screws me. :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Kyffin:

There's a spell pouch in that pile. Maybe you can grab it and no one will notice?

Normally I'd say you could retcon that in, but if you're OK with it, I think it actually works kind of well in this situation for you to not have it...


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

"Pudge, Lucky. What do we call you, miss? What should I be called?" He stumbles of the cage, standing tall and stretching. When he seems the half-orc going through the things, he nods. "I believe some of this is mine. The alchemical supplies, the kit, my walking stick. Yes, these are mine. I suppose, yes, the studded leather armor, that is mine. It fits, see?" His mouth continues speaking, but it's to the alchemical kit that he rushes, cradling it like a lost child.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain does not seem to respond to the name 'Pudge'. If asked, he is 'the man who started in the starting corner'.

Tristain eventually shuffles to the table of goods outside the cell with the starting corner. He begins to paw through the items, mostly taking things that others don't seem to recognize or want.

Kyffin wrote:
"One of these is certainly mine. I feel a strong connection."

"What is that?" Tristain asks Kyffin. "You used to be the half-orc who was in a cell beside the cell with the starting corner, but maybe you will be the half-orc with the symbol. But what is it?"

Tristain looks over the piles of stuff.

"Do we think that this pile that lies outside the cell with the starting corner belongs to those who were held in the cells near the cell with the starting corner? Is that armor sized to fit one of us? And might the weapons bear matching callouses on one of your hands?" Tristain begins to puzzle things out.


Male Human patient #54-46

Belzoni sifts through the items encountering occasional sparks of recognition. "This armor, I had to get it adjusted three times before it stopped pinching, but I don't remember where that was? And these whips, I spent hours practicing with them, but why? And my picks, my tools of fortune, but for gaining what and from whom?" He gathers the gear that fits his body, or grip, or memories, and takes a few extra items that could be useful if unclaimed by others.

string or twine:
This is the straight output from HeroLab, I had added both string and twine, thus the double twine. Let's assume every time "string or twine" is listed it's string as there is no option for just string and I'll likely forget to edit that every time we level up.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

That's fine; I was just teasing.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn's head snaps around in interest as the recovered items are presented and she begins darting in and out of the gathered crowd, slipping in between legs or persons, grabbing at any items which passingly catch her interest.

At one point, she slips a scarf from Kyffin's shoulder and wraps her hair up in it before he notices its gone. "This is pretty. I like it. So is this. Oh! I like that. What's this? Don't think I've ever seen one of these. Maybe I have? Unsure, better keep it just in case. Ooh, that's shiny."

By the time her deft motions and lithe fingers are done, she has all the equipment that's obviously hers given its size as well as a number of other items poking out of belt pouches too small to hold them. The normal whip makes a particularly poor belt and the scarf now crowning her head is horribly wrapped, but she is rather proud of the bedroom she recovered, though she seems rather puzzled as to how she might transport it.

Motteditor wrote:


... clothing clearly sized for the gnome girl, a bandolier, bedroom, belt pouch, blanket...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Ha! Bed ROLL.


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

motteditor:
Totally cool, I’ll do without. Looks like the spells I have in memory all work with the holy symbol anyway, so I don’t need the spell pouch right away. Yet I’ll be missing it none the less. :)

Tristain the Chalker wrote:
"What is that?" Tristain asks Kyffin. "You used to be the half-orc who was in a cell beside the cell with the starting corner, but maybe you will be the half-orc with the symbol. But what is it?"

Kyffin looks a little befuddled by the question, or perhaps by his own thought process as the answer comes from his depths.

”Oh, this is the symbol of Sarenrae, the lord my god, also known as the Dawnflower. She’s a great and mighty deity, dedicated to compassion, temperance, and patience. I do, er, or rather I did I think, serve her in my homeland. Not directly of course, I don’t think I’m all that.” he laughs uneasily.

”’course I could be wrong.” he hefts the scimitar and waves it around a little, showing some skill before he nearly drops the blade on his toes, edge first. He chuckles and puts the blade safely back in it’s sheath.

Tenebrynn wrote:
At one point, she slips a scarf from Kyffin's shoulder and wraps her hair up in it before he notices its gone. "This is pretty. I like it. So is this. Oh! I like that. What's this? Don't think I've ever seen one of these. Maybe I have? Unsure, better keep it just in case. Ooh, that's shiny."

Kyffin smiles and says, ”That scarf looks very fine on you. Clearly meant for you.” he parts with it without a second thought.

”Look, I think we should assume that someone, someone hostile to us, put us here to be tortured and killed.” he gestures to the not-doctor and its dead patient. ”So let’s be careful.” he continues to put ‘his’ gear away and shifts things around until he’s more or less comfortable.

”These things have triggered some memories in me, but not much. From your looks, I suspect the same with you all.” he checks the crossbow and recalls it from his dream. He sighs, ”I don’t know my name, but for the sake of having something to call me, call me Walter.”

”Pleased to meet you. Ah. Again. Or for the first time!” he smiles and tries to shake everyone’s hand formally introducing himself.

I don't know the second holy symbol is mine, nor one of the alchemy flasks. So there is a small pile of 'leftovers' with those at least.

"Let's divvy everything up. No knowing when we might need something. Anyone want this alchemy fire? Seems one other of you revere the Everlight as well, unless I had two symbols on my person." he tries to remember but fails.

I'll keep these if no one else wants them. Happy to spread the wealth though.


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

As Kyffin holds aloft the alchemist's fire, Heinrich snatches it. "I will take it!" he says, a little too eagerly. "It's gelled phosphorous, with an additive that congeals and ignites when exposed to the air. If you twist your wrist just so when you throw it, it spins and flies truer." He stops, looking confused. "Is that true? It sounds true to me."


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Oh you bastards...stealing and giving away my alch fires just because I don't remember that they are mine! I see how it is around here...first you steal my memories, now you steal my gear!

Tristain blinks and looks at the gear, envious of those who have connections or recollections to them while he does not. He gingerly tries on the sholar's outfit and finds it fits him not-too-poorly (save for his pudge).

The remnants of the things that others do not claim, possibly a dagger, and odds and ends that others seem to have no claims to. He puts them in a backpack and adjusts the straps to fit his body.

Walter wrote:
"Oh, this is the symbol of Sarenrae..."

Tristain looks at Kyffin and nods again.

"You are Walter who has the symbol of Sarenrae who started next to the cell with the starting corner. That is good. It must be nice to know oneself...and your scimitar."

Tristain watches the gnome gather her stuff.

"And you are the gnome who slew the doppleganger outside the cell with the starting corner," Tristain confirms, now knowing 3 people (including HeWhoStartedInTheCellWithTheStartingCornerToo).

Heinrich wrote:
"I will take it!"

Tristain looks at the man horking Tristain's alchemist fires.

"And who are you?" Tristain asks, trying to tie the man to a common point of reference.


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Heinrich freezes, his brow furrowed. "You are Pudge. He is Lucky. She is Gnome. He is tall. I am... I don't recall. I just remember being angry. So very angry..." he trails off and stares into space.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain nods, not in agreement with Heinrich, but with establishing a point of reference.

"Ah...you are confused. You are the confused man who was near the cell with the starting corner," Tristain confirms, having truer signals of Heinrich's reference.


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

"Of course I'm confused. You're confused, they're confused, we're all confused! Confused isn't a name, confused is a condition!" Heinrich shakes his fist at Pudge, still holding the alchemist's fire tightly. Maybe a little too tightly...


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain ponders for a moment, wondering if it would be worthwhile to explain things to a man who is clearly confused, let alone angry. He decides to explain not just to Heinrich, but in case others are listening.

"No, I am confused no longer. I know things now...not all things, but many things that I know are true. I know that I am the man from the cell with the starting corner. I know where I am as well: I am a few feet from the cell with the starting corner. I know who you all are as well, I have already explained that," Tristain explains.

"What I do not yet know is why I am here. Or when I am here. As far as I know, it has been only a few minutes since I began in the cell with the starting corner. No, I am not confused about that. At least no longer confused."

"What I do not yet to know is why I am here. Nor any of you. This will take more time to think out."

Tristain continues to stow items and things that are unfamiliar to others. When his hands alight upon the chalk and chalkboard, he sketches a map of the known universe, starting with the cell with the starting corner and going from there.

"See?" Tristain holds up the map. "This is what we know."


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

"Lunatic." Heinrich throws his hands up and gathers his things, clearly convinced that Pudge is crazy.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

"Gnome? That seems right." Tenebrynn stops her rifling for a moment to hold the flat of her palm over her head, measuring the imaginary line then over to Heinrich's hip. "Or at least likely. Halfling also possible. Why one and not the other? Who knows. None of us, apparently." She shrugs and continues to swipe loose bits of clothing or possessions from the others. She adds offhandedly as she exchanges the scarf on her head for another poking out of Kyffin's pocket, "Missing answers aren't here though. Probably elsewhere. We should leave. Maybe. Unless this is still a dream like the one with the yellow and when I died. Then leaving won't matter unless it's waking. Are we asleep?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Or maybe a kender...


Male Human patient #54-46

"Right, we got Pudge, Walter, Halfsies, Confusecious, and myself, Lucky. We got our gear, we know where the starting corner is at, let's hit it before any dopplies come back." The big man lumbers to the door and listens at it before checking the latch.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hearing no noise coming from the other side of the door, Lucky opens it and finds a broad chute extends diagonally through one of this cellar’s half-crumbled stone walls. Beneath it lies heaped more than a dozen mutilated humanoid bodies. Nearby, a flight of rickety, wooden steps climbs toward the high ceiling -- an escape none of the room’s current occupants seem capable of employing. The smell of rot and decay in the room is nearly overwhelming, and the buzz of flies hangs in the air.

DC 14 Perception:

Many of the corpses are wearing the same thing: a plain, white uniform that buttons in the front that is very similar to the doctor’s outfit worn by the not-doctor.

Combat map is updated


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

The stink of rot in the room hits the slight gnome like a wave and she reels back, shaking her head trying not to retch.


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

"Am I Confusius or Walter?" Heinrich asks, scratching his chin. "Those bodies, they wear the same uniform as the wicked woman with the knife. Do you think, were they guards here or prisoners? Are we in prison? What crime could we have..." His voice trails off, as the sudden feeling that he DID commit a crime rolls over him.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

"Ah, so there is a chute outside the room with the cells with the starting corner, where I come from," Tristain notes, adding sketches to his chalkmap. "And yes, there are bodies that wear uniforms near the room with the cells with the starting corner.". Tristain adds more points of reference.

'It is possible that the cell with the starting corner does lie within a prison, yes, but maybe not. We do not have enough reference points for that yet." Tristain seems keen to figure out more.


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

Kyffin draws his scimitar as the party makes ready to leave the room. He tries to position himself in or near the front, so as to protect his allies should combat ensue.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Heinrich Ulster wrote:
"Am I Confusius or Walter?" Heinrich asks, scratching his chin. "Those bodies, they wear the same uniform as the wicked woman with the knife. Do you think, were they guards here or prisoners? Are we in prison? What crime could we have..." His voice trails off, as the sudden feeling that he DID commit a crime rolls over him.

”I’m Walter, at least for now.” Kyffin smiles uneasily, clinging to a name he knows he must discard. It feels wrong on him, like clothes that are too small.

”I’d guess prisoners, maybe the not-doctor was too. He was a shapeshifter, maybe he got loose and captured that poor victim of his.” he has nothing further to add.

He moves toward the stairs and cautiously creeps up. If there is sufficient light, he’ll move up slowly trying to see if there’s a door or other opening at the top.

Stealth: 1d20 + 0 ⇒ (14) + 0 = 14
Perception: 1d20 + 2 ⇒ (13) + 2 = 15


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

"Or maybe they were all not-doctors, but ours was also a doppleganger. Hard to say. Hard to think with that horrible smell. What is it?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As Walter climbs the stairs, he can see heaps of rubble choking the passage above.


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

Kyffin/Walter climbs back down the stairs letting everyone know what he's found.

"It'll take some digging to get out I think. I don't know how we got in here. Very strange. Can we climb the chute?"

He volunteers to start removing rubble, and will sheath his blade and begin unless anyone has any better ideas.


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Confucius say "So I am Confucius? That sounds... not correct. Nevertheless, I will respond to it. I'll check the chute." Heinrich moves over and peers up the chute. If it looks safe, he'll try to climb it.

Climb: 1d20 + 2 ⇒ (18) + 2 = 20


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain waits for the exploration to continue, wondering if there is any existence at all beyond this room.

"It is possible that the is nothing beyond the room that has the cell with the starting corner. This could be a plane or alternate existence, and this is all there is," Tristain offers an opinion based on reference.

Tristain looks through his backpack of crap to see if there is anything to help with the climbing or digging. He finds little.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The bottom of the chute is about 8 feet off the floor, meaning you'll need to find some way to get up there. On the bright side, the bodies heaped beneath make convenient -- if morbid -- stairs and would likely do the trick if you want to use them as such.

You suspect removing all the rubble would take a fairly long time...


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

"Let's see if that surgery table can be moved."

Walter/Kyffin heads back into the first room and looks for things to help the group climb up to the chute. He drags/carries whatever he finds to make some sort of stair case.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You think you can move the table, with some effort, but you'll still need to clear some of the bodies to make room for it.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

While others dig and move bodies, Tristain goes to explore the room with the cell with the starting corner again, trying to get his sketch of the known world right. It would be useless as a map of the known world if it as inaccurate.

He starts the examination with the furnace and moves around the room with the cell in the starting corner, taking notes and looking around.

Take 20 Perception: 26


Male Human patient #54-46

Belzoni holds his breath and heaves the rotting corpses away from the chute. "Gods, I hope another body doesn't drop down while we're trying to climb up, this would be much easier with a rope." Even as he says it, the big remembers a flash in time of climbing a rope in a dusty tomb, though he can't recall when or where it was, and that thought is lost as he strains to drag the table into place for climbing.


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

Kyffin wraps a scarf around his face to damp down the worst of the smell and joins Belzoni.

"Aye, a rope would be most handy! Man from the Corner, see if you can find some rope in there for those of us who don't climb well! Maybe, we can tie something together?"

He shifts bodies and, with Belzoni's help I hope, drags the table under the chute.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain nods and adds things that are rope or could be used to make rope to his list of things he searches for in the room with the cell with the starting corner.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

There was 50 feet of rope in that pile of stuff you all took, not to mention 50 feet of twine and an uncertain length of string or twine. :p

The man from the cell with the starting corner does not find anything else of note in the cell with the starting corner, however he does notice several scorched humanoid bones amid the ashes in the furnace, easily from a half-dozen bodies.

He also realizes that the vents leading up and out of the furnace are particularly wide, so much so that a smaller person -- like the gnome who slew the doppleganger outside the cell with the starting corner -- could easily fit inside, and the rest of you (probably even the massive HeWhoStartedInTheCellWithTheStartingCornerToo), could probably squeeze through.

None of your beeswax:

1d20 ⇒ 13
1d20 ⇒ 16


Male Human patient #54-46

"I've got rope right here, and I'm sure I've climbed it before, but can't remember where?" Belzoni produces the coil of rope and a memory floats back again of it snaking upward as magic guides it's path. Belzoni takes a moment to peer up the chute and up the furnace vents to see if there is an obvious path to the outside, or anything the rope could be attached to for climbing.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You see enough regular seams and offshoots within the duct that you don't think it would be at all difficult to climb, regardless of rope.


Male Human patient #54-46

Belzoni pulls the table the last few feet and climbs up to the base of the duct and heaves himself upward. "I'll drop the rope when I find a good perch." He takes his time being careful to not fall and climbs slowly upward.

able to take 10 or 20? Climb is untrained at +3 with an extra +1 for AL

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You can take 10. You typically can't take 20 on Climb checks.

You make your way up into a tight space in what appears to be an iron, cylindical chamber, just barely big enough to hold you. A heavy iron
door is partially opened, leading into what looks like a room.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain waits for HeWhoStartedInTheCellWithTheStartingCornerToo to climb, having finished drawing all the known world and wondering if there might be more up the chute or whether it will just end.

"It is possible that this will just end," Tristain repeats his thoughts aloud.


Male Human patient #54-46

Belzoni peeks out the partial opened door. If he finds an empty room he will quietly enter and tie off the rope, then drop the end down the chute for the others.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Mighty iron boilers crowd here, their pipes piercing the walls and ceiling. Shadows and rust fill the narrow gaps between the cold tanks.

1d20 + 4 ⇒ (1) + 4 = 5


Male Human patient #54-46

Belzoni pulls his girth into the room and ties the rope to a sturdy looking contraption then drops it to those below. With blade in hand, he stands guard as his cellmates make the climb upward.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain eventually climbs up as well. When he arrives he realizes that there might be a second floor above the floor with the starting corner. Such things were of keen interest to a man like the man who started in the starting corner.

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RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK all, here's the discussion thread for the Strange Aeons campaign, so we can start discussing. I suspect I'll be ready start gameplay after Thanksgiving/start of December.

Remember, since technically your characters don't even know who they themselves are, I'd prefer to not actually talk too much at all about your builds here, at least for the moment.

As far as background, you will be in a fugue state when the game begins. Per the Player's Guide, you will feel as if they are emerging from a fog or a dream, but have trouble remembering who they are and how they got into their current situation. The only memories that remain are but vague hints and gut feelings—hardly clear recollections. A PC may recall only bits of an early childhood in a merchant family, while another might remember being born in Oppara, but nothing else. It is up to you to determine how little or much you can recall. Feel free to begin the campaign as a complete blank slate. No matter what, you will have no memories of the last 5 years.

I've already got a sense of a few of your characters. I am wondering if anyone would mind playing a female character? It seems as if early sketches are all males, and I'd like to have a little more diversity if possible (if no one thinks their concept works with a female character, I'll deal).

--

Another thing to possibly think about -- the start of the campaign is a bit odd and I'm not 100 percent sure how well it's suited to PBP. I'm wondering if there would be any interest in doing "live PBP": We could pick a day/time when we can all be on for a few hours at the same time and play the opening scene more quickly before getting into the more traditional PBP. If that ends up not being possible, I'll modify it slightly to work.

(I work 4 to midnight Eastern time Tuesday-Saturday, so I'm guessing this would probably have to happen on a Sunday/Monday evening to best synch up -- I think several of you are west coasters...)


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

I seem to remember having no gear as well when we awaken. How about clothing? My character wears distinctive clothes, and I'm not sure if I'm in that, or hospital-whites.

Hello everyone! I'm looking forward to this campaign. In the general nature of things, please let me know if I do something, regularly, that rubs you the wrong way. Chances are, I don't mean to.

You can PM me anytime to talk about the campaign, or chat (preferred). PM me though to get my email address for chat - I don't like posting it on the boards. :)

Also, in pretty much every campaign I'm in, I track the group treasure. Happy to do so here as well if folks want me to. The main reason is that I've developed a treasure tracking spreadsheet (link) which is pretty good, if I do say so myself. If you have any questions about how it works, please ask.

As for a 'group' session, I'd prefer Monday, but I can make Sunday happen if need be. I'm in the Bay Area, CA so I'm a few hours behind Motteditor. So Monday evening is my Monday afternoon - which is ideal for me.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

I'm an Iowan, so yay Central time. I could do a Monday night. I till need to get my profile set up, but I'm here!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Buy your gear normally. Everything else will be made apparent to you. :)


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16
Kyffin Rhees wrote:
Also, in pretty much every campaign I'm in, I track the group treasure. Happy to do so here as well if folks want me to. The main reason is that I've developed a treasure tracking spreadsheet (link) which is pretty good, if I do say so myself. If you have any questions about how it works, please ask.

Tristain stops gently knocking his head against the wall to smile briefly in welcome for Kyffin in this campaign and offers a second smile in thanks for the loot tracking. He then returns to his wall-bonking of regret, shame, and angst.

He bangs because he expects something to happen. He's been waiting for something to happen...but he's not sure what is going to happen nor why he wants it to happen. But that's why a good bang is a good bang. You don't need to answer questions like that when your head hurts.


1 person marked this as a favorite.
Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Full disclosure, I have almost no memory of my previous ideas for this campaign, Mott, so switching to a lady shouldn't be any issue =P

As for a more rapid, back and forth coordinated session, Monday evenings are often free for me and I'm generally up late (1 am EST) anyhow.

And welcome to you, Euan! I lurked along with your Shackled City game nearly from the start (I stumbled onto it a few months after you'd began) to finish. I still dig how you took that 1 level of witch =)


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Mott, can you (or someone else who is more on point than I am =P) remind me what the guidelines are for these characters? I recall you're not a fan of pet-classes, are we staying away from some books entirely as well? Are we using a beefy 25pt buy or are we amping up our feelings of helplessness with a smaller pool of points?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Those are very good questions. I have to admit I didn't look at the stat arrays of the characters I've already seen. Did you guys use 20 or 25? Do you have a preference? I know as a player I like 25 :) but I do wonder if that contributes to some of our fights feeling a bit easier than maybe they should be (along with 5 instead of 4 players). I'm willing to do whichever you guys want.

I'm fine with any of the Paizo books (and probably any archetypes I've written myself if you have them, though I don't know that any are super appropriate for this campaign).


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Ah! I finally have a proper profile. Excellent...


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

I'd be up for a 20 or even 18 point buy, given our increase in party size and the nature and themes of the AP. A 15-pt buy makes me a little skittish though =P


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

Nice to meet you Tenebrynn. Yes, that level of witch was sure special. :) Glad you enjoyed the campaign! We had a blast.

I used a 20pt buy. Happy to change it up if needed. I don't have a strong opinion.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10
motteditor wrote:

I'm wondering if there would be any interest in doing "live PBP": We could pick a day/time when we can all be on for a few hours at the same time and play the opening scene more quickly before getting into the more traditional PBP. If that ends up not being possible, I'll modify it slightly to work.

(I work 4 to midnight Eastern time Tuesday-Saturday, so I'm guessing this would probably have to happen on a Sunday/Monday evening to best synch up -- I think several of you are west coasters...)

*bonk*

*bonk*
*bonk*

Tristain stops bonking long enough to scrunch up his face to read things written into the invisible air. He reads and he ponders, then speaks to the empty air.

"I cannot do Moondaes, as I am very busy, but on the day of Sun, one would find my open opportunity for mirth."

Tristain cackles at something he said, and goes back to bonking.

*bonk*
*bonk*
*bonk*

@Atol, Mal:
Kyffin Rhees wrote:
I used a 20pt buy. Happy to change it up if needed. I don't have a strong opinion.

Atol, remind me what the rationale was for that again? I can't remember the detail, but that we discussed it. It was weird for sure. Was it to keep the scorpion?


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

conversation of days gone by with Mal and Pain:
Oh, Atol wanted to be able to heal everyone who came needing healing. So he was after the healing hex, so he could dole out a quick cure to any in need, whether it be a hangnail, or dangling finger nearly chopped off by the shredder. He wanted to help so badly.

So I took a level in witch to get the hex, but didn't have the Int to cast a single spell or cantrip. So quite the optimal choice! Much fun though.


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Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

yeah, that and:

It was Angel; dear, precious, sweet gift from the bosom of St. Cuthbert himself Angel. You couldn't say goodbye just because a juicier option opened up in the rule books! =P


dot, need to update the character...


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

I had originally envisioned Tenebrynn as an elf, but now that I made her a gnome, I'm really liking how she's turned out. Yay!


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

*bonk*
*bonk*
*bonk*

Tristain stops bonking his head for a moment, looking around at something he cannot place. Again he speaks words that he thinks no one will hear.

"I feel like something has ended...something old, yet incomplete, but something that needed to end so that something new would grow. I don't get it. Wait...no, this is silly."

Tristain goes back to bonking to pass the time.

*bonk*
*bonk*
*bonk*

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just to confirm, sounds like we're going with a 20-point buy.

Also sounds like Mondays/live posting might not work so I'll figure out a good way to do the first scene normally.

I still need to review some characters, but I think I could be ready to start relatively soon (i.e. this week) if people want. However, the ol' ball and chain is home Dec. 16, and of course the holidays are coming up, both of which may affect my posting rate (I'm heading to Napa Valley for several days over New Year's, for example, and won't be posting). We can start with the knowledge that we may have some breaks in the early going, or do we want to just wait until the new year. (I'd rather get started, but will leave it up to a vote.)


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

I'd rather start as soon as possible, and suffer through whatever delays occur as they occur. There will (almost) always be something for someone that slows us down. Might as well plunge in and handle breaks as they come.

So yeah, my vote is to start now.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

*bonk*
*bonk*
*bonk*

Tristain stops bonking to look around, a thought occurring to him. He looks eager to do something even though he doesn't know what it is. He's ready...he thinks.

Then he goes back to bonking because it feels so good.

*bonk*
*bonk*
*bonk*


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

I agree with the eager one and the hollow-headed one. Let's begin.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Agreed as well! Huzzah!


Male Human patient #54-46

I still haven't any sweetener for my gruel!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I think I need characters from Tenebrynn, Belzoni and Heinrich.

(I have builds from everyone but Belzoni, I think, but I also need a little more of your background as you envisioned it -- you don't know what you've been up to the last five years but you can fashion some form of childhood concept.)


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

when you say you need characters from some of us, what exactly do you mean, oh illustrious gm?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I need to know your general life before the last five years. While you can choose to have your character not know anything about his/her life, I need some general idea so I can figure out how you got to where you are and also some clue of your motivations/concerns/etc.

What was your childhood like? What were you doing before the last five years began, etc. etc.


1 person marked this as a favorite.
Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Ah, no tabula rasa's then. Understood. Hmmm.

What about...
[opening narration] Water... Earth... Fire... Air. Long ago, the four nations lived together in harmony.

No, no. That's been done. I shall ruminate!


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Right, right. I think I came up with something decent while still keeping my more-or-less blank slate approach. Is what I have now suitable for you, good sir, or are you hoping for a little more?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yes, I think that should be good. Thanks.


Male Human patient #54-46

I believe Belzoni is complete, both background and Herolab crunch are included on his profile, gear is included, but nothing is equipped for stat purposes as we start with nothing


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Did my submission work, Warden?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yeah, I think I'm good.

If everyone can let me know their initiative and Perception modifiers, plus AC (assume with your gear for the moment), I think we can get started.

Oh, and also, a basic description, as Heinrich has:
Height: 5' 6"
Weight: 126 lbs
Hair: Receding, brown
Eyes: Dishwater Gray


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Heinrich's Vital Stats:

Initiative +2
Perception +6
AC 15, touch 12, flat-footed 13 (+3 armor, +2 dex)
Fort +2, Ref +4, Will +2


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

Kyffin's Vital Stats:
Initiative +1
Perception +3
AC: 15, Flat-Footed AC = 14 (+3 leather, +1 buckler), Touch AC = 11 (Dex +1)

Half-Orc
Height: 5' 11"
Weight: 241lbs
Hair: usually cropped short, black, and usually under a white scarf
Eyes: black

General Appearance when equipped
Kyffin Rhees, a half orc, dresses in typical Qadiran garb, layering tunics, robes, scarves, and other wraps of fine linen and silk in blue and white, red and gold. He’s brightly colored, much like a peacock, and he knows it - even revels in it. Some light leathers underneath and an array of weapons at his sides (scimitar, morning star, dagger, crossbow) show him to be a military man however.

His icon is mostly accurate, though is armor is not yet so fine, and the scarf wrapped around his head is white to denote a Knight of Sarenrae - someone to whom you can beg for mercy in battle.


Male Human patient #54-46

Belzoni is a mountain of a man at 6'7" and 265 lbs. His olive complexion, brown eyes, and black hair is offset by the flecks of gray starting to appear in his beard.

Vital stats:

Initiative +2
Perception + 4
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 9
Fort +0, Ref +4, Will +2; +2 trait bonus vs. fear and emotion effects


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

*bonk*
*bonk*
*bonk*

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

1 person marked this as a favorite.

And we're underway. Let's see where we go in the next five years and 10,000 posts...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I took some liberties with that first scene, as I think it would play very differently at a table than via PBP.

Euan, you'll see I've added a couple map links to the top of the page. You'll have permission to look at them, but I'll move all the "figs." Unfortunately I haven't found an easy way to add coordinates to my maps, so if I move you to a wrong spot at any point (or forget to move you at all, which sometimes happens), just holler.

(The rest of you should also see I've added the map links, but you all should be familiar with how I work them at this point. :) )


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

Sure, no problem. I did mapping that way for a while too, so I'm familiar with the style. Thanks for the heads up!

Could you also add the treasure sheet link as well please?

https://docs.google.com/spreadsheets/d/1Q-s3hzz7YcKl8OnvY8uakB8bR9INh-hwcaM wuk5UCto/edit?usp=sharing

(link)

Thanks!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As some of you don't have character sheets in your alias (which is fine), can you please send them to my email: ruethday (AT) ptd.net

Thanks!


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

motteditor - a space crept into the treasure tracker link. Could you please remove the %20 in the middle of the link? Should work fine then. Thanks!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Some nice artwork that I didn't want to show earlier as it shows how you were possibly able to get out if you didn't have a kineticist to just kill the not-doctor from inside the cell.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Hey now, we've already determined I peaked at that moment, so it's all good in the hood.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Heinrich, can you please include a miss direction roll for me in your posts (when they have you throwing bombs)? Will save me a little time. Thanks!


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Will do, sir!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I realize a couple of you are seeing this for the third time and everyone else for the second (unless you read this post first and the other ones later, but for Euan: My wife returns home tomorrow from med school, so my posting might be a little sporadic until she leaves again Jan. 8. It's likely I won't have time to post at all Friday or Saturday, though after that I should still be able to find a little time.


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

Thanks for the heads up. Have a great few weeks and we'll see you when we see you. :D

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just a reminder that I'll be out of contact until next Wednesday. Happy New Year, all!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey guys, as four of you already know at this point, I'm heading down to see the ol' ball and chain once again Sunday-Thursday. With lots to do before then, I'm not likely to post until I get home.

Behave while I'm gone, and remember if you root for the Pats to win the Super Bowl, you could get a prize when I get back. :)

Actually, while I'm gone, you can level up, since that'll keep you occupied in my absence (though changes won't actually take effect until your characters rest; fortunately, it's getting close to dinner time). Go Pats!


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Tristain, Loon 2:

Last lvl: start of campaign.

+5 hp

+1 'mad' spellz

+7 skillz
---------
+1 Know (Arcana)
+1 Know (Local)
+2 Know (Religion)
+1 Perception
+1 Sense Motive
+1 Spellcraft

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