Motteditor's Reign of Winter PBP (Inactive)

Game Master motteditor

Combat map / overall map


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Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16
motteditor wrote:
Hey guys, looking to get back to my normal posting schedule tomorrow or maybe Friday. Sorry for the absence.

Oh heck! It was a good, if not great, absence. We cheered for you and understood the entire way.

Me? I'm still proud of you and have happily pointed you out as my GM repeatedly.

You rock.

/me spits, meaning what I just done said


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Everything Heckler said, without the salivary punctuation.


retired (AP completed)

Thirded! (But also without mucal explusions.)


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Fourthed. But I'll add : yuck, Hektir!


1 person marked this as a favorite.
Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

"Fifthed!" Quinn toasts with a fifth.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I feel like a broken record saying this, but sorry again, guys. A co-worker called out sick the last few days with a medical emergency, so I'm on Day 7 in a row. Hoping that I can get back to a nice, normal posting rate someday soon, but in the meantime just bear with me and I'll post as I can.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

No worries! If you feel obliged to bring us news of delays, I think you need to take a page from Jon Lovitz, and bring us insane situations that have caused them. Yeah, that's the ticket ;)


retired (AP completed)

Ok, so it seems like we can liquedate everything we have worth liquedating while we're in Waldsby. I'll crunch dem numbahs later tonight after work.

I kind of like the idea of holding onto the books though. When Malavarius comes into his own and manages to secure a remote and whimsical cottage or tower as his own that he can travel to easily, he'll need a choatically kept library after all.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

1 person marked this as a favorite.

Maybe you could get a hut of some sort, Mal?


retired (AP completed)

If you've ever seen Disney's Sword and the Stone and recall Merlin's cottage in the woods or his crumbling, leaky-roofed tower that somehow never topples over, I'd love either of those =) But a hut, you say? A dancing hut, perchance? NEVER! I don't like witches (present Pemsworths excluded) or their huts!


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Thanks Mal. It is appreciated.

::spit::


retired (AP completed)

Sold Items
jade bracelet (175gp)
silver dragon bracers (250gp)
jeweled scepter (175gp)
agate (50gp)
porcelain dolls x2 (80gp total)
silver medallion w/ sapphires (300gp)
gold signet ring (250gp)
blue quartz x6 (600gp total)
opal necklace (500gp)
cold-weather outfit x14 (56gp total)
entertainer's outfit (1.5gp)
battleaxe (5gp)
chain shirt x14 (700gp)
light steel shield x13 (58.5gp)
spiked light steel shield (9.5gp)
cold iron longsword x13 (195gp)
dagger x15 (15gp)
masterwork greatsword (175gp)
masterwork throwing axe (154gp)
light crossbow x14 (245gp)

Total Gained from Selling of Loot: 4,042 gp
New Current Party Stores GP Total: 6,355.77 gp

Kept Items
cloak of resistance +1 x2 (Quinn + Hektir?)
+1 jeweled silver dagger (Hektir)
Icicle wand w/ a spell Malavarius didn't recognize that's a seemingly perfect fit for Pemsworth (Pemsworth)
amulet of natural armor +1 (Hektir?)
ring of protection +1 (Tsin?)
cauldron of overwhelming allies (Hektir)
ring of regeneration (Tsin)
Bag of Holding, type II (Malavarius)
Robe of Useful Items (with bonus items!) (Pemsworth)
crossbow bolts x10 (Quinn)
collection of books (2 sets: +2 history, +2 planes; 100 gp each set) (Malavarius)
scroll of animate objects (Quinn)
scroll of dispel magic x2 (Malavarius + 1 used to restore Pemsworth's sight)
scroll of cure moderate wounds x2 (one to Hektir and one to Quinn?)
scroll of comprehend languages (Malavarius)
scroll of delay poison (Quinn?)
scroll of irriseni mirror sight (Pemsworth?)
scroll of remove disease (Quinn?)
scroll of remove sickness x2 (Quinn?)
scroll of threefold aspect (Pemsworth?)
scroll of youthful appearance (Malavarius)
elixir of fire breath (Pemsworth)
potion of cure moderate wounds x6 (2 for Tsin, 2 for Hektir, 1 for Quinn, 1 for Pemsworth?)
potion of undetectable alignment x2

Unsold Items in Party Stores Not Yet Claimed by PCs
dragon-shaped spiteful cookie
magic ice wedge for tower elevators
feather token (bird)
feather token (tree)
1 ice floe elixir
5 scrolls of magic weapon
1 scroll of endure elements
1 scroll of unseen servant
3 scrolls of animate undead, lesser (2HD)
1 oil of magic weapon
3 potions of feather step
12 potions of endure elements
4 potions of cure light wounds
1 potion of interrogation
2 potions of enlarge person
1 elixir of truth
3 potions of featherfall
2 potions of undetectable alignment
3 oils of mask dweomer

PC Wealth Totals
Hektir: 14k
Malavarius: 10.4k
Pemsworth: 13.6k
Quinn: 3.7k
Tsin: 101k (skewed by ring of regeneration)

Party Inventory

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I think Quinn could really use some stuff...


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Additional Sell (imho):
+1 jeweled silver dagger
scroll of delay poison (Quinn?)
scroll of irriseni mirror sight (Pemsworth?)
scroll of remove sickness x2 (Quinn?)
scroll of threefold aspect (Pemsworth?)
scroll of youthful appearance (Malavarius)
potion of undetectable alignment x2
feather token (bird)
feather token (tree)
1 ice floe elixir
1 scroll of unseen servant
3 scrolls of animate undead, lesser (2HD)
1 potion of interrogation
3 oils of mask dweomer

Yeah, some of this stuff might be situationally useful, but mostly it's going to clog our character sheets. I try to keep things clean. If you want to keep some of it, feel free, but I prefer cash. We can buy something nice for Quinn. Like a wife. Or an endless beer decanter. Or a personality. *zing*

Hektir wants/accepts:
cauldron of overwhelming allies
amulet of natural armor +1
cloak of resistance +1
3 pot CMW (two entries above...2 and 1)
1 oil of magic weapon


retired (AP completed)

I would very much like to keep the scroll of youthful appearance for Malavarius. And I think Pemsworth should definitely try and teach Flash irriseni mirror sight. Knowing how much these witches like mirrors, I think that could really give us a leg up in the intelligence gathering department down the line.

Pemsworth, do you plan on using the spear of mancatching primarily now or that wand from Radosek that functions as a dagger w/ cold damage? The spear could pass to Quinn if you don't plan on using it any longer.

EDIT: deducted 600 gp from party stores for the two castings of masterwork transformation.
Quinn, do you want the spear?


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

I could use either, but the dagger seems more Pems-worthy. I'll hand the spear back to Quinn!


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

After MW transforming her falchion, and two beautiful rings gladly accepted, Tsin is good with making sure assets are liquified and reconstituted as necessary.

The town has a +2 studded leather, and +2 Con belt. Should we consider them more functional forms of wealth management?


retired (AP completed)

The studded leather, in effect, would basically just reduce Quinn's AC penalty. Another casting of masterwork transformation for 150gp would essentially affect the same change. I think the belt is a great investment though. More hp's and better Fort saves are never a bad thing.

I'm thinking perhaps it might be worthwhile to have all the armors masterwork'd. I'm planning on taking Craft Wand and Craft Magic Arms and Armor at level 5, and masterworking all our stuff now will set us up for furture enmagicifications of our stuff.

From the sounds of things and the presence of a flipping ring of regeneration while we're level FOUR, I get the impression we might not have the same access to stores and such that we, as players, are typically used to.

Plus, that'll save us a bunch o' dough, provided we have the time needed to actually use the feats.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

You had me at 'taking... Craft Magic Arms and Armor'... ;)


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Sure. 4 more castings of MW transformation? On what?

Hektir was happy to pay for his own upgrading, and assumed Tsin was the same.

Then again, it doesn't really seem like we are doing party splits; we're more like a hippie commie commune in this party. Sheesh! ;)


retired (AP completed)

With a 90k ring in the mix, I don't know how to do splits. And with tracking the invidual's totals I think the communist approach is easier and cleaner so long as we keep nearish to one another.

As for the mw transformations, I think all of your armors are worthy targets unless you've been planning to switch to a heavier set down the line.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16
Malavarius King wrote:
As for the mw transformations, I think all of your armors are worthy targets unless you've been planning to switch to a heavier set down the line.

Hektir is fine with his armor as is right now...it's made of wood so it's totally strong and sh$+. Plus, it's unclear how much Hektir will be wearing it (depending on his luck with Nadya...Hektir might need to up the manliness to 11). If Tsin wishes hers upgraded, Hektir can make it happen.


retired (AP completed)
Hektir the Tracksmage wrote:
Hektir might need to up the manliness to 11

Finding a dragon, slaying it, and crafting its hide into a sweet armor of your own seems like an excellent way to do this. Guess you better start sinking ranks into Craft (armor)! =P


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Yes, please, on Tsin's personal investment in sword. Money well spent on MW Transformation.

Still debating heavier armors. It's likely, but only when Armor Training comes back into play, if it ever does...

With the ring of protection, Tsin is content for now as well.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn doesn't need wealth, mannnn, material doo-dads ain't his style!

Seriously, I don't care about wealth balance, Quinn's abilities like channel, slapping, and praying are non-item based, so he'll get less use of an armor or weapon.

We can sell the spear, that money is better spent for crafting stuff.

The one loot item I do want is the Feather Token, Tree, my all time favorite item ever! :)


retired (AP completed)

Added the tree token to Quinn's sheet, deducted 150 from the cash for the masterworking of Tsin's armor, sold man-catcher spear and +1 dagger and added them to cash fund...

We now have 8,719.27 gps. Do you guys want me to split that amongst us or just keep it lumped in the party stores?

Things still in need of doing before leaving Waldsby:

  • Identify the spell in Pems' new icicle daggerwand (it made the icicle spears that Radosek used, but I wasn't able to get/determine the spell details)
  • Cast masterwork transformation on any other items the party needs improved (so far we'd improved Hektir's scimitar, Tsin's falchion, and Tsin's armor)
  • Decide if we want that belt or the +2 studded leather
  • Make rolls to transfer spells from scrolls into familiars/spellbooks
  • anything else?


  • Manly Stats:
    HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
    Tracksmage 16
    Malavarius King wrote:

    Do you guys want me to split that amongst us or just keep it lumped in the party stores?

    Things still in need of doing before leaving Waldsby:

  • Cast masterwork transformation on any other items the party needs improved (so far we'd improved Hektir's scimitar, Tsin's falchion, and Tsin's armor)
  • Decide if we want that belt or the +2 studded leather
  • Make rolls to transfer spells from scrolls into familiars/spellbooks
  • anything else?
  • I think you have it covered, Mal. Thanks for the work. I would keep the money in a lump. We don't need to split yet. Btw, did you split for Nadya's share as well? Hektir is assuming we did.

    I wouldn't buy stuff we don't need, saving it for Whitethrone, but I'm happy to support others if they need something.

    If someone wants any of Hektir's magickery, please say so. He's happy to share.


    Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

    I'll politely decline the MW Transformation on the armor, for now. Let's keep the hippy kitty full til Whitethrone :)


    retired (AP completed)

    Nadya has been given confirmation of her daughter's death, justice served to one of her daughter's captors, and some measure of closure, but no monies.


    Manly Stats:
    HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
    Tracksmage 16
    Malavarius King wrote:
    Nadya has been given confirmation of her daughter's death, justice served to one of her daughter's captors, and some measure of closure, but no monies.

    Bah!

    Let it be moved that we leave a sum of monies (250gp? 500gp?) with the Nadya's grandnan and house elf to ensure they are taken care of.

    We're taking their mom and breadwinner with us, for Gozreh's sake.


    HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

    Seconded!


    Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

    Are we purchasing Nadya for Hektir, then?


    retired (AP completed)

    My understanding was that the whole household was coming along with us and that we'd drop the kiddies off in Ellsprin en route. And don't forget that Whitethrone is over 100 miles away from Waldsby, so Hektir will have plenty of time to flex his surrogate daddy muscles.

    I'm cool with giving Nadya some funds, but I'll wait for Mott to weigh in on whether she'd accept them or not before I deduct any from the party stores.


    Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

    Yep, monies to Nadya, Quinn agrees completely.

    The belt might be good for Hektir or Tsin, extra HP and better Fortitude saves are prime.


    Manly Stats:
    HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
    Tracksmage 16
    Malavarius King wrote:

    My understanding was that the whole household was coming along with us and that we'd drop the kiddies off in Ellsprin en route.

    I'm cool with giving Nadya some funds, but I'll wait for Mott to weigh in on whether she'd accept them or not before I deduct any from the party stores.

    Oooh...I thought we were dropping the kids off someplace, then heading for Whitethrone. But yeah, whatever works. :)

    Quinn Kestrel wrote:
    Yep, monies to Nadya, Quinn agrees completely.

    Hektir already has a Belt of Con +2, Tsin has enough magic on her to buy the town. We've decided to hold off until Whitethrone and hope for some extra items of interest.

    RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

    OK, I think we're moving on. You can just give me Spellcraft checks to see if you can figure out the spell behind the wand.

    To save a little trouble, I'll give you the spell here, so you can use the wand, but to be able to memorize and cast it on your own, you're going to have to learn it.

    Ice Spears
    School conjuration [cold]; Level druid 3, sorcerer/wizard 3, witch 3
    Casting Time 1 standard action
    Components V, S, M (a small stalagmite-shaped crystal)
    Range close (25 ft. + 5 ft./2 levels)
    Effect 1 ice spear/4 levels
    Duration instantaneous
    Saving Throw Reflex half and see below; Spell Resistance no

    Favored by the spellcasters of Irrisen, this potent spell can disrupt spellcasters, topple enemies, and break even seemingly unstoppable charges.

    One or more giant spears of ice lance up out of the ground. Each stalagmite-like icicle affects a 5-foot square and tapers to a height of 10 feet. You may cause a number of ice spears equal to one spear for every 4 caster levels you possess to burst from the ground. A creature that occupies a square from which a spear extends (or that is within 10 feet of the ground below) takes 2d6 points of piercing damage and 2d6 points of cold damage per square—creatures that take up more than 1 square can be hit by multiple spears if your caster level is high enough. The explosive growth can also trip foes.

    When the spears erupt from the ground, they attempt a combat maneuver check to trip any targets that take damage from the spears, with a total bonus equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. Each additional ice spear beyond the first that strikes a single foe grants a +10 bonus on this combat maneuver check. If the check is successful, the ice spears knock the foe prone. A successful Reflex save halves the damage and prevents the trip attempt.

    If you cast this spell upon an area covered with ice or snow, such as a glacier, frozen lake, or snow-covered field, the spears strike with additional force. Saves against the effect take a –2 penalty, and the spell effect gains a +4 bonus on the combat maneuver check to trip foes.

    Ice spears created by this spell remain after they do their damage. They melt as normal depending on the surrounding environment. They no longer damage foes in their square, but can provide cover. An ice spear has hardness 5 and 30 hit points.


    HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

    Welcome back, Mott! Do you know how many charges the wand still has?


    retired (AP completed)

    *hugs Mott*
    Welcome back, oh fearless and noble GM!

    RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

    The wand has 39 charges left.


    Manly Stats:
    HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
    Tracksmage 16
    motteditor wrote:
    The wand has 39 charges left.

    Oooh...I was 'wandering' what that did.

    And druids 'manly men of nature' can use the wand too. That's perfect for after Flash eats Pems in his sleep, as planned.


    HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

    PLANNED BY WHO, Hektir?!?!


    retired (AP completed)

    Is this cursed ring Spicer's doing? *shakes fist at heavens* Curse you Spicer!

    Unless I'm misunderstanding something, it would have been a DC 40 spellcraft check to recognize the ring as cursed! DC FORTY.

    I went back and checked and I actually pegged a natural 20 on that Spellcraft check too! The game is rigged! Shenanigans! I call shenanigans! =P

    RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

    Yup; blame Spicer. I think this is the first time I've actually ever had a cursed item come into use. I had to do some serious reading up to make sure I was getting the checks right. :)


    retired (AP completed)

    So weapons work vs swarms but weapon-like spells (such as rays) don't? Huh. I thought the distinction was the "Target" line in spell description.

    For instance, charm person contains the line "Target: one humanoid creature" in its description. As such, regardless of types or subtypes, my understanding was this type of spell would not work on a swarm. Contrarily, distintegrate, scorching ray, and other ray spells don't have target lines in their descriptions, so I thought spells like those would work.

    But, reading the description for the swarm subtype through again shows that disintegrate is specifically called out as not working.
    Noted for future reference!

    What this means: We need to get you guys some fire resistence ASAP because I'm steering headlong for FIREBALL! =P


    retired (AP completed)

    That is a delightfully horrid sounding spell, Quinn. Yech!


    Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

    Governayle, knocking it out of the park lately!


    Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

    Ah, pshaw :) Just trying to keep up with the pack!


    Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

    It's been great playing with you guys. Thank you for the experience!


    1 person marked this as a favorite.
    retired (AP completed)

    It's people like you (and, admittedly, myself) that make me not believe any printed or spoken words after March ends.


    1 person marked this as a favorite.
    Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

    I spake no untruths, of course, but the way in which it can be read may yield a modicum of misinterpretation ;) You're too wiley by far, you old coyote.

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