motteditor RPG Superstar 2012 Top 16 |
Quinn Kestrel |
Because the die bot is a b!tch.
Repent! Repent now! The Dice Bot hears all! Oh great Dice Bot, heed not the words of this distraught soul, we pledge to continuing believing that your algorithm does produce a random number.
motteditor RPG Superstar 2012 Top 16 |
Malavarius King |
So, between the falling snow, dogpile of bodies, and stupid cover bonuses, there's nothing Malavarius can really do to help in this encounter any longer except shoot scorching rays over and over while hoping for a natural 20 - which I'm not going to do.
Even if I waded in and landed a shot in melee - max damage would be soaked up by the doll's DR.
Basically, you lot are on your own. =P
motteditor RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2012 Top 16 |
Hektir the Tracksmage |
Hmmm. I've been playing it wrong. I sit corrected. Thank you.
And I even found the relevant rule (if you're saying snowstorm=darkness, which Motte is):
In areas of darkness, creatures without darkvision are effectively blinded. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a –2 penalty to AC, and takes a –4 penalty on Perception checks that rely on sight and most Strength- and Dexterity-based skill checks. Areas of darkness include an unlit dungeon chamber, most caverns, and outside on a cloudy, moonless night.
I guess, in theory, this also applies to stealthed rogues who are sniping, eh?
motteditor RPG Superstar 2012 Top 16 |
Hurrah! Thanks, mal.
I was actually looking at it as invisibility, I think, since all you can see is five feet but it's basically the same situation. What I do still need to figure out is whether you'd gotten into the igloo, in which case I believe the stone would miss. I should have time to do that later tonight, I think, though it may be a little while still.
motteditor RPG Superstar 2012 Top 16 |
Crap; flickr's down, so I can't look at my maps. However, looking at snowshoes, it looks like it costs Hektir 2.5 squares (12.5 feet) to move 1 square (5 feet).
Snowshoes reduce the penalty for walking through heavy snow by 50%; for example, if moving through snow normally costs you 2 squares of movement (1 square plus a 1 square penalty) per square traveled, snowshoes reduce this cost to 1.5 squares per square traveled.
Again, I don't have the map in front of me, but I think Hektir would not have been able to get inside in Round 1. He will be able to in Round 2, I think, before the opponent gets an attack off.
Quinn Kestrel |
Given Quinn's initiative of 4, if Quinn entered the hut in two squares does he have a remaining standard/move action that could be used to drag Mal to safety? Or could he use a burst of channel heal to help the party?
motteditor RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2012 Top 16 |
Quinn Kestrel |
I made the assumption that Quinn wouldn't actually be able to see anything to attack this round, either the flying beastie above him, or the creatures Pems is fighting that he stumbled across.
Tsin Windscar |
Sloppy-post-apology time. Most of the weekend will be seeking out intentional hearing loss at Lollapalooza, so all posts will be by phone. I threw down a Quick Stats section for Tsin. Thanks for your continued put-uppance :)
Quinn Kestrel |
Adopting the oldest of rules, Quinn prays only for the fortune of his companions, asking for no benefit to himself. "Oh Great DiceBot, please bless Tsin, and Mal, and Pems with splendid rolls, I shall carry the burden of our collective dice cursing!"
Hektir the Tracksmage |
Yeah, our attack rolls have seemed to have sucked, uh? Here they are since the start of the fight:
The good guys:
7,11,9,3,16(ready, never used),1,18,18,7,2,19,6,3,7,4,3,4,1,4,3,11,8,3,3,11=182/25=a smidge over 7 average over 25 attack rolls
But thats nothing unless you compare to the bad guys (Motte):
11,18,5,4,16,8,20,11,2,18,7,9,14,19,14,10,10,20,5,17,4,1,14,14,6,10,8,12,19 ,8,13=(thru round 9)=337/31=about 10.8 over 31 attack rolls
To make matters worse, we really needed healing last round (to keep both Hektir and Mal up in hopes of taking down TK before doom), but because of snow and RP, it didn't happen.
We'll see what happens. As long as Hektir can still drool, it means he can spit. And if he can spit, he can fight.
motteditor RPG Superstar 2012 Top 16 |
Quinn Kestrel |
hey, I was trying to play it non-meta, in that blasted snow it would take a round or two to realize his companions were bleeding out!
that 6 felt like a natural 20, and probably as rare
motteditor RPG Superstar 2012 Top 16 |
See I'd forget about things like that if you didn't mention them, Mal. Speaking of which, what are the rules re: healing. My thought would be once Quinn heals them, Mal and Hektir can act in this round, though obviously delayed until after the healing burst.
And, yes, you were correct about the damage, Mal. Not sure where I got 8 from.
And finally, Pems, it might help if you stop rolling 3s.
Malavarius King |
I've always had pcs preserve their spots in the initiative order when unconscious/recovering - just for simplicity's sake (and accurately keeping track of stabilization checks, bleed damage, etc).
You got 8 from my current (at the time at least) hps, methinks!
---
If we TPK here, I propose we return as Team FIRE. An Oracle of Flames, a Fire Elemental wizard, a Fire or Efreeti bloodline sorcerer, an Ifrit with any full BAB class and an Inquisitor with the Fire domain.
BURN! BURN THE WINTER!
motteditor RPG Superstar 2012 Top 16 |
That'd probably help. It's one of the oddities of the game that in some ways it makes less sense to use winter-themed characters since a lot of the baddies are used to cold (that said, it does give you protection and plenty of things aren't OK with cold).
Also FYI, for the one person in this game who I think hasn't seen me post it in half a dozen other spots: I've got at least one person off the next two weeks at work, so I'll be a bit busier than usual. I still expect to be able to post daily (especially in the games I'm playing as opposed to running), but if you're waiting on me, that may be why.
Quinn Kestrel |
I've always treated unconscious like a condition. If something that removes a condition, such as remove blindness, is listed as instantaneous on the duration of the spell then the character has the blindness removed on the healer's turn, instantly as the spell is cast. Healing, like CLW, is instantaneous, so they become conscious on the healer's turn if healing brings them back above 0 hp. Of course, I'm a bit biased in this situation :)