Motteditor's Reign of Winter PBP (Inactive)

Game Master motteditor

Combat map / overall map


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Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

LOL@#outofcommission

Getting fit for the Ball and Chain...

Encasing the Family Jewels for viewing in the gallery, not touching...

Purchasing the bovine...

Ah... congratulations, nonetheless ;)


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Congratulations!


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Last level, June 5ish....

Lvl 6: +1 rugged individualist and mansplainer

+10 hp (5 lvl + 3 con + 1 fc + 1 toughness)

+ moar spells

+6 skills
---------
+1 Perception
+1 Survival
+1 Fly
+1 Know (Nature)
+2 Know (Local)


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Witch Skinner 6

+1 BAB
+1 Fort
+1 Will
+8 HP (+4 Class Ave +1, +3 Con)

2 Level 2 Spells Added- Flames of the Faithful, Resist Energy

Judgment 2x/day :)

Skills(7)
+1 Perception
+1 Fly
+1 Knowledge(Planes)
+1 Knowledge(Nature)
+2 Knowledge(Arcana)
+1 Sense Motive


retired (AP completed)

Level 6

Hit Points: 1d6 ⇒ 4
Add 2 3rd level spells (flame arrow and haste) to spellbook
Add 1 2nd level spell (scorching ray) to spellbook (Favored Class Bonus)
+1 2nd level slot/day
+1 3rd level slot/day
+1 BAB
+1 Fort
+1 Ref
+1 Will

Gain Energy Absorption (Su): At 6th level, you gain an amount of energy absorption equal to 3 times your wizard level per day. Whenever you take energy damage, apply immunity, vulnerability (if any), and resistance first and apply the rest to this absorption, reducing your daily total by that amount. Any damage in excess of your absorption is applied to you normally.

+9 Skill Points (2 class + 6 int mod + 1 human)

• Knowledge (Arcana) +1
• Knowledge (Geography) +1
• Knowledge (History) +2
• Knowledge (Local) +1
• Knowledge (Planes) +2
• Knowledge (Religion) +1
• Spellcraft +1


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Level 6 updates:
+1 level of Witch
HP: 1d6 ⇒ 2
Skills:
Diplomacy +1
Disable Device +1
Knowledge Arcana +1
Perception +1
Spellcraft +1

+2 3rd level spells per day
2 new spells learned: lightning bolt and ice spears


retired (AP completed)

Awww snap! Pemsworth got himself some lightning bolts! ShaPOW! =D


retired (AP completed)

Caryatid Columns, Round 1
Hektir's normal sword is broken, still needs to be fixed

Granny Nan and the Attic Whisperer
2 potions (undisclosed)
ring (undisclosed)
spell component pouch
club
glass snowglobe/music box contraption
spellcraft checks for the potions and ring

<warcraft voice> FOR THE HOARD!</voice>
+1 heavy wooden shield
adamantine warhammer
figurine of wondrous power (serpentine owl)
scroll of blink
scroll of scorching ray
scroll of see invisibility
wand of silent image (12 charges)
wand of true strike (5 charges)
gold censer w/ Desnan inlay (500 gp)
tourmalines x5 (50 gp ea.)
24 pp
628 gp
1,905 sp
7,326 cp

Malavarius' First Fireball!
9gp
4gp
nudie mag (pocketed discretly by Pemsworth!)

An Interupted Luncheon
10gp
10gp

A Wikkawak Whacked
masterwork studded leather
javelins (3)
ogre hook
necklace of severed fingers
75gp

At the Bottom of the Footlocker
75gp
hand of the mage (p.s., it's gross!)

When Hektir Lost His Manhood
767gp
+1 greatsword
potion (unidentified)
iron nose ring
12 brightly polished human skulls

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

potion of cure moderate wounds, potion of fly, ring of protection +1.

potion of spider climb


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16
"Malavarius King wrote:
When Hektir Lost His Manhood

Good thing you're funny, Mal.

And thanks for doing the accounting. It reminds me that Hek needs to fix his drooping 'sword'.


retired (AP completed)

Any loot from the caryatid columns, Mott?

And, Hektir, you said it yourself, dude. It was quite a puckering.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

+1 Greatsword with ED as well, lest we forget.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

No loot from the columns.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16
Malavarius King wrote:
It was quite a puckering.

Tell me about it.

* * *

Maybe we should sell our loots before we finish razing the town and disrupting everything? Or has that already happened/happening now?

Also, I dont think Hek needs/wants any of that loot. Sell all that is unclaimed, I would think.


retired (AP completed)

Any takers on any of the above equipment? Tsin? Quinn? Pems?
Quinn - you want that ring of protection? Hektir and Tsin each already have one of their own and you seem to like wading into melee to slap people. =P

Apart from the potions, scrolls, wands, and ring - do we just want to sell the rest?


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Honestly I don't see much aside from the snowglobe and nudie magazine that Pems would like. The only scroll I can use is the see invisibility. I'd like to teach that to Flash, but the rest I cannot use.


retired (AP completed)

Same with the wands, Pems?


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Unfortunately. No true strike or silent image for the witches.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin will hold onto the adamantine warhammer for now. Hektir showed her the light.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

yes to ring, Quinn will wear it on his slapping hand for added impact


retired (AP completed)

potion of cure moderate wounds
potion of fly (Tsin, she really seemed to enjoy flying, after all)
ring of protection +1 (Quinn)
spell component pouch (SELL) 2.5gp
glass snowglobe/music box contraption (Pemsworth)
+1 heavy wooden shield (SELL) 1,078.5gp
adamantine warhammer (Tsin)
figurine of wondrous power (serpentine owl) (SELL) 4,550 gp
scroll of blink (Malavarius)
scroll of scorching ray (Malavarius)
scroll of see invisibility (Pemsworth)
wand of silent image (12 charges) (Malavarius)
wand of true strike (5 charges) (Malavarius)
gold censer w/ Desnan inlay (500 gp) (SELL) 500gp
tourmalines x5 (50 gp ea.) (SELL) 250gp
nudie mag (Pemsworth)
masterwork studded leather (SELL) 175gp
javelins (3) (SELL) 1.5gp
ogre hook (SELL) 12gp
hand of the mage (SELL) 450gp
+1 greatsword (SELL) 1,175gp
potion of spider climb

Total of Found GP + Sold Items: 10,276.26gp

Anyone want the potions of cure moderate wounds or spider climb?


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Love the work, Mal! Everyone except Mal currently carries 1 CLW and 1 CMW potion.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Thanks again, Mal.

BTW, I consider the early combined purchase of the Wand of Scorching Ray one of the better decisions we all done did.

/me spits.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Many thanks Mal!


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Traveler lvl 6

HP +7

2nd lvl: spear of purity
3rd lvl: prayer

skills: +1 perception, +1 appraise

BAB: +1

Fort, Ref, Will: +1 each

Ring of Protection +1

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sol rig can sell your stuff for you so figure out what if anything you want to buy for supplies and I'll move us on Sunday or Monday when I get home


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

/me spits.

As far as spending monies goes, Hektir is feeling pretty comfortable right now. He could use his scimitar magick'd.

Other than that, he's slightly below to WBL (not sure where everyone else is) and would be saving for his armor to be wild magick'd.

He would, given time, have his cloak upgraded to +2.

What are we going to spend our loot on? Do we need another wand of CLW?


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

more Fire would be good for Quinn, how about 6 alchemist fire flasks

wand of CLW for Pems couldn't hurt

maybe make sure Mal has a wand of fire something with enough charges to last a while?


retired (AP completed)

I have Craft Wand and just learned scorching ray, though I'm torn between putting that spell in my first new wand or going with spontaneous immolation.

As far as spending our monies, I think time is the biggest factor now. It'd take some days to craft a wand and enchant weapons/armor.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

A wand for Pems would be pretty wicked.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

I agree with Mal in that we have little time for awesome crafting, but liquidating assets for essentials before our departure would be grand. And, yes, fire.


retired (AP completed)

I can also craft Alchemist's Fires via the Craft skill, but again - it's more an issue of time.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir spits, his eyes passing back between Tsin and Mal.

Hektir looks at the nattering ninnies who refuse to decide that any of them want to buy anything other than a Wand of CLW.

"Fine. Let's move on and save our coin for the next time we're in a town with enough reserves that might have what we are looking for."

The people have spoken, just the wand of CLW.

Hektir is ready to move on, having eaten and slept, and fixed his dang sword.


retired (AP completed)

Are 3 alchemist fires enough for you Quinn or would you prefer the full compliment of 6? Perhaps 3 for Quinn and 3 for Tsin?

I'll update the log with the purchase of the wand, AF's, and left over earnings when I get home tonight. Would people prefer an even split of the left over coin across our individual selves or lump it all into the shared coffers in the party stores?


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

let's get all 6, then Pems and Tsin can take a few as desired

lump sum in shared coffers is ok with me


retired (AP completed)

Unless somebody else updated the inventory log (and the revision history doesn't say anyone did), Quinn you already have 3 alchemist fires, Tsin has 4, and we have a full wand of cure light wounds in the party stores as well. Do we still want to pick up the 6 alchemist fires? We'll need the healing eventually, so I figure the wand of clw is still a sound investment even if it means we have 2 wands with 50 charges presently.

Previous Party Stores: 11,120.77
Earnings: 10,276.26 gp
wand of cure light wounds: -750 gp
alchemist fire (6): 120 gp

New Party Stores: 20,527.03 gp


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

we should get the alchemist fires and use them liberally, they're a great weapon against ice trolls

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Anyone interested in joining Feral's Rise of the Runelords campaign? We're in Book 4 (I think; 11th level characters) and it moves quickly. Tends to have multiple posts a day.

One of the players disappeared. We've got a rogue, barbarian, wizard and cleric, so I think any role is available (there was some discussion about assuming a previous character, but I'm not sure if that's still the way they want to go or not).

Discussion thread is here; pop in if you're interested and stake your claim.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Malavarius King wrote:
do we know anything about this funky fey with our knowledge checks apart from the fact it's called a dawn piper?

For future purposes, let's please decide what standard factoids you want to know whenever you make a knowledge check. You (generic, not Mal) often identify things, but then never ask for the information you're entitled to. I'm going to make a list and put them in the campaign tab so I can easily just check from now on. You can always ask for different things if you want, but this way I'll have what information, in what order, you want.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Tsin for the amulet o' nat armour, makes sense to have more protection up front


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin's Cloak of the Yeti provides Natural Armor +1, so the Amulet is still on the table, gentlemen.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn already has an amulet of natural armor, so that other one is still up for grabs, Pems, Mal?


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

I guess Pems or Mal can use it. Pems tries to stay out of melee for the most part. Maybe we should give it to Zeno?


retired (AP completed)

Meh. At this stage is a 12 AC really effectively any different than an 11? If things are in melee with Malavarius I'm in a baaaad situation regardless. I'm fine with selling it if the rest of you are.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Sell!


retired (AP completed)

Mott! I hope to see you in the Superstar running again this year!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Me too! My item's submitted, so it's wait and see time.

(And thanks!)


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Christmas time!! The next couple of days is going to become chaotic, as might be surmised for all, so enjoy your holidays!! I'll check in every now and again, but it's likely I'll get back to the game after Saturday.


retired (AP completed)

Merry Christmas everyone!

As for availability, I have to work on Friday - and as the vast bulk of my client base is comprised of businesses that will be closed, it will most likely be a day of me sitting in front of the office computer refreshing the messageboards every 2-3 minutes. =P


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Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Well, then, it will be sobering to know that a jolly old man with a white beard is watching over us ;)

My count has it as such:
Naughty- Hektir, Quinn
Nice- Tsin, Pems
Decider- Mal

We've never seen it, but it can't be anything but red, right? Mal's favorite hat?

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