Amin Jalento

Quinn Kestrel's page

1,794 posts. Alias of Bombadil.


Full Name

Quinn Kestrel

Race

Elf

Classes/Levels

Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Gender

Male

Alignment

CG

Deity

Cayden Cailean

Strength 14
Dexterity 22
Constitution 14
Intelligence 12
Wisdom 23
Charisma 20

About Quinn Kestrel

Quinn Kestryl
Male elf cleric of Cayden Cailean 16
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +32
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Defense
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AC 35, touch 19, flat-footed 29 (+9 armor, +3 deflection, +6 Dex, +3 natural, +4 shield)
hp 130 (16d8+47)
Fort +17, Ref +15, Will +20; +2 vs. enchantments, +2 vs. magic cold effects and spells with the cold descriptor.
Immune sleep; Resist cold 2
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Offense
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Speed 40 ft.
Melee +1 rapier +15/+10/+5 (1d6+3/18-20) or
. . spear +14/+9/+4 (1d8+3/×3)
Ranged +1 holy holy reliquary light crossbow +19/+14/+9 (1d8+1/19-20 plus 2d6 vs. evil)
Special Attacks channel positive energy 8/day (DC 23, 8d6), chaos blade (8 rounds, 3/day)
Domain Spell-Like Abilities (CL 16th; concentration +22)
. . At will—dimensional hop (160 feet/day)
. . 9/day—touch of chaos
Cleric Spells Prepared (CL 16th; concentration +22)
. . 8th—euphoric tranquility[APG], phase door[D], stormbolts[APG] (DC 24)
. . 7th—destruction (DC 23), destruction (2, DC 23), greater teleport[D]
. . 6th—animate objects[D], animate objects, cold ice strike[UM] (DC 22), heal (2)
. . 5th—break enchantment, breath of life (DC 21), dispel evil, flame strike (2, DC 21), teleport[D]
. . 4th—blessing of fervor[APG] (2, DC 20), chaos hammer[D] (DC 20), communal protection from energy[UC], restoration, terrible remorse[UM] (DC 20)
. . 3rd—dispel magic, fly[D], searing light (2), greater stunning barrier[ACG] (DC 19), wind wall
. . 2nd—drunkard's breath (DC 18), hold person (DC 18), locate object[D], remove paralysis, lesser restoration, spear of purity[UM] (2, DC 18)
. . 1st—air bubble[UC], bless, endure elements, expeditious retreat[D], forbid action[UM] (DC 17), liberating command[UC], protection from evil
. . 0 (at will)—create alcohol (ale or wine), detect magic, guidance, light
. . D Domain spell; Domains Chaos, Travel (Exploration[APG] subdomain)
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Statistics
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Str 14, Dex 22, Con 14, Int 12, Wis 23, Cha 20
Base Atk +12; CMB +14; CMD 33
Feats Combat Casting, Divine Interference[UM], Hermean Blood[ISWG], Point-Blank Shot, Precise Shot, Quick Channel[UM], Rapid Reload, Selective Channeling
Traits northern ancestry, sacred touch
Skills Acrobatics +5 (+9 to jump), Appraise +5, Bluff +6, Climb +1, Diplomacy +10, Disguise +6, Escape Artist +5, Fly +5, Handle Animal +6, Heal +16, Intimidate +6, Knowledge (planes) +5, Knowledge (religion) +9, Linguistics +5, Perception +32, Ride +5, Sense Motive +10, Sleight of Hand +5, Spellcraft +10 (+12 to identify magic item properties), Stealth +5 (+9 in cold weather.), Survival +10 (+15 when tracking), Swim +1, Use Magic Device +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven
SQ door sight, elven magic
Combat Gear cold iron crossbow bolts (50), feather token (anchor), feather token (swan boat), feather token (tree), feather token (tree), feather token (tree), feather token (tree), feather token (tree), feather token (tree), potion of cure light wounds, potion of cure serious wounds (2), potion of water breathing, silver crossbow bolts (50), universal solvent (2), wand of cure light wounds, alchemist's fire, alchemist's kindness[APG]; Other Gear celestial armor, quick block buckler, +1 holy holy reliquary light crossbow, +1 rapier, crossbow bolts (20), spear, amulet of natural armor +1, belt of physical might +4 (Dex, Con), cloak of resistance +4, efficient quiver, gloves of elvenkind[ARG], habit of the winter explorer, handy haversack, headband of mental prowess +4 (Wis, Cha), hex nail, hex nail, lenses of detection, restorative ointment, ring of sustenance, sihedron ring, stone salve, winged boots, backpack, bedroll, belt pouch, blanket[APG], candle, chalk, earplugs[APG], fishhook, flint and steel, mug/tankard, sewing needle, signal whistle, tindertwig (2), wooden holy symbol of Cayden Cailean, 257 pp, 5 gp, 5 sp, 1 cp
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Special Abilities
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Chaos Blade (3/day) (Su) Touched weapon temporarily becomes anarchic.
Cleric Channel Positive Energy 8d6 (8/day, DC 23) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Exploration)
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dimensional Hop (32 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Divine Interference Sacrifice a spell to force an enemy to reroll a successful attack against your ally
Door Sight (9/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Hermean Blood (Perception, Survival) 2 skills of your choice are class skills
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Channel Channel energy faster by expending more uses
Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Chaos (9/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
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feats: improved critical, critical focus, bleeding critical

Granted, Breath of Life CL20

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Vestments of War: These sturdy leather robes are edged in fine linen embroidered with runes and holy symbols. If worn by a creature capable of casting divination spells who worships a specific deity, the embroidery shifts to depict symbols and icons appropriate to the wearer’s faith. The robes act as a divine focus for such wearers, allowing spells requiring a divine focus to be cast without the need to hold any other holy symbol. Additionally, if the wearer can channel energy, she can do so one additional time per day. If the wearer can lay on hands, she instead gains two additional uses of that ability per day. If the wearer has the fervor class feature, she instead gains two additional uses of fervor per day.