Motteditor's Reign of Winter PBP

Game Master motteditor

Combat map / overall map


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Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 3

BoF to AC.

Apetir flies into flank with Tsin and bites the idol on its indolent ass.

bite: 1d20 + 22 ⇒ (12) + 22 = 34 to hit;
2d6 + 22 ⇒ (4, 3) + 22 = 29 magic damage;

ApeTir Status:

[ dice=bite]1d20+22[/dice] to hit;
[ dice]1d6+22[/dice] magic damage;

[ dice=claw]1d20+22[/dice] to hit;
[ dice]1d4+22[/dice] magic damage;

[ dice=claw]1d20+22[/dice] to hit;
[ dice]1d4+22[/dice] magic damage;

HP 179/179
AC: 10 + 9 breastplate + 5 shield + 1 dex - 1 size + 3 deflection + 4 NA + 5 Barkskin: 36 AC
Resist 15/cold and fire; 10/good; resinous skin

Fort +17, Ref +10, Will +19; +4 vs. fey and plant-targeted effects
Immune poison

N Large animal
Init +3; Senses low-light vision, scent, ferocity

Strength: 26+4=29 (+10)
Dex: 14-2 = 12. +4 NA bonus
Speed 30+20=50 ft., climb 30+10=40 ft.

Melee: +12 BAB +10 Str +4 Amulet -4 PowerAttack = +22 to hit
Damage, bite: 1d6+10 (str) + 8 (PA) + 4 amulet = 1d6+22
Damage, claw: 1d4+10 (str) + 8 (PA) + 4 amulet = 1d4+22

Space 10 ft.; Reach 10 ft.

Special Attacks rend (2 claws, 1d4+17)

Spells:
Barkskin (extended-320 minutes)
Resinous Skin (extended-320 minutes)
Gr. Longstrider (16 hours)
Resist Fire (30) - minutes
Echolocation - 0 minutes
Endure Elements

Elemental Body 1 (druid lvl 6): Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
Elemental Body 2 (druid lvl 8):Air elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus.
Elemental Body 3 (druid lvl 10):Air elemental: As elemental body I except that you gain a +2 size bonus to your Strength, +4 size bonus to your Dexterity, and a +4 natural armor bonus.
Elemental Body 4 (druid lvl 12):Air elemental: As elemental body I except that you gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor

Hektir Status:

AC: 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin =26
HP 179/179 - DR5 piercing

Rimeblade:
[ dice]1d20+19[/dice] to hit;
[ dice]1d6+7[/dice] magic damage.

+12 BAB +8 Str + 1 Mwk = +21 to hit

Spit:

Druid Spells Prepared (CL 16th; concentration +22)
. . 8th—summon nature's ally VIII (animals only)[D], sunburst (DC 24), word of recall*
. . 7th—animal shapes[D], fire storm (DC 23), heal, sunbeam (DC 23)
. . 6th—fire seeds* (2), mass fly[D,APG] (DC 22), quickened resist energy (2)
. . 5th—beast shape III (animals only)[D], death ward, fire snake[APG] (2, DC 21), stoneskin, wall of fire
. . 4th—echolocation[UM], flame strike (DC 20), freedom of movement, life bubble[APG] (DC 20), slowing mud[*ACG] (DC 20), summon nature's ally IV (animals only)[D]
. . 3rd—daylight, fly[D], greater longstrider*, communal resist energy[UC], sleet storm, stone shape
. . 2nd—barkskin* (2), feather fall[D], fog cloud (2), resist energy* (2)
. . 1st—air bubble[UC], calm animals[D] (DC 17), liberating command[UC] (2), obscuring mist, produce flame (2)


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Female Char-cutie HP 202; AC 28, T 15, FF 26; F+19, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 2, Init 7

Status:

AC = 30 (Judgment)
HP = 189/218
Weapon Equipped = Sever
Condition(s) = Protection from Spells, Witch's Charge, Blessing of Fervor

Tsin endures the bite, allowing it step closer to her, so she can step closer to it. Tsin's got the Strike Back feat, courtesy of our previous encounters on Triaxus.

When she's within 10', she begins a series of thrusts by Lunge. She treats Sever to a touch of Bane, targeting the hippo as Golem Construct?. Blessing of Fervor for an Additional Attack

It also benefits her greatly to enter a flanking situation with Hektir.

Sever, Power Attack, Bane, Flank: 1d20 + 25 - 4 + 2 + 2 ⇒ (14) + 25 - 4 + 2 + 2 = 39 for 2d4 + 14 + 12 + 1d6 + 2d6 + 1d6 ⇒ (3, 3) + 14 + 12 + (1) + (2, 1) + (1) = 37 damage, including Fire, Bane, and Precision

Second Thrust: 1d20 + 20 - 4 + 2 + 2 ⇒ (8) + 20 - 4 + 2 + 2 = 28 for 2d4 + 14 + 12 + 1d6 + 2d6 + 1d6 ⇒ (1, 1) + 14 + 12 + (3) + (4, 3) + (1) = 39 damage, including Fire, Bane, and Precision

Third Thrust: 1d20 + 15 - 4 + 2 + 2 ⇒ (13) + 15 - 4 + 2 + 2 = 28 for 2d4 + 14 + 12 + 1d6 + 2d6 + 1d6 ⇒ (3, 1) + 14 + 12 + (6) + (3, 5) + (3) = 47 damage, including Fire, Bane, and Precision

BoF Attack: 1d20 + 25 - 4 + 2 + 2 ⇒ (1) + 25 - 4 + 2 + 2 = 26 for 2d4 + 14 + 12 + 1d6 + 2d6 + 1d6 ⇒ (3, 3) + 14 + 12 + (6) + (1, 1) + (2) = 42 damage, including Fire, Bane, and Precision

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 3:

Pemsworth: 28
Quinn: 25
Malavarius: 18
Hektir: 15
Tsin: 7
Antagonist: 9

As Mal and Quinn get out of the way -- the latter pulling out his crossbow as he moves into the kurgan -- Pems traps the ooze, though it doesn't seem to be harmed at all but the hard ice around it.

Deeper in the cave, Hektir flies close, biting the hard stone idol as he manages to avoid the worst of its own hard jaws. Tsin, undaunted after her first attempt to hit it fails, lays into it with Sever, sending stone chips flying. It lets out a roar and bites back at her, even as it slams her with its stone fists, each blow hitting like a hammer 33, 15 and 16 hp.

That close, Tsin and Hektir suddenly feel a stirring as they meet the creature's eyes, realizing it may well be divine. gaze attack: DC 23 Will save, or you're charmed as charm monster and no longer want to attack it.

Mechanics:

Quinn Reflex: 1d20 + 15 ⇒ (8) + 15 = 23
Ooze Fort: 1d20 + 12 ⇒ (11) + 12 = 23

Idol AoO: 1d20 + 24 ⇒ (8) + 24 = 32

Bite: 1d20 + 24 ⇒ (7) + 24 = 31
4d8 + 11 ⇒ (6, 6, 2, 8) + 11 = 33
Slam: 1d20 + 24 ⇒ (13) + 24 = 37
1d8 + 11 ⇒ (4) + 11 = 15
Slam: 1d20 + 24 ⇒ (7) + 24 = 31
1d8 + 11 ⇒ (5) + 11 = 16

Ooze: 19
Idol: 119


Female Char-cutie HP 202; AC 28, T 15, FF 26; F+19, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Will Save DC 23: 1d20 + 14 + 5 ⇒ (3) + 14 + 5 = 22

Tsin lowers her weapon, sure the creature no longer means them harm, even as she bleeds openly.

125/218


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male human addled old kook 16
Baseline Stats:
Max HP: 88 | AC 17 ( 11 T / 16 FF) | Fort +9 / Ref +10 / Will +16 | CMD 18 | Know (arc, planes) +26, (local, rel) +20, (nat) +12, (dun) +11 | Fly +20 | Esc Art + 15 | Perc +20 | S.craft +25 | UMD +21

Don't forget the +8 from mindblank, Tsin! Probably doesn’t stack with whatever is giving you that +5, but, even so, it’ll be enough! =)


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16
Malavarius King wrote:
Don't forget the +8 from mindblank, Tsin! Probably doesn’t stack with whatever is giving you that +5, but, even so, it’ll be enough! =)

Oh, I think it does stack. That +5 is for being threatened by the creature per the charm person spell.


Round 4

1d20 + 22 + 5 ⇒ (5) + 22 + 5 = 32 Will vs. charm

Apetir bites the idol on its indolent ass (twice) and begins to rend and rake with his claws, hooting wildly.

bite: 1d20 + 22 ⇒ (13) + 22 = 35 to hit;
1d6 + 22 ⇒ (2) + 22 = 24 magic damage;

claw: 1d20 + 22 ⇒ (8) + 22 = 30 to hit;
1d4 + 22 ⇒ (1) + 22 = 23 magic damage;

claw: 1d20 + 22 ⇒ (12) + 22 = 34 to hit;
1d4 + 22 ⇒ (3) + 22 = 25 magic damage;

BoF Attack:
bite: 1d20 + 22 ⇒ (12) + 22 = 34 to hit;
1d6 + 22 ⇒ (4) + 22 = 26 magic damage;

ApeTir Status:

[ dice=bite]1d20+22[/dice] to hit;
[ dice]1d6+22[/dice] magic damage;

[ dice=claw]1d20+22[/dice] to hit;
[ dice]1d4+22[/dice] magic damage;

[ dice=claw]1d20+22[/dice] to hit;
[ dice]1d4+22[/dice] magic damage;

HP 179/179
AC: 10 + 9 breastplate + 5 shield + 1 dex - 1 size + 3 deflection + 4 NA + 5 Barkskin: 36 AC
Resist 15/cold and fire; 10/good; resinous skin

Fort +17, Ref +10, Will +19; +4 vs. fey and plant-targeted effects
Immune poison

N Large animal
Init +3; Senses low-light vision, scent, ferocity

Strength: 26+4=29 (+10)
Dex: 14-2 = 12. +4 NA bonus
Speed 30+20=50 ft., climb 30+10=40 ft.

Melee: +12 BAB +10 Str +4 Amulet -4 PowerAttack = +22 to hit
Damage, bite: 1d6+10 (str) + 8 (PA) + 4 amulet = 1d6+22
Damage, claw: 1d4+10 (str) + 8 (PA) + 4 amulet = 1d4+22

Space 10 ft.; Reach 10 ft.

Special Attacks rend (2 claws, 1d4+17)

Spells:
Barkskin (extended-320 minutes)
Resinous Skin (extended-320 minutes)
Gr. Longstrider (16 hours)
Resist Fire (30) - minutes
Echolocation - 0 minutes
Endure Elements

Elemental Body 1 (druid lvl 6): Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
Elemental Body 2 (druid lvl 8):Air elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus.
Elemental Body 3 (druid lvl 10):Air elemental: As elemental body I except that you gain a +2 size bonus to your Strength, +4 size bonus to your Dexterity, and a +4 natural armor bonus.
Elemental Body 4 (druid lvl 12):Air elemental: As elemental body I except that you gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor

Hektir Status:

AC: 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin =26
HP 179/179 - DR5 piercing

Rimeblade:
[ dice]1d20+19[/dice] to hit;
[ dice]1d6+7[/dice] magic damage.

+12 BAB +8 Str + 1 Mwk = +21 to hit

Spit:

Druid Spells Prepared (CL 16th; concentration +22)
. . 8th—summon nature's ally VIII (animals only)[D], sunburst (DC 24), word of recall*
. . 7th—animal shapes[D], fire storm (DC 23), heal, sunbeam (DC 23)
. . 6th—fire seeds* (2), mass fly[D,APG] (DC 22), quickened resist energy (2)
. . 5th—beast shape III (animals only)[D], death ward, fire snake[APG] (2, DC 21), stoneskin, wall of fire
. . 4th—echolocation[UM], flame strike (DC 20), freedom of movement, life bubble[APG] (DC 20), slowing mud[*ACG] (DC 20), summon nature's ally IV (animals only)[D]
. . 3rd—daylight, fly[D], greater longstrider*, communal resist energy[UC], sleet storm, stone shape
. . 2nd—barkskin* (2), feather fall[D], fog cloud (2), resist energy* (2)
. . 1st—air bubble[UC], calm animals[D] (DC 17), liberating command[UC] (2), obscuring mist, produce flame (2)


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems flies toward the thing and tries to trap the horrid horrid hippo idol, too!

Cold, Fort Save to avoid entrapment DC 26[/dice: 3d8 ⇒ (5, 1, 3) = 9

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Regardless of Tsin's mental fortitude, she doesn't get a chance to react on it as Hektir shatters the idol, pieces of stone crumbling to the ground. Aw.


Female Char-cutie HP 202; AC 28, T 15, FF 26; F+19, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Much obliged for the memory goose, Mal.

Tsin shakes her head, looking down on her lowered blade, then looks about the chamber. "Well, that went better than I imagined." She eyes the left and right exits, waiting for the others to decide which way to go. Should there be anything interesting laying about, she gives it a cursory glance.

Perception: 1d20 + 21 ⇒ (18) + 21 = 39

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