Neolandis Kalepopolis

Hektir the Tracksmage's page

2,381 posts. Alias of Painlord.


Full Name

Hektir the Tracksmage

Race

Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16

Classes/Levels

Tracksmage 16

Age

30

Special Abilities

Arguing, Complaining, Tracking, Woodsmanship

Alignment

N

Location

Southern Taldor

Languages

Taldane (Common)

Occupation

Tracker, Trapper, Guide

About Hektir the Tracksmage

Appearance:

A human male, Hektir stands 5'11" tall and weighs in at about 185lbs when leaving town, and a few pounds later when returning. Clad in his worn wooden armor, Hektir sports a shiny scimitar at his hip (a tool he picked up from his Qadiran neighbors...them Sarenraens are a persuasive lot).
Like most Taldans, Hektir sports brown hair and brown eyes. On expeditions, Hektir carries his heavy backpack with him which carries most of his woodsmany supplies.

Personality:

Hektir, Taldan by birth, partial outcast by choice, is a rugged individualist. Happy to live off the land, Hektir is used to spending time alone, in nature. He makes a living helping the more urban populace with matters of beast and land--tracking and trapping, hunting and gaming.
Hektir can be gruff, even acidic at times, but is good to his word and mostly honest. He will opine freely on matters and recognizes that he sometimes sees things the wrong way.
He values his skills and the skills of others for what the person can do alone is of greater value than what one does with aid. He loves unclaimed wildernesses and that is where he makes his living and feels most comfortable, but knows that part of him needs occasional human(oid) interaction.
He is somewhat boastful, but that is usually a shallow lie to pick up extra business or to sell his catches for more money.
He has some family, but is reluctant to speak of it (see colorful past).

Amazingly Colorful Past:

Hektir has had a pretty colorful and amazing past, full of mystery, mistakes, and regrets. They will be posted here as he learns what his past is.

Backstory #1: Hektir gives a churlish smile at the goblin arrow incident.

Backstory #2: The woman.

Backstory #3: The Golden Truffle.

Backstory #4: The Bear Incident.

It Lvl 16:

Init +4 (+6 during surprise rounds); Senses Perception +33
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Defense
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AC 23, touch 13, flat-footed 21 (+7 armor, +1 deflection, +2 Dex, +3 shield)
hp 179 (16d8+96)
Fort +17, Ref +10, Will +19; +4 vs. fey and plant-targeted effects
Immune poison
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee club +20/+15/+10 (1d6+8) or
. . dagger +20/+15/+10 (1d4+8/19-20) or
. . mwk scimitar +21/+16/+11 (1d6+8/18-20) or
. . rimeblade +21/+16/+11 (1d6+9/18-20 plus 1d6 cold)
Ranged sling +14 (1d4+8)
Special Attacks wild shape 7/day
Druid Spells Prepared (CL 16th; concentration +22)
. . 8th—summon nature's ally VIII (animals only)[D], sunburst (DC 24), word of recall
. . 7th—animal shapes[D], fire storm (DC 23), heal, sunbeam (DC 23)
. . 6th—fire seeds (2), mass fly[D,APG] (DC 22), quickened resist energy (2)
. . 5th—beast shape III (animals only)[D], death ward, fire snake[APG] (2, DC 21), stoneskin, wall of fire
. . 4th—echolocation[UM], flame strike (DC 20), freedom of movement, life bubble[APG] (DC 20), slowing mud[ACG] (DC 20), summon nature's ally IV (animals only)[D]
. . 3rd—daylight, fly[D], greater longstrider[ACG], communal resist energy[UC], sleet storm, stone shape
. . 2nd—barkskin (2), feather fall[D], fog cloud (2), resist energy (2)
. . 1st—air bubble[UC], calm animals[D] (DC 17), liberating command[UC] (2), obscuring mist, produce flame (2)
. . 0 (at will)—light, mending, spark[APG] (DC 16), stabilize
. . D Domain spell; Domain Animal (Feather domain[APG] subdomain)
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Statistics
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Str 26, Dex 14, Con 18, Int 12, Wis 22, Cha 8
Base Atk +12; CMB +20; CMD 33
Feats Bestow Luck[ARG], Defiant Luck[ARG], Inexplicable Luck[ARG], Natural Spell, Planar Wild Shape[UC], Power Attack, Quick Wild Shape[UM], Quicken Spell, Toughness, Vital Strike
Traits reactionary, world traveler
Skills Acrobatics -2 (-6 to jump), Climb +11, Fly +13, Handle Animal +4, Knowledge (geography) +5, Knowledge (local) +21, Knowledge (nature) +22, Knowledge (planes) +11, Perception +33, Profession (trapper) +10, Profession (woodcutter) +10, Spellcraft +16, Stealth -4, Survival +18, Swim +8; Racial Modifiers +8 Perception
Languages Common, Druidic, Sylvan
SQ a thousand faces, animal companion, eyes of the hawk, nature bond (Feather domain[APG]), nature sense, rimeblade beam form, timeless body, trackless step, wild empathy +15, woodland stride
Combat Gear cold iron sling bullets (10), lesser extend metamagic rod, ring of the swift beast, wand of cure light wounds, wand of cure light wounds, wand of magic vestment (CL 13th, 50 charges), alchemist's kindness[APG]; Other Gear +1 wild dragonhide agile breastplate[APG], +1 wild heavy wooden shield, rimeblade, club, dagger, mwk scimitar, sling, amulet of mighty fists +4, belt of physical might +4 (Str, Con), cloak of resistance +3, headband of inspired wisdom +2, polymorphic pouch[UE], ring of protection +1, shifter's headband (+6 wis)[UE], backpack, bedroll, bell net[UE], belt pouch, blanket[APG], earplugs[APG], fishhook, flint and steel, saw[APG], soap (2), spell component pouch, twine (50')[APG], waterproof bag[UE], waterskin, whetstone, wire[UE], moonshine 25 bottles (worth 250 gp, 25 lb), 6 gp, 11 sp, 11 cp
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Special Abilities
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A Thousand Faces (At will) (Su) Can change your appearance at will while in your normal form, as alter self.
Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Defiant Luck (2/day) Reroll a natural 1 on a save, or force a reroll of a critical hit confirmation roll.
Druid Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Eyes of the Hawk (+8 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Immunity to Poison You are immune to poison.
Inexplicable Luck (1/day) Gain +8 bonus to a single roll, or +4 after the roll is made.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Planar Wild Shape May add the celestial or fiendish template to your animal form
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Quick Wild Shape Wild shape quickly into a less powerful form
Quicken Spell Cast a spell as a swift action. +4 Levels.
Rimeblade Beam Form (1/day) On command, touch att deals 1d8+3 cold dam and entangles for 1 rd. Beam lasts 1 min.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Timeless Body (Mature) (Ex) You no longer take ability score penalties from aging.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +15 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (16 hours, 7/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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