| Malavarius King |
| 2 people marked this as a favorite. |
All these fireballs and scorching rays and what not sure must leave behind an abundance of black, sooty lumps I would think. And we have seen Malavarius conjure magical steeds from thin air. And he also has a bag of holding. And he's originally from Irrisen, which is a very cold, very Northern place.
You might well be on to discovering Mal's secret identity, Tsin. =P
| Hektir the Tracksmage |
The cleric kicks the air in indignation, "You carry the big sword, talk the big game, then leave me to support the Ape when a few jiggly bits catch your attention?!? Even Hektir and I are more suave than that! Pems was stalwart and he's half your size, Mal was stoic and he's twice your age, what in the nine hells were you doing back there, sitting on a log and chastising us while our blood stained the snow crimson?"
Oh...uh...oh wow...just...wow...
/me slow claps.
/me goes outside for a smoke, all smiles.
| Hektir the Tracksmage |
Just FYI, I'm watching and enjoying. Great stuff. Will post resolutions when they're needed.
+1.
You yahoos are afire. It's all in character and all RP and *all* awesome.
/me continues clapping.
| Hektir the Tracksmage |
"Trout! What are you doing here?! I thought this was a fish-free game! Have you been reading the entire time?!"
Apetir licks his lips, wondering if fresh trout would be a good post-baccae dinner.
| Malavarius King |
| 1 person marked this as a favorite. |
It's a long way off, Tsin, but look at the spell I discovered today! Seems to be right up your proverbial alley! =)
Since it's on the Inquisitor spell-list, I think I can craft a wand of it for you once I get access to level 4 spells and you could use it yourself without risk of failure.
| Malavarius King |
lol - I think this spell would be hilarious to use in conjunction with Apetir =P
What an absurd and yet also awesome spell =)
| Hektir the Tracksmage |
Sheesh...I offered that same effect to Pems, but no one seemed to think it was a good idea. I suppose now the idea is brilliant. ;)
| Malavarius King |
Precarious Treehouses
amulet of natural armor +1 (Hektir?)
Wagons Full of Carnage
3 small vials of liquid (magical, not identified) Spellcraft: 1d20 + 15 ⇒ (5) + 15 = 20, Spellcraft: 1d20 + 15 ⇒ (4) + 15 = 19, Spellcraft: 1d20 + 15 ⇒ (17) + 15 = 32
200gp
gold locket
silver necklace w/ pearl pendant (magical, not identified) Spellcraft: 1d20 + 15 ⇒ (9) + 15 = 24
Earthen Dawn Piper
rapier (possibly magical, possibly just masterwork) Spellcraft?: 1d20 + 15 ⇒ (14) + 15 = 29
bracers (presuming magical) Spellcraft?: 1d20 + 15 ⇒ (19) + 15 = 34
flute
Watery Dawn Piper and Spriggan
rapier Spellcraft?: 1d20 + 15 ⇒ (20) + 15 = 35
pipe Spellcraft?: 1d20 + 15 ⇒ (9) + 15 = 24
leather armor
morningstar
light crossbow
9 bolts
score of fresh water oysters
The Baccae
nothing listed after the fight
Pems' Girlfriend and All the Dead Bodies Around Her
masterwork composite longbow (+2 Str mod)
3 potions Spellcraft: 1d20 + 15 ⇒ (15) + 15 = 30, Spellcraft: 1d20 + 15 ⇒ (7) + 15 = 22, Spellcraft: 1d20 + 15 ⇒ (15) + 15 = 30
10 cold iron arrows
30 normal arrows
In the Wake of Frightful Assgrabbery
blue-green gemstone
Nasal Hyena Vanquished (and then beheaded)
3 potions Spellcraft: 1d20 + 15 ⇒ (1) + 15 = 16, Spellcraft: 1d20 + 15 ⇒ (6) + 15 = 21, Spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23
wand (looks like another wand of ice spears) Spellcraft: 1d20 + 15 ⇒ (14) + 15 = 29
ice-bladed sickle Spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34
blue silk robe embroided with silver thread and trimmed with owl feathers and shard of crystal Spellcraft?: 1d20 + 15 ⇒ (8) + 15 = 23
spell component pouch
blue quartz tiara worth 500gp
ice diamond necklace worth 100gp
Inside the No-Longer-Shackled Hut
bead with pictogram of a rabbit
3 vials
creepy, evil-looking doll
tea
Pemsworth's Rolls to ID
| Hektir the Tracksmage |
MAL!!! You great bookkeeping bastard, you! Thanks for doing this and so entertainingly. While I would love to forget the assgrabbery, I'm sure it will never be forgotten. :)
Anyhoot, Hektir won't take the Amulet of NA +1, he needs to wear the mighty fisted amulet.
Hektir currently has the sickle, but he could actually use it too boot. He could sell it, but I imagine we should sell it in another town rather than trying to pawn it off after the just beheaded and staked the former owner and ruler.
How many wands of CLW do we have? Charges? Let's go get 2 more, eh? Neither Hektir, nor Apetir, nor Tsin are AC monsters and we'll be taking lots of hits.
There are two things on Hektir's dream shopping list: a polymorphic pouch and a rod of extend, lesser. Not sure how Hektir's 'needs' match with others, but wanted to put it out there depending on how much money we have after the selling and what others need.
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
| 1 person marked this as a favorite. |
Three potions of cure light wounds, but you're not sure what the pearl is.
The dawn pipers rapiers and instruments are all simply masterwork. The bracers are bracers of armor +2.
The baccae had nothing of great value.
The bodies had three potions of lesser restoration; also it turns out the quiver holding the arrows was an efficient quiver.
The assgrabbery gem also radiates magic, but you're not sure what it does.
Nalzhena had an indeterminate potion, a potion of CMW and a potion of shield of faith; a wand of ice spears with 10 charges; an emberchill sickle; and a hyperboreal robe.
The hut items are a bead of newt prevention and a hexing doll.
Emberchill is a +1 frost sickle whose cruel blade is crafted entirely of magical ice. The weapon itself is immune to fire damage. A spellcaster can store a single spell of any level with the cold descriptor and a casting time of one standard action in Emberchill. The wielder can use the stored spell to counterspell any spell with the fire descriptor, provided that the stored cold spell is 1 or more levels higher than the target fire spell (unless the cold spell specifically counters the fire spell). The wielder must still ready an action and succeed at a Spellcraft check to identify the spell to counterspell it. Once stored in the weapon, the cold spell cannot be used for any other purpose, but the wielder can harmlessly discharge the stored spell as a swift action to make room for another spell. Abilities that grant the cold descriptor to spells, such as the frozen caress hex of the winter witch archetype, make those spells suitable for storing within Emberchill.
The hyperboreal robe is fashioned from fine blue silk embroidered with silver thread, and trimmed with owl feathers and tiny shards of crystal. The robe grants its wearer a +2 resistance bonus on all saving throws. In addition, the flesh of the robe’s wearer becomes searing cold to the touch. Anyone who strikes the wearer with an unarmed strike, a touch attack, or a natural weapon takes 1d6 points of cold damage. The wearer can activate or deactivate this ability as a free action.
1d20 + 15 ⇒ (14) + 15 = 29
1d20 + 15 ⇒ (6) + 15 = 21
| Malavarius King |
amulet of natural armor +1
potions of cure light wounds (3)
200gp
gold locket
rapier, masterwork (2)
bracers of armor +2
flute, masterwork
pipe, masterwork
leather armor
morningstar
light crossbow
9 bolts
score of fresh water oysters
masterwork composite longbow (+2 Str mod) (Tsin)
potions of lesser restoration (3)
efficient quiver
10 cold iron arrows
30 normal arrows
potion of cure moderate wounds
potion of shield of faith
wand of ice spears (10 charges) (Pemsworth?)
Emberchill (Hektir?)
hyperboreal robe
spell component pouch
blue quartz tiara worth 500gp
ice diamond necklace worth 100gp
bead of newt prevention
elixir of love
restorative ointment
unguent of timelessness
universal solvent
hexing doll
seer's tea
Needs ID'ing
silver necklace w/ pearl pendant (magical, failed to ID)
blue-green gemstone (magical, failed to ID)
one of Nazhena's potions (magical, failed to ID)
Tsin still appears to amulet-less, so I would think she'd benefit from the amulet of natural armor, but it won't stack with her cloak of the yeti.
Checking the inventory log, it looks like we bequeathed it to Quinn earlier. Quinn, you want to keep it or sell it?
The bracers of armor benefit Malavarius, but it's changing his AC from 11 to 13 the bulk of the time, which seems inconsequential at this point. I'd just as soon sell them unless you guys feel it's worth it for him to keep them?
As for Hektir's question about wands of cure light wounds, it looks like Pemsworth has the sole wand. I don't have the current charges in the inventory log, however.
| Hektir the Tracksmage |
RE: Bracers of Defense +2
Suppose Hektir wore those.
Uh, while those won't work for Hektir in his human form (armor stacking bonus and all), but would they work for Apetir, conferring the +2 bonus in beast shape when his usual armor is subsumed?
Alternately, Apetir could wear them after he changes, but that's just not as interesting.
Heck, Apetir should be getting Mage Armored in Apetir form, huh? Should he buy a Pearl of Power so that could happen, Mal? Might even be a better solution too.
Sell the bracers and their +2 bonus and ask Mal for a 6 hour +4 bonus?
| Tsin Windscar |
Oh, Mal, humor Hektir as much as you'd like, but don't lose sight of the ultimate goal- Permanencies for Flame on Tsin's blade, and Permanency of Flight on Tsin herself. <Does the DeNiro two-finger-I'm-watching-you gesture>
| Hektir the Tracksmage |
| 1 person marked this as a favorite. |
Hektir will hold onto Emberchill for the time being...and will keep an eye to make sure the Elixir of Love does not fall into the wrong hands.
We probably should keep the Restorative Ointment (who knows what kind of things Tsin will try to mate with next) as well.
I'm comfortable selling the rest and buying 2 wands of CLW...and seeing what else we have money for after that.
| Malavarius King |
Ok, here are the results of the shopping trip.
and here's the math
Starting Party Funds: 20,527.03 gp
Sold Items:
efficient quiver .... 900gp
arrows (30) .... 0.75gp
200 gp .... 200gp (duh)
rapier, mwk (2) .... 320gp
bracers of armor +2 .... 2,000gp
flute, mwk .... 50gp
pipe, mwk .... 50gp
leather armor .... 5gp
morningstar .... 4gp
light crossbow .... 17.5gp
bolts (9) .... 0.45gp
potion of shield of faith .... 25gp
spell component pouch .... 2.5gp
blue quartz tiara .... 500gp
ice diamond necklace .... 100gp
bead of newt prevention .... 500gp
unguent of timelessness .... 75gp
hexing doll .... 1,250gp
seer's tea .... 275gp
Tsin's old composite bow +1 .... 100gp
cloak of the yeti .... 2,000gp
Unknown Prices
gold locket
oysters
emberchill
hyperboreal robe
New Party Total, post sales = 28,902.23gp
Purchases
wands of cure light wounds (50 charges) x2 = -1,500gp
NEW FINAL GP TOTAL: 27,402.23gp
Kept Items
amulet of natural armor +1 (Tsin)
potions of cure light wounds (3) (Malavarius, Pemsworth, Quinn)
potions of lesser restoration (3) (Tsin, Hektir, Pemsworth)
cold iron arrows (10) (Tsin)
emberchill (Hektir)
hyperboreal robe (Tsin)
potion of cure moderate wounds (Tsin)
daggerwand of ice spears (10) (Pemsworth)
elixir of love (Hektir and Quinn fight over it)
universal solvent (Quinn)
restorative ointment (Quinn)
Anything else, peeps? With market prices for emberchill and the hyperboreal robe, we'll know where everyone's at in regard to the wealth by level guidelines.
If this gets the group's blessing, I'll update all our character sheets in the Inventory Log appropriately.
| Tsin Windscar |
<Taps her front teeth with a fingernail>
That Efficient Quiver looks good, on second consideration. If the party doesn't mind, she'll secure that as well, and will gladly pay out of her share of the sold loots to cover the expense of not having sold it.
| Hektir the Tracksmage |
12.8K for Emberchill!?! S+%$, that's a piddlespotting lot of love exilirs!! Uh...since Tsin is already ruined the current spread and maybe it isn't too silly an idea to sell it in town.
*Without* Emberchill, Hektir apes along at 15.8K WBL. If anyone wants the Belt of Con +2, he's happy to pass that along. He's gotten good use out of it, given him plenty of endurance to outrun any and all assgrabbers.
Stuff on Hektir's Wishlist (no rush on any of this stuff, in no order):
Rod of Extend, Lesser 3K
Polymorphic Pouch 5K
Wild Upgrade to Armor +15K
Upgrade Cloak of Protection +8K
Headband of Wisdom +2/4
Pearl of Power for Mal (Mage Armor) 1K
Pearl of Power 2 (barkskin, resist energy) 4K
| Malavarius King |
Ok, here are the NEW results of the shopping trip.
and here's the UPDATED math
Starting Party Funds: 20,527.03 gp
Sold Items:
emberchill .... 6,403gp
arrows (30) .... 0.75gp
200 gp .... 200gp (duh)
rapier, mwk (2) .... 320gp
bracers of armor +2 .... 2,000gp
flute, mwk .... 50gp
pipe, mwk .... 50gp
leather armor .... 5gp
morningstar .... 4gp
light crossbow .... 17.5gp
bolts (9) .... 0.45gp
potion of shield of faith .... 25gp
spell component pouch .... 2.5gp
blue quartz tiara .... 500gp
ice diamond necklace .... 100gp
bead of newt prevention .... 500gp
unguent of timelessness .... 75gp
hexing doll .... 1,250gp
seer's tea .... 275gp
Tsin's old composite bow +1 .... 100gp
cloak of the yeti .... 2,000gp
Unknown Prices
gold locket
oysters
Purchases
wands of cure light wounds (50 charges) x2 = -1,500gp
NEW FINAL GP TOTAL: 32,905.23gp
Kept Items
amulet of natural armor +1 (Tsin)
potions of cure light wounds (3) (Malavarius, Pemsworth, Quinn)
potions of lesser restoration (3) (Tsin, Hektir, Pemsworth)
cold iron arrows (10) (Tsin)
efficient quiver (Tsin)
hyperboreal robe (Tsin)
potion of cure moderate wounds (Tsin)
daggerwand of ice spears (10) (Pemsworth)
elixir of love (Hektir and Quinn fight over it)
universal solvent (Quinn)
restorative ointment (Quinn)
masterwork composite longbow (+2) (Tsin)
Any other changes/switcheroonies?
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
The locket is worth 50 gp.
You also have a pearl that radiates magic that you don't know what it does.
The oysters are worth very little. However, you can hear something rattling in them and if you shuck them, you discover each has a massive pearl worth 400 gp (so 4,000 total)... See, I'm nice and gave you that instead of just letting you sell them for a couple silver...
| Malavarius King |
If the oysters wound up not being worth much I was planning to eat them =P
I think we've exhausted our chances of identifying the magical pearl today, so unless we plan on lingering in Whitethrone I suppose it gets to come along for the ride.
---
As far as possible purchases go, mott, is there like a gp threshold or some other metric we can go by to see what's available for us to pick up?
For instance, the agile mithral breastplate Quinn wants has a market price of 4,400 gp. Is it possible to pick one up or no such luck under current circumstances?
| Pemsworth Smith, Esq. |
Pems looks up from slurping the oysters up, "What? They taste really good..." Luckily he refrains from swallowing the pearls, too.
I'm good with all that! Ideally, Pems would like a Headband of Making Smarts +2 (4,000 gp) and burglar's bracers (1050 gp) and an ioun torch (75 gp) and a grim lantern (5,800 gp) and a pony. Named Bill.
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Base Value 13,600 gp; Purchase Limit 85,000 gp.
Base Value and Purchase Limit: This section lists the community's base value for available magic items in gp. There is a 75% chance that any item of this value or lower can be found for sale in the community with little effort. If an item is not available, a new check to determine if the item has become available can be made in 1 week. A settlement's purchase limit is the most money a shop in the settlement can spend to purchase any single item from the PCs. If the PCs wish to sell an item worth more than a settlement's purchase limit, they'll either need to settle for a lower price, travel to a larger city, or (with the GM's permission) search for a specific buyer in the city with deeper pockets. A settlement's type sets its purchase limit.
| Malavarius King |
Previous GP Total (after purchase of clw wands): 32,905.23 gp
+4,050 gp (oyster pearls and locket)
New Total: 36,955.23 gp
Other Purchases
agile mithral breastplate (Quinn) .... -4,400gp
Available? (1-75 = yes): 1d100 ⇒ 42 headband of smartitude +2 (Pemsworth) .... -4,000gp
Available? (1-75 = yes): 1d100 ⇒ 53 rod of extend, lesser (Hektir) .... -3,000gp
Available? (1-75 = yes): 1d100 ⇒ 78 flying ointment (Tsin) .... -2,250gp
Available? (1-75 = yes): 1d100 ⇒ 45 pearl of power I (Malavarius) .... -1,000gp
Available? (1-75 = yes): 1d100 ⇒ 63 burglar's bracers (Pemsworth) .... - 1,050gp
Available? (1-75 = yes): 1d100 ⇒ 38 polymorphic pouch (Hektir) .... -5,000gp
Available? (1-75 = yes): 1d100 ⇒ 49 ioun torch (Pemsworth) .... -75gp
Available? (1-75 = yes): 1d100 ⇒ 61 headband of wisdom +2 (Hektir) .... -2,000 gp
Available? (1-75 = yes): 1d100 ⇒ 37 grim lantern (Pemsworth) .... -5,800gp
Available? (1-75 = yes): 1d100 ⇒ 90 pearl of power II (Hektir) .... -4,000gp
Those purchases (sorry, Tsin, I tried to find something that'd let you fly some more!) total up to 26,325 gp.
Presuming all those things are purchased (I skipped your upgrades, Hektir since Malavarius should be able to accomplish them on his own before too long, provided we have the time), that'll leave us with 10,630.23 gp in the party stores.
Quinn, Tsin - anything else on your wish lists we might find for you while we're braving the streets of Whitethrone?