Sanriel |
*sigh*
Dont make sanriel hate you out of game as well.
That said im kind of amused by the way sanriel has turned out so far.
Angry old druid with a veneer of civility isnt what I planned on but is likely easier to get along with in game with in the company of monsters long versed in politics. More so then a flawless speaker that panders to all parties and shows none of his actual motive at least.
I highly doubt sanriels searching will turn up much but paranoia demands at least checking.
Sanriel |
You are Technically correct
Jhaelwyn |
Jhaelwyn |
@Sanriel - And sorry for that joke - but it was irresistible. As compensation, Jhaelwyn can craft you your very own killer-rabbit if you want : )
Jhaelwyn |
@Remnant/Syringes - OOOOOHHHH! A Dagger version of the Syringe Spear perhaps :)?
Also - I assume it is okay I make some minor feat and gear adjustments still. Nothing that would affect the rolls I made
Sanriel |
Were you to do so I imagine sanriel would sick it on you first which woukd require you curse its sudden but inevitable betrayal.
Mah, a missed throw of providence. Just think an alchemist with mini syringe spears would have a daily supply of bioshock plasmids. Though I imagine overdoses of various venoms ought to work well enough. Might even be able to fill up with the giant spider if you ask sanriel in a way that shows the benefits.
Jhaelwyn |
Heh :P
"If you let me milk the spider for venom, there is a small chance I forget to activate Poisoner's Stance and accidentally poison myself!"
Sanriel |
I imagine Sanriel would be exceptionally happy were you to do so and die of strength damage. One less proverbial monkey on his back so to speak.
Though I do find that amusing The drow noble monster is written to have poison use, yet the template does not include it. then when they get turned into a giant spider they lose their ability with poison and somehow their weakness to light.
Freakin' drow man.
Jhaelwyn |
I thought Sanriel *liked* his monkeys ... :P
All the drow templates/races are a mess! The 'race' drider is faster, but with a poorer darkvision then the ordinary drider. And no web or poison :/
Monkeygod |
The Drow Noble keeps all of the same Racial abilities of the base Drow, which means they keep poison use. This is the case for both the bestiary entry as well as the ARG example race.
As for the race drider vs the one in the ARG, the latter is a toned down version to more suitable to a normal playable race. Especially considering the bestiary one has level 6 spell casting.
Jhaelwyn |
Yeah, I know. I just commented on the fact that it isn't really similar to a drider at all
The drider is a majestetic spider-drow abomination
The race-builder is some sort of magic resistant centaur with poor eye-sight
All in my humble opinion of course : )
(I *think* the Poison-Use thingy was directed at Driders whom don't have poison use!)
Jhaelwyn |
Hmm that would work...
Gain +10 legs, boost size by one and gain undersized weapons, poison, web!
In pathfinder however, the personality of a drider is typically wiped thus making it a new creature makes somewhat sense.
Jhaelwyn |
There is one in the Advanced Bestiary? (The Green Ronin one right? Don't have that one :/)
Edit: This one? Or is there an actual Drider template :)?
Edit2: Hmm. My mad scientist sense is tingling - this template gives me a few ideas ... :D
*Laughter* *Lightningbolt strikes nearby* *Laughter intensifies*
Jhaelwyn |
Using the Amalgam Creature template above I combined the Black Widow spider and the standard Drow warrior from the Bestiary!
Init +2; Senses darkvision 120 ft., tremorsense 60 ft.; Perception +11
DEFENSE
AC 17, touch 11, flat-footed 15 (+2 Armour, +2 Dex, +3 natural, –1 size)
hp 37 (5d8+15)
Fort +3, Ref +3, Will +4, +2 vs enchantment
Immune sleep; SR 11
Weaknesses light blindness
OFFENSE
Speed 30 ft., climb 30 ft.
Melee rapier +6 (1d6+4 18-20), bite +1 (1d8+1 plus poison)
Ranged hand crossbow +4 (1d4/19-20 plus drow poison)
Space 10 ft.; Reach 5 ft.
Special Attacks web (+4 ranged, DC 18, 5 hp)
Spell-Like Abilities (CL 5st)
1/day—dancing lights, darkness, faerie fire
STATISTICS
Str 19, Dex 14, Con 15, Int 10, Wis 10, Cha 6
Base Atk +3; CMB +8; CMD 20 (32 vs. trip)
Feats: Great Fortitude, Opening Volley, Toughness
Skills Climb* +27, Know (Dungeoneering) +7, Perception +11, Stealth* +9 (+13 webs); Racial Modifiers +8 Climb, +4 Perception, +4 Stealth (+8 webs)
Languages Elven, Undercommon
SQ strong webs, poison use
Gear Leather armour, rapier, hand-crossbow with 20 bolts, 2 doses of drow poison
SPECIAL ABILITIES
(Undersized weapons)
Poison (Ex)
Bite—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d3 Con and staggered; cure 2 saves. Save DC is Con-based with a +2 racial bonus.
Strong Webs (Ex)
A black widow’s webs gain a +4 bonus to the DC to break or escape.
Poison Use (Ex)
Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease.
Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save.
I made some teensy assumptions - I counted its wielded weapons as medium sized, emulating the undersized weapons quality. I gave it skill ranks in the three listed skills the spider (and drow warrior!) use plus know(dungeons). Furthermore I gave it some feats to make up for the loss of con and the lower fortitude save of an aberration. Plus a kindof cool feat that fits with the handbow+rapied style of a drow. Lastly I assumed that 10 and - averaged would be 10, since - is NaN.
What the spider gained: Better darkvision, 4 points of cha, proeficiencies, intelligence!, feats & skills, SR, drow perks, hands
What the spider lost: Some points of fort save, 1 point con & dex, 1 point of natural armour, it gained light blindness
All in all, I'd say it is a good trade up from the spider and a great upgrade over the common drow. Using better a better drow would make an even cooler 'drider'!
Differences between a stock drider and this: Tremorsense and this one has a better bite. Using a Noble for a base would give it more spell-like abilities as the normal drider has.
All in all, the results were better then expected!
Any ideas for another mix :D?
_______________________________
Edit: Mkay. This one did work surprisingly well however : )
Jhaelwyn |
Yeah, probably. The Amalgam template would need a tiny bit of tweaking to get things just right. Making a ready-made formula specifically for them makes sense : )
@Death_Keeper - Hmm I'll see what I can be done. But if I'm going to dabble in necromancy I must ask Anaxian or Sanriel for some pointers :P
Jhaelwyn |
Init +2; Senses darkvision, scent, low-light vision 60 ft.; Perception +6
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 9 (2d8)
Fort +0, Ref +2, Will +4
Defensive Abilities channel resistance +2; Immune undead traits
OFFENSE
Speed 50 ft.
Melee bite +3 (1d6+1 plus disease, paralysis and trip) and 2 claws +3 (1d6+1 plus paralysis)
Special Attacks paralysis (1d4+1 rounds, DC 11, elves are immune to this effect)
STATISTICS
Str 13, Dex 15, Con —, Int 8, Wis 13, Cha 10
Base Atk +1; CMB +2; CMD 14 (+18 vs trip)
Feats Weapon Finesse
Skills Acrobatics +2, Perception +6, Stealth +7, Swim +1, Survival +1 (+5 when scent tracking)
Languages Common?
SPECIAL ABILITIES
Disease (Su)
Ghoul Fever: Bite—injury; save Fort DC 11; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based.
A canine who dies of ghoul fever rises as a wolf-ghoul at the next midnight. A canine who becomes a wolf-ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other wolf-ghouls, but it hungers for the flesh of the living and behaves like a normal wolf-ghoul in all respects. A canine of 4 Hit Dice or more rises as a wolf-ghast.
The wolf-ghoul is alot faster then an ordinary ghoul and it gains some new funny options to toy with its prey - trip and scent. On the flip-side, it is not quite as smart as an humanoid ghoul. Since a wolf's charisma is a tad low, the paralysis and disease save is a bit lower as well as the hp.
All in all, it seems like a faster but also more fragile foe then an ordinary ghoul. However, woe upon the poor soul that gets tripped for the wolf-ghoul will tear him/her apart!
Jhaelwyn |
Heh thank you :P
But the template I linked earlier makes it all kindof a cut n dry process. Take a look for yourself . )
Anaxian |
Wow, that Amalgam creature template is awesome. Didn't know that existed.
Anaxian is definitely going to pick Jhaelwyn's brain about flesh crafting. Anything you can do with a live body, he can probably do with a dead one. This is going to make for an interesting partnership and some really messed up minion creatures.
Anaxian |
Anaxian is finally re-worked. His equipment is all pretty minor. Pretty much everything he has is aimed at being completely undetectable to magic. I had to drop some of his more powerful basic disguise stuff, but he still doesn't register to Detect Magic, Detect Undead, Detect Evil, or Scrying. His big item is a Ring of Mind Blank.
Other than that, all his other cash is tied up in scrolls and casting supplies.
He also has a ring of Counterspells that is currently loaded with Dispel Magic (because screw that).
Jhaelwyn |
Indeed - there could be some really cool (and abominable) things we could whip together. Jhaelwyn already extended one small little feeler that way IC ... :)
We just have to keen Sanriel looking in another direction for a while!
Sanriel |
I imagine you will find plenty of way to keep sanriel distracted from your pets.
Not that he can really do much about it due to the enforced truce of the group. If the rest of the party agrees that crafting abominations is a time honored and effective method of getting things done as a villian no number of Sanriels Druidic quibbles will change that.
Not that he won't try.
Hrmm... I really ought to actually write down the things Sanriel has. I know I had that list somewhere. Will need to consider a scroll pile myself with the inquisitor dip I also have options on that side as well.
Jhaelwyn |
We'll do our best :)
It is useful to keep all your stuff in your alias. I find it easiest to keep track of by putting all the items in a bag in a spoiler, that way it looks nice while still including everything.
(Spoiler=Sanriel's spider legion)
1x Big spider
20x medium spider
ect ect
(/spoiler)
(Spoiler=Sanriel's Scroll storage)
1x Scroll of Face Palm
ect ect
(/spoiler)
Jhaelwyn |
@Anaxian - For some reason it seems as if the Druid objects to the very core-concept of hodge-podgeing together vile outcasts of nature, not just the undeadening part ... :P
Sanriel |
What, a druid against acts defiling nature? Nah, thats just crazy talk.
But if you can find an in game method to convince Sanriel your methods are sound then go right ahead.
Though just normal old animated undead and such Sanriel seems to be alright with what with the monkey he has.
Delyliath |
What, a druid against acts defiling nature? Nah, thats just crazy talk.
But if you can find an in game method to convince Sanriel your methods are sound then go right ahead.Though just normal old animated undead and such Sanriel seems to be alright with what with the monkey he has.
I think that as much as you hate demons, Delyliath is pretty much the one who is more "respectful" of your ways, including you.
I mean .. even you yourself are a undead abomination.Delyliath at least is pure unadulterated succubus as nature created her and proud of it.
She doesn't feel the need to add skulls or limbs to her perfect form. She is perfect, any addition would be diminishing.
Delyliath |
Thats how I feel too.
:D I am perfect and pure, and proud of it
Sounds like a desperate attempt to impress the succubus. :P
Movin |
As to Delyliath being an image of perfection. I imagine were you to prod Sanriel about it in game you could get some very interesting conversations out of him.
But the undead thing? That dissonance right there? A core to Sanriel's character, for those unfamiliar with the lore of the Siabrae template those druids taken to become Siabrae are not given a choice in the matter. Just like Vamparism or Lycanthropy the nature of a Siabrae is inflicted.
There are likely druids who chose that fate but Sanriel refused at the start, not that it mattered in the end.
The only way I can see these newly converted followers not trying to kill their creator for that horrible event would be some form of cognitive dissonance over choosing the path they are on. The template says nothing on 'Spawn' Siabrae being loyal to their masters so it would need to be something about the transformation itself that would make them willing to work with their captors rather than descend into infighting.
Jaduf Reib |
Sanriel...Delyliath, We all know I am the most natural and wholesome of all of this monstrous and creepy family. You can stop your arguments, you all know I am the best an....*Unpleasant crackling noise followed by a scream and burbling noises*
Jhaelwyn |
*Blush*
Jhaelwyn |
I have changed the two feats I mentioned earlier, added the armour bonus from mage armour and gotten rid of my stone familiar. Instead I got a Raise Companion scroll as insurance, a +1 syringe (dagger) and a small pile of useful alchemical substances : )
Jhaelwyn |
@Remnant - Would it be okay if I switched out the Drider's Longbow proficiency for Hand Crossbow (much cooler - and makes more sense!)?
Jhaelwyn |
And/or the travellers to show the succubi all their bargains!