Monsters and Madmen: Necromantics and Monstrous MadMen

Game Master Remnant

More on the dark side, the Powers in the Darklands and UnderLands will occasionally recruit the oddities, outcasts, and malcontents, to aid in their schemes.

Welcome to the Machinations of The Lady of Linen.


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Grushdeva du kalt misht

We are waiting for the Dm I think


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21
Meredian Adriatnaic wrote:
I think we're waiting for the succubus to dominate the travelers.

The succubus is waiting for the results of her detect thoughts.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Delyliath wrote:
Meredian Adriatnaic wrote:
I think we're waiting for the succubus to dominate the travelers.
The succubus is waiting for the results of her detect thoughts.

Ahh. No worries.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Yep, letting the social tank do her thing. If they turn out to be threats we kill them and/or do unspeakable things to them/their corpses. And if they turn out to not be threats? eh. I'd give fifty fifty odds on the same or it being too much trouble and moving on the next thing to MAIMMURDERKILL.

Also, kind of displeased by the most recent FAQ update from Paizo. Lots of fun tricks for Martial types just closed.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@Faq - Yeah. On one hand that mechanic always felt a little weird. On the other hand, it was fun and useful. A shame.


Jhaelwyn wrote:

Using the Amalgam Creature template above I combined the Black Widow spider and the standard Drow warrior from the Bestiary!

** spoiler omitted **

I made some teensy assumptions - I counted its wielded weapons as medium sized, emulating the undersized weapons...

I skimmed the new Drider ideas and I really like it.

Will have to make some characters from it soon


Sanriel wrote:

What, a druid against acts defiling nature? Nah, thats just crazy talk.

But if you can find an in game method to convince Sanriel your methods are sound then go right ahead.

Though just normal old animated undead and such Sanriel seems to be alright with what with the monkey he has.

The Skeleton Monkey is just a side effect of a Sorceress striving to become a Lich and needing some cheap help around the place is all.


Jhaelwyn wrote:
@Remnant - Would it be okay if I switched out the Drider's Longbow proficiency for Hand Crossbow (much cooler - and makes more sense!)?

I am old school for Drow and such and I associate Hand Crossbows with them so Yes


Jhaelwyn wrote:
And/or the travellers to show the succubi all their bargains!

The female is pulling out the bolts of fabric for her to look at


Delyliath wrote:
Meredian Adriatnaic wrote:
I think we're waiting for the succubus to dominate the travelers.
The succubus is waiting for the results of her detect thoughts.

Off to the Gameplay thread


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@Drider with the Amalgam template - Glad you liked it. Just watch out for that poison! Black Widows are nasty ... ; )

@Handbow - Yey! *Pewpew*


Male Alacritous Bralani Stalker 5/Umbral Blade 4

I'm still picking a few things for Dris, but most is done, though I do need to redo skills.

Should I just appear outta nowhere(in wind form), or do you need me to wait?


Big(ish) fight coming soon. Your call if you want in on it or wait for the first Drow fight


Male Human Bard 1 HP 8 | AC | T | FF | BAB 0| F +0 | R +5 | W +5 | Init +3 | Per +5

Fight! fight! fight! fight!

Sorry... xD


Male Weremonkey Rogue/Ranger/Trickster

Seeing as how Dris is built around murdering people, I'd love to be involved in the upcoming fight. I'll make sure he's fully done by tomorrow.

Just need to redo skills and gear, most of which I've already picked up, but just need to record.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

I just found out that Tiny or smaller creatures use Dex for their Combat Maneuver Bonus and Defense. (Page 98, CRB)

Anaxian's big weakness just got a lot less weak.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

I'm assuming by the description that only JAduf had a chance to notice, so I'm going ahead with my diplomatic plans as before.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@Anaxian - It only matters for Combat Manoeuvre Bonus, everybody already gets Dex to their Combat Manoeuvre Defence : )


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Just figured that out myself.

Still seems weird to me that Pixies can use their dex to bull rush people...


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

Yeah, a bit : )

Works better for things like Trip (tie their shoelaces together).


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21
Anaxian wrote:
Still seems weird to me that Pixies can use their dex to bull rush people...

Have you ever seen Hook? Pixies can judo throw pirates, don't you know?


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

*Scribble scribble* Note to self: Make judo-throwing pixies. One way or the other ...


What it says on the tin; Caffiene addict 20
Anaxian wrote:

I just found out that Tiny or smaller creatures use Dex for their Combat Maneuver Bonus and Defense. (Page 98, CRB)

Anaxian's big weakness just got a lot less weak.

Is that retroactive? Meaning if I were a halfling who cast reduce person would I then use my dex for CMB and CMD?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Jhaelwyn wrote:
I'd say, the odds of piercing Mind Blank is quite low at this level :P

Oh yea. I forgot. lol. Even see invisibility wouldn't work on me. In that case only the DM knows what happened once Mer turns invisible.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

If you are Tiny, you would use your Dex instead of Str for CMB. No matter how they got Tiny : )

Special Size Modifier wrote:

Creatures that are size Tiny or smaller use their Dexterity modifier in place of their Strength modifier to determine their CMB. The special size modifier for a creature's Combat Maneuver Bonus is as follows:

Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision
Meredian Adriatnaic wrote:
Jhaelwyn wrote:
I'd say, the odds of piercing Mind Blank is quite low at this level :P
Oh yea. I forgot. lol. Even see invisibility wouldn't work on me. In that case only the DM knows what happened once Mer turns invisible.

If it becomes a problem, we can always face a Vampire with the Twilight template.

The constant Glitterdust effect should do the trick :P


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Jhaelwyn wrote:
Meredian Adriatnaic wrote:
Jhaelwyn wrote:
I'd say, the odds of piercing Mind Blank is quite low at this level :P
Oh yea. I forgot. lol. Even see invisibility wouldn't work on me. In that case only the DM knows what happened once Mer turns invisible.

If it becomes a problem, we can always face a Vampire with the Twilight template.

The constant Glitterdust effect should do the trick :P

As Glitterdust is conjuration and not divination even one casting would reveal me just fine.

Edit: though those with See invisibility would probably wonder why it doesn't work for me.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

How's mind blank match up against True Seeing?


Grushdeva du kalt misht

Mind Blank beats it...

In my own opinion, Mind blank is way overpowered, but it is dispelled/suppressed just like any other spell/magic item


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

@tiny creature discussion. And yet one more reason for Sanriels prefers beast shapes to be small or larger. Dexterity is one of those things he just does not possess.

@mindblank
Excepting those with the ability as a Racial trait anyone with magic is likely going to have heard of mindblank. That sort of universal protection from a certain type of abilities would be one of the things talked about quite often. More so if they happen to want to silence an uppity diviner about 'Knowing all' in the same way True sight neuters illusionists.
I find the spell a decrept hold over from the previous edition myself. utterly necessary for any and all high level players which only tells me that it is much more powerful than it ought to be.
But at least it isn't polymorph any object.

And I'm wondering how long in game it takes before the situation with the traders destabilizes and we have to kill them once they get angry with us for murdering their 'pet' monster.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@Meredian/Veil - Wheel of Time reference : )?

@Glitterdust - Yeah, but one need to target it. Hence bring something that can do it at-will and spam away :P

@Mind Blank - Its little brother Enchantment Foil is also nice. Perfect for messing with things like Succubi ; )

@Anti Mind Blank - Blindsight and the stuff works against it. Perhaps our resident druid want to take a look at the Echolocation spell? Myself, I have considered bottling up some bats : )

@Pet monster - Hmm whatever it was, it is probably the same thing that butchered all those dark folk (grumble stupid dark folk that doesn't leave corpses behind!)


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Echolocation being a L4 spell is out of my selection range currently. I have one level of Inquisitor delaying my spell access unfortunately. Benifit is that I qualify for shaping focus with that and will be able to access Ooze shape in one level rather than 3. Carnivorous crystal ooze is ridiculous even without much of its abilities.

Bats are nice, seems to be the entire purpose of summon minor monster. find the invisible thing bats!

Hopefully one of them is the pet and the other is a hungry predator so we can play the death of one off on the other. Or I dunno, wait for the succubus's mind powers to finish with the traders and watch as they walk off to do her bidding.

If the things in question happen to be animal,vermin or undead of either of the two above Sanriel will just make friends with it and have it join the Spid-al wave.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@Ooze Shape - Vital Strike fun : )?

@CMD + Ooze - On the topic of our previous CMD discussion - Oozes have surprisingly low CMD (due to a less then stellar dex). I was imagining our previous hypothetical fairy just flinging the (relatively) gigantic ooze across the room without breaking a sweat!

I then realized all the fun (ie that can be used to move enemies) manoeuvres can only be used on targets at most one size larger. Such a shame. (Now, I know there are ways around it - anyone has any close in mind?)

@Bats - I was more thinking put the actual bat in an actual bottle, like a proper fleshcrafter. I suppose just summoning them is probably easier :P

Ahhh when you have a healthy dose mad science available, everything starts to look like an experiment ...


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Look at us still talking while there's science to do. :P


Grushdeva du kalt misht

Fairys still can't throw something that exceeds their strength score...

I mean, I can grapple a building... its huge, but it has no dex score, so its CMD can't be that good.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

Ehhhehh...

A Brownie with a level of Oracle, picking up the Unstoppable Overrun (from the Apocalypse mystery) has a 50-50 shot to Overrun a typical Grey Ooze. *Boing*

Unstoppable Overrun (Ex):
You can attempt overrun combat maneuvers against opponents that are up to two size categories larger than you. At 5th level, you gain Improved Overrun as a bonus feat. At 10th level, you gain Greater Overrun as a bonus feat. You don't need to meet the prerequisites to gain these feats.

Now I need to find something that lets Reposition/Bullrush/Drag work on something larger ... :D


Grushdeva du kalt misht

so with unstoppable Overrun I can move a 15 ton building? I'm sorry, but what? my strength is only eight!


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

Nah, Overrun would let you run over said building : P

Edit: Also, in the previous Brownie vs Ooze scenario there would be a 25% chance that the Brownie knocks the Ooze prone...

Now, Oozes can't be tripped - but Overran?

(I suspect that there is some passage that explains 'can't be tripped' = 'can't be knocked prone'. Most likely :P)


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Vital strike was a thought. Unfortunately my stealth feat dampen presence ate two of my feat slots and verminfriend another one. Right now I don't even have natural spell.
So that will likely be my next feat unless I can find a spell or item to work in place of one or the other.
Well that and just buffing with strongjaw using the ooze trick ought to be suffice.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

I'm finished, other than 3,900 gold, most of which will be spent on poisons.

Should I just randomly appear, or what? I lack teleport, but am definitely the fastest member of the group and can easily just show up via Wind Form.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@Drisquar - Your Defence section lists you as only having 7 HD and 66 hp (like a standard Bralani). Your Statistics section lists your BaB to +9 (seems correct: +7 outsider & +2 stalker) and your CMB to +11 (should be +13?).

Lastly, I suspect Drisquar is under the effect of an "Alacritous creature" template? Is it from the new Green Ronin Advanced Bestiary?

Man I need to get that one. It seems to have alot of cool stuff :)


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Because of Wind Form, you could have just been here the whole time. No one would see you anyway, but you could have been in communication with the telepaths in the group.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Yea, I had miscalculated my attacks n such so I might have missed some things here and there.

And, totally forgot to add in my Stalker HD, thanks for catching that!

And yes, he's got a lesser form of Alacritous as well as being a lesser Bralani.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

7d10 + 35 ⇒ (8, 6, 8, 7, 1, 5, 7) + 35 = 77 Bralani HP

3d8 + 15 ⇒ (5, 5, 1) + 15 = 26 Stalker HP

Total HP=103.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:
How's mind blank match up against True Seeing?

If it's a divination it doesn't work.

However, there are many many things that would work. Ecolocation, tremor sense, reaching out and touching, Glitterdust, A bag of flour (maybe),etc. People just rely on divination a lot.

Mind Blank:

School abjuration; Level sorcerer/wizard 8, witch 8; Domain liberation 8, protection 8, thought 8; Bloodline aberrant 8

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 24 hours
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
DESCRIPTION
The subject is protected from all devices and spells that gather information about the target through divination magic (such as detect evil, locate creature, scry, and see invisible). This spell also grants a +8 resistance bonus on saving throws against all mind-affecting spells and effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to gain information about the target. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

People rely on divination for finding stuff since that is what that school of magic does :P

Another alternative solution that works is a can of paint + gust of wind. A shame it is a Line spell rather then a Cone, I could have sworn there was a low-level wind cone spell somewhere ...

Lastly, one can grab a long length of rope and tie a weight to it, then grab it in one end and spin around really fast. Sweeps trough multiple squares quickly and efficiently. Just hope that one finds the invisible foe before one is to dizzy to fight!^^


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Jhaelwyn wrote:

People rely on divination for finding stuff since that is what that school of magic does :P

Another alternative solution that works is a can of paint + gust of wind. A shame it is a Line spell rather then a Cone, I could have sworn there was a low-level wind cone spell somewhere ...

Lastly, one can grab a long length of rope and tie a weight to it, then grab it in one end and spin around really fast. Sweeps trough multiple squares quickly and efficiently. Just hope that one finds the invisible foe before one is to dizzy to fight!^^

True, but divination does a lot of things not specifically directed at those with Mind blank. Prescience, identify, True Strike, etc. It's still a very useful school. You just can't use it to scry on those with access to 8th level wizard spells. It seems fine to me. Even if it was just non detection it'd still be very hard to detect a caster who choose to protect themselves thusly.

As you've mentioned for invisibility and other things there are a lot of ways around it than specifically using a divination.

Besides that scrying is subject to SR anyway. So there are lots of things in the world that are difficulty to scry on even without mind blank.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

Yeah. This or this screws with scrying far earlier then Mind Blank.

It is a shame Contact Other Plane has such a long casting time and requires concentration. Otherwise one could use it for a 20 question style invisibility detection ^^

*Shoots lightning bolt at random*

*Shoots another at random* 'Was this one closer?'

'No...'

*lightning bolt* 'This one?!' *lightning bolt* 'This one then?'

'...Sigh'


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Jhaelwyn wrote:

Yeah. This or this screws with scrying far earlier then Mind Blank.

It is a shame Contact Other Plane has such a long casting time and requires concentration. Otherwise one could use it for a 20 question style invisibility detection ^^

*Shoots lightning bolt at random*

*Shoots another at random* 'Was this one closer?'

'No...'

*lightning bolt* 'This one?!' *lightning bolt* 'This one then?'

'...Sigh'

If one stood still you are correct. :-)

Personally I have a tendency to move out of the way when lightning bolts are flying around.


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Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21
Meredian Adriatnaic wrote:
Personally I have a tendency to move out of the way when lightning bolts are flying around.

I don't

Here is the 20 questions breakdown

*casting 2 lightning bolts*
- Was this one closer?
- No!
- And this one?
- Yes
- Did I hit her?
- No!
- Was this one closer?
- yes!
- And this one?
- Yes
- Did I hit her?
- Yes!
- And Now?
- Yes!
- And Now?
- Yes!
- And Now?
- Yes!
- Is she dead yet?
- No!
- Is she immune to lightning?
- Yes
Damn, I'll switch to fireballs then *shoots 2 fireballs*
- Was this one closer?
- No!
- And this one?
- Yes
- Did I hit her?
- No!
- Was this one closer?
- yes!
- And this one?
- Yes
- Did I hit her?
- Yes!
- And Now?
- Yes!
- Is she dead yet?
- No!
- Is she immune to fire too???
- Yes, you also wasted all of your spells.

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