Monsters and Madmen: Necromantics and Monstrous MadMen

Game Master Remnant

More on the dark side, the Powers in the Darklands and UnderLands will occasionally recruit the oddities, outcasts, and malcontents, to aid in their schemes.

Welcome to the Machinations of The Lady of Linen.


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Male Hooman Threadjacker 7

Chuckles. Well what can I say


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Absolutely not complaining. just interesting how it happens.


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

I'll be off for 2-3 days without internet access.

Viktor will follow along with whatever plan or destination the majority of the group decides on, as long as it is not actively harmful to him. Feel free to insert smug comments made to further enhance his inflated sense of self-worth and superiority.

When 'on the road' both he and his companion will use their hats of disguise to appear mundane.

Cheers : )


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

I would imagine that the group at large will still have some posturing and chest puffing to do first. Need to figure out who is going to do what once we hit the prime.
Who knows though, perhaps we shall have another lightning bolt of post responses and suddenly be 12 paces ahead.


Male Hooman Threadjacker 7

Hopefully in an overall sense it will be enjoyable


Male Hooman Threadjacker 7

see you when you get back. we certainly will make sure he and his companion are along for the ride


Male Hooman Threadjacker 7

This should shape up rather interestingly


Grushdeva du kalt misht

To be honest, I love how much hatred I'm getting from everyone. Ckkxxchtki is so freaking alien, he doesn't realize the fact that the others hate or dislike him...


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

*chuckle* well I can say that Sanreil pretty much hates everyone in the room right now but he is far to professional to let that show.
I mean really druid in a room inhabited by nothing but abominations, outsiders and undead?
Yes this does indeed mean the druid hates himself.
The mans rather conflicted with the whole forcible undead transformation for great justice thing.

Shadow Lodge

I decided to tweak Xizor's stats and skills a bit, to fit the way his personality and role are shaping up. Slightly less Charisma, in exchange for more Int and Wisdom.

I really wish Summoners got more than two skill points per level, though. I might dip rogue when we level up, just for the skills.


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision
Xizor wrote:
I really wish Summoners got more than two skill points per level, though. I might dip rogue when we level up, just for the skills.

They do - Eidolons ^^

But syntesists doesn't get to play with that. But you do have the Skilled evolution that's good for 8 skill-points!

In other words - I'm back!


Male Hooman Threadjacker 7

Welcome back. I will post the next large one at home about 10 pm est


Posted the entry point


Female Hunter Evolutionary Horror 7

Hey Remnant >.> not sure if you had planned on it being a thing but...

For Remnant:
As far as I know Clikk has not actually SEEN the Linen Lady since she spoke to her through ventriloquism-style speech like Clikk uses, unless I missed her making an appearance in my intro it would be a tad difficult for Clikk to picture her.


Clikk the Hunter wrote:

Hey Remnant >.> not sure if you had planned on it being a thing but...

** spoiler omitted **

Side note my LG phone does not have a [ or ] that I could find in the keypad. That said

For Clikk:
I just re-read and it was more like Clikk should have a mental voice image vice a physical image. I could say if you were away from the rest it could be an issue, but as long as you are with the others the overall effect will be the same.

Shadow Lodge

GM_Remnant wrote:


Side note my LG phone does not have a [ or ] that I could find in the keypad.

Does this link help? At least as a starting point?


Male Hooman Threadjacker 7

[Test]


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

The standard Android keyboard has several hidden symbols - you access them by holding down one of the 'normal' symbols.

For example, holding down "(" for a short while gives you the option to type [, { or <.

Y gives ÿ, ü and ý ect. : )


Male Hooman Threadjacker 7

Thanks guys. This is my first smartphone I have had so far. I did find the [ and ] on what looks like an alternate symbol pad section. Which means I can start to plan to post utilizing my phone as well.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Hurrah, we can begin plotting to placement of knives for each other even faster when our gm has a phone.


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

*Sharpens chisel* "Eh? What are you talking about?" *whistles*


Male Hooman Threadjacker 7

Scissors, and chisels, and spikes ohh my


Male Hooman Threadjacker 7

Can I ask what timezone everyone lives in. I am EST.


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

GMT +2 (ordinary +1, but it is summer time now)


Male Hooman Threadjacker 7

A friend of ine in the Midlands is off to a con this weekend


Female Hero Points: 3 The Cat

Est as well(new york)


Grushdeva du kalt misht

Central time, and I will use my mind :P


Male human Nerd 2

Mountain Standard time.
GMT -7 or -6 during the summer.
Least that's what the fancy timezone website tells me as I don't often need to figure out the deviations on my timezone.


Male Hooman Threadjacker 7

Thank you everyone


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

GMT+10 or AEST.

Shadow Lodge

EST for me.


Grushdeva du kalt misht

Add 8 to my previous stealth check


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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Hrmmm...
So I'm looking at the Siabrae template and i see how strictly inferior their rejuvenation method is outside of the worldwound.
DC20 fort save to survive death, the check is ignored on "Blighted" or "Diseased" terrain.

Guess I'm going to need to figure out a way to get the evil version of the flowering step that just spawns waves of toadstools at the snap of my fingers. Well that or figuring a way to get a +19 fort save.


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

I have a coffin inside a bag of holding for when I need it.

Perhaps I need to get a Parasol of Daylight Protection. How awesome and strange would that look lol.


Grushdeva du kalt misht
Sanriel wrote:

Hrmmm...

So I'm looking at the Siabrae template and i see how strictly inferior their rejuvenation method is outside of the worldwound.
DC20 fort save to survive death, the check is ignored on "Blighted" or "Diseased" terrain.

Guess I'm going to need to figure out a way to get the evil version of the flowering step that just spawns waves of toadstools at the snap of my fingers. Well that or figuring a way to get a +19 fort save.

at least you get a check... And you use charisma on fort saves as an undead


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

Even a shot at not dying is a decent perk. I do agree however that we vampires have it a bit easier (Bag of Holding /w Coffin as Zorryin said!). Really dying as an Undead sucks ...

But atleast you are not an outsider ; )


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

An undead outsider druid. Man what a little ball of self hatred that would be.

Vamps are Legacy critters, like dragons and the Remorhaz along with others. The get an automatic pass regardless of the powers they have due to having been in the game for so long.
I will say PF did a good job in bringing the dragons back to a closer point of the actual CR they are. Though they did nothing about the Remorhaz. Scary bastard that one.

As to the parasols. Pretty sure that there is a spell for sun protection now. Protective Penumbra I think, L2-3ish. Getting it on an item would cost a pretty penny but would likely be very much worth it.

EDIT:
Also, hiding inside of a gaseous form affected bag of holding seems like an incredibly bad idea unless you enjoy waking up on the ethereal plane.


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

Yeah - here it is. Very nice until someone swings a dispel magic at you : )

Ordinary Darkness also *might* block the sunlight. It does for creature with sensitivity and powerlessness atleast - so our drow vampire might get another out

Edit: Which is why the cunning vampire employs companions that can fetch his sorry behinds back from the Ethereal Plane. Also - no sun there ^^


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

If you desire to annoy the party a Bottle of endless smoke with a Goz mask could likely provide all your sun concealing needs.
Can't dispel a magic item you can't see and wind magic is used infrequently enough that preparing a counter to such a thing would not be that hard.


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

One can also ask the neighbourhood friendly druid for some overcast *puppy eyes*

Only direct sunlight is dangerous


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Once we get to above ground portions Sanreil will see what he can do to bend nature like a kitten with a ball of string.

Hrmmm.... that. that is actually a rather horrifying idea that just spawned from this.

I had this mental image of a wizard chasing a vampire with a ring gate, one in his hand and the other in orbit around the sun.
But then if one wants to murder a vampire why not just go for the whole hog?

I wonder how much a set of fire immune Ring Gates would cost. with no restriction on distance one could make the worlds most expensive flame thrower by say placing a ring on the mantle of the sun and activating the other one.
I wonder what 100 pounds of plasma would equate to in damage for DnD.


image Psion (Psychometabolist) 7, HP: 70:, CMB: 3+2, CMD: 10+3+6 (=8 vs Trips)

...everyone can be civil except to me....


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

The Ring Gates sadly are very limited in their amount of matter transfer, so even the sparse gases of the sun will shut it down quickly.

Lava might be a good indicator of damage ?

Otherwise, an (real) Gate to the depths of the Plane of Fire (molten seas and all that)? Why settle for little ^^


Grushdeva du kalt misht

Slight nitpick.... it would be /a/ (real) Gate... not an real gate ;P

Anyway, I've been thinking, should I get the magical item slots just like everyone else, but instead I get them as 'personal enchantments' that I spend my starting gold on? or do I have to 'equip' them so I can be a little wasp/spider in a fancy bowler hat?


Female Hunter Evolutionary Horror 7

I think you just answered your own question Death, wasp in a bowler hat it is!


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

Wow my coffin is also ornate and darkwood... and i definately didnt look at your items. Haha.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Well the big deal about plasma would be the raw mass of energized particles it could output. Sure it would only work once a day as the mass of the sun followed the path provided but it would annihilate whatever it was pointed at.
Lava and liquid fire would both be significantly more dense for the output, lowering the effective range.
Though I suppose to even get it there would require interplanetary teleport so I would be better served opening an actual gate to where I want to go. *shrug* An amusing thought though.

@Ckkxxchtki Yep, congratulations you are now the party scapegoat. Though we shall see what happens on your end, water monsters in underground caves tend to be one of two things and one of them will make you its slavering brain slave at a snap of its tentacles.

I'm intrigued by Ckkxxchtki in a bowler hat. Could be rather amusing.


image Psion (Psychometabolist) 7, HP: 70:, CMB: 3+2, CMD: 10+3+6 (=8 vs Trips)

This host is most definitely dead after I leave... I basically reorganized its organs so that I was a heart and brain... Slowly starving the original brain... And when I leave... Massive bleeding...... Basically it looks like I got killed, :p


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

I pity the foes we encounter who don't fall on their knees and beg for mercy. Between vampires, were-beasts, and aberrations I think we have all the classic story bad endings covered.


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision
Zorryn wrote:
Wow my coffin is also ornate and darkwood... and i definately didnt look at your items. Haha.

Classy minds think alike, it seems :P

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