| Hseir-shae Sendorus |
I think that taking Improved Bull Rush would be the best move right now.
If you need Escape Route with me, you could always give it to us.
| Hseir-shae Sendorus |
I'm done.
No changes, except for taking the Spelleater bloodrager archetype and adding my second level feats.
Combat Reflexes and Improved Bull Rush (in my amulet/holy symbol).
Gotta add my new spells/day, however.
Edit: I believe it's max, Grub.
| Shaeyl Nygct |
I'm good to go as well.
'Sly' Slyveccysxtivastustass
|
Aye, meant that as a post-resting idea. Sorry for not being more explicit on that. And no, no magically-appearing food yet. =(
This actually applies for all characters, future and current, a lot of you have pretty broad themes and list a bunch of stuff. I will be asking for refinement as this becomes pertinent.
Is Sly's dragon theme specific enough?
| Aury'tss |
Speaking of themes, I changed mine a bit since my original character build, to reflect changes in the character.
Also, I cannot decide. I am trying to decide which class I might want to use my Chawful trait for in the future - Zen Archer Monk or Paladin.
Zen archer would give me 9 (!) archery/monk related bonus feats (meaning I could do retraining and change my earlier feats to be better at spellcasting or other things) and give me more chances to grant you guys criticals (7 attacks per full attack).
On the other hand, Paladin would give me massive damage boost (+20 smite damage on 5 attacks) and nearly automatic hit (+CHA, which is gonna be pretty high) versus evil things. Divine Grace is being granted elsewhere and won't have an effect, and lay on hands would be almost entirely out of combat because of a lack of swift actions and distance.
What do you guys think?
If someone else is planning to go Paladin at some point, that might help decisions.
| Hseir-shae Sendorus |
I have no plans for Paladin, as Hseir isn't even close to good.
Closer to evil, honestly.
As for monk, I plan on taking Master of Many Styles at fourth, which gives us two monks already.
Might I suggest paladin, just for diversity?
| Shaeyl Nygct |
Isn't the group a little light on healing?
Shaeyl will be focusing on battlefield control spells in the early stages of combat followed by flanking actions to support the heavy hitters.
Oh great and wonderful master of the world, Cavetoad.
I have an idea and suggestion for survival. I understand that you are looking to inflect some realism into how long survival rolls for food should take.
Might I offer this suggestion.
Determine how 'virgin' an area is, and the natural abundance of food. This provides a baseline time for finding food per person.
Modify by tools/methods described by players.
Over days/weeks the baseline may move if an area is stripped.
For example, food is easier to find in/near lakes and rivers, easier to find in jungle/forest. Not as easy in plains/mountains, and even more difficult in desert/tundra/arctic.
From what I can gather, we're in a relatively virgin area. (If the goatlings had been stripping it, we should have seen more signs of their presence.) We're also near a lake/river and in forest.
Food should be relatively easy to locate. Maybe a baseline of 30 minutes to find food per person? This should be increased due to the lack of tools, depending on what is being hunted for. Berries/nuts/roots likely not change, but any meat would increase the timeline.
Our group of six may take a week or more to reduce the readily available food in our immediate vicinity. The main group (of 100) will be stripping their area much faster. They'll have to be foraging further away each day, or quickly developing tools for larger scale fishing.
So, back to a baseline time to find food for one person. A high roll would just mean that less time was needed to find food. At DC 10, 30 minutes and food for one person, we need food for six, so after reaching 20, and 3 hours, food is found for all of our group.
Just an idea.
| Aury'tss |
Isn't the group a little light on healing?
Shaeyl will be focusing on battlefield control spells in the early stages of combat followed by flanking actions to support the heavy hitters.
Out of combat I think we're OK, since everyone but you has access to cure spells, Sly has that nice 1/day per person healing hex, and Hseir has channel energy (I'm guessing positive?).
In combat, with the high damage and our high healths of the campaign, it might not be a great strategy to rely on healing except for emergencies. That 1d8+2 isn't going to do much when all the monsters are dealing 10-20 on average. Until I can start doing acceptable damage with a bow, I will probably be hopping around doing that, though.
Maybe we can invest in a healing wand and some emergency scrolls when we get the chance, but otherwise I don't think our healing spells or abilities will advance fast enough to be worth spending actions on.
| Hseir-shae Sendorus |
Yeah, it is positive.
Negative just didn't fit.
Now, I don't really see him going for Selective Channel, so.
Also, don't forget spontaneous casting.
If needed, I can convert cleric spells to cures, and druid spells to summons.
That should help a little bit.
| Aury'tss |
Aury'tss wrote:I am not sure if Cavetoad gave this any thought or if there will be a house rule to change it, but a lot of classes preparation times probably don't stack do they?They don't stack. I have thought about it.
Interesting thing to note about daily preparation of spells from different classes. Like Hseir's Druid/Cleric (2 hrs)
Doesn't affect us right now as long as Hseir takes final shift each night - he can prepare during his shift, and continue while the rest of us wake up and do ours.
Also, I updated my stuff on the spreadsheet to level 2. You don't have to use it if you don't want to, just tell me so I can hide stuff so there's no outdated info.
| CaveToad |
Isn't the group a little light on healing?
Shaeyl will be focusing on battlefield control spells in the early stages of combat followed by flanking actions to support the heavy hitters.
Oh great and wonderful master of the world, Cavetoad.
I have an idea and suggestion for survival. I understand that you are looking to inflect some realism into how long survival rolls for food should take.
Might I offer this suggestion.
Determine how 'virgin' an area is, and the natural abundance of food. This provides a baseline time for finding food per person.
Modify by tools/methods described by players.
Over days/weeks the baseline may move if an area is stripped.For example, food is easier to find in/near lakes and rivers, easier to find in jungle/forest. Not as easy in plains/mountains, and even more difficult in desert/tundra/arctic.
From what I can gather, we're in a relatively virgin area. (If the goatlings had been stripping it, we should have seen more signs of their presence.) We're also near a lake/river and in forest.
Food should be relatively easy to locate. Maybe a baseline of 30 minutes to find food per person? This should be increased due to the lack of tools, depending on what is being hunted for. Berries/nuts/roots likely not change, but any meat would increase the timeline.
Our group of six may take a week or more to reduce the readily available food in our immediate vicinity. The main group (of 100) will be stripping their area much faster. They'll have to be foraging further away each day, or quickly developing tools for larger scale fishing.
So, back to a baseline time to find food for one person. A high roll would just mean that less time was needed to find food. At DC 10, 30 minutes and food for one person, we need food for six, so after reaching 20, and 3 hours, food is found for all of our group.
Just an idea.
Some good ideas. Survival can factor in a lot of things for sure, one of which is having proper tools. The area you are in accounts for a lot most certainly, but also time of the year and things like climate and altitude. Being in a forest doesn't necessarily mean berries everywhere. This is an alpine evergreen forest so the forest itself is a little slim. At the edge is more opportunities, some berries will grow in the open and be available depending on time of year. Fish, birds and the like are the best bet, as with simple tools ( and skill, thats where survival comes in ) you can harvest them easier, but it also takes time to prep these tools, hook the fish, haul it in, or defeather the bird and gut it and cook these things if needed etc. Yeah some of you guys could just eat the stuff raw with little muss and fuss, but mostly its sort of a slow and ongoing process. A high roll could mean less time, but it could also mean bad luck until later in the day when the roller makes a big haul.
I will keep it suitably vague to suit the storyline, but in general I agree that higher rolls could be less time spent if I am feeling benevolent ;)
| CaveToad |
Aye, meant that as a post-resting idea. Sorry for not being more explicit on that. And no, no magically-appearing food yet. =(
CaveToad wrote:This actually applies for all characters, future and current, a lot of you have pretty broad themes and list a bunch of stuff. I will be asking for refinement as this becomes pertinent.Is Sly's dragon theme specific enough?
Dragons is just fine.
| Shaeyl Nygct |
I'm actually thinking that we only travel one in 3 or four days.
We don't have to role play out each day, leave it to CaveToad to decide if and when something comes up.
So, we've pretty much lost today, recovering from battle, leveling up, foraging, and just repairing the lean-to will eat up most of today.
Tomorrow half of us build the lean-to into a more permanent structure, the other half forage for food. Remember, only some of us have weapons, and we're all in ragged pajamas, or less.
Our typical movement would be:
Day 1) We travel a half day's march, since we will still need to forage. We find a good place for another shelter and setup.
Day 2) Scout the area, forage, reinforce the shelter, work on tools.
Day 3) Forage, reinforce the shelter, work on tools.
Repeat. "Remember the entire region is ringed by heavy treacherous steep rugged mountains." We don't have rope, cold weather gear/clothing, etc.
| Shaeyl Nygct |
I can save over my level 2 profile now?
| CaveToad |
I'm actually thinking that we only travel one in 3 or four days.
We don't have to role play out each day, leave it to CaveToad to decide if and when something comes up.
So, we've pretty much lost today, recovering from battle, leveling up, foraging, and just repairing the lean-to will eat up most of today.
Tomorrow half of us build the lean-to into a more permanent structure, the other half forage for food. Remember, only some of us have weapons, and we're all in ragged pajamas, or less.
Our typical movement would be:
Day 1) We travel a half day's march, since we will still need to forage. We find a good place for another shelter and setup.Day 2) Scout the area, forage, reinforce the shelter, work on tools.
Day 3) Forage, reinforce the shelter, work on tools.
Repeat. "Remember the entire region is ringed by heavy treacherous steep rugged mountains." We don't have rope, cold weather gear/clothing, etc.
Yes if you want to set up base and sort of work from the lake area, let me know. You get the idea that you could visit the goatling base camp and be back to your camp before night fall, even though it is midday.
| Shaeyl Nygct |
doh! I thought we had been healed. Went back through posts, we're all still pretty messed up. So a day or two to heal by mundane and magical means may be necessary. Shaeyl is likely at 1 or 2 hp. We don't have supplies to provide long term care, so each day of complete rest provides 2 hp/lvl, 8 hours of complete rest is 1 hp/lvl.
| Aury'tss |
By the spreadsheet's calculations, with the extra health you got from leveling, you're at 15/23 hp. Before leveling you were at 8 wounds.
We're not great, but not critical. We have 34 points of damage across all of us.
Also, Cavetoad, if you want to use this url instead of the existing one for the spreadsheet link at the top, it will default to the health and combat tracker.
https://docs.google.com/spreadsheets/d/19ndoTIwWY1cYW8SSlU4sVyBWQBf9TZDDvmp wteblN5k/edit#gid=1115042183
Makes it one fewer click for you if you want to check info.
| Hseir-shae Sendorus |
I have a metric crap ton of healing left.
Several spontaneous cures, and a few channels, and I see no reason not to use them.
Remember, cleric? xD
Objections?
'Sly' Slyveccysxtivastustass
|
The only ones that I haven't used it on are myself and Aury. I did Grub & Shaeyl paired with CLWs and Hseir with the goatmen.
| Shaeyl Nygct |
Shaeyl will meditate and recover maneuvers, as well as changing his stance.
| CaveToad |
It appears as though there is plenty of healing. Be sure to determine how much is needed, casts the spells, and mark it off. Then let me know what your next plan is. If you are going to spend the remainder of the day at the camp refortifying and making it better, just give me a recap of some other things you may wish to do in the 7 or so hours before nightfall.
| Shaeyl Nygct |
I should have 32 skill ranks. I'll check the sheet tonight.
| Aury'tss |
So Shaeyl, it sounds like you want to stay until we actually have some starter gear, but then after that move on, right?
I'm fine with that, I just don't really want to be a part of the 'stay here building a settlement indefinitely' crowd - doesn't really fit the character. She likes the idea of going on a grand adventure to find Goodwin, and I am not nearly self sufficient enough to do anything here. For me, the most logical and fun sounding thing is holding off any long term kingdom building until we are pretty powerful, and well respected people in the world, and probably won't get attacked by every country that we meet. I don't really want to build a town by hand.
Staying short term is in my best interest though. Grub/Hseir/Sly can do damage without gear, but I can't even attack until we spend time to either make me, or get a (small) longbow from the goatlings.
So supplies wise I figure we need:
-Food (nuts/dried meat) for for a prolonged trip into the mountains
-Longbow + Arrows for Aury
-Bronze Wakizashi? They had bronze and you can craft.
-Warm Clothing
-Tents/Camp materials
If we get the goatling's help, we could probably finish that in a couple weeks.
Too speed it up real life time wise, we can play out the next few days to figure out what we actually have access to, and then just list a schedule of our daily gathering/crafting/etc actions over the days.
| Hseir-shae Sendorus |
Well, Goodberry now makes 2d4 (fresh, mind you), berries magical for 2 days (1 day/level), instead of 1.
So finding some nice berries every two days will help us keep the number of people we feed with survival low.
What with Endure Elements lasting all day, Hseir doesn't need clothing.
I do not feel bad at all preparing one every day, two if someone else needs it.
A tent to keep dry would be very useful, however.
| Aury'tss |
Well we don't know the status of the mountains, so if it gets too cold, we'd probably all end up needing Endure Elements (4 spells/day!)
On average goodberry would probably keep us fed if we can find berries, but that's another spell per day down.
So we'd be down like 5 of your spells per day just to survive. Plus I still wouldn't have a weapon, Shaeyl wouldn't be able to TWF, and we have no idea when we'd be able to get those in the mountains, if there's anything even up there.
Or we can just wait, spend some time getting prepared for the long run, and go when we're ready. We'll speed through downtime/gathering days pretty quickly once we're situated in the area.
| Hseir-shae Sendorus |
Well, I don't really rely on my spells. I can still shred stuff without them.
So, I really wouldn't have a problem giving up those 5 (actually 6, as 5 players plus Goodberry) in order for us to survive.
That's what those druid spells are for!
| Shaeyl Nygct |
I have improved unarmed, so I can TWF. There was a method to that madness.
I'm cool with holding off on the main kingmaker stuff. But I do want to stick around long enough for:
a ranged weapon for myself and Aury.
tents
clothes in general, cold weather gear
a few tools
leather armor?
backpacks/containers for food/drink/supplies we need something to carry the tent in.
Problem with trading for stuff is that we have nothing to trade.
So, what is a tent?
At the most basic, it's a big piece of cloth, treated to be water resistant, and rope. Stakes are nice. Reinforced corners for the rope is nice too.
Early canvas was made from linen cloth, which was made from flax fibers. It can also be made from cotton, hemp, etc.
We may need to see if the goatlings have something like that, and probably trade muscle for it.
Otherwise we may need to consider something more like a teepee made from poles and animal skins. The skins can be treated to shed water.
Going on the assumption that we can "pay" for the raw materials by gathering them ourselves, so, per crafting rules (which suck in PF):
a large leather tent (to accommodate Grub, and I'm not accounting for the time to cure a hide) costs 30 gp, or 300 silver. A spoon is considered very simple, while an iron pot is typical. I think a basic tent would fall under simple, so the craft dc is 5, our tools are nonexistent or improvised, so the DC is at least 7.
Taking 10 on the roll, I get a 20 on my craft check. 20 x 7 equals 140. At this rate it will take a bit over two weeks to make one tent. With Shaeyl spending 8 hours a day working on it. Assuming Aury helps, and rolls a 10 on aid another, the time decreases to roughly two weeks for one tent.
Spears would take me a day each to make.
A shortbow would also take two weeks.
50 arrows would take half a day.
a set of cold weather gear would take 3/4 of a day.
A day for a backpack.
Half day for a waterskin.
50' hep rope, half day.