Monster Mashup - Table 4 (Inactive)

Game Master CaveToad

Party Worksheet
Goatling Battle Map
Deep Shack Dungeon
Regional Map
Forest Encounter

Party XP Total: 3500 (3rd level) / needed 6000
Goivan: 4460 (3rd level) / needed 6000
Sly: 3300 (3rd level) / needed 6000

Party meals left: 40
meals used per day: 5
(2 medium, 1 large (removed Grubgullet since he uses his magic item to sustain), 1 small, 2 tiny)
Meals consumed through day 14


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Ohhh nooooOOOOOOOO
Maybe I should have gotten that feat that gave me acid resistance...


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Technically, there's no listed amount of acid damage for the feat that gives Grubgullet his swallow whole, which, since swallow whole damage isn't standardized at all, might imply that it doesn't do any damage at all. CaveToad did say he'd figure out an appropriate amount of damage, though, so we'll see.


Oh ok, I thought I remembered seeing a creature with acid and bludgeoning damage for swallow whole, but since damage for that ability is all over the place, who knows.

Too bad the spell Liberating Command doesn't work on yourself, otherwise I'd have an easy and pretty good chance of escaping if it did happen! Maybe Shaeyl can get a scroll of it for emergencies.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

When I say it doesn't have listed acid damage, I actually meant it has no listed damage at all. By RAW, that would imply that a stay in Grubgullet's stomach is completely safe, which is a bit silly.


Keep your mouth open and I can just play bardic performances from there!

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

That is... disturbing.


No, it's a beautiful thing of nature!


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Did you draw that yourself?


Hilarious!


Yeah, just in ms paint though


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

CaveToad, Are we okay to continue with posting progression, or would you like us to hold at any point?

Shaeyl would be suggesting that we either stop here for a bit, or scout around the top end of the lake for a better place.

Before we go traipsing off into the mountains in our pajamas, we need a few things.

Shoes for some of us, especially if we get above a snow line.
Cold weather clothing.
Additional tools/weapons.
Food.
Containers.

While we may not need to spend a month roleplaying the whittling of these things, we should provide CaveToad a solid idea of what we are trying to accomplish.


Ok reviews for all characters have gone out. Many of you have already responded and adjusted or tweaked as needed, and are marked as passed. If you are changing something while we are still in Trial Phase, send me an email, so I can note it. Once we end Trial phase, changes can no longer be made without retraining. Some of you have replied but are still working on some changes or tweaks, so haven't been marked passed yet. I have the next adventure piece planned, and also working on some frameworks for a more solid ruleset for your special items, that will let you plan a little better.

Just a note about the flow. For now we are still in trial, and I am keeping the tables on roughly the same timeline due to proximity and potential for immediate(ish) interaction as well as some timed events. Once the groups split apart more and follow their own paths, it will be more free flow and I won't keep everyone on the same event timeline. This is also why I want to make sure all characters pass review before I move the timeline forward, despite some tables all passed or almost there.

This post will be cross-posted to the various tables, so sorry for the spam if you read in more than one place. I would like the various tables to check in with the master thread as well, just to keep track of overall changes.

In addition, I will be camping from Friday June 26 through Thurs July 2nd. The last you may hear from me would be Friday morning the 26th and not until probably the evening of July 2nd when I return. The camp ground is remote, and cell reception is unreliable at best, and I don't feel I can adequately GM from a phone in the wilderness, so I will suspend play during that time, or if possible, I will try to get the groups to a point where you can do things that don't require me as much. Without revealing too much about what lies in store now, I will have more information as we get closer.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

That is an absolutely awesome time to go camping!!! I will be at an out of state conference from the 24th through the 1st!

So if we need to be relatively close to the other groups we should be okay with discussing our plans for acquiring and building gear?


Some things will be a little more apparent once we get rolling again and the groups go off in their various directions.


Meanwhile since I'm still sick today, I made a party spreadsheet for stuff like rations, group resources and whatever other info we might need to store for the party.

Table Four: Cool Galore
Anybody can edit it when they want, and add whatever might be relevant


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Nice sheet!

I added the one piece of gear we acquired that has already been used by most of the group. :)


Grubgullets's rock is closer to 2800 lbs. Max load he can stagger around with as a large Biped with 24 str. About the weight of a small car.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

dang! We need to build one of these for our group.

Ride in style!


It even has a boulder hammer!

Also 1 more very minor change to my character sheet, Cavetoad.
Replace Chawful trait with Magical Knack trait.

I realized that the paladin class I plan to dip in later does not actually require Lawful alignment. Didn't think it important enough to PM for.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49
CaveToad wrote:

Grubgullets's rock is closer to 2800 lbs. Max load he can stagger around with as a large Biped with 24 str. About the weight of a small car.

Yeah, I asked google a couple of days ago; a solid rock with a three-foot diameter is REALLY heavy. And in Grubgullet's mind, it made perfect sense that he was supposed to bring back a massive boulder. After all, if all they needed was a bunch of tiny rocks in a circle, why would you be sending an ogre?


I dunno if morning has officially come yet, but how about we continue north along the river? South along the river might be the easiest, but we are already all the way up here!


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Yeah, it'd make sense for us to go north.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

I'm okay with north.


Yea morning hasn't arrived yet.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I'm alright with going north along the river. I'm not ok with going very far in pajamas, without shoes, flint, something that holds water...


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Oh, I just made one last change to Grubgullet's character sheet. Every time I make an Oracle, I end up forgetting that they get cure or inflict spells for free, so I had another spell to learn. I went with Compel Hostility, since I'll undoubtedly be the one with the most HP in the group.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Been pretty busy today with family stuff.
Should have the fixed profile up tonight.

Also, I don't know about that, Grubgullet.
We're both at 20 Con, d10, but I took the favored class in hit points, which gets me one above yours.
And I have rage, which, right now, nets me 3/HD.

Although, you may be hitting a d12 I don't know about...?

But I'm not gonna complain about the pressure going to another target.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Oh, I didn't even realize you were part Bloodrager. I guess I'll be second place for HP, then! I can handle that, I'm not really trying to make Grubgullet the best at anything.


I just noticed Sly's familiar has an archetype, and I didn't even know those existed.
Have to look through those and see if I want a familiar more than bonded item now...


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

If I'm stepping on your toes too much, Grubgullet, that's fine.
I can look at other options.

Honestly, I originally had Barbarian, which would have put me even more over.

As a combat druid, and with ferocity plus rage, I felt high hp/Con would be ideal.

I'm not looking to beat anyone out at anything, just looking for the best survival chance possible.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Nah, no worries. Build however you want, I don't want to stop you!


Welp, I'm definitely changing from arcane bond. I can have a tiny bird that helps me with craft checks and can speak common! Also it'll be easier to buff you guys, but who cares about that, really? It's all about the tiny birds helping me with perform checks.

Cavetoad sorry to keep making small changes! Arcane Bond (Ring) -> Thrush familiar.
Diplomacy get +3 bonus. No other changes.
This has all been updated in my character sheet. I think this will be the final change.

Familiar Stat Block:
Wyrwin the Thrush Familiar (Valet Archetype)
---------------------------
N Diminutive animal
Init +2; Senses low-light vision; Perception +5
---------------------------
DEFENSE
AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 Natural)
hp 8 (17/2)
Fort +0, Ref +4, Will +4
---------------------------
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite –1 (1d2–5)
Space 1 ft.; Reach 0 ft.
---------------------------
STATISTICS
Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
BAB +0; CMB –2; CMD 3
Feats Skill Focus (Perception)
Languages Common
Skills
Fly +12 (1 rank (Thrush) +2 dex, +6 size)
Perception +6 (1 rank, +2 wis)
Knowledge Arcana -1 (1 rank, -2 int)
Knowledge Local -1 (1 rank, -2 int)
Perform Sing +2 (1 rank, -2 cha)
Stealth +18 (1 rank, +2 dex, +12 size)
Spellcraft -1 (1 rank, -2 int)

Valet Archetype:
*Craft, Perform, Profession as class skills.
*Able Assistant - Cooperative Crafting as if it shared item creation feats and craft skills. (+2 on checks to craft). Replaces Alertness
*Prestidigitation once per hour.
*Teammate - Acts as if it shares all teamwork feats as master.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Yeah, they had a couple before the Familiar Folio, and expanded the list with that. I love the Valet and Sage in particular. And the thrush is awesome.


Note for this and future battles:
I didn't choose my weapon as my special item so I don't actually have anything at the moment. We can find or craft me a cutlass later, and then I'll have something to activate my swashbuckling features with.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Anyone with a good CMB might consider some disarm attempts...


Don't forget to read the battle spoiler and roll initiative, Shaeyl, it's intended for everyone.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Yeah, that really sucks.

Fortunately, they can attack OR move in the surprise round.

Unfortunately, they can through the javelins.

Fortunately, laying prone gives a +4 AC vs ranged attacks to make up for the flat-foot.

We really need to encourage Grub to get the feats that lets him pick up opponents and use them as makeshift weapons.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49
Shaeyl Nygct wrote:
We really need to encourage Grub to get the feats that lets him pick up opponents and use them as makeshift weapons.

Which feats are those, exactly?


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

improved unarmed strike > improved grapple
catch off-guard > improvised weapon mastery

These might let you get away with it.

Though if you have access to barbarian rages there's this:

body bludgeon

My son took this in a game we played. It was pretty awesome.

Once the poor fool was reduced to pulp, he used throw anything to score gore points.


Map will come tomorrow. Long day here.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49
Shaeyl Nygct wrote:

improved unarmed strike > improved grapple

catch off-guard > improvised weapon mastery

These might let you get away with it.

Though if you have access to barbarian rages there's this:

body bludgeon

My son took this in a game we played. It was pretty awesome.

Once the poor fool was reduced to pulp, he used throw anything to score gore points.

Yeah, I knew about Body Bludgeon. I just didn't know if there was a way to do it without being a Barbarian, which I actually steered Grubgullet away from. If the rest of the group thinks it would be better, I could have one of his classes go into Barbarian once he's at second level, but the current plan is really just to keep going the way he is.


I'm all for making the mechanics follow the character, and not the other way around, so do whatever makes you happiest. I know I'm definitely not optimal.
On that note, I remember traveling through the monster feat list and seeing this in case you do ever want catch off guard or throw anything, this works as both in one feat. Archives of nethys is the best place to look for racial feats though.

Unrelated question, Shaeyl, what do Wayangs (and your character specifically) look like? I found mixed results when I tried looking it up.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I'm not a fan of the picture paizo provides (wayang). It doesn't match the description given very well.

"Wayangs are short and lean, similar in stature to gnomes, though tending toward darker, more muted colorations. Their features are sharp, and their skin tones range from shades of twilight plum and dark gray to depthless black. Most undergo ritual scarification and tattooing from a young age."

The picture is an injustice in that wayangs don't have claws. Nor does the picture show tattooing or scarification.

So my image of a wayang is pretty much as the description goes...

Take a typical gnome, darken the skin and hair. Thin the flesh out a bit to sharpen the features. Then add some scarification (google ritual scarification) and tattooing. I figure these may have tribal/family/personal meanings.

Due to getting collected by Goodwin, Shaeyl doesn't have the same degree of scarification that would be typical for someone of his age and experience.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Out of curiosity...

Where'd the extra 5 on the perception checks come from?

Stealth can't be used while running or charging (generally), and there is a -5 for moving at more than half speed.

They were able to stealth to within 30' before a check could be made.

Forests provide a -2 per 10' to a perc check.

Assuming the goats have favored terrain, in the surprise round they should only be able to throw a javelin OR make a move action.

The deduction is thus:

The goats have forest as favored terrain, they also either have a base move of 60' or have the rogue fast movement ability.
They also appear to have some additional circumstance bonuses to being stealthy.

If they are adjacent to you, you will provoke an AoO to stand. While prone, you have a -4 to hit in melee, they get a +4 to hit melee.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

So do we just wait for CaveToad to run the surprise round, or..?


Think so, yeah!
Also is anyone planning on investing in Knowledge (Religion)? Was just thinking about future skill ups and didn't know if anyone had it.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

I don't really see Hseir as a religious character, and probably won't be putting too many ranks into Religion. Most of my points will be put into improving the skills I already have, not expanding into more.

Except for maybe the social ones. At least a little is always good.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Sly will have a point in most of the knowledge skills, but not full.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Well, Grub's definitely not picking up any knowledge skills. He's not smart enough for that.

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