Monster Mashup - Table 4 (Inactive)

Game Master CaveToad

Party Worksheet
Goatling Battle Map
Deep Shack Dungeon
Regional Map
Forest Encounter

Party XP Total: 3500 (3rd level) / needed 6000
Goivan: 4460 (3rd level) / needed 6000
Sly: 3300 (3rd level) / needed 6000

Party meals left: 40
meals used per day: 5
(2 medium, 1 large (removed Grubgullet since he uses his magic item to sustain), 1 small, 2 tiny)
Meals consumed through day 14


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Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

May I interest you in the Dinosaur Club, Aury?

We have great dental benefits!

And yeah, besides the obvious crunch problems, I'd do it.
Him having a little dinosaur following him would be perfect.

Maybe get one as a non-combatant?

I'll have to look.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Hseir-shae Sendorus wrote:

Him having a little dinosaur following him would be perfect.

Maybe get one as a non-combatant?

I'll have to look.

There are ways to get a familiar with the new Familiar Folio. There are Bloodline Familiars or you can do it through feats. Just at a cursory glance, giving up the 1st-level bloodline power wouldn't be too bad, I think.

There is the compsognathus or the pterosaur or the tuatara, a primordial lizard.


So kinda interesting thing as a result of having a valet familiar, who shared teamwork feats.

I might mechanically be immune to attacks of opportunity from movement? My familiar can just chill out with me in my square all the time, since he's diminutive, and since he shares Escape Route, all the squares near me count as adjacent to an ally with that feat, so I don't provoke when moving through them.

Probably illegal or needs a ruling, though, but interesting?


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I personally believe that using a familiar like that makes the familiar fair game for attacks.

I see some of those teamwork feats with a valet familiar as being of particular interest. I fear cavetoad may ban something in here since nearly everyone would be able to use this.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

There are some good points here


Yeah I don't really want to put my familiar in danger. Unfortunately it will probably already be a target when I use it to deliver support spells.

But I suppose I can at least keep it safe by having it fly above the battlefield, so that Escape Route bit will probably not happen too often. Still something that should be clarified though, I suppose.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Thought about it for a bit, and I'm gonna keep the Animal domain.
The dino companion is too cool.

Thinking spinosaurus, with the Bodyguard archetype, Combat Reflexes, and the Bodyguard Feat, picking up In Harm's Way at 5th.

Thought?

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Spinosaurus seems like a really strong choice. High strength, 3 attacks, and a swim speed which suits your guy.


Haha we're going to run out of space for all the melee fighters.

Also, Wayfinder is trash. A week and a half and now it doesn't let me actually post anything from it.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I'm out of state at a business conference for the next few days. I'm working on my level up. I will also take the teamwork feat.


Like I said, I will be able to grant it to anyone as a standard (later a swift) action and lasting numerous rounds - if people are going to take it, I should find an alternate one that people don't already have.

The group investing in something like Lookout or that charging one would be more beneficial, because I probably wouldn't have time to grant.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Yeah, I think Intercept Charge would be better for me to take.

Could you find a place for it this level, Aury or any others?

If not, I'll go with Improved Bull Rush with my Amulet.


Sure, I think I can. Would definitely keep me a bit safer when I'm far back shooting arrows or supporting.

The other option is to have your animal companion take the feat when it can instead of you. It can still help with damage on the front lines, but will be able to come help me if need be and you won't have to stop doing massive full attack damage.

People were worried about companion durability anyway, and staying on the edges where it can charge to me would help with that too.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Well, remember, I was planning on it being a Bodyguard with the Bodyguard feat, and I'm thinking it'll be an ankylosaurus, and that should make it fairly tank-y.

So, yeah, I'm gonna keep the Animal domain.


Oh right! Sounds good.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Figured the "always act in the surprise round" part should be helpful.

And the anklyosaurus' AC should be high as crap, so.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

did he say if item feats (in a weapon) need to be wielded, or simply possessed?


I remember him mentioning that it would stop taking effect if you were separated from the item for too long. He mentioned like 24hr or something, but it was vague

Why, what were you thinking of?


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I was thinking of putting the teamwork feats on the sword. I really don't want a feat chain there.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

I'm grabbing Will of Giants as my regular feat, and then either my item feat or my brawler bonus feat will be Revelation Strike (Touch of Acid). I haven't decided what the other one should be yet.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Finished second level, I think.

Just gained a metric crapton of hit points.

As for feats, do you guys think Swift Swimmer (from 1st level) is necessary?
Any other suggestions?

Possibly Escape Route, Aury?
Or Improved Bull Rush?


I suppose Swift Swimmer might not come into play enough for it to be really worth it, especially if you already have a swim speed.
Either could be useful! Whatever makes more sense for your character

@Shaeyl - I would think that the teamwork feats would work 24/7 as long as you possess your weapon, if teamwork feats are allowed on martial special items. Most of them are marked as combat feats.


With how much healing we all have access to (I think everyone can heal a bit except Shaeyl?), I decided to drop Songhealer since I'm already rebuilding. It was a minor buff to healing with wands and such, and in return I get Versatile Performance back.

Since my sing is so high, so are my Bluff and Sense Motive, so it's a pretty good trade. Probably be close to +45 or something by level 20, not counting mythic.


Triple post, get.

I got bored waiting for a response to an email, and filled out this thing I found online: 100 things to know about a character's backstory. Filled it out for Aury, helped me grow the character a bit more (answers are linked at top of my profile if you feel like reading through ~80 prompts and short answers, haha).

Thought it was interesting, figured I'd share during the down time until Cavetoad returns. It looks like we have most of our level 2 planning done, after all.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

After having experienced the first encounter, I'd like to know more about the players I'm with.

What would you like to be doing with your character, and our group?

I personally, would like to look into some kingdom building. Spend some time here in this valley, build up a solid base of operations (there are what, a hundred 'npcs' in one group).

My personal experience is that many people on these boards don't think too much about the background and surroundings. I've been in many groups that died because some of the group got bored between battles.

Go back and look at the discussion tab of the main board. Many people, knowing they had no gear, no clothes, half without weapons, and no information, just wanted to run straight off.

I'm not sure that's realistic.

If you were dropped in the middle of nowhere, with a pocket knife and your pajamas. Would you just start walking? No food, water, shelter, no idea where the closest road, city, building is located. No idea what wilderness you are in.

While I am certainly willing to set aside some personal expectations for the group, I'd rather not repeat the "rush off with nothing but hope" plan.


My optimal is kind of having Kingdom building + enough cohorts (they can 'hold the fort' while we go out) so that adventuring is still doable - it can be harder to roleplay without a catalyst of some sort. I just like having some downtime in general, I like crafting and describing what other kinds of things happen in a free day or week.

My ideas for what we'd do next if the goatlings end up being friendly enough, was:
a) hang out with/near them while they or we make weapons and armor
b) find out if they know of any ruins or structures nearby (the monastery we need to find)
c) since they probably won't or it might be the wrong place, talk to them, find out where the closest humanoid city is
d) travel to a small town near the closest city, try to make contact with a farmer or something.
e) look for monastery, may take a while. build reputation with humanoid population
f) ???
g) kingdom?


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

pretty awesome video

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

While I think that kingdom-building is a cool long-term goal, it doesn't seem to facilitate finding Goodwin in the near future. Especially since we already have "siblings" that are staying here for now. The parties that have gone out(each table) are the scouts, at least in my mind. It's our duty to find out the relevant information. I don't see it as "rushing off with nothing but hope".


Haha yeah, a lot of things can happen in that ??? section, and that includes all of the interesting things about finding Goodwin and what comes after.


Hey everyone, I am back, but today/tonight is a bit of a bust for posting. Tomorrow is a holiday for most, but I should catch up and be able to move things along.


Welcome back! Happy fourth weekend!

Luckily I don't think we had too many questions needing to be answered? Maybe if anyone remembers one that they had you can repost them so cave toad doesn't have to go search the thread


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

woot, welcome back!


Aury'tss wrote:

Yeah I don't really want to put my familiar in danger. Unfortunately it will probably already be a target when I use it to deliver support spells.

But I suppose I can at least keep it safe by having it fly above the battlefield, so that Escape Route bit will probably not happen too often. Still something that should be clarified though, I suppose.

Escape route seems fairly legit most of the time. A squishy familiar will be the target of attacks though from fairly intelligent creatures, and AoE spells will be a concern, albeit evasion ( assuming it doesn't get replaced ) helps, as well as higher hp, since you yourself have higher hp.


Shaeyl Nygct wrote:
did he say if item feats (in a weapon) need to be wielded, or simply possessed?

You just have to possess the weapon on your person. Some exceptions are made for things like throwing weapons if that was your thing. In such cases, a few rounds out of ones possession are ok, if its laying on the battlefield, but as soon as another creature picked it up, then its in their possession and would cease to work.


Shaeyl Nygct wrote:
pretty awesome video

That video is super cool


If you take several hours where you do little but sit around and rest, you can level up. You can still continue to work with goatling communication.

Let me know if you want to proceed with formal level up, that will end trial phase and seal your characters from change going forward, without using retraining.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Think I'm mostly done.

Hey, Aury, did you end up taking Intercept Charge?
Is anyone else going to?

If not, I'll switch it out for Improv Bull Rush.


If it's just you, it might just be better for you to focus on your big damage full attacks rather than interrupt them to block occasional charges for just me - don't want you to have a wasted feat on my behalf, and I'll be pretty durable for when it does happen.
Plus, later with improved bull rush you could get Bull Rush Strike and get a free bull rush (if you want it) any time I grant a critical hit!

Up to you! I have space for it.

Cavetoad I do remember I needed to know if I could take Master Performer or not - the one that is technically inaccessible because it's a Pathfinder Society feat.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Here's the character as I have him so far: Shaeyl

I did take Escape Route.


Aury'tss wrote:

If it's just you, it might just be better for you to focus on your big damage full attacks rather than interrupt them to block occasional charges for just me - don't want you to have a wasted feat on my behalf, and I'll be pretty durable for when it does happen.

Plus, later with improved bull rush you could get Bull Rush Strike and get a free bull rush (if you want it) any time I grant a critical hit!

Up to you! I have space for it.

Cavetoad I do remember I needed to know if I could take Master Performer or not - the one that is technically inaccessible because it's a Pathfinder Society feat.

Can you link it for me, I was unable to find it.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Here you go: master performer

The system of earning prestige with a faction is covered in Faction Guide. Page 54: new mechanics and 56.


That's the one! There's also Grand Master Performer that I'd also be trying to take at or after lvl 8, if they are acceptable feats.

I have everything ready to copy paste to my profile, I just need to figure out whether this works, and whether Hseir will want to take Intercepting Charge.


I don't have the guide, so I will have to do some research.


Here's the basics on the faction (what, why, how to gain prestige) Hopefully I'm not breaking any rules by posting brief, incomplete, sections?

Spoiler:
The Kitharodian Academy (or “the Kith” as it’s called locally) is the largest of Oppara’s bard colleges and one of the largest bard colleges on Golarion. The Kith allows anyone to attend its performances and it’s not uncommon for the Emperor himself, Grand Prince Stavian III, to rub shoulders with the students and attendees of the Kith’s many open-air performances. The acting and music training at the Kith is rigorous and even some of Taldor’s most gifted music students wash out before graduation—or at least the school wants everyone to think they washed out.

Goal: Education and Recruitment
The secret behind the Kitharodian Academy is that it’s a front for Taldor’s secret core of spies called the Lion Blades (see Pathfinder Companion: Taldor, Echoes of Glory ). Made up primarily of bards, the Lion Blades report directly to the Grand Prince himself (which is why he’s often seen on campus) and spy for him in any way he sees fit. Because the Lion Blades prefer creative thinkers and intelligent problem-solvers, they long ago decided the Kith would be the perfect field from which to farm new crops of spies for Taldor. The Kith primarily trains bards and gets them ready for whatever type of performance-filled future career they seek, but the best of those bards—the ones the administrators wish for people to think washed out— almost always go on to become Lion Blades, sometimes whether they like it or not.

Gaining Prestige
Exceptional performances in acting, disguise, music, stealth, and spy-related activities earn the favor of the school’s administrators. For example, sneaking into a faculty office, disguising oneself as a professor, and teaching a class without anyone noticing the ruse would be a notable achievement, as would a similar “performance” in the course of an adventure (if witnessed by or reported to a teacher) or an awe-inspiring rendition of a speech or song in public. Students and graduates may also earn prestige by sending talented potential students to the school for training.

I like the lore just as much as the mechanics of the feat, though it doesn't make that much sense since it's an organization pretty much dedicated towards protecting a specific country, which might not make sense in the campaign. Otherwise it's mostly just a very prestigious bardic college with some espionage thrown in, which is pretty neat.


Hmm, I have to decide on them. Give me a bit to mull it over and determine if I will just hand wave the faction stuff and treat them as regular feats.


Aury'tss how is your bird going to communicate with the other camp?

Also if everyone is ready to level up and is solid on their choices, let me know. Otherwise if you want, you can continue to work through the current situation(s). Just let me know either way what the consensus is.


Thrush familiars can speak 1 language its master knows as a supernatural ability like ravens and parrots, I chose Common.
http://www.d20pfsrd.com/classes/core-classes/wizard/familiar

He has 6 intelligence if it is needed for any consideration on what he says/thinks to do there.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

I think I'm ready for level 2. I'm satisfied with my set-up.


Aury'tss wrote:

Thrush familiars can speak 1 language its master knows as a supernatural ability like ravens and parrots, I chose Common.

http://www.d20pfsrd.com/classes/core-classes/wizard/familiar

He has 6 intelligence if it is needed for any consideration on what he says/thinks to do there.

Got it, ok that will help a lot of course.


I am also fine to level. I can just leave a feat slot open until a decision is made on master performer.

Hseir I'm going to drop Intercepting charge because it might not come into play that often, and your full attacks are probably more important. I'll survive just fine.

Edit: I updated my character profile. I still have all of the stats for level 1 saved, so I will use those until we officially do that several hours of downtime.

Since mine is also rebuilding my character and leveling up, here's the notable changes, Cavetoad.

Changes:

Changes:
Swashbuckler -> Fighter (Drill Sergeant)
Bard (Geisha, Songhealer) -> Bard (Geisha) (No actual change in mechanics)

Theme change. Personality and Background expanded. Rewritten slightly, and expanded, link to a sheet with lots of personality/background in that section.

Saves 4/8/3 -> 7/9/6 (base save increase, good fortitude progression from Drill Sergeant, Iron Will added)
BAB 1 -> 2
HP 17 -> 31 (2d10 + 4x2 con + 3tough)
Familiar 8->15hp
AC 22 -> 21 (Removed dodge)

Melee/Ranged/CMB/CMD increased due to bab. Ranged attacks for longbow/shortbow calculated, for when I get one.

Feats: Heavily reworked.
Gained 2 bonus feats + 1 teamwork feat from swapping to Drill Sergeant.
Went to a more ranged build.

Skills: 11/level -> 12/level, 24 total
New trained skills:
Craft(Calligraphy)
Sense Motive (Versatile performance)
Bluff (Versatile performance)
Knowledge (Geography, Engineering, History, Nobility, Religion)
Perform (Dance)

Perception +5 -> +6

New Abilities:
Versatile performance (Singing) - Singing for sense motive and bluff
Well Versed - +4 saves vs sonic, language dependant and bardic performances
Tactician - Share Escape Route feat for 3+ 1/2 level rounds. 1/day

Lost: Panache, melee accuracy.

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