Monster Mashup - Table 4 (Inactive)

Game Master CaveToad

Party Worksheet
Goatling Battle Map
Deep Shack Dungeon
Regional Map
Forest Encounter

Party XP Total: 3500 (3rd level) / needed 6000
Goivan: 4460 (3rd level) / needed 6000
Sly: 3300 (3rd level) / needed 6000

Party meals left: 40
meals used per day: 5
(2 medium, 1 large (removed Grubgullet since he uses his magic item to sustain), 1 small, 2 tiny)
Meals consumed through day 14


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Oh no. My AC is high enough, and my options in combat low enough, that the only useful thing I can really do is eat AoOs while trying to heal people and whatnot.
My turn was invalid/misstated in a couple ways, it should be fixed now.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Aye, sorry about that.

I wanted to take out a couple little guys to lessen flanking and AoOs, but we may need to take out the big guy to get Grub more involved. Thoughts?


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Well, my AC now is 16, and I'll be taking some hits soon, but I just took down one, and should down maybe two next round.


I'd say maybe get rid of half of the goatlings before going on to the big guy. Otherwise if it takes too long we'll get hit too much. If half of them are down when we kill the big guy, the rest might just flee.

@Sly Haha not your fault, I chose not to get a special weapon (magic item instead) and be unarmed. If you hadn't have been hurt, I probably would have just gone total defense or something, I really have no other spells to cast because I didn't get to re-prepare.

I am about to take like 4 AoOs, so there is a chance I could get downed, not end up healing Sly, and then there's really not much we can do.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Well, the good news is that as long as there's a massive hulking ogre sitting on their boss, they're probably not going to stop and coup de grace anyone.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

We're waiting on sly?


No just waiting on Toad, because I had to fix my turn before we continued. Building suspense to see if I successfully heal our lizard wizard haha.

I do wish you actually were a wizard, because then you could have excuses to say stuff like "Lizard wizard casts blizzard" since you're white dragon themed.


Sorry for delay, working on your guys' turn now.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

I posted my explanation of my turn to gameplay, CaveToad.
Sorry for the confusion, I'll be much more specific next time, and just move myself if necessary.


I noticed your big list of remaining abilities, Hseir, and decided to add a section to the spreadsheet.
New sections are Resources, for limited use abilities you have, and Spells Known/Prepared, which is just a handy column for listing what you know or have prepared. Whatever you want to you use it for.

I have pretty much everything I need to just track everything on there, is there anything else people need? Hopefully we can kinda fit everyone's tracking stuff in one document so nobody has to edit multiple locations. Plus (at least I think) editing a google sheet is way easier than a paizo alias profile.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

There is a reason why I prefer a google word doc for my character sheets rather than profiles.

I don't need to worry about paizo deleting an hour's worth of typing because of a timeout issue.

I can easily add links and bookmarks that don't look like a foreign language every time I go in to edit.

I don't need to count [] and [/] to make sure they all match up.


I started using the lazarus text box thing, someone recommended, it has saved me alot of times now since I started this campaign

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Just making sure.... G5 is wounded too, correct?


yes he is down 8 hp. I may have forgotten to transcribe it across to my status template I use.


Hey grub, did you ever consider Tetori monk as a class?
I don't know anything about your build other than it will incorporate grappling, but tetori has some cool features like being able to AoO while grappling, and being able to use ki to grapple enemies with successful unarmed strikes.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

I hadn't looked at it, no.


Tetori

It's like the ultimate grappler. Unfortunately, it shares a lot of features with Brawler, so it wouldn't really be great to have both, but since it's Monk based your health and BAB would decrease.

But on the other hand, you get stuff like being able to AoO while grappling, suppressing Freedom of Movement, and being able to grapple with any successful unarmed strike.

Cool stuff, just wanted to see if you were aware of it.


Has Hseir been hurt at all this combat?

Edit: I see it now, I didn't notice you had a HP and an HP-rage- section.
I'll have a heal left if this one goes through, either for Shaeyl or Hseir.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I'm tempted to make for the water and get deep enough to negate their natural movement on land, then we can all have difficult terrain.


It'd be an okay idea if we had thought of it earlier, but the very cruel rules for going unconscious in water make wary. It's been a while but I remember people saying that if you go unconscious underwater, it bypasses normal suffocation and just auto kills you in like 1-2 rounds. And at our health, that seems very very risky.

Also, I do think Grub's grapple roll should be higher, I just noticed that his base CMB is +9, and he only had +14 of bonuses.
+9 CMB + 5 because he's already grappling + 2 because improved grapple + 1 inspire courage.

That's +17 bonus to his roll of 2, so it should be 19 not 16 I think. Could be relevant, especially with what someone else said about lowered AC and no dex bonus.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49
Aury'tss wrote:

It'd be an okay idea if we had thought of it earlier, but the very cruel rules for going unconscious in water make wary. It's been a while but I remember people saying that if you go unconscious underwater, it bypasses normal suffocation and just auto kills you in like 1-2 rounds. And at our health, that seems very very risky.

Also, I do think Grub's grapple roll should be higher, I just noticed that his base CMB is +9, and he only had +14 of bonuses.
+9 CMB + 5 because he's already grappling + 2 because improved grapple + 1 inspire courage.

That's +17 bonus to his roll of 2, so it should be 19 not 16 I think. Could be relevant, especially with what someone else said about lowered AC and no dex bonus.

Crap, you're right. I keep forgetting bonuses!


As I understand, Hseir is conscious but at 0 health?

I have 1 healing spell, and no way to attack or do damage. There are 9 enemies, 4 of which have not even been touched.

If I can survive 4 AoOs I can just barely make it to Hseir to make a single heal. Hseir could full attack one more time if I healed him, and Sly could full attack.

At the very best, maybe 4 will be killed if you all land all your hits. Big guy would still probably be alive, and we'd most likely be overrun in the next round, or Grub and Shaeyl will be coup de grace'd

Table was dealt a bad hand.
I can't even use my hero point for anything, because I don't have anything left. I could use it so I can total defense while getting to Hseir.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Just used my Hero Point to get a standard action, and successfully cast a maxed out CLW.

So, I'm good for now. Not sure about the immediate future, though.


I'm just going to come give you a second one, because if you don't survive this next round there is really nothing I will be able to do anyway.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

If that's what you think is best.

I, hopefully, just put the hurt on G1 and G4.
We can survive this. I hope.

If I can kill G1 and G4, I can start healing Grub with spontaneous CLWs without worrying about Aoo's.


I just figure that if I went to heal Grub or Shaeyl, the goats would act before they could do anything and they'd probably just get murdered all over again.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Yeah, use your best judgement here. It's what will get us through this.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

I'm going to be very sad if we get TPK'd in the first encounter.


Same. I managed to edit my turn to only provoke from Big goat though, and at AC 28. Hopfully it and my health will be enough. I can't really do anything to help after this round though.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

I will do my best not to let that happen. If I can kill 1 and 4, assuming the massive amounts of damage to the two on the ground killed them, I will be able to heal you from here easily. The four up there have to come down, and with 10 foot reach, I will have an Aoo to light someone up.

Edit: Aury, did you remember difficult terrain?


If Grub can indeed do that extra damage, Sly might be able to kill the big goat, and then there would be 4-5 left?


Hseir-shae Sendorus wrote:

I will do my best not to let that happen. If I can kill 1 and 4, assuming the massive amounts of damage to the two on the ground killed them, I will be able to heal you from here easily. The four up there have to come down, and with 10 foot reach, I will have an Aoo to light someone up.

Edit: Aury, did you remember difficult terrain?

I just redid my turn, it should be alright, the beach isn't difficult terrain, is it? I have 60' of movement.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

That's what I'm hoping for. I have a feeling that we really don't want the big guy doing his thing freely. If the battlegoat was an animal companion, he might be a druid or hunter with CLWs in his arsenal.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

I think just the rocked terrain is difficult. I'm pretty fast myself, but there's no need for me to move right now.

I just realized that I can apply the CLW, as you weren't threatened at the time of casting.
If you fall before then, the extra 9 HP won't matter.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Well, the goatling condition spoiler had him as severely wounded.
With the 16 damage, he should be dead.

I think we have this, but don't quote me.


I don't think we can tell either way, it really comes entirely down to how much damage the goatlings do to each of you on their turns, and whether they think coup de grace is more important than attacking you each or not. Because after this round, I can do almost nothing to help. I will end up wading into the fray to stabilize Shaeyl or Grub with the Heal skill (like 30% chance it will work)


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

I do expect the big one to go down after all that damage, but there's a lot more of them after him.


Well let's see. We've dealt 24 to the big one already, from Grub and Sly way earlier.
With Sly's two high rolls this round, we're pretty much guaranteed 20 more points, to 44.
If the tail hits (17), 53. If the tail hits and resolves first, and the trip is good enough, then Sly lands another hit with that 14 (14+4=18 from prone bonus), totaling 62.
With Grub's grapple, 78. If that's not enough, we're even more in over our head than I expected.

I dunno if that info of the goatling's AC of 16 applies to the big one, but we should down him as long as it's 17 or lower.

Just doing math because nervous.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

I am actually super nervous in this.

I know I'll be more proud when we overcome this, because it was so hard and challenging.
Truly an epic way to start this campaign off, if we manage to survive it.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Aury'tss wrote:
Sly, is it possibly to do the trip before your other attacks? If it works, you might even hit with that 14.

Yeah, there's no rule about the order of natural attacks.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I'm traveling most of today. Bot my unconscious body, if needed.


All terrain on the map is difficult just as an FYI. forest, shore, water. whether or not it has little scrub/brush icons or not. The beach is really rocky, with a mix of boulders and loose uneven stones and scraps of driftwood etc.


OK, post my edited turn, it'll only take a minute.


All done. Only change is where I end up, and that I take several AOOs now.


Working on your combat round now :)


Let's get some suspenseful music in here

Though depending on what happens, the title of this one could be more accurate.


Aury'tss I can't see your pink path on the map.

Also Grubgullet I show you taking the following damage:
round 1: 4
round 1 AoO: 3
Round 4: 15

So you should be at -4? Or did I miss a heal or something in there?


I don't think anyone healed Grub, going back I also see him at at least -1 unless he has some class ability.

I re-added my pink path, with the new one. I had removed it because it was invalid.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Crap, you're right, I forgot about the AoO. Sorry, I guess I didn't get that last attack in after all.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

That could end up killing us.
We really needed you to take the big one down for us.

Question for CaveToad, if we don't survive this, which is a very likely possibility, what happens?
Are we just done, or are you going to handwave them capturing us, or?

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