Monster Mashup - Table 4 (Inactive)

Game Master CaveToad

Party Worksheet
Goatling Battle Map
Deep Shack Dungeon
Regional Map
Forest Encounter

Party XP Total: 3500 (3rd level) / needed 6000
Goivan: 4460 (3rd level) / needed 6000
Sly: 3300 (3rd level) / needed 6000

Party meals left: 40
meals used per day: 5
(2 medium, 1 large (removed Grubgullet since he uses his magic item to sustain), 1 small, 2 tiny)
Meals consumed through day 14


451 to 500 of 794 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Sorry to see you go Hseir, best of luck to you.

CaveToad,

As I understand it,

We are camped at the lake shore;
the goatling's have a temporary camp up in the plateau
the goatlings set up a party camp at the lake shore, now torn down
the main goatling's settlements are below the plateau

Do I have that correct?


Mostly.

You are camped at the lake shore. North end.
The goatlings had a temporary camp in the plateau west of the lake. They staged their ambush from there. They tore that camp down on day 2 and moved everyone to their lake campp where they had the ceremony that night. Day 3 they tore that camp down after the grand meeting with Golden Ram. All goatlings are heading home to their village in the foothills outside the plateau. They expect to arrive in the evening.

Only difference is no temporary camp either.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Pretty much what Aury'tss said. I'm good with either decision.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Guess it depends on if we take time to tear down what we already built.

If we leave it as is, we could join the goatling's for their trek. Otherwise, we'd likely have to tear down in the morning and go find them tomorrow.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Meeting up with the others would be a good time for Hseir to exit and his replacement to step in.


True, but I'm not sure all of the people making characters are completely done yet


I have a replacement ready.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Shaeyl is fine with going now, however, it would likely mean leaving camp looking like a camp.


We can come back before we leave the region.


I'll move you guys along in a bit, but I wanted to let Grub finish his fishing trip before moving the party away.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Understood, thanks for letting us know.

CaveToad wrote:
Waiting for group to catch up. Is the entire group going to the goatling village or just part?

Yeah, for now at least, where Aury'tss goes, Sly will follow along. They're pals.


'Sly' Slyveccysxtivastustass wrote:
CaveToad wrote:
Waiting for group to catch up. Is the entire group going to the goatling village or just part?
Yeah, for now at least, where Aury'tss goes, Sly will follow along. They're pals.

I'm telling you, that buddy cop movie is gonna happen. Summer blockbuster, Oscars for everyone involved.

I need to find a role for Shaeyl and Grub though. Time to watch a bunch of movies haha.


1 person marked this as a favorite.
Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

That's easy.

Shaeyl will play Q.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Obviously Grubgullet is the comic relief. Also, Grub will pretty much follow wherever the group goes, so if we're going to the village, he'll be there.


I will have Chta-a-Sebbek join this table.


Welcome Ctha'at!

Do you want to explain your build/concept or future plans? Then we can know what to expect for the next time we're ambushed by a dozen animal people, hahaha.

Also, we have a spreadsheet that some of us are using to store some info on our characters.

I use it to store all my spells known and inventory and stuff, as well as how much damage I have taken in a battle. So you can add some info to that if you'd like. It's also linked at the top of the page.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

hi there!


Hi all! I currently plan on continuing in the current classes for the foreseeable future at the very least. For the cheese dip, if we have the twin mind power, I plan on taking levels in MoMS, since my twin mind class is going to be the dread. If not, I was going to take possibly Stalker, although I hadn't decided.

My long term build plan will be a sort of controlly-super charger who paralyzes his enemies with fear (using the dread/psionic powers to get around fear/mind-affecting immunity) before executing a lethal pounce.

Sorry for taking a few days to respond to the posts in here, I was busy getting oriented with the site, and figuring out the whole deal with the master/splinter threads.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Isn't Grub the only one who knows about his encounter?

Ctha'at-Sebek: Not ignoring your question, by the way. Just trying to figure out if we want to do anything more in regards to Akluzzar before we head out.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Well, he did crawl out of the water holding a bunch of fresh-cooked fish in his arms. It's not an unreasonable assumption.


Shaeyl was at camp, which is at the shore, when Grub went fishing. Not unreasonable for Shaeyl to have seen a blast of steam erupt, nor a bunch of dead cooked fish floating to the surface.


Just an fyi, travelling today and a wedding so I may not be updating posts until Monday


Have fun!


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Yes, Shaeyl will tell jokes, a lot.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Things have been a bit slower recently. Is there specific stuff that people are waiting on?

Just asking so there's no "I was waiting on..."; "You were? But I was waiting on you..." misunderstandings.


I was just leaving it up to the group because I was busy at the moment, but I'll be more specific. I don't have any other plans in the goatling camp, so we can leave whenever.


I tend to leave post an update with likely next path, but I don't like to railroad players into a direction until I at least get a majority 'ok we do this'. I try to keep things open to allow some discussion as well as roleplay, so players and grow their characters and interact as well. It can vary group to group. I can try to pick up the pace or infer likely actions, I just try to keep things somewhat neutral until most are able to post.

The idea is also that people are supposed to post at least daily, so if you don't you sort of lose your chance to voice opinions.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I don't want to feel that I am railroading other players. I have a feeling that there are a couple of us that could carry the game to the other side of the world with the frequency we can post.

How about setting something up like, "each player must post at least every other day, even if it's only in ooc to say they have nothing to add." That way, we would know it's okay to keep going through what I suspect may be slightly boring to some (no combat).


Just an FYI, I have put out the expanded framework and ruleset for customizing your Signature Items. It is in the campaign tab of the main thread. Feedback appreciated, especially where I may have missed something exploitable.


Oh neat, so we already have the equivalent of 1000g to spend on our special item?


yes

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
CaveToad wrote:
d. All Items give Leadership at level 7.

Is this specific to Magic Items? If not, the formatting makes it seem that way.


I will reformat. its for all items


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I'm not a fan of not being able to retask abilities later.

That forces one of two states:

1)many low power abilities that at later levels will have a reduced/eliminated impact.

2)no abilities until later, than a good ability.

I propose borrowing from the eidelon. Each level the owner can select how their item is designed.


Shaeyl Nygct wrote:

I'm not a fan of not being able to retask abilities later.

That forces one of two states:

1)many low power abilities that at later levels will have a reduced/eliminated impact.

2)no abilities until later, than a good ability.

I propose borrowing from the eidelon. Each level the owner can select how their item is designed.

In some ways that is how I want it, so that people have to plan and hold off to get something better. I'm not sure what specific aspect you are worried about though. Is it feats or FPP?

I think if I did allow adjustments, there would be some sort of tax or something. Not sure. I sort of want to keep it as is.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

There is no other place where a character is tied to gear choices like this.

If I get a +2 longsword, then later want a +1 flaming longsword, I can sell one and buy the other. At any particular level, the fact that I sold the first for half to buy the second becomes irrelevant as the game is designed to expect that at each level the character should still have level appropriate gear. (I.e. the game expects that something like a third of wealth is consumables. If the characters use those potions and wands, they are not forever down that value in their wealth, it gets made up relatively soon in a pile of loot. Specifically, that at any level, the characters should have level appropriate gear, a mix of consumable, weapon, armor, etc.

There is a built in assumption that characters will "trade up" their beginning gear for better future gear.

The way the signature item is currently designed, characters have two choices. Have something that has a lot of low level abilities, and has reducing returns, or skip having abilities until later.

Imagine having a +1 human bane, orc bane, goblin bane, evil outsider bane, undead bane weapon. Sure, it's a +6 weapon, but how handy is it? Getting a +6 weapon by wealth would be 11th at the earliest, realistically 13 or 14th level. So, do I have a weapon that gives many small bonuses, probably situational, or do I have a weapon that is only mediocre until higher levels?

With a weapon, if I'm fine with just a plain sword, I could incrementally increase it to a +1, +2, and just keep going that route, this is a middle route that keeps the weapon current at my level. But that's just a standard sword. What's "signature" about that? (I'm not knocking the weapon feat, proficiency, etc, just discussing this aspect.)

The magic item has a similar issue. I can enchant a handful of cantrip effects into it, or have a trinket until later levels when I can afford a higher level enchantment.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Given how powerful the base characters are and how much other stuff is attached to the SIs, it seems reasonable for some of the benefits to be a little delayed. And that's part of the choice that each character makes.


On another note, is it possible to upgrade from lesser to greater versions of items? Like if I got a hat of disguise (1800g) effect for my item, could I later upgrade it to the greater hat of disguise (12000) at around level 6 when I finally have 12000 available?


The difference between normal magic and the SI is that as you mentioned you sometimes sell off old magic items, although I have seen that people usually upgrade them unless they have a power that the person doesn't want anymore, but I am not sure how big a deal it is that an item cannot be changed. If I did allow items to change, there would be a tax, the same as if you sold off an item and bought a new one. Usually you sell for at most half price, and would buy for full price, unless you are making it yourself.

In terms of Signature, its just a name, I could have called it special item, or relic, or bonded item or any sort of thing. The main idea is its a special thing you can do outside the regular cash you will get. So basically its all free. You can still buy and spend your money on regular items or to upgrade and tweak your current item.

It does require a little planning and forethought, do you spend it now in things that are useful now, but might be less useful later, or save up, or do a combination? To have all the item's MCP or FPP available for the latest and greatest powers and needs of the player may not be the full intent, and isn't exactly signature either if we were to analyze the name ( which is really just a word I took ).

I am open to ideas, but I don't want the item to be able to morph into whatever the character needs on the spot on demand. If there is a Strip Enchantment feature there will be some sort of price I think.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I'm willing to give them the benefit of the doubt. It's not likely that a dwarven/human settlement is readily sized for an ogre.


Oh I am too, but I've gone entire campaigns without rolling sense motive, so I might as well use some excuse.


Eesh, sorry about not posting last weekend, I was on a work trip and the hotel's internet was horrendously bad.


List of gear for us...

For Shaeyl:

Combo rogue/wizard kit:
Backpack, bedroll, belt pouch, caltrops (5), chalk (10), flint and steel, grappling hook, iron pot, mess kit, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), waterskin ink, inkpen. 62.1 gp 45 lbs
Artisan tools (leatherworking, weapons) 10 gp 10 lbs
light crossbow w 30 bolts 38 gp 7 lbs

Based on what we'll be dealing with:
caltrops
rope
more rope
soap
on a rope
ok, just kidding on the last one.
but lots of caltrops
and a couple of bear traps


Longbow (75g) 1.5lb
Arrows x30 (1.5g) 2.25lb
Small Shortsword (10g) 1lb
Special ink for spellbook spell copying (Remainder of my funds)

I still think we should invest in however many bear traps they have available. If we're looking for the enemies, only makes sense to draw them into a trap. They do more damage than caltrops and are reusable too.

Edit:
Just saw you have it listed too.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

We're waiting on that map, right? That's why I haven't furthered my actions.

-------------------------------------------------------------------

As far as possible gear:

Yes to rope. (1g)

Alchemy Crafting Kit (25g)

Artisan Tools: Craft(Alchemy) (5g)

Backpack (2g)

Cauldron (1g)

Flint & steel (1g)


Yes, sorry for the delay, I am relearning the program. It shouldn't really be required but it can definitely help feel for how the land is laid out.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I have quite literally spent days with y'all cooped up in tight quarters, traveling through the woods, sleeping on the ground, wrestling with goats.

You. are. getting. soap!


....covered in blood, sap, dirt, etc. Also there has been no toilet paper.


At will prestidigitation, boyyyy. Not like lizards smell all that great even when clean though, lol, so I guess I could get one.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Awesome, just making sure.

Haha, yeah, I use prestidigitation, too. Especially on Grub.

451 to 500 of 794 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Monster Mashup Table 4 Discussion All Messageboards

Want to post a reply? Sign in.