
Shaeyl Nygct |

Sorry to see you go Hseir, best of luck to you.
CaveToad,
As I understand it,
We are camped at the lake shore;
the goatling's have a temporary camp up in the plateau
the goatlings set up a party camp at the lake shore, now torn down
the main goatling's settlements are below the plateau
Do I have that correct?

CaveToad |

Mostly.
You are camped at the lake shore. North end.
The goatlings had a temporary camp in the plateau west of the lake. They staged their ambush from there. They tore that camp down on day 2 and moved everyone to their lake campp where they had the ceremony that night. Day 3 they tore that camp down after the grand meeting with Golden Ram. All goatlings are heading home to their village in the foothills outside the plateau. They expect to arrive in the evening.
Only difference is no temporary camp either.

Shaeyl Nygct |

Guess it depends on if we take time to tear down what we already built.
If we leave it as is, we could join the goatling's for their trek. Otherwise, we'd likely have to tear down in the morning and go find them tomorrow.

Shaeyl Nygct |

Meeting up with the others would be a good time for Hseir to exit and his replacement to step in.

Shaeyl Nygct |

Shaeyl is fine with going now, however, it would likely mean leaving camp looking like a camp.

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Understood, thanks for letting us know.
Waiting for group to catch up. Is the entire group going to the goatling village or just part?
Yeah, for now at least, where Aury'tss goes, Sly will follow along. They're pals.

Aury'tss |

CaveToad wrote:Waiting for group to catch up. Is the entire group going to the goatling village or just part?Yeah, for now at least, where Aury'tss goes, Sly will follow along. They're pals.
I'm telling you, that buddy cop movie is gonna happen. Summer blockbuster, Oscars for everyone involved.
I need to find a role for Shaeyl and Grub though. Time to watch a bunch of movies haha.

Shaeyl Nygct |
1 person marked this as a favorite. |

That's easy.
Shaeyl will play Q.

Aury'tss |

Welcome Ctha'at!
Do you want to explain your build/concept or future plans? Then we can know what to expect for the next time we're ambushed by a dozen animal people, hahaha.
Also, we have a spreadsheet that some of us are using to store some info on our characters.
I use it to store all my spells known and inventory and stuff, as well as how much damage I have taken in a battle. So you can add some info to that if you'd like. It's also linked at the top of the page.

Shaeyl Nygct |

hi there!

Cthulu_Eats |

Hi all! I currently plan on continuing in the current classes for the foreseeable future at the very least. For the cheese dip, if we have the twin mind power, I plan on taking levels in MoMS, since my twin mind class is going to be the dread. If not, I was going to take possibly Stalker, although I hadn't decided.
My long term build plan will be a sort of controlly-super charger who paralyzes his enemies with fear (using the dread/psionic powers to get around fear/mind-affecting immunity) before executing a lethal pounce.
Sorry for taking a few days to respond to the posts in here, I was busy getting oriented with the site, and figuring out the whole deal with the master/splinter threads.

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Isn't Grub the only one who knows about his encounter?
Ctha'at-Sebek: Not ignoring your question, by the way. Just trying to figure out if we want to do anything more in regards to Akluzzar before we head out.

Shaeyl Nygct |

Yes, Shaeyl will tell jokes, a lot.

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Things have been a bit slower recently. Is there specific stuff that people are waiting on?
Just asking so there's no "I was waiting on..."; "You were? But I was waiting on you..." misunderstandings.

CaveToad |

I tend to leave post an update with likely next path, but I don't like to railroad players into a direction until I at least get a majority 'ok we do this'. I try to keep things open to allow some discussion as well as roleplay, so players and grow their characters and interact as well. It can vary group to group. I can try to pick up the pace or infer likely actions, I just try to keep things somewhat neutral until most are able to post.
The idea is also that people are supposed to post at least daily, so if you don't you sort of lose your chance to voice opinions.

Shaeyl Nygct |

I don't want to feel that I am railroading other players. I have a feeling that there are a couple of us that could carry the game to the other side of the world with the frequency we can post.
How about setting something up like, "each player must post at least every other day, even if it's only in ooc to say they have nothing to add." That way, we would know it's okay to keep going through what I suspect may be slightly boring to some (no combat).

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d. All Items give Leadership at level 7.
Is this specific to Magic Items? If not, the formatting makes it seem that way.

Shaeyl Nygct |

I'm not a fan of not being able to retask abilities later.
That forces one of two states:
1)many low power abilities that at later levels will have a reduced/eliminated impact.
2)no abilities until later, than a good ability.
I propose borrowing from the eidelon. Each level the owner can select how their item is designed.

CaveToad |

I'm not a fan of not being able to retask abilities later.
That forces one of two states:
1)many low power abilities that at later levels will have a reduced/eliminated impact.
2)no abilities until later, than a good ability.
I propose borrowing from the eidelon. Each level the owner can select how their item is designed.
In some ways that is how I want it, so that people have to plan and hold off to get something better. I'm not sure what specific aspect you are worried about though. Is it feats or FPP?
I think if I did allow adjustments, there would be some sort of tax or something. Not sure. I sort of want to keep it as is.

Shaeyl Nygct |

There is no other place where a character is tied to gear choices like this.
If I get a +2 longsword, then later want a +1 flaming longsword, I can sell one and buy the other. At any particular level, the fact that I sold the first for half to buy the second becomes irrelevant as the game is designed to expect that at each level the character should still have level appropriate gear. (I.e. the game expects that something like a third of wealth is consumables. If the characters use those potions and wands, they are not forever down that value in their wealth, it gets made up relatively soon in a pile of loot. Specifically, that at any level, the characters should have level appropriate gear, a mix of consumable, weapon, armor, etc.
There is a built in assumption that characters will "trade up" their beginning gear for better future gear.
The way the signature item is currently designed, characters have two choices. Have something that has a lot of low level abilities, and has reducing returns, or skip having abilities until later.
Imagine having a +1 human bane, orc bane, goblin bane, evil outsider bane, undead bane weapon. Sure, it's a +6 weapon, but how handy is it? Getting a +6 weapon by wealth would be 11th at the earliest, realistically 13 or 14th level. So, do I have a weapon that gives many small bonuses, probably situational, or do I have a weapon that is only mediocre until higher levels?
With a weapon, if I'm fine with just a plain sword, I could incrementally increase it to a +1, +2, and just keep going that route, this is a middle route that keeps the weapon current at my level. But that's just a standard sword. What's "signature" about that? (I'm not knocking the weapon feat, proficiency, etc, just discussing this aspect.)
The magic item has a similar issue. I can enchant a handful of cantrip effects into it, or have a trinket until later levels when I can afford a higher level enchantment.

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Given how powerful the base characters are and how much other stuff is attached to the SIs, it seems reasonable for some of the benefits to be a little delayed. And that's part of the choice that each character makes.

CaveToad |

The difference between normal magic and the SI is that as you mentioned you sometimes sell off old magic items, although I have seen that people usually upgrade them unless they have a power that the person doesn't want anymore, but I am not sure how big a deal it is that an item cannot be changed. If I did allow items to change, there would be a tax, the same as if you sold off an item and bought a new one. Usually you sell for at most half price, and would buy for full price, unless you are making it yourself.
In terms of Signature, its just a name, I could have called it special item, or relic, or bonded item or any sort of thing. The main idea is its a special thing you can do outside the regular cash you will get. So basically its all free. You can still buy and spend your money on regular items or to upgrade and tweak your current item.
It does require a little planning and forethought, do you spend it now in things that are useful now, but might be less useful later, or save up, or do a combination? To have all the item's MCP or FPP available for the latest and greatest powers and needs of the player may not be the full intent, and isn't exactly signature either if we were to analyze the name ( which is really just a word I took ).
I am open to ideas, but I don't want the item to be able to morph into whatever the character needs on the spot on demand. If there is a Strip Enchantment feature there will be some sort of price I think.

Shaeyl Nygct |

I'm willing to give them the benefit of the doubt. It's not likely that a dwarven/human settlement is readily sized for an ogre.

fnord72 |
List of gear for us...
For Shaeyl:
Combo rogue/wizard kit:
Backpack, bedroll, belt pouch, caltrops (5), chalk (10), flint and steel, grappling hook, iron pot, mess kit, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), waterskin ink, inkpen. 62.1 gp 45 lbs
Artisan tools (leatherworking, weapons) 10 gp 10 lbs
light crossbow w 30 bolts 38 gp 7 lbs
Based on what we'll be dealing with:
caltrops
rope
more rope
soap
on a rope
ok, just kidding on the last one.
but lots of caltrops
and a couple of bear traps

Aury'tss |

Longbow (75g) 1.5lb
Arrows x30 (1.5g) 2.25lb
Small Shortsword (10g) 1lb
Special ink for spellbook spell copying (Remainder of my funds)
I still think we should invest in however many bear traps they have available. If we're looking for the enemies, only makes sense to draw them into a trap. They do more damage than caltrops and are reusable too.
Edit:
Just saw you have it listed too.

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We're waiting on that map, right? That's why I haven't furthered my actions.
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As far as possible gear:
Yes to rope. (1g)
Alchemy Crafting Kit (25g)
Artisan Tools: Craft(Alchemy) (5g)
Backpack (2g)
Cauldron (1g)
Flint & steel (1g)

Shaeyl Nygct |

I have quite literally spent days with y'all cooped up in tight quarters, traveling through the woods, sleeping on the ground, wrestling with goats.
You. are. getting. soap!