Monster Mashup - Table 4 (Inactive)

Game Master CaveToad

Party Worksheet
Goatling Battle Map
Deep Shack Dungeon
Regional Map
Forest Encounter

Party XP Total: 3500 (3rd level) / needed 6000
Goivan: 4460 (3rd level) / needed 6000
Sly: 3300 (3rd level) / needed 6000

Party meals left: 40
meals used per day: 5
(2 medium, 1 large (removed Grubgullet since he uses his magic item to sustain), 1 small, 2 tiny)
Meals consumed through day 14


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Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Howdy all.


Waiting on a few to check in here yet. As people show up here, discuss your plans and interact.

Once you have all decided when and where to move, let me know, I will move things ahead.

I will be working up some maps of the general area as you explore.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Present!

Thought I'd take a moment to let my group know a bit about me.

Parent, foster parent, and gamer for many years. Gainfully employed at a job that usually allows me the opportunity to check for updates a couple times a day. Not as often on the weekends when I spend more time with family. I live in Arizona so my time of day may be a bit later.

I've designed Shaeyl to excel at two classes I really like, the wizard and the rogue. I plan to consider him as being something of a scout. In combat look for battlefield control with spells and flanking attacks from the sidelines.


Yvaarik Svark has dropped out. I will send Nathan Bonfire your way.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Aww, my fellow scalebrother!

That gives us two ogres, right?

By the way, I think it's pretty obvious, from his actual build and the discussion, what I'm going for with Hseir.

As for plans, I do think the lake is our best shot.
Heading upstream into the mountains appeals to both Hseir and his saurian spirit.

Don't forget Goodberry, which gives us 2d4 meals, but last for one day per level, which is one.
So, I'm not sure what to do with that.

Edit: Interesting, Nathan is a paladin. Since I saw Hseir possibly heading to NE, I may have to not do that. I don't want to be the cause of any falls or fights. True Neutal it is!


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

magic missile would be enough to take out any small animals, so basic survival isn't too problematic.

The biggest issues are a lack of any type of supplies. No containers, etc.

I can summon water, once a day. But with nothing to hold it, we'd get what we could hold in our cupped hands.

No backpacks, rope, shovels, tarps, layers of clothing, knives, etc.

I have a katana and could potentially cut some small sapplings, but trimming and giving them points would be an issue. If I change out a cantrip, I can light tinder, assuming we had tinder.

I'm hoping that once we get to the lake, we can do some hand-waving of spending a few days with our survival skills to get some spears, food prepared for a journey, and, if there are sufficient plants of the appropriate type, some basic containers to hold the food.

Keep in mind, that my spellbook is paper and leather. One spring rain shower and I'm @#$%. So one of my first priorities will be to weave a basket or two, some simple thread/rope and some grass hats. Find some gourds, etc.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Silly wizards, with your silly spellbooks.

I call upon the power of nature itself to gain my power!
I need no paper!

More seriously, I understand your plight.
Although, there are still two wizards, so if we can protect the books, y'all can share spells.

With the water, why only once?
I've got Create Water prepared, which is 2 gallons as a standard action, forever.
So water isn't a problem.

Food isn't hard either, as with Goodberry, that's a reliable source of food for at least some of us.
Also, with purify food/drink, anything we find will work.

Fire is easy, as I prepared spark as well.

We won't ever get truly lost, as we'll always know which way is North.

Honestly, the only thing I am truly afraid of is what you mentioned, supplies.

Clothes against sunburn/heat exhaustion, containers for stuff, etc.

We'll see.


Male Aasimar Class Cleric 15/Paladin 15/Bard 15| AC 24 T 19 FF 18 | HP 210/210 | F +22 R +23 W +24 | Init +5 | Perc +26

Nathan reporting in. Glad to join you.

About Nathan: He's an ogre, but he's trying not to be. Because of his debased birth and early life the tries as much a possible to be un-ogrelike. His speech is as one well educated with no accent to his common. He is well dressed and always clean thanks to Prestidigitation. Rather than smashing things and tearing them apart, Nathan uses his bow. He still has his love of fire that the ogre's have and when truly upset has been known to grab the closest thing and use it as a weapon.

His primary focus is redeeming evil and worships Sarenrae the goddess of redemption. I plan to go with cleric, paladin and wizard without any multiclassing but I may pick up arcane archer in the wizard slot.

While we may have food and drink available, I agree we need some storage. I'm not sure that anyone has the right skills though. I am agreeable with moving up stream.


Heya, I just opened a new table since we have had a few new submissions. Nathan, I know you just joined here, but it might be a better fit on Table 6. This table already has a cleric, an ogre and maybe a slightly different take on alignments. Head over to table 6 please :)


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Sorry to see you go, man. Have fun at your new table!

So this leaves us with four, CaveToad?
That's fine, I was having problems imagining a paladin in our midst.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

That would have made it interesting.

My create water is a SLA, hence the 1/day.

CaveToad, are we still in a place where we can make some edits?

With the lizardfolk, I'd like to change my familiar from the scorpion to the Rhamphorhynchus. I lose a couple initiative points, gain a bit more scouting, and thematically it fits our table better.

I still have to choose my maneuvers and stance too.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Yes, another dinosaur convert!

We shall rule the world together.

Ya know, eventually.


Shaeyl Nygct wrote:

That would have made it interesting.

My create water is a SLA, hence the 1/day.

CaveToad, are we still in a place where we can make some edits?

With the lizardfolk, I'd like to change my familiar from the scorpion to the Rhamphorhynchus. I lose a couple initiative points, gain a bit more scouting, and thematically it fits our table better.

I still have to choose my maneuvers and stance too.

Yes that is fine.


Hseir-shae Sendorus wrote:

Sorry to see you go, man. Have fun at your new table!

So this leaves us with four, CaveToad?
That's fine, I was having problems imagining a paladin in our midst.

Sly is still LG aligned.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Hseir-shae Sendorus wrote:

Yes, another dinosaur convert!

We shall rule the world together.

Ya know, eventually.

Only 'cause he can't have a dragon familiar yet! ;)

Aye, Sly is LG, and my cheese dip might be paladin.


I will try to move things along a little bit while you wait for Grubgullet. He may just the be the quiet type for now ;)

Keep track of your food supplies and keep in mind large races use twice as much food, and small creatures half as much. Don't forget to feed companions, familiars, etc.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Ptery can go scrounge on her own, thank a deity!

I would state at this point that my profile is done, and unless someone spots an error, I'm good to go.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I think we were agreed that we were heading to the lake first, then upstream...


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Yeah, sounds good.

Although, someone mentioned that the lake was the beginning of the river or something, so it may be just straight up the mountain, no upstream anything.


Shaeyl Nygct wrote:

Ptery can go scrounge on her own, thank a deity!

I would state at this point that my profile is done, and unless someone spots an error, I'm good to go.

Did you change out your familiar?


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I did, made the appropriate changes on my sheet as well.


Shaeyl Nygct wrote:
I did, made the appropriate changes on my sheet as well.

Ohh, ok I see at the very bottom. In the middle you have a line yet that says Familiar: Greensting Scorpion, so that is why I got confused.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Fixed.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Hseir-shae Sendorus, is your name oriental? Meaning that Sendorus is your personal name?


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

I didn't mean for it to be.
Think tribal.

As in, Sendorus was the tribe name, -shae marks him as the chieftain, and then Hseir is his actual name.


Aury'Tss will report here and join in. Thematically, he was in Tolheimia's group but decided to leave that group. The camps are close enough on the lake that he walked from the other camp here (1/4 to half mile tops) along shoreline.


Hello all! For those who haven't seen my recruitment post, I'm playing a kobold Bard/Swashbuckler/Wizard named Aury'Tss (or Aury for short). Most of the stuff I'll take from Wizard will be more bard and support themed so I don't forsee too much overlap with that and other people's investments in caster classes. Since my character is one of the two less threatening looking characters, I boosted my diplomacy so maybe someday we can go into a city, hahaha.

Look forward to playing with everyone!

Actually as a question, rereading some of your posts, do we not even start with clothing if the character would normally wear some? I just fluff described Aury as having simple clothing, and her special item and arcane bonded item (unless we also don't have the special item yet)


You have whatever you sleep in, be it pajamas, underwear, naked, loincloth, onesie... Depends a lot on culture, race/body type etc. Some races walk around mostly naked anyhow if they have fur or scales. pathfinder world is probably a lot more tolerant of nudity in any event.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

CaveToad said it was basically your nightclothes, which is whatever you want it to be.

As for casting interest, I'll mostly be taking battlefield control and self buffs, so I'm sure there won't be much overlap.
Though I'm not sure if you were talking to me.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Any preferences on watch order?

I do believe we should have one set for regular use.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

I don't really have any preferences on which watch I get, as long as I get 8 hours of rest.
Spells and all.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Ain't it nice that 8 hours doesn't need to be all at once anymore?

Shaeyl is willing to take first shift.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

That's right. Forgot about that.

I'll take last, then.


Suppose I'll get second then.

2 hour shifts, 5 people and everyone gets 8 hours of sleep, everything works out


As the groups wait for the night to pass, I will be doing final reviews. Notes I have taken and crunches will be reviewed for errors and mismatches. I have a spreadsheet and will use a checklist (listed below) to mark a pass for fail in each category for each character. It will make things go a lot faster if you go over the list yourself and make sure you can pass all the items. If a character needs to fix something, go ahead and get it tweaked. If your character build is somehow invalid and takes a rework that is ok. Otherwise no massive tweaks should be required. Once all characters on a table pass, I will proceed with play. I will send each player an email with a checklist of the pass/fail items. Help each other out and check out each others builds, although many of you may already have. Here is the checklist I will use:

Abilities:
Original stat rolls - Matching
Original stat rolls - 90 or more?
Stat rolls - additions and subtractions noted in a budget spoiler
Abilities - Bonuses are correct
Racial:
Racial Qualities accounted for
Racial Ability mods applied correctly
Racial Purchases - 30 RP budget matches and purchases documented
Classes:
Classes legal sources
Classes - Archetypes legal, multiple archetypes valid, cross bloodlines legal
Classes - Alignment requirements met
Combat Crunch
Crunch - Size/Reach noted
Crunch - Initiative and Perception values correct
Crunch - Move speed correct
Crunch - Armor Class values correct, math shown
Crunch - HP values correct, math shown, FCB and toughness applied, proper HD used
Crunch - Saves correct, math shown
Crunch - CMB/CMD accurate, math shown
Skills
Skills - Correct points calculated for level, bonus included
Skills - Correct number of ranks applied
Skills - Correct bonuses for class skills applied based on classes, proper stat bonuses and misc bonuses applied
Skills - Untrained skills listed
Feats:
Feats - Correct Number of feats
Feats - Prerequisites met for all feats, source of feat documented
Traits:
Traits - Three traits are of different type
Traits - Legal Traits
Traits - Any bonuses are applied
Special Abilities:
Special Abilities - uses per day properly calculated as needed
Special Abilities - correct abilities for classes and archetype(s)
Spells/Powers:
Spells - valid number of daily spells
Spells - valid spell selections
PoW stances - valid discipline
PoW stances - correct number of stances
PoW stances - valid stances
Minions:
Minions - All minions have a full stat block with values properly calculated
Minions - Eidolons Pool points correctly distributed, Feats applied, powers fit form
Minions - Familiars, correct type applied, skills, hp and base saves documented from master, feat rechosen as needed
Minions - Companions calculated correctly, feats, tricks and all stats match
Languages:
Languages - Match racial type (linguist, xenophobic), available legal options and int bonus
Misc:
Misc - hero points documented
Misc - Item documented, with its own crunch, and bonus feats ( weapon prof ), etc
Misc - Character description, backstory, personality, goals
Misc - Mini Crunch in character stat fields
Misc - Age, Size, misc features filled in
Misc - Encumbrance loads listed
Misc - Monetary Budget spoiler

This will be crossposted to the table threads too, since some do not read the master thread.


I checked over my stuff and believe I have everything down.


Actually now it should be ok, I messed up stats and had to recalculate some stuff.


While we're waiting for sheets to be approved, I'm sure people want to share the ridiculous things a triple gestalt, 5 feat, feat per level, psionic, mythic, epic, mega gestalt, 30 rp monster campaign allows. Plus we'll know how our characters will work together in combat, figure out any problems before hand.

If anyone has played the PS2 game Shadow of the Colossus, my character might be a bit reminiscent of that, hahaha. One of my abilities is being able to enter squares that enemies are in to get great defensive bonuses. So at low levels I might be giving you all bardic performances while I ride a creature I'm stabbing!
And luckily I count as a flanking buddy for that, so I can help Shaeyl out on that front.
Spellcasting mostly for out of combat utility, and buffs for you guys.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

If you're the tiny thing climbing up the Colossus, Hseir is the Colossus.
The plan is basically get as big as I can (huge at 6th without mythic) and tear things apart with as many natural weapons as I can.

Any buffs that stack with what I'll get will be extremely welcome.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

The plan for Sly is to be mostly a natural weapon melee guy. I'll use Hex Strike to debuff and spellcasting for healing, buffing, and out of combat stuff. I'm also probably going to pursue Improved Trip feats for use with Slapping/Tripping Tail.


Awesome! Shaeyl also has a full-attack themed build, and those benefit the most from inspire courage and performances. I'll make sure I keep an eye out for spells that will affect all of your attacks and not 'the next attack'

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Oh, and I'm hoping to finally have the chance to pursue the Dimensional Savant feat chain with this character.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Once level 3 comes around, you can expect Shaeyl to open with haste, then move into dimensional savant as well.

Between us we should be able to dice and slice quite a few mobs with battlefield flanking. Just don't fall in any of the pits I create.


Just an FYI, I will be continuing to review characters today wishing to complete them before moving past the night. I will be doing some other things today as well, so you may not hear from me until later this afternoon.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Grubgullet will, as you can probably expect, be an unarmed striker/grappler. Over time, though, he's going to get a lot of interesting utility powers from being a Kineticist.

Also, he can swallow anyone two size categories or more smaller than him. He's gonna do that a lot.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Are ogres humanoids? Can Grub have Enlarge Person cast on him?


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

beastiary has them as humanoid (giant). So enlarge person shoudl work on them.


It's true. Though I can't recommend him using that swallow ability while enlarged! I don't think shrinking back down with something swallowed would be very good for either party, hahaha


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Yes, Ogres are humanoids, although I intend to give him the Will of Giants feat at some point, which makes him immune to things like Charm Person that only work on humanoids. Because, frankly, a mind-controlled Grubgullet could be a problem... especially for Aury.

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