Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


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Alchemist, Bard, Inquisitor, Summoner, Sorcerer, Wizard, and Witch all give access to Detect Thoughts, Disguise Self, Seek Thoughts, and Alter Self. If you want to kick it up to 11, add Enshroud Thoughts and some scrying.

Kitsune is your best bet to shapechange for long periods at low levels; they also get some nice racial stuff and a cool rogue power.


Mmhmm. I'm leaning heavily towards Kitsune Trickster as my first Dip class. See also Realistic Likeness for more details on one of the strangest choices I've ever made on a paladin. :)


If you really want to maximize knowledge skills, though, the best choices are probably some combination of bard, lore oracle, mindchemist, investigator and inquisitor. Monster lore lets you add wisdom to identify monsters, investigator gets +1d6, and mindchemist adds intelligence twice; but lore oracle gets the option to use charisma for knowledge and gets +20 to knowledge skills at level 1.


Added in a little background scene on the character sheet: Slyveccysxtivastustass.

Background:

The reptilian creature slipped quietly into the not-quite-freezing water. Slow ripples spread across the pond from his entrance. As soon as he was immersed, his tail quickly propelled him through the water. A few fish scattered for cover, but he paid them no attention. He was hunting softskin prey and this was just a shortcut. The softskin was unusual, walking on two legs, like himself, but had no scales, like it had been skinned. Slyveccysxtivastustass, for that was the creature's name, thought it looked delicious.

At the edge of the pond, he came up out of the water, his white scales gleaming in the moonlight. Seeing Ghost above him and heading northwest, that's the direction that he headed, he crouched low as he ran, his coloring camouflaging him into the light snow on the ground. As he ran through the trees, an orange light flared into existence not far from where he was. He stopped, unsure of what it was. He waited several minutes, but it did not move away or towards him. Finally, he started slowly moving towards it as Ghost still indicated that was the correct direction.

On the edge of the light, he stopped again. He could feel heat radiating off the light as if it were sunlight from the sky. The softskin moved around the light, making odd noises before settling down and sitting, holding its foreclaws out towards the light. A memory of his mother flashed through Slyveccysxtivastustass' mind of his mother explaining to him about their kin, the dragons. She had said that some could produce something like this. She had called it fire. Slyveccysxtivastustass looked between the fire and the softskin several times, deciding that he didn't like either.

He circled the light, positioning himself behind his prey. He moved in quickly to put an end to the softskin's life. Just before he pounced, he stopped moving not of his own volition. The softskin turned and bared its puny teeth at Slyveccysxtivastustass who struggled against invisible bonds. It made noises at him for several moments, before saying, "What about this, seems unlikely though?" Slyveccysxtivastustass' eyes widened in surprise. Prey was not supposed to speak. The softskin also seemed surprised as it recognized his understanding. "Draconic, huh? Fascinating. Well, no matter, there will be plenty of time to learn how that came about. I've been waiting for you to catch up, my dear boy. Yes, you're a fascinating specimen. Oh, I suppose I should introduce myself. I am Goodwin."


Slyness wrote:

Added in a little background scene on the character sheet: Slyveccysxtivastustass.

** spoiler omitted **...

super fun background intro :) I love reading each and every one of these for all of you that have written them up.


CaveToad wrote:
Slyness wrote:

Added in a little background scene on the character sheet: Slyveccysxtivastustass.

** spoiler omitted **...

super fun background intro :) I love reading each and every one of these for all of you that have written them up.

Trying to get around to me writing mine!

Should have it up soon.


Mine, sadly, is -very- dry. After spending days agonizing over how best to convey things... I just gave up and spit it out.


Here is the submission for Tanner Nielsen.

Whew! That took quite a while. If there is anything I missed, please let me know. There are significantly more rules for this game, (in a great way!) and I want to make certain that nothing is left undone. If everything is in order, and I get the GM-Rubber-Stamp, I can head over to the discussion thread ASAP. Thanks!

...now to just contemplate character progression with all of these options.

Qahnaarin
LG Male Hobgoblin

Paladin (Enlightened) 1
Rogue (Unchained) 1
Monk (Maneuver Master, Monk of the Four Winds) 1

Theme: Pax Imperia - United in strength and purpose, the world will overcome the evils of chaos and barbarism.

Goals: (1) Save Goodwin; (2) Defeat evil and chaos at every hand; (3) Teach the doctrine of Unity.

Description:

Hair: Red
Eyes: Orange
Length: 6'3"
Weight: 160lb

You see a well-groomed hobgoblin male with blood-red hair loosely gathered into a ponytail. His head is shaved on either side. His eyes are a deep orange, with small flecks of silver near the iris. His skin is gray and ashen. He has high cheek bones, and a strong jaw with slightly protruding lower canines. His skin is taut against a lithe build. He is dressed in simple black robes with silver geometric symbols. He holds a wickedly curved spear. He is tall, with a solid frame and straight posture.


Background:

Among the more martial-minded of Goodwin's children, Qahnaarin showed an aptitude for weapons and martial arts at an early age. His quickness, hardiness, intelligence, and leadership lent themselves well to his study of warfare and weaponry. He found himself drawn to the branched spear, an esoteric weapon of lethal grace. As he grew, his discipline blossomed into philosophical fervor, and soon chants, mantras, and meditation joined his sparring regimen.

In truth, he had some difficulty getting along with his peers. In his eyes, many of them lacked discipline and focus. They were unremittingly lackadaisical, and he openly challenged their lack of commitment. If only they would apply themselves. He said to himself at night, alone with his thoughts. If only they would see what can be done together. Strength through discipline. Strength through community. Strength through action.


Qahnaarin wrote:

Here is the submission for Tanner Nielsen.

Whew! That took quite a while. If there is anything I missed, please let me know. There are significantly more rules for this game, (in a great way!) and I want to make certain that nothing is left undone. If everything is in order, and I get the GM-Rubber-Stamp, I can head over to the discussion thread ASAP. Thanks!

** spoiler omitted **...

Added, awesome. I can see some sparks with Grobly, hehehe.


does anyone know of something, like a weapon modification or some sort of equipment, that lets a weapon and an instrument be the same item? like a bladed mandolin, or a lute that can shoot bolts, etc.....?

EDIT: also, GM: i want to take Unchained Rogue, but want to use the Spy Archetype. The Archetype trades out trap sense, which the Unchained Rogue doesnt get. Can i still benefit from the archetype, just not receive the part of Spy that requires you to give up Trap Sense?


I believe danger sense and trap sense are interchangeable for that.

"This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class)."


Slyness wrote:

I believe danger sense and trap sense are interchangeable for that.

"This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class)."

ah, you are correct. I missed that part.


I changed to normal barbarian and moved my traits around a bit. It's a bit sad to lose access to the temp hp and "Improved Damage Resistance", but none of the other rage powers did anything for me and at least I gain a boost to damage and fort saves this way.


@GM: with the Catch Off-Guard feat, i believe i can use an instrument as an improvised weapon.

maybe later this spell can make it do more acceptable damage.

would this trait help at all? it says commonly used for certain things, anc calls lutes fragile, but maybe my mandolin isn't as fragile...?

Regarding a mandolin, could i count it as a battleaxe if i take catch off-guard and have a blade on the side of it? If not, another weapon of suitable size/shape would be a Klar.

EDIT: and i am going to go with Grippli, since no one picked one, and Frog bard sounds like fun. And if i go with a Rogue (Underground Chemist) along with Alchemist, i can sneak attack with bombs.

EDIT 2: hmmm, Cleric of Lamashtu sounds fun... (non evil of course)... He could be the small voice of malign mischief in everyone's ears... "Come, now, Lamashtu is the mother of our kind! Help me eat this guard before the rest come!"


ok, current setup is going to be a Chaotic Neutral Grippli Bard / Cleric of Lamashtu (Chaos, Madness domain) / ??? [Unchained Rogue or Alchemist]

Really not sure of Rogue or Alchemist for the third class. Bombs are great, but Rogue has so many skill points and sneak attack is good for a bard-type. I guess I am leaning towards Rogue a little.


Cleric of Lamashtu might fall under the NO INHERENTLY EVIL guidline. Yeah, I suppose you could be CN, but that kinda stretches the idea of the game. Especially depending on how you play CN.

CAVEAT: Not a big fan of Chaotic I CAN DO WHAT I WANT I'M NEUTRAL. PvPed more than one other player character at IRL game for that.

actually, always the same player.

That being said, this ain't my game, so go for it.


Dave Herman wrote:

Cleric of Lamashtu might fall under the NO INHERENTLY EVIL guidline. Yeah, I suppose you could be CN, but that kinda stretches the idea of the game. Especially depending on how you play CN.

CAVEAT: Not a big fan of Chaotic I CAN DO WHAT I WANT I'M NEUTRAL. PvPed more than one other player character at IRL game for that.

actually, always the same player.

That being said, this ain't my game, so go for it.

yeah, i play as a more "free-spirited" CN, not a psychopath.

And your situation sounds familiar, i had to send two players outside one time (i was hosting the game) because one player always acted CN-im-really-CE towards the other one specifically, in every campaign without fail, and the one being attacked finally had enough and they started a screaming match.

as for Lamashtu, CN is allowed and i figured it would be interesting since we are all monsters and Lamashtu is the mother of monsters. Cleric of Lamashtu is not something that makes sense as a PC in most games, so it seemed like a great opportunity.

I picked cleric over oracle because i just cant get behind the curses and revelations. They just dont interest me, i dont care how optimized it supposedly is.

if i get in the game and if i end up in a group that is ok with a little drift towards evil, i am not opposed to roleplaying that.


@Tenro: Once again, you are going the same route I have! XD

The Totem Spear is a weapon that is also used as a wind instrument, and an acrobatics tool (so perfect for my foxy!) So, even if you don't choose that particular weapon, there is precedence for weapon-instruments. :)

You could also simply choose to summon your instrument (being a bard, maybe?)

@CaveToad: That actually made me think of something: Does Makoto's masterwork Totem Spear also count as a Masterwork Wind Instrument? :)

As a side note: I believe the DM suggested no worship of evil gods (at least to start!)... though there are so many game threads that I read, I may be snatching that from elsewhere. :)


As much as I would love to play this game, I just don't have the inspiration for a fun character. Good luck all of you.


Tenro wrote:

@GM: with the Catch Off-Guard feat, i believe i can use an instrument as an improvised weapon.

, but maybe my mandolin isn't as fragile...?

Regarding a mandolin, could i count it as a battleaxe if i take catch off-guard and have a blade on the side of it? If not, another weapon of suitable size/shape would be a Klar.

You could use an instrument as an improved weapon with that feat and augment with other mentioned spells and traits, but adding a blade to the side doesnt make it count as or work as well as a battle axe. Any blade added would be smaller and probably more of a stabby thing so that you dont risk breaking the mandolin, although by RAW i dont think anything bad can happen to the item. Combining a weapon and an instrument into one already gives some mechanical advantages, but making it a battleaxe seems a stretch :) (unless you are Gene Simmons )


Im pretty sure they have stabby weapon addons for instruments.


I think those are more intended to keep them off the ground and able to have their position adjusted freely, rather than stabbing people. :P This is a joke.


Can I take the opportunistic gambler campaign trait? If I do so, how does it work with rage? Does it last 1d4 rounds more after I decide to end it(I don't have to spend rage rounds for those?), when do I roll?

Dark Archive

You know, it's probably really late for this, but I am not really feeling Tor as a character. He's pretty similar to other characters I've made (albeit far more high powered), and I think I'd rather make something a little more outside my normal playstyle.

To point, I'm thinking I'd actually rather play a Duergar Sanctified Slayer Inquisitor/Sage Wildblooded Sorcerer/Hawkguard Warder.

Using the same stats as Tor, that gives me (before racials):

5d6 ⇒ (2, 6, 3, 5, 5) = 21 = 6,5,5 = 16 + 2 = 18 Dex
5d6 ⇒ (2, 4, 5, 3, 3) = 17 = 5,4,3 = 12 + 2 = 14 Str
5d6 ⇒ (5, 5, 3, 5, 4) = 22 = 5,5,5 = 15 + 3 = 18 Int
5d6 ⇒ (2, 3, 5, 1, 2) = 13 = 5,3,2 = 10 + 0 = 10 Cha
5d6 ⇒ (4, 2, 3, 6, 3) = 18 = 6,4,3 = 13 + 1 = 14 Con
5d6 ⇒ (4, 6, 4, 3, 1) = 18 = 6,4,4 = 14 + 2 = 16 Wis

14 Str, 18 Dex, 14 Con, 18 Int, 16 Wis, 10 Cha

Alignment will be True Neutral (leaning LN) and his Theme will be hunting down those who spread chaos.


Grobly will love your duergar :) hah. heres hoping we don't get the same table.

EDIT: or, that could make some fun party dynamic come to think.


I thought rerolls weren't allowed...


Dave Herman wrote:
I thought rerolls weren't allowed...

Dave is correct, they are not allowed. You have to use the same rolls for the new character.


He specifically states he's using the same rolls:

Seranov wrote:
Using the same stats as Tor, that gives me (before racials):

Dark Archive

Yeah, I just copied the stats from my first post in the thread here and pasted them above, then added the +10.


Champawat wrote:

He specifically states he's using the same rolls:

Seranov wrote:
Using the same stats as Tor, that gives me (before racials):

Derp on me. Stupid tiny screen...


CaveToad wrote:

You could use an instrument as an improved weapon with that feat and augment with other mentioned spells and traits, but adding a blade to the side doesnt make it count as or work as well as a battle axe. Any blade added would be smaller and probably more of a stabby thing so that you dont risk breaking the mandolin, although by RAW i dont think anything bad can happen to the item. Combining a weapon and an instrument into one already gives some mechanical advantages, but making it a battleaxe seems a stretch :) (unless you are Gene Simmons )

yeah i was just trying to see the equivalent damage since there isnt a helpful chart/table. It just says that it does damage of a weapon of similar size/shape.

would it be possible to convert, perhaps directly, some of the instrument weapons from the 3.5 Complete Scoundrel?

Hotaru of the Society wrote:

@Tenro: Once again, you are going the same route I have! XD

Totem Spear is a weapon that is also used as a wind instrument, and an acrobatics tool (so perfect for my foxy!) So, even if you don't choose that particular weapon, there is precedence for weapon-instruments. :)

You could also simply choose to summon your instrument (being a bard, maybe?)

dangit, i was trying to go an odd route. I was unable to keep track of everyone's submissions. I'll look for yours to make sure im not going the same route.

regarding the spear, i saw that one but didnt really want to use it. I kinda have the idea of a mandolin-using frog-man in my head.

I could use summon instrument but i don't get a lot of spells and I'd rather just have it at all times.

I missed "no evil gods", I'll search the thread when I'm not on my phone.

EDIT: i see it, no evil gods to start. I'll go with a generic ethos of madness and chaos, and then maybe if the party drifts evil Lamashtu will speak to me. Heh. But if not, I'm fine with the character never drifting evil.

I'm basically picturing him a lot like Shegorath, from Elder Scrolls mythos.


Oh man, I just conceptualized a grippli bard/summoner that does duets with his eidolon. Next gestalt I submit for... Kyr-Mit and his eidolon Den-Var.


1 person marked this as a favorite.

I could also be wrong! Here's Maks to make the search easier.

Tribal, Many Faces, Weapon-instrument. I don't think you're even close to stepping on my toes... So feel free to do your thing! Just going for something so different from Shelyn for worship is a huge thing. :)

@Dave: My eidolon has perform (percussion) and as a duettist bard, my familiar can actually barbaric performance just as well as I can! (At a steeper cost).


Don't be afraid to double up if that's the character you're feeling. You'll just have to be put at different groups.

Dark Archive

RP shenanigans:

Duergar: 8 RP
Advanced Dexterity: 4 RP (12 total)
Advanced Constitution: 4 RP (16 total)
Advanced Intellect: 4 RP (20 total)
Advanced Wisdom: 4 RP (24 total)
Cave Dweller: 1 RP (25 total)
Day Sighted: 0 RP (25 total)
Ferocity: 4 RP (29 total)
Low-Light Vision: 1 RP (30 total)

With this, it brings my stats to:

14 Str, 20 (18+2) Dex, 18 (14+4) Con, 20 (18+2) Int, 20 (16+4) Wis, 6 (10-4) Cha

Traits are probably going to be Armor Expert, Defensive Strategist, and Unorthodox Method (to grab Silver Crane for ranged healing).


Not even that. I feel that we'll be significantly different long before he finishes. :) I'm just noting similarities, because I was so surprised no one -was- similar. I didn't feel super original with bard-paladin... especially since I have a multiclass version in another thread. :)

In short... go for it! You're quite unique already, and I've nothing against sharing even a party with you. :)


Tenro wrote:

@GM: with the Catch Off-Guard feat, i believe i can use an instrument as an improvised weapon.

maybe later this spell can make it do more acceptable damage.

Regarding a mandolin, could i count it as a battleaxe if i take catch off-guard and have a blade on the side of it? If not, another weapon of suitable size/shape would be a Klar.

This is exactly what Refine Improvised Weapon does... and it's hours per level, so while the spell's up, it's a battleaxe. Otherwise, PF's improvised weapon rules specifically say it still does 1d4/x2 damage on a hit no matter how many blades you stick on the thing.


Makoto 'Maks' Kasumi wrote:

I could also be wrong! Here's Maks to make the search easier.

Tribal, Many Faces, Weapon-instrument. I don't think you're even close to stepping on my toes... So feel free to do your thing! Just going for something so different from Shelyn for worship is a huge thing. :)

@Dave: My eidolon has perform (percussion) and as a duettist bard, my familiar can actually barbaric performance just as well as I can! (At a steeper cost).

Oooohhh, then I can have a frog familiar named Ro-Byn, and take druid to get a Boar companion and name her Mrs. PG. How much farther can I go with this Muppet build...?


Oh yeah, definitely not going summoner or paladin

thunderbeard wrote:
Tenro wrote:

@GM: with the Catch Off-Guard feat, i believe i can use an instrument as an improvised weapon.

maybe later this spell can make it do more acceptable damage.

Regarding a mandolin, could i count it as a battleaxe if i take catch off-guard and have a blade on the side of it? If not, another weapon of suitable size/shape would be a Klar.

This is exactly what Refine Improvised Weapon does... and it's hours per level, so while the spell's up, it's a battleaxe. Otherwise, PF's improvised weapon rules specifically say it still does 1d4/x2 damage on a hit no matter how many blades you stick on the thing.

Ah, ok. I saw the part that said only x2 crit but i though i read somewhere that the damage was done according to the size and shape. I guess i was just remembering the spell, i thought the spell increased damage beyond that and upped the crit.


The damage is based on size. I usually go with light/onehanded/twohanded. The damage becomes 1d4, 1d6 and 1d8 for a medium sized creature. The improvised weapon mastery feat boosts this one size. To d6/d8/2d6 That's at least how we ran it for my alchemist. :)


Seranov wrote:
Alignment will be True Neutral (leaning LN) and his Theme will be hunting down those who spread chaos.

Qahnaarin approves.


Dave Herman wrote:
Makoto 'Maks' Kasumi wrote:

I could also be wrong! Here's Maks to make the search easier.

Tribal, Many Faces, Weapon-instrument. I don't think you're even close to stepping on my toes... So feel free to do your thing! Just going for something so different from Shelyn for worship is a huge thing. :)

@Dave: My eidolon has perform (percussion) and as a duettist bard, my familiar can actually barbaric performance just as well as I can! (At a steeper cost).

Oooohhh, then I can have a frog familiar named Ro-Byn, and take druid to get a Boar companion and name her Mrs. PG. How much farther can I go with this Muppet build...?

Now we just need a Skald drummer with a really low intelligence... Not sure what race to go for, but... We could name him Ah'Nimul.


Andrian Timeswift wrote:
Dave Herman wrote:
Makoto 'Maks' Kasumi wrote:

I could also be wrong! Here's Maks to make the search easier.

Tribal, Many Faces, Weapon-instrument. I don't think you're even close to stepping on my toes... So feel free to do your thing! Just going for something so different from Shelyn for worship is a huge thing. :)

@Dave: My eidolon has perform (percussion) and as a duettist bard, my familiar can actually barbaric performance just as well as I can! (At a steeper cost).

Oooohhh, then I can have a frog familiar named Ro-Byn, and take druid to get a Boar companion and name her Mrs. PG. How much farther can I go with this Muppet build...?
Now we just need a Skald drummer with a really low intelligence... Not sure what race to go for, but... We could name him Ah'Nimul.

Skinwalker, maybe?

Later, I would have Kyr-Mit take leadership and gain a cohort named Sku-Tor

Let's see, what else...
Scratch the campaniom Ms. PG, she's definitely a brawler.
Human alchemist named Hu-Nee Du, with a homunculus named B-Kor
Rogue of indeterminate species named Gon-Zo


Ratfolk alchemist.

Riz-Zo

assisted by B'Kaer


I thought Riz-Zo would be more of a rogue than an alchemist...


Seranov wrote:

RP shenanigans:

Duergar: 8 RP
Advanced Dexterity: 4 RP (12 total)
Advanced Constitution: 4 RP (16 total)
Advanced Intellect: 4 RP (20 total)
Advanced Wisdom: 4 RP (24 total)
Cave Dweller: 1 RP (25 total)
Day Sighted: 0 RP (25 total)
Ferocity: 4 RP (29 total)
Low-Light Vision: 1 RP (30 total)

With this, it brings my stats to:

14 Str, 20 (18+2) Dex, 18 (14+4) Con, 20 (18+2) Int, 20 (16+4) Wis, 6 (10-4) Cha

Traits are probably going to be Armor Expert, Defensive Strategist, and Unorthodox Method (to grab Silver Crane for ranged healing).

Ok let me know when you have your new character crunch done


Tenro wrote:

Oh yeah, definitely not going summoner or paladin

thunderbeard wrote:
Tenro wrote:

@GM: with the Catch Off-Guard feat, i believe i can use an instrument as an improvised weapon.

maybe later this spell can make it do more acceptable damage.

Regarding a mandolin, could i count it as a battleaxe if i take catch off-guard and have a blade on the side of it? If not, another weapon of suitable size/shape would be a Klar.

This is exactly what Refine Improvised Weapon does... and it's hours per level, so while the spell's up, it's a battleaxe. Otherwise, PF's improvised weapon rules specifically say it still does 1d4/x2 damage on a hit no matter how many blades you stick on the thing.
Ah, ok. I saw the part that said only x2 crit but i though i read somewhere that the damage was done according to the size and shape. I guess i was just remembering the spell, i thought the spell increased damage beyond that and upped the crit.

well it may be more d6 range, and lower crits. I will have to reread the various feats etc


Bane88's new submission.

Mindflayer M NG: Admixture Wizard, Time Witch, Cleric of Saranae.

Still working on the extensive sheet, but what I have so far is in the profile.


Xanya Zellor wrote:
Can I take the opportunistic gambler campaign trait? If I do so, how does it work with rage? Does it last 1d4 rounds more after I decide to end it(I don't have to spend rage rounds for those?), when do I roll?

@CabeToad: Did you see this question?

Dark Archive

CaveToad wrote:
Seranov wrote:

RP shenanigans:

Duergar: 8 RP
Advanced Dexterity: 4 RP (12 total)
Advanced Constitution: 4 RP (16 total)
Advanced Intellect: 4 RP (20 total)
Advanced Wisdom: 4 RP (24 total)
Cave Dweller: 1 RP (25 total)
Daysighted: 0 RP (25 total)
Ferocity: 4 RP (29 total)
Low-Light Vision: 1 RP (30 total)

With this, it brings my stats to:

14 Str, 20 (18+2) Dex, 18 (14+4) Con, 20 (18+2) Int, 20 (16+4) Wis, 6 (10-4) Cha

Traits are probably going to be Armor Expert, Defensive Strategist, and Unorthodox Method (to grab Silver Crane for ranged healing).

Ok let me know when you have your new character crunch done

Here is the rough crunch I just threw together for him. I ended up switching his alignment and traits a little.

Questions:

1) If I buy Daysighted for 0RP, does that mean I get both 120ft. Darkvision AND I'm not dazzled by bright light? Or is it one or the other? I'll swap out Cave Dweller for Darkvision if it's an "either or" deal.
2) Is it okay to take Glory of Old as a trait? Duergar seem to count as Dwarves for pretty much every reason.
3) I took the Ironskinned alternate racial trait from the Monster Codex, is this okay?
4a) Hawkguard Warder's Ranged Defensive Focus says it works like normal Defensive Focus. Does this mean it also gets the extra +5 ft. every 5 levels (20 ft. at level 5, 25 ft. at level 10, etc.) or is it stuck with the straight 15 ft. it provides at level 1?
4b) Additionally, would it be possible to use either Dexterity or Intelligence for number of AoOs through Combat Reflexes, instead of Intelligence? I'm likely to end up with higher Dex than Int and having the option would be cool. I'll survive if you decide it's just Int.

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