| Rednal |
Apparently not. Someone asked ShadowChemosh about it on the forums, and he said it was hard enough to get two to play nicely - though he managed that, at least. XD What I usually do is build up a 'main' gestalt frame, then duplicate the character and select the same feats, etc. After that, I export both characters and merge them into one through a word processor, overwriting any low values with the higher one. It's worked well for the tristalt games I'm currently running.
| BossBedlam |
EDITED stats after re-reading rules on ability distribution:
18,18,18,18,12,14 (w/ 10 pts. added 1:1)
Kobold (before additional 23 RP buy)
Str 8 Dex 20 Con 16 Int 18 Wis 18 Cha 14
Kobold (w/ 23 RP buy - Advanced Dexterity (4RP), Advanced Constitution (4RP), Advanced Intelligence (4RP), Flexible Bonus Feat (4RP), Improved Natural Armor +2 (3RP), Resistant (2RP), Gift of Tongues (2RP).)
Str 8 Dex 22 Con 18 Int 20 Wis 18 Cha 14
Ratfolk (w/ 21 RP buy - Advanced Dexterity (4RP), Advanced Constitution (4RP), Advanced Intelligence (4RP), Flexible Bonus Feat (4RP), Improved Natural Armor +2 (3RP), Resistant (2RP).)
Str 10 Dex 22 Con 20 Int 22 Wis 18 Cha 14
I'm thinking of eventually getting permanently polymorphed into a medium-sized blue dragon who uses magic jar and a coven of simulacrums.
| CampinCarl9127 |
Color me curious. This is indeed the most powerful character creation guidelines I have ever seen, but you also have a very cool backstory to go with it, and you're very passionate about what you're doing. I wouldn't miss a game this high in quality for the world. So let me begin my long-winded response...
Right now the idea I'm thinking is probably one of the only ones that won't have any (or much) casting ability. I'm wanting to run a lesser gargoyle paladin/barbarian/unchained rogue. Of course the problem comes with trying to be a paladin and a barbarian because the alignment restrictions don't usually allow the classes to mix. There is quite an information dump, but I don't think I saw anything about lifting that restriction. What would be your stance on allowing me to mix paladin and barbarian into a raging righteous terror?
Fluff Idea
He would be one of the very first students of Goodwin, especially since I don't believe gargoyles really age. As such he would be a prime example of what Goodwin was trying to achieve with his students (paladin) while still holding onto his racial roots (barbarian). As a lesser gargoyle he was born somewhat of a bastard and was treated badly by his kind. He would be a brutal front-line fighter with dual weapons, secondary healer, skillmonkey, face or secondary face, and possibly team leader.
Response to Potential Players Plea say that three times fast
With such a high quality and passionate series of posts from you, I hope I can reciprocate the effort in kind. I've been on the boards for a few years and run my own homebrew game. My history shows an excellent and reliable posting rate, including me notifying people when I will be temporarily unavailable. I am incredibly knowledgeable on the game (my friends call me the walking PFSRD) and my level of organization has made many GMs very happy. While I heavily enjoy the mechanics of the game, my first reason is and always will be to explore the roleplaying opportunities presented.
Materials & Classes
Everything I ever use can always be found on the PFSRD. The unchained rogue is new to me, but I'm excited to give it a try. I will not be multiclassing or prestiging.
Stats
Stat: 5d6 ⇒ (4, 6, 2, 4, 3) = 19 = 14
Stat: 5d6 ⇒ (6, 4, 5, 5, 4) = 24 = 16
Stat: 5d6 ⇒ (3, 4, 2, 1, 6) = 16 = 13
Stat: 5d6 ⇒ (5, 1, 5, 6, 2) = 19 = 16
Stat: 5d6 ⇒ (2, 2, 1, 1, 6) = 12 = 9
Stat: 5d6 ⇒ (4, 4, 5, 6, 5) = 24 = 16
Stat: 5d6 ⇒ (4, 1, 5, 4, 3) = 17 = 13
States before 10 point increase and racial bonuses 14, 16, 13, 16, 16, 13
Races
I am wanting to play a lesser gargoyle with the following RP purchases to bring him up to the specified RP amount of 30.
Advanced Charisma (4 RP)
Prerequisites: None.
Benefit: Members of this race receive a +2 racial bonus to Charisma.
Carrion Sense (1 RP)
Prerequisites: None.
Benefit: Members of this race have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points).
Gliding Wings (3 RP)
Prerequisites: lesser gargoyle or werebat-kin skinwalker
Benefit: Members of this race take no damage from falling (as if subject to a constant non-magical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide.
Alignment
I'm imagining playing him as LG, but depending on your answer to the paladin/barbarian mixing question I could see him as NG. Unless something incredibly drastic happens I can't imagine him shifting alignment.
Deities
Ragathiel for sure. It is very important to the character and the theme.
Special Item
I'm planning on him being a two-weapon fighter, but beyond dex requirements for two-weapon-fighting he's definitely going to be strength-based, so I'm going to go with a double weapon. Could I have a "Gargoyle Double Axe"? It would be an Orc Double Axe mechanically but would be more gargoyle flavored.
Theme
Righteous vengeance. War and destruction and death are necessary consequences to cleansing evil and righting wrongs. And somebody needs to be willing to step up to make that kind of sacrifice, to do the dirty work so that good may prevail.
Backstory
I have the framework for it, but I'm going to wait on a little feedback before doing any writing.
Goals/Appearance
Same as backstory, will be developed more after some feedback.
Frequency/Content of Posting
I mention above my frequency so I won't go over that again. As far as content goes, I will admit that sometimes I give short responses in an effort to keep things moving. However I much prefer giving longer responses (as I am doing right now), as it helps to push the narrative and keep the game from dying out. I will be busy over the summer, but nothing incredibly time consuming so I will be able to write several high-quality posts a day.
Posting Guidelines
I agree with your requirements for combat posting, it helps to keep things organized and I will gladly adhere to them. For tone of the posts, I run a mature game myself and believe that as long as you don't go overboard into unnecessary detail, adding mature themes increases the quality and immersion of the game. As for Jar-Jar speak, my characters have varying qualities of diction and vocabulary, but all know how to use proper grammar.
Character Sheet Template
I think this is the only part that I may disagree with. I humbly suggest my own guide for formatting characters, which tracks everything you want tracked and is very easy to read.
I look forward to hearing your feedback, and I'm excited about the potential to be in such a passionate and high-quality game.
| JoshB |
I'll try rolling some stats:
5d6 ⇒ (2, 4, 4, 5, 6) = 21 4+5+6= 15
5d6 ⇒ (4, 3, 3, 1, 1) = 12 4+3+3= 10
5d6 ⇒ (4, 2, 1, 5, 6) = 18 4+5+6= 15
5d6 ⇒ (2, 2, 2, 3, 2) = 11 2+2+3= 7
5d6 ⇒ (1, 4, 3, 4, 4) = 16 4+4+4= 12
5d6 ⇒ (4, 3, 5, 6, 5) = 23 5+5+6= 16
5d6 ⇒ (1, 5, 5, 2, 4) = 17 5+5+4= 14
So a spread of 16,15,15,14,12,10
| Dave Herman |
Slowly putting together a catfolk Bard (Dervish Dancer) / Fighter (Dervish of Dawn) / Rogue (Unchained)
Lotsa work to do still, but here is a link to the work in progress:
Greebins Higgo
| CaveToad |
Posting one more question here, because it's fairly general — should animal companions get max HP per dice and/or one feat per HD?
Animal Companions (familiar, eidolons, etc) get max HP just like the PCs, but their feat progressions follows the regular charts. They do not receive bonus ones like PCs.
I think I noted ( I hope ) the HP thing in the original rules, but there are a lot of them so no worries.
| Newbonomicon |
Have you had a chance to look at the kineticist class yet? I don't mean to rush you, but I'm excited to build this character! I've decided on being an ogre brawler, but I'm not 100% certain what my other two classes will be. If kineticist is allowed, I'll be picking terrakineticist, and using kinetic fist for an extra 1d6 on every unarmed strike.
Seranov
|
So I was looking at adding the following to my Goodwin's Gnoll (6RP):
- Advanced Charisma (4RP, 10 total)
- Advanced Dexterity (4RP, 14 total)
- Bite (x2, 2RP, 16 total)
- Carrion Sense (1RP, 17 total)
- Ferocity (4RP, 21 total)
- Hardy (3RP, 24 total)
- Improved Natural Armor (x3, 6RP, 30 total)
Now, the Gnoll has a baseline +2 Natural Armor. Is it okay for me to take INA 3 times, for a total of +5 Natural Armor?
Currently, my stats are (pre-racial) 18 Str, 14 Dex, 14 Con, 14 Int, 12 Wis, 18 Cha (exactly 90 points). I'm going to use the Spirit Guide Oracle archetype (probably with the Metal Mystery) and the Fated Champion Skald archetype, while using the base Warlord.
Traits are probably going to be Unorthodox Method (to trade Thrashing Dragon for Silver Crane), Fate's Favored and maybe a refluffed Blade of Mercy, assuming that's okay with you CT? The character won't worship Sarenrae, but will rely on nonlethal force when applicable (I'm kind of picturing him as a LN police officer-type).
Thinking of grabbing a falcata as his special item, and his general theme is going to be maintaining law and order. Kind of like taking the gnoll's heavily structured society of ruthlessness and just removing the violence and general jerk-iness.
| CaveToad |
Have you had a chance to look at the kineticist class yet? I don't mean to rush you, but I'm excited to build this character! I've decided on being an ogre brawler, but I'm not 100% certain what my other two classes will be. If kineticist is allowed, I'll be picking terrakineticist, and using kinetic fist for an extra 1d6 on every unarmed strike.
I have looked it over, along with the other playtest stuff. I haven't gone over it with a fine toothed comb, but on outset it seems ok. I see they catered to the CON stat casting crowd with kineticist.
I will tentatively allow the material from the playtest PDF, with several caveats.
1. If they change, adjust or errata anything as the playtest goes on or in final release, your character must make alterations to match.
2. Keeping with the non-evil stuff initially, classes like Medium cannot take evil aligned spirits. Same applies for any of the other material in it.
| Bane88 |
| 1 person marked this as a favorite. |
Craziness!
5d6 ⇒ (6, 2, 5, 4, 4) = 21 15
5d6 ⇒ (1, 1, 5, 6, 5) = 18 16
5d6 ⇒ (6, 1, 3, 1, 2) = 13 11
5d6 ⇒ (4, 2, 2, 6, 3) = 17 13
5d6 ⇒ (6, 4, 5, 3, 2) = 20 15
5d6 ⇒ (4, 2, 5, 5, 1) = 17 14
5d6 ⇒ (6, 6, 2, 2, 3) = 19 15
16,15,15,15,14,13
not bad.
Going Minotaur monk/barbarian/druid
trying out the unchained classes.
| Newbonomicon |
Newbonomicon wrote:Have you had a chance to look at the kineticist class yet? I don't mean to rush you, but I'm excited to build this character! I've decided on being an ogre brawler, but I'm not 100% certain what my other two classes will be. If kineticist is allowed, I'll be picking terrakineticist, and using kinetic fist for an extra 1d6 on every unarmed strike.I have looked it over, along with the other playtest stuff. I haven't gone over it with a fine toothed comb, but on outset it seems ok. I see they catered to the CON stat casting crowd with kineticist.
I will tentatively allow the material from the playtest PDF, with several caveats.
1. If they change, adjust or errata anything as the playtest goes on or in final release, your character must make alterations to match.
2. Keeping with the non-evil stuff initially, classes like Medium cannot take evil aligned spirits. Same applies for any of the other material in it.
That works for me! Now I just have to pick my third class... hmm...
| Aqua-Thor |
How is this for an 'enhanced' Catfolk?
Catfolk (9)
Climber (2)
Jumper (2)
Nimble Faller (2)
Bite (1)
Resistant (2)
Flexible Bonus Feat x2 (8)
Advanced Dex (4)
and ability scores
5d6 ⇒ (1, 5, 3, 6, 5) = 20 = 16 +2 = 18 Dex +4 = 22
5d6 ⇒ (4, 3, 6, 5, 4) = 22 = 15 +3 = 18 Cha +2 = 20
5d6 ⇒ (5, 6, 6, 2, 6) = 25 = 18 = 18 Int
5d6 ⇒ (3, 3, 5, 2, 5) = 18 = 13 +1 = 14 Str
5d6 ⇒ (3, 4, 4, 6, 4) = 21 = 14 +2 = 16 Con
5d6 ⇒ (4, 2, 1, 2, 5) = 14 = 11
5d6 ⇒ (6, 2, 3, 1, 5) = 17 = 14 +2 = 16 Wis -2 = 14
| CaveToad |
@CampinCarl9127:
Re: Paladin/Barbarian mix and alignment conflict.
- I think I would like to retain the alignment requirements for these classes. I can admit it does seem strange, particularly since Bloodrager doesn't seem to have such a restriction.
Re: Fluff Idea
Your concept seems pretty cool, reminds me of an old Text MUD I used to play where gargoyles were LG protectors and not the evil monsters of D&D.
Re: Response to Potential Players Plea say that three times fast
Always nice to have other passionate players, this thread seems to be going in a good direction with interested people.
Re: Special Item
I don't mind a flavor re-skin, as long as its the same mechanically. If its your special item, it gives you free proficiency anyhow, so you don't need to burn a Exotic Proficiency Feat.
Re: Character Sheet Template
Actually your template is spot on to what I use for my characters and to what I intended for people to use. To be honest I did not spell it out very well or in an organized manner what I expected in terms of layout. I have found most people get it pretty close to what you have, although I have seen some pretty bad crunches. I will encourage those with messy sheets to tidy them up a bit.
| Bane88 |
Can I request an waive of the alignments for monk or barbarian.
Basically, the idea of my character, a Minotaur name Jak is that he has with the wizard's help, gained control of his angry bestial nature, Learning the discipline of a monk and getting in touch with his nature side as a druid. So I'd be NG if I can.
| CaveToad |
So I was looking at adding the following to my
Now, the Gnoll has a baseline +2 Natural Armor. Is it okay for me to take INA 3 times, for a total of +5 Natural Armor?
Traits are probably going to be Unorthodox Method (to trade Thrashing Dragon for Silver Crane), Fate's Favored and maybe a refluffed Blade of Mercy, assuming that's okay with you CT? The character won't worship Sarenrae, but will rely on nonlethal force when applicable (I'm kind of picturing him as a LN police officer-type).
Thinking of grabbing a falcata as his special item, and his general theme is going to be maintaining law and order. Kind of like taking the gnoll's heavily structured society of ruthlessness and just removing the violence and general jerk-iness.
Gnolls already start with Natural Armor and 1 step of Improved Natural Armor. You would be purchasing the second and third ranks for 2RP and 3RP (Total 5 RP) and your overall Natural Armor bonus would start at +4.
Falcata is fine. Unorthodox is fine to get a different discipline. When you say refluff Blade of Mercy you mean just removing the Sarenrae part? ( Thus your comment? ). If so that is fine. It must remain a slashing weapon though, which the falcata is, so I think we are on the same page.
| Pathfinder Zoey |
would you allow the third party changing favored class bonus for sorcerers?
Sorcerer: Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.
Would goodwin be considered my "host socity" or would it be where i was before he took my character?
Languages: Changelings begin play speaking Common and the primary language of their host society
| CaveToad |
would you allow the third party changing favored class bonus for sorcerers?
Sorcerer: Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.
Would goodwin be considered my "host socity" or would it be where i was before he took my character?
Languages: Changelings begin play speaking Common and the primary language of their host society
The only 3rd party materials I will use are the Dreamscarred Press Path of War and Psionics materials.
Your host society for languages would be pre-Goodwin days.
Seranov
|
Gnolls already start with Natural Armor and 1 step of Improved Natural Armor. You would be purchasing the second and third ranks for 2RP and 3RP (Total 5 RP) and your overall Natural Armor bonus would start at +4.
Falcata is fine. Unorthodox is fine to get a different discipline. When you say refluff Blade of Mercy you mean just removing the Sarenrae part? ( Thus your comment? ). If so that is fine. It must remain a slashing weapon though, which the falcata is, so I think we are on the same page.
Okay, so that means I'd have an extra RP to work with? Because I can just throw that into 120' Darkvision and call it a day.
As far as Blade of Mercy goes, yeah, the intention was pretty much just to remove the Sarenrae restriction. She's one of my favorite deities, but she doesn't feel right for Tor.
Do you have a rough idea how much Osirian/pseudo-Egyptian flavor will be in this campaign? I'm sort of tempted to have him worship Anubis and really play up the law, order and balance angles.
| Pathfinder Zoey |
You said everyone that applies get into the trial rp, would you be ok with us using the Trial RP as a trial for us as well as you? AKA this is a kind of game and power I've never done before if I try it and get accepted but decide to back out after the trail would that cause problems?
Since you are doing multiple tables would you allow us to request which table we are in? Some people I know are applied and id like to be with them if possible
| CaveToad |
On the commute home I decided to reverse a decision I made. One of the big concepts for the campaign is Goodwin's experiment with morality and good and evil. Personally I take a philosophical interest in how people interpret the alignments and what I consider a good deal of flexibility within them. I also feel that the law-chaos axis has always been a little grayer than the good-evil one. So without starting a very interesting but possibly distracting philosophical discussion, I want to compromise on some of the alignment stuff.
This will pertain specifically to Bane88 and CampinCarl9127, but others may find this beneficial in developing a concept.
I will introduce a background trait that is untyped so it will work in combination with any others. The trait I will call Chawful. It will let you ignore the Law-Chaos requirements of one class (or archetype). Principally it will affect Paladins, Monks and Barbarians. You can only take the trait once. It does not affect the good-evil axis. It doesn't really work with Druids, who still will require one Neutral component. It also does not let you ignore Deity alignment requirements. For example you could not be a CG paladin of a lawful deity, but you could be a paladin of a CG deity.
Hopefully this lets some of you realize your concept a little bit more, and doesn't result in a lot of rework ;)
I will add this ruling to the FAQ in my profile.
| CaveToad |
Rednal wrote:I think I'm gonna step out - I don't have a solid enough character idea.I get that. I currently have "huntsman nature kind of stalker//warpriest gnoll"
It's a little hard to progress from there.
@Dragon and
@RednalFully understand. I anguish for days over character concepts, and the more freedom and options like gestalt etc, the more stress it creates for me. Feel free to take your time or come back later, we have weeks to get things answered and organized.
| CaveToad |
Do you have a rough idea how much Osirian/pseudo-Egyptian flavor will be in this campaign? I'm sort of tempted to have him worship Anubis and really play up the law, order and balance angles.
I personally love Egyptian stuff, and am fine with tucking that flavor into the campaign. I wouldn't say it will be a major pantheon, but there will be a part of the world ( as there often is with many worlds, commercial or home brew ) that is Egpytian in style and the gods are venerated. Anubis works very well thematically with a gnoll in any event.
| BossBedlam |
After re-re-reading the ability adjustment
Ratfolk (w/ 21 RP buy - Advanced Dexterity (4RP), Advanced Constitution (4RP), Advanced Intelligence (4RP), Flexible Bonus Feat (4RP), Improved Natural Armor +2 (3RP), Resistant (2RP).)
Str 10 Dex 22 Con 20 Int 22 Wis 18 Cha 15
I'm thinking of eventually getting permanently polymorphed into a medium-sized blue dragon who uses magic jar and a coven of simulacrums. Would you allow this? (Pinky and the Brain meets Secret of Nimh)
| Rednal |
I think the excessive focus on being 'monstrous' is part of it. I have ideas for ACTUAL monsters (I'd love to play a Dullahan or Naga - not fond of the Medusa's stone gaze - for example), but less so for monstrous races, most of which simply don't have a good spark for me. XD; I might come back later if I have a good idea, though.
| CaveToad |
You said everyone that applies get into the trial rp, would you be ok with us using the Trial RP as a trial for us as well as you? AKA this is a kind of game and power I've never done before if I try it and get accepted but decide to back out after the trail would that cause problems?
Since you are doing multiple tables would you allow us to request which table we are in? Some people I know are applied and id like to be with them if possible
Definitely. Hopefully everyone likes my style, but there may be some who won't and want to drop. Also, even though I have encouraged hard core participants and frequent posting, I'm realistic. Life happens, babies, job changes, space travel, etc. People get bored. I can't make anyone play. I'm ok with some coordination of tables, although I don't want to get terribly exclusive. I'm completely open to keeping friends together, and lets just see how many people we have when that time comes around. The goal is to have fun.
Just as a mini-bio about me. I've played/DMed every edition of D&D since Basic and 1E, through currently playing 5E and DMing two different tabletop PF campaigns. I've also played/DMed many of the different flavors/worlds ( Spelljammer, Dark Sun, Krynn, Greyhawk, Forgotten Realms, etc ). I have also played a ton of other games through out the years: Role Master, Champions, GURPs, Boot Hill, Gamma World, Call of Cthulhu, Lords of Creation, Star Frontiers, Star Wars, Mechwarrior, Car Wars, along with a ton of MUDs, and MMO/RPGs. I also like board games like Talisman and Zombicide.
Ok getting off track.
| CampinCarl9127 |
I'm still working on drawing up a background and personality, but here is the link if you want to review the crunch and appearance of my character. I'm elated with the picture I found to depict him (linked in the "Appearance and Personality" spoiler), but I'm yet to find a good avatar on the Paizo boards. Goivan
Right now I'm working on drawing up a cover letter for an internship application, but I will probably get back to work on the background and personality tonight after I'm done with that. I appreciate feedback and critical reviews from anybody who cares to look through my character sheet.
| CaveToad |
After re-re-reading the ability adjustment
Ratfolk (w/ 21 RP buy - Advanced Dexterity (4RP), Advanced Constitution (4RP), Advanced Intelligence (4RP), Flexible Bonus Feat (4RP), Improved Natural Armor +2 (3RP), Resistant (2RP).)
Str 8 Dex 22 Con 20 Int 22 Wis 16 Cha 10I'm thinking of eventually getting permanently polymorphed into a medium-sized blue dragon who uses magic jar and a coven of simulacrums. Would you allow this? (Pinky and the Brain meets Secret of Nimh)
Permanency itself doesn't seem to affect Polymorph, although Polymorph Any Object may get you close to what you want, and has a potential duration of Permanent, otherwise some sort of custom and possibly expensive magic item. Magic Jar and Simulacrums are fine once you achieve those spells and could be interesting.
Flashohol
|
Changeling (Hulking) 8RP
Bonus Points: 22
4 Adv. Cha
4 Adv. Str
4 Adv. Dex
4 Ferocity
3 Imp. Natural Armor +2
2 Resistant
1 Darkvision
Ability Scores (Base 90, +2 Str, +2 Dex, -2 Con, +2 Wis, +4 Cha)
Str: 18 (20)
Dex: 18 (20)
Con: 18 (16)
Int: 12
Wis: 8 (10)
Cha: 16 (20)
Class:
Barbarian(Savage)/Sorcerer(Draconic_Blue)/Ninja*
*Favored Class (I believe I can use the Changelings fav. option for rogue?)
Sorcerer into Dragon Disciple.
Feats:
[b]Toughness
[1]Power Attack
[2]Dodge
[3]Mother's Gift (Uncanny Resistance)
[4]Mother's Gift (Surprisingly Tough)
[5]Improved Init.
Traits:
Reactionary, +2 Init.
Magical Knack (Sorcerer), +2 Caster Level up to HD
Birthmark, +2 v. Charm and Compulsion
Item:
Masterwork Bastard Sword
Theme:
Blitzkrieg
| Roonfizzle Garnackle |
I saw this while at work, and read a fair amount of your premise posts.
I have to salute you Master Toad, at the amount of depth you went into with this.
I will NOT be submitting an application, as I am trying to find a new job, and while I can sneak in some reading at work, I can't post there, and can't promise more than 1d4-1 posts a day during the week.
That said ...
I have 3/4 built in my head a Duergar uRogue/uMonk/Oracle(wrecker curse), with cheese of (Pld and Investigator), with Twin mind of Cryptic (Ravager)... that would be perfect. Alas, he will never truly be brought to life.
Good luck to everyone applying and to you Sir, for your game!
| CaveToad |
I saw this while at work, and read a fair amount of your premise posts.
I have to salute you Master Toad, at the amount of depth you went into with this.
I will NOT be submitting an application, as I am trying to find a new job, and while I can sneak in some reading at work, I can't post there, and can't promise more than 1d4-1 posts a day during the week.
That said ...
I have 3/4 built in my head a Duergar uRogue/uMonk/Oracle(wrecker curse), with cheese of (Pld and Investigator), with Twin mind of Cryptic (Ravager)... that would be perfect. Alas, he will never truly be brought to life.
Good luck to everyone applying and to you Sir, for your game!
Thanks! Too bad you can't play, sounds like a fun combo.