Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Male Half-elf 1 Fighter(archer) /1 Sorcerer (Storm Born)

Kaos will cast true strike.
True strike spell failure: 1d100 ⇒ 81


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

From the top of the tree, Leira aims as good as possible and shots at the drake!
+1 shortbow+DA: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Piercing/Magical damage+DA+AS: 1d6 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8


Need actions from Anga, Haskyll, and Ulfgard.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard quickly drinks a potion.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

May the holy light of the Maker Blind you and Bring you down.

Presenting his Palm, Haskyll brings forth a bright Ray of Light.

searing Light: 1d20 + 5 + 0 ⇒ (4) + 5 + 0 = 9
Ranged Touch, does it have SR ??
damage: 4d8 ⇒ (8, 3, 2, 3) = 16
1d8 / 2 caster levels. :)

Sigh, and the Crappy rolls continue. :(

Edit, counting 4 Rounds from the ettin fight, I have the following still active.
Prayer 1/7 rounds remaining, Spiritual Weapon 2/7 rounds remaining, SOF on Kaos 64 / 70 rounds remaining, which means that all the saves had a +1. The Prayer ends this round. :(


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Round Two

Ulfgard pulls out a vial and drinks its contents. The healing substance halts Ulfgard's bleeding and provide a bit of restoration as well.

Haskyll calls forth holy light, but the Searing Light missed under the large flying lizrad.

Another Dire Bat appears in front of the Rift Drake. It snaps at the dragon-like creature.

Dire Bat Bite: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 4 ⇒ (1) + 4 = 5

Droja begins to weave another spell.

Kaos cast True Strike on himself.

Ragnir invokes his Righteous Armor ability from his Righteous Half Plate. He becomes large like Ulfgard. He then pulls out his longhammer.

If I am not mistaken, activating the powers of the armor requires a standard action. You could not also attack with the longhammer in the same round. You would have missed anyway.

Unlike true Dragons, Drakes lack a key abiltiy, Intelligence. The sudden appearance of the Dire Bat confuses the flying creature. It hovers, then bites, and tail slaps the Dire Bat. Easy come, easy go. The Dire Bat shimmers and is gone.

Rift Drake Bite: 1d20 + 18 ⇒ (11) + 18 = 292d8 + 10 ⇒ (4, 2) + 10 = 16
Rift Drake Tail Slap: 1d20 + 12 ⇒ (16) + 12 = 281d10 + 3 ⇒ (8) + 3 = 11

Leira fires an arrow at the big flying beast. But her arrow was unable to penetrate the Drake tough hide.

[Ulfgard 17 (AC20/24G/27Sof/23 vs Rift Drake 48/87)
Haskyll 17 (AC17/21G 49/50)
Droja 16 (AC16 75/75)
Kaos 15 (AC20/24SH/27SoF (83/84)
Ragnir 14 (AC22/26G 58 or 59/59)
Rift Drake 17 (AC23 102/126)
Leira 17[ (AC19 44/44)
Anga 17 (AC13/21MA-G/{SH21} 45/45)

Anga and Round Three


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Observing her difficulties to penetrate the dragon hide with her arrows, Leira dimensional slides appearing at a closer tree crown.

From there, the trickster girl has the drake at range of her spells, which she hopes can more easily damage the flying beast. Pointing with just a finger Leira casts scorching ray and two fire rays jump from her finger towards the drake!
Scorching ray 1 (touch): 1d20 + 8 ⇒ (11) + 8 = 19
Fire damage: 4d6 ⇒ (5, 4, 6, 5) = 20

Scorching ray 2 (touch): 1d20 + 8 ⇒ (12) + 8 = 20
Fire damage: 4d6 ⇒ (6, 1, 4, 6) = 17

She tries to hold her bow in the other hand, and maintain balance in the tree with her legs.
Acrobatics: 1d20 + 11 ⇒ (20) + 11 = 31


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Solid cast, Leira. Ye have tha makings of a grand battlemage

Anga casts a magic missile spell to support fire.

magic missile: 4d4 + 7 ⇒ (1, 3, 4, 2) + 7 = 17

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos pulls back takes aim and let's the heavy spear fly.
Pilum: 1d20 + 7 + 20 - 2 ⇒ (18) + 7 + 20 - 2 = 431d8 + 6 ⇒ (7) + 6 = 13
+7 reg, +20 true strike, -2 range

Benefit::
 Like ammunition, a thrown pilum that hits its target is destroyed. If you hit an shield-using opponent with a pilum, he loses the AC bonus from that shield until he takes a standard action to pry out the remnants of the pilum.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard tries to climb up.Climb: 1d20 + 5 ⇒ (15) + 5 = 20


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Not sure if the thing is within reach of the enlarged longhammer?

Ragnir moves to swing his hammer at the drake, trying to judge if he needs more height or not. "Ye overgrown lizard, ye be wantin' some real food, come down 'n try tae take a bit out o' me!

attack: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 3d6 + 9 ⇒ (5, 2, 4) + 9 = 20
intimidate: 1d20 + 3 ⇒ (7) + 3 = 10for a taunt


Ragnir can move and attack with his reach weapon. I believe he has a critical strike.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

confirm crit: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 3d6 + 3d6 + 9 ⇒ (1, 4, 4) + (4, 5, 1) + 9 = 28 Dwarven longhammers are x3! :D


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Round Two

Anga pops the Rift Drake with a Magic Missile.

Round Three

Ulfgard with the aid of the fallen trees, climbs out of the rift.

Haskyll considers something heroic.

Droja says, "Well at least it keeps it busy." She summons in another Dire Bat. It is more or less window dressing.

Dire Bat Bite: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 4 ⇒ (4) + 4 = 8

Kaos takes his plum, I mean pilum, and throws it at the Rift Drake. The big heavy javelin sticks through the Rift Drake's tough scales.

(I just read an article about an archaeological dig near Jerusalem. They found several Roman Pilums. This is the first time I have ever read the name "Pilum" used out side of Pathfinder.)

The Rift Drake roars in pain.

Ragnir moves and finds a spot to reach the flying Rift Drake with his longhammer. The Dwarf Warpriest delivers a punishing strike against the flying terror.

The big Drake turns and begins to fly up and away. It has had enough.

But as it begins to fly away, Leira hits the Rift Drake with two fiery shafts of Scorching Rays. Leira maintains her balance in the trees as the big Drake loses consciousness and falls into the rift below with a thundering crash.

Ulfgard 17 (AC20/24G/27Sof/23 vs Rift Drake 48/87)
Haskyll 17 (AC17/21G 49/50)
Droja 16 (AC16 75/75)
Kaos 15 (AC20/24SH/27SoF (70/84)
Ragnir 14 (AC22/26G 58 or 59/59)
Rift Drake 17 (AC23 U/126)
Leira 17[ (AC19 44/44)
Anga 17 (AC13/21MA-G/{SH21} 45/45)

Victory!

The Rift Drake is unconscious. What do you do next? It is a good thing that it didn't fall onto Ulfgard.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Are you ok?" Leira climbs down the tree and looms over the cliff giving a hand to giant Ulfgard "Do you think the drake is associated with the giants? Perhaps we should check his belongings, if it has them"
Perception: 1d20 + 13 ⇒ (4) + 13 = 17


There is no treasure on the creature. Anga will know they lair in high peaks, or deep rifts. There is a rift that snakes toward the north, as higher mountain peaks rise on either side.

Snow begins to fall.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Do we have time to try and find its lair?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard gives the drake some dwarven mercy.
Coup de grace!


Ulfgard kills the Rift Drake.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Do you think it would tell us where it's lair is if you ask Droja? Or maybe it could say if it was in league with the Giants.


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja looks at Kaos, "Hmmm. Never talked to a dragon before."

Rift Drake Will Save: 1d20 + 8 ⇒ (14) + 8 = 22

"Nothing. I don't speak Dragon."

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I do can I help?


Kaos and Droja try to work together at getting the Rift Drake to talk. It does not cooperate.

It made its Saving Throw.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira looks curious at Droja's dealings. She seems worried when it does not render any result "Well, it seems not cooperative as the ogres... Perhaps we should move on"

The young girl points towards the snowed rift "We can try check its lair if it is not far, but we shall remember of the prisoners. If we have to lose too much time it is better to follow our path"

As the girl feels the lair is too far away, she looks for the previously found path and looks to move forward down the way.
Survival: 1d20 + 0 ⇒ (2) + 0 = 2
Perception: 1d20 + 13 ⇒ (7) + 13 = 20


Ironically, Leira can see a good distance down the rift and notices about a quarter mile, or little over 400 meters, what looks like a cave opening. The rift appears to come to an end at that point in a kind of box canyon.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Is the cave low to the ground, or up on the cliffside?


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir shrinks back down to his normal size and spits "Lovely. O'course it'd be bein' in a box canyon."

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

survival: 1d20 + 4 ⇒ (16) + 4 = 20
Looking for possible ambush.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

At any rate Kaos will take a large fang from the creature.


The cave opening is at ground level.

From your current perspective, Kaos sees no sign of ambush.

What does the party do?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard looks into the cave and smiles."This looks promising!"

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Come on we all want to go. Hopefully if it’s a trap we can kill something a little more talkative.
With that Kaos will put on his most dragon like appearance and starts towards the cave. While still keeping an eye out for trouble.
perception: 1d20 + 6 ⇒ (11) + 6 = 17survival: 1d20 + 4 ⇒ (9) + 4 = 13
He may be resigned to the inevitable but if he can avoid being surprised by it he will.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Oh good! I can see the cave opening. Let's just check it" the young girl moves towards the rift while covering Kaos advance with her bow.

Once the human transforms she looks charmed at his scales "Wow! Are they real or just an illusion? Can I touch them?" the girl then starts soothing the now scaly skin of Kaos while looking distracted into the cave entrance.
Perception (+1 vs traps): 1d20 + 13 ⇒ (18) + 13 = 31


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll looks at the others,
Now just wait a moment again. Let me be seeing to Ulfgards hurts, afore we go strolling off into another fight.

He then goes back and picks up the wand that was dropped.

Hold still, this will not hurt a bit

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

he then goes over to Kaos

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3


The party recovers from the affects of Rift Drake's Clinging Corrosion.

Haskyll begins to heal Ulfgard then Kaos before the party takes off toward the cave opening.

The snow begins to fall so heavily that it quickly covers any ground not directly under trees.

The party begins to track down the rift toward the cave entrance. As the party approaches the cave, from the dark flies out its mated pair. It soars about 40 feet above the floor of this box canyon.

Kaos' Iniative: 1d20 + 8 ⇒ (5) + 8 = 13
Leira's Iniative: 1d20 + 5 ⇒ (19) + 5 = 24
Anga's Iniative: 1d20 + 2 ⇒ (10) + 2 = 12
Ulfgards's Iniative: 1d20 + 1 ⇒ (2) + 1 = 3
Haskyll's Iniative: 1d20 + 0 ⇒ (9) + 0 = 9
Ragnir's Iniative: 1d20 + 0 ⇒ (3) + 0 = 3
Droja's Iniative: 1d20 + 0 ⇒ (15) + 0 = 15
Rift Drake's Mated Pair's Initiative: 1d20 + 7 ⇒ (18) + 7 = 25

Round One

deja vue

The female of the species, turns and launches an acidic blob toward the front of the party.

Female Drift Drake Clinging Corrosion: 5d10 ⇒ (7, 10, 4, 7, 3) = 311d4 ⇒ 11d6 ⇒ 3

Ulfgard, Leira, Kaos, Ragnir, and Anga must all make DC20 Reflex saves or take 31 points of damage and be slowed for only the current Round. If you make your save, you take 15 points of damage. Likewise, you are not affected by the Slow effect.

Rift Drake 25 (AC23 126/126)
Leira 24 (AC19 44/44)
Droja 15 (AC16 75/75)
Kaos 13 (AC20/24SH/27SoF (82/84)
Anga 12 (AC13/21MA-G/{SH21} 45/45)
Haskyll 9 (AC17/21G 49/50)
Ulfgard 3 (AC20/24G/27Sof/23 vs Rift Drake 83/87)
Ragnir 3 (AC22/26G 58 or 59/59)

A new map is up. The black lines are the location of the cave mouths. There are three openings. Again, the Rift Drake is about forty feet up.


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

"Oh good. Another one," Droja begins to cast a spell.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Ref DC 20 (evasion): 1d20 + 11 ⇒ (18) + 11 = 29
Leira jumps to one side with incredible dexterity, fully avoiding the acid burst.

"Damn! We found the bride!" she steps to the side and starts casting enlarge person on Ulfgard.

HP 44/44
AC 19/15/14

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

ref save: 1d20 + 3 ⇒ (16) + 3 = 19
Kaos casts true strike: 1d100 ⇒ 37


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Quickly dropping the lead, and standing on it, so the mule will not run off, Haskyll starts casting a spell.

I was hoping that there would not be another one of these He grumps.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

After the first fight, anga drinks to potions of cure light.
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (8) + 1 = 9
Blasted drakes. Uh, no offence Kaos

reflex: 1d20 + 4 ⇒ (5) + 4 = 9

You heal hits, you take hits

Anga staggers as she takes the hit. She finds her movements slowed, and casts a spell to counter it. Haste. the effects spread out to the party.

This will have one of two effects. If you are slowed (like Anga) it will just cancel the slow effect. no other bonus. If you avoided the slow, you get +1 AC, hit roll and reflex; and +30ft movement (20 if you are a dwarf)

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

But that is just for this round going forward we will all get the regular effects of the hast. Right?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Anga, You were not hurt from the last fight, or you were down a max of 1 HP. Otherwise, I would have healed you at the same time as I did Kaos, and Ulfgard.
BTW, I am casting a summon monster spell.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Refl: 1d20 + 5 ⇒ (2) + 5 = 7


@Haskyll - What are you summoning in, so I can prepare a token?

@Ulfgard - Does he take any other action in Round One?

@Anga - I am showing you were uninjured after the first fight.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

of course, i was healed during the fight. Ignore me, premature senility. And I'm pretty certain, kaos, that if haste dispels slow (and vice versa) it just cancels the effect then is gone. Mazra can rule on that though.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

If the drake is still low on ground Ulric will do a partial charge. If not move a bit aside.


That is correct Anga. The Haste dispels the Slow, so everyone after Anga in the Round, including Ulfgard, can take a full round of actions, even if affected by the Slow. But that would be the only benefit for those that failed their saving throw.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

So what happens with Kaos scenes he comes before Anga?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I will be summoning d3 lantern archons
@Kaos, I think you are affected by the slow for your actions, but then you would act normally. But the GM would have to rule on that.


Haskyll has it right. However, Kaos could choose to take a Delay, and act after Anga. This will shift Kaos' initiative to after Anga for the fight. It would allow a full round of actions in the first round.

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