Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja will give it try.

Wand: 1d20 + 8 ⇒ (4) + 8 = 12
Scroll: 1d20 + 8 ⇒ (8) + 8 = 16
Bandages: 1d20 + 8 ⇒ (15) + 8 = 23
Robes: 1d20 + 8 ⇒ (3) + 8 = 11
Heavy Mace: 1d20 + 8 ⇒ (12) + 8 = 20

Droja was able to identify the bandages like item, and the Mace.

Bodywrap of Mighty Strikes +1 (3000gp) This long cloth is wrapped around the chest multiple times like a bandage. Once per round, the wearer may add an enhancement bonus of +1 on one attack and damage roll for an unarmed strike or natural attack (for one specific attack, not all attacks made with an unarmed strike that round). The wearer may use this item an additional time per round when his BAB reaches +6, +11, and +16.

Heavy Mace (Medium) (+2 Frost weapon) (18,312 gp) In Dwarvish, "Angradd's Fist." Haskyll and Ragnir will immediately know this is Torag's brother. +2 to hit and damage, + 1d6 of Frost damage when activated by calling upon Torag's brother.

That leaves Wand, Scroll, and Robes.


@Leira - You will know that the scroll contains an Arcane spell. A complex and likely powerful arcane spell.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira expresses all kind of wows and jumps from item to item as the group starts to identify them "Can you imagine? Whom might have created these items? How each of them ended here? What a story!"

"I do agree, perhaps we should rest here for the night" Leira will help Kaos to secure the place, but she is overly too excited to be of help.
Survival aid: 1d20 + 0 ⇒ (1) + 0 = 1
"I can also create a dimensional pouch in the air for us to sleep even more secure" the girl will cast rope trick after spending a point to ready the spell.

Once ready for resting, she will extend the scroll in the floor and show it to Anga "Look master, I sense a powerful aura on this one. It must be something very special, but I can not understand it myself"


A couple of things I need to know. It will take time to rummage through the mound. The copper coins alone would take hours to count. Even separating the silver, gold, and platinum coins would take some time. When and where would Leira put up the Rope Trick? Also, does the party keep a watch outside of the rope trick?

@Brandark - Treasure sheet is now in Google Sheets.


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Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja looks over the bones and cadavers. Listening to Leira, the Half-Orc Oracle shrugs, "Hmmm. Well, let's." She will find and approach the skull of the the skeleton that wore a gold feather-shaped ring.

Dwarf Skeleton's Will Save: 1d20 + 5 ⇒ (9) + 5 = 14

"How nice. If you understand me, how did you end up in this cave?" Droja questions the skeleton.

The skull animates and speaks in the Common Tongue, but with a very distinct Dwarf accent from Janderhoff, "I am in the cave? The last thing I remember I was being eaten by a dragon outside the cave. I was hired by a group from Janderhoff to explore a cave rumored to contain a vast amount of treasure. Then we were beset by a pair of dragons. Two of them!" The skull shutters then looks around, "Ooh! A vast amount of treasure.".

"Yes, there is a lot of treasure. How long ago did you die?" The Dwarf Skeleton conveys some dates. Droja will convey that this Dwarf died about 60 years ago.

"How many were in your party?" Droja asks her final question.

"There was a dozen of us. But many were simple miners and not warriors. We were no match for the dragons. I don't know how many others died or survived. I think I was the first as I lead the party.
Thanks for at least letting me see what we seeked,"
the Dwarf Skeleton goes silent.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

After the drake falls

Haskyll looks around, before anyone goes anywhere.

Well, how about I take a quick look at things after I be healing you.

CLW Djorja: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Djorja: 1d8 + 1 ⇒ (7) + 1 = 8

CLW Anga: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Anga: 1d8 + 1 ⇒ (2) + 1 = 3

CLW Haskyll: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Haskyll: 1d8 + 1 ⇒ (8) + 1 = 9

CLW Kaos: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Kaos: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Kaos: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Kaos: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Kaos: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Kaos: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Kaos: 1d8 + 1 ⇒ (3) + 1 = 4

CLW Ulfgard: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Ulfgard: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Ulfgard: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Ulfgard: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Ulfgard: 1d8 + 1 ⇒ (2) + 1 = 3

18 Charges used off a CLW wand


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

In the cave

By Torag's beard.
Haskyll looks at the pile of coins and gear all over the place.
Well, let me look at those items there, while we try to figure out how to carry the rest of the coins.

Haskyll shrugs off his pack, and brings the mule in closer to the pile of coins and stuff.

spellcraft robes: 1d20 + 12 ⇒ (10) + 12 = 22
spellcraft wand: 1d20 + 12 ⇒ (2) + 12 = 14
spellcraft scroll: 1d20 + 12 ⇒ (9) + 12 = 21

Now as for the rest of these, it is going to take time ?

Haskyll drags two big sacks out of his pack, dumps the climbing gear from one into the other, and starts to fill it with coins, by grabbing them at random.

Edit, will grab gems first, if those are there and visible. Otherwise, unless stopped, will fill the sack with coins.

GM a reminder. Artifact Hunter: You gain a +1 trait bonus on Spellcraft checks to identify the properties of magic items and a +1 trait bonus on Use Magic Device checks, and one of these skills (UMD) becomes a class skill for you. In addition, whenever you first encounter an artifact, there is a 56% chance (+1% per level) that you recognize the artifact and know its name, origin, and something of that artifact’s powers, abilities, or dangers. Exactly how much knowledge you possess is left to the GM’s discretion.


Haskyll discovers that the robes give him the creeps. Robe of Bones

Haskyll does not know the Wand or the spell on the scroll. None of the magic items would be considered an artifact.

GM Mazra wrote:
copper coins, but there is silver, gold, and platinum visible to anyone looking carefully at the mound. An intricately fashioned Brass and Cloth Choker, a Silver Pin with a floral design, and a pair of leather boots with silver buckles are on the lower portion of a mostly decayed cadaver. The top portion of the cadaver is separated from the lower portion. It wears a Silk Vest. You will see among the bones a large femur that has been fashioned into a scroll case. A stick with tiny runes can be seen. There is a humanoid hand wearing a gold looking ring. There is a shirt. There are wraps like bandages. A dark foreboding Robe is seen partially buried in the mound of coins. There is a carefully crafted Heavy Mace lying to one side of the mound. And then at the center top of the mound is an egg, a big egg

This is the mounds contents. Do you take time to count all the coints?


Leira 24 (AC19 44/44)
Droja 15 (AC16 75/75)
Kaos 13 (AC20/MA24 (84/84)
Anga 12 (AC13/21MA-G/{SH21} 43/45)
Haskyll 9 (AC17/21G 50/50)
Ulfgard 3 (AC20/24G/27Sof/23 vs Rift Drake (41 or 83/87)
Ragnir 3 (AC22/26G 58 or 56/59)

It would take the party around 4 hours to count all the coins. And that assumes you are all working at it. Do you count the coins?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I will keep watch while all of you get a count on the money. Looking at the poor job they have done camouflage the entrances he will sigh. Does someone have an idea for securing this place for the night. Leira I do like you idea but every little bit will help.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I Not counting, just grabbing and stuffing, starting with the expensive looking stuff. boots, choker, pin, then gems followed by coins. I figure we can count later.

As it will take time, I suggest a watch or by one of us, the rest stuff coins, and then stow, once we got the a lot, then we should be good to rest up, or push on.

He then looks at the egg, while scooping coins.
Hey, I wonder how close the baby was to becoming hatched.
Kaos, can you look it over to figure it out? or How about watching over Anga, if she wants to?

The bag I brought out was the parties bag of holding

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Anga ready to go check and see if that will be breakfast in the morning.
What role is needed to find out more about the egg?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard will check out the egg.
"Some eggs are realyl valuable if sold. And I mean really valuable!"
Survival: 1d20 + 12 ⇒ (17) + 12 = 29 To check egg


It is a Rift Drake Egg. It is fertilized and well along in its cycle.

The coin horde is vast. I will go ahead and give you the numbers, that way you can determine how much you take, and how much you may leave behind. Coins: 210 pp, 840gp, 2975sp 79,800 cp


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Rift drake egg? Should be worth a bit. Carrin' it will be a problem

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Anga can you make out anything about this scroll and wand?
How much can the bag hold? And how much do we need to leave?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"We can take the most valuable items and coins and leave the rest until we have the time for" comments Leira "There is mounts of silver and copper we can just leave with a concealed entrance"

Once the taking of the most valuables, Leira will swap spells and cast rope trick in a hidden corner of the cave "We can make guard, but at least here inside is more comfy" The girl starts climbing up the rope.


Outside the Rift Drake cave a pale moon struggles to peek through the heavy clouds that have gathered over the jagged peaks that hem the secluded valley. The temperature quickly begins to drop, as the party gathers what they have found.

@Kaos:
While Kaos is standing watch, he hears a calling sound. Roll a DC16 Will Save.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

@GM:
Will save: 1d20 + 4 ⇒ (5) + 4 = 9


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir will set to helping separate and count coins. T'mace belonged ta a follower o'Torag's brother. 'E's t'hothead o' the family. Prefers solid offense t'defense.


@ Kaos:
Kaos quietly leaves the cave into the darkness outside.

DC 20 Perception except Kaos:
You notice that Kaos has left the cave.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

The bag will hold 250 lbs worth of stuff.

percept: 1d20 + 11 ⇒ (14) + 11 = 25

Hey, stop what we are doing, Where is Kaos??

Haskyll stands up and quickly looks out the cave entrance, grabbing his gear.

Leira, can you see where he has gone by using that locket that you are wearing ?

I will hold the mace as a back up if something gets close that I cannot use the spear. Unless someone else wants or needs it

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

If nobody else wants it that's okay. But it's the equivalent of a +3 weapon I'm thinking someone should be using it as a main weapon. Maybe Ulfgard I don't think he is using any magic weapons.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

As I said, if someone needs it, I will let them have it.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

scroll: 1d20 + 13 ⇒ (13) + 13 = 26

wand: 1d20 + 13 ⇒ (19) + 13 = 32

perception: 1d20 + 7 ⇒ (15) + 7 = 22

Where has Kaos got to.
Anga looks around for him


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard looks at the mace and just does a baa sound. "I have my precious."
Ulfgard is using a magic hammer


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Let me see Haskyll!" Leira places his hand in the locket and tries to see where Kaos goes.
Perception: 1d20 + 13 ⇒ (9) + 13 = 22

The girl points out where Kaos is going and attempts to stop him by touching and shaking him "Eh Kaos! Where are you going! We are supposed to count coins and rest. Do not go away without telling us where, we are in giant's land. Dangerous place to go alone!"


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir doesn't have a magic weapon yet, so the mace would work. All in the family as far as gods go I guess. ;)

Ragnir follows Leira, and if Kaos doesn't respond, he'll kick the Barbarian in the shins.


Before

Anga is able to decipher the arcane scroll. It has a single spell on it, Teleport.

She was also able to determine that the Wand is a Wand of Cat's Grace with 15 charges remaining on it.

Later

When members of the party notice Kaos leaving the cave, and follow to see what is up, they hear something like, "Come out, and follow me," in a soothing and peaceful voice.

Everyone, except Kaos, needs to make a DC 16 Will Save. Kaos already failed his save. If you make your saving throw you can react in the first Round. If not, you cannot take any actions as you have become taken by the soothing voice.

If you make your DC 16 Will Save:
If you have at least low-light vision you see a freakish beast with the head of a badger, the hooves of a stag, and a wide mouth with sharp ridges of bone instead of teeth toward the southwest. If you do not have at least low light vision, you will notice a creature forty feet or so away in the moonlight. In addition, if you make your DC 16 Will Save, please roll another Perception check.

GM Screen:
Leucrota 2 Stealth: 1d20 + 9 ⇒ (1) + 9 = 10; Leucrota 3 Stealth: 1d20 + 9 ⇒ (3) + 9 = 12;Leucrota 4 Stealth: 1d20 + 9 ⇒ (10) + 9 = 19

Kaos' Iniative: 1d20 + 8 ⇒ (19) + 8 = 27
Leira's Iniative: 1d20 + 5 ⇒ (3) + 5 = 8
Anga's Iniative: 1d20 + 2 ⇒ (15) + 2 = 17
Ulfgards's Iniative: 1d20 + 1 ⇒ (16) + 1 = 17
Haskyll's Iniative: 1d20 + 0 ⇒ (8) + 0 = 8
Ragnir's Iniative: 1d20 + 0 ⇒ (1) + 0 = 1
Droja's Iniative: 1d20 + 0 ⇒ (9) + 0 = 9

This happens before the party has had a chance to rest, so the party may be depleted in their spells available. Map is updated for the new encounter and the revised situation.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Will DC 16: 1d20 + 7 ⇒ (9) + 7 = 16
Leira barely resists the attempt to break her will.

"W-what is this?" the girl looks confused while looking at the source of the voice.
K. nature?: 1d20 + 7 ⇒ (18) + 7 = 25
Spellcraft?: 1d20 + 8 ⇒ (15) + 8 = 23

Observing the strange behavior of Kaos and after listening the voice, Leira hands for her spellbook and quick studies protection from evil, in a guess that might help block whatever is affecting the man.
-1 reservoir point (exchange feather fall for protection from evil)


@Leira:
Since you made your Will Save, go ahead with a Perception roll too. Knowledge Nature does not identify this beast. But your Knowledge Arcana will allow you to know that these are Leucrotta.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

What what why am out here and what is that?!
Spell Failure Shield: 1d100 ⇒ 21
After this 2 of 6 first level spells left.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Just before heading out
Haskyll tosses Ragnir the Mace
You should be able to make good use of this, now lets go see about getting our wayward Laddie back.

Outside the cave

will: 1d20 + 12 ⇒ (15) + 12 = 27 Add 4 if Spell/SLA
percep: 1d20 + 11 ⇒ (2) + 11 = 13 Add 2 for Stonework

Haskyll walks out, looking around for Kaos, and gripping his spear.
Kaos, where in the Gods are you Laddie
When he spots the creature, he calls upon the assistance of Torag.

Round 1 casting Bless. 70/70 rounds, +1 Morale to Hit, and Save vs Fear

Haskyll never got a chance to ready any more spells, but I do have a few left.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

perception: 1d20 + 4 ⇒ (2) + 4 = 6


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Will: 1d20 + 7 ⇒ (17) + 7 = 24
Perc: 1d20 + 11 ⇒ (13) + 11 = 24
Ulfgard moves toward the ugly thing at double speed.
"Keep your soothing voice, you won´t charm a dwarf!"


Those affected by the Suggestion will not be able to take any other actions until the conditions of the Suggestion are met. In this case, to follow the lead freakish beast {1). Of course, the Suggestion, though a Supernatural Ability, can be Dispeled.

@Haskyll:
You see two more of the Freakish Beast within the woods to Haskyll's right.

@Ulfgard:
You see three more of the Freakish Beast within the woods on both sides of the center one in front of you. Two to the right and one to the left. I moved Ulfgard as far as he can go in Round One.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

will: 1d20 + 6 ⇒ (9) + 6 = 15 +2 if a spell or spell like effect

so pass if I get my bonus

perception if I passed: 1d20 + 7 ⇒ (10) + 7 = 17

If I passed, and see it, get close and KILL!
Anga closes on the beast
scorching ray 1: 1d20 + 7 ⇒ (9) + 7 = 16 touch

scorching ray 2: 1d20 + 7 ⇒ (3) + 7 = 10 touch

damage: 4d6 + 4 ⇒ (2, 5, 4, 1) + 4 = 16

damage: 4d6 + 1 ⇒ (4, 6, 1, 5) + 1 = 17


@Anga - It is a Supernatural Ability. That says in the descriptor is a sonic mind-affecting charm effect. So, if you have an immunity to sonic or charm effects, then it applies. Though it can be affected by a Dispel Magic, this is not a spell. Supernatural Abilities are magical, but not spell-like. This is why Dispel Magic works though it is not a spell.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Oh, oh well ignore the attack, I failed
:(


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir catches the mace and starts to trudge out after Kaos, Aye, let's go get the young'n.

will save: 1d20 + 9 ⇒ (4) + 9 = 13

He hears the voice and starts to wander.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Kaos Axe Hands wrote:

What what why am out here and what is that?!

[Dice=Spell Failure Shield]1d100
After this 2 of 6 first level spells left.

Sorry misunderstood the effect. Kaos continues to walk towards the beast


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"A Leucrota?" asks Leira "Oh no, this is trouble" the knowledge confirms the girl his actions can save the group, and so, she quickly prepares the protection from evil spell from his spellbook so she can cast it next round.
Perception: 1d20 + 13 ⇒ (10) + 13 = 23
"I see it! Do I?"


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

What are you doing, and what are those ?
Haskyll inquires as he watches yet Ragnir walk by.
Better yet, how can we stop them from leaving?
Haskyll questions, while quickly pointing at those that failed their saves.


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Surprise Round

Kaos is mysteriously called out from the cave.

Round One

Kaos continues to approach a freakish looking beast.

As Anga walks toward the cave mouth, she becomes entranced by a soothing voice. She heads toward the voice.

Ulfgard hears the voice, but resists its soothing affect. He moves toward the freakish beast.

Droja's Will Save: 1d20 + 7 ⇒ (5) + 7 = 12

Droja hears the soothing voice and heads toward it.

Leira resists the affects of the voice. She sees not only the freakish beast in front and in the open, but three others in the woods. A chill runs through her spine as she recognizes the beast as the Leucrotta. Created from Hyenas by a Demon Lord eons ago, they have bred in the wild, and in the underworld in numbers. They are intelligent malevolent creatures that will show no mercy.

They are evil through and through. With that, Leira changes up one of her spells to Protection from Evil.

Haskyll hears the voice, but pays it no mind. He instead asks for Blessings from above.

Ragnir hears the soothing voice and follows Ulfgard toward the pleasing sound.

A second Leucrotta emerges from the woods and calls out in a soothing voice, "Come. Sit. Let me tell you a story."

Leira, Haskyll, and Ulfgard must make another DC16 Will Save or be affected by the call of this second Leucrotta. If failed, you will move toward the second Leucrotta and sit down before it. Yes. Each one of the beast can use their Lure Supernatural ability. Those currently under the first Leucrotta's Lure is not affected by the second one's Lure.

Now that its prey is near, the first Leucrotta will see what it taste like. It bites and attacks Kaos with its stag-like hooves.

Leucrotta 1 bite: 1d20 + 10 ⇒ (13) + 10 = 232d6 + 7 ⇒ (4, 5) + 7 = 16
Leucrotta 1 Hoof 1: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 2 ⇒ (5) + 2 = 7
Leucrotta 1 Hoof 2: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (6) + 2 = 8

Many hours have passed since the party battled the first Rift Drake. It is likely that Kaos' Mage Armor has expired. Kaos takes 24 points of damage from the attack.

With the attack, the Lure of the first Leucrotta no longer affects Kaos. The attack also breaks the enchantment against Anga, Droja, and Haskyll.

A third Leucrotta emerges from the woods and attacks Anga as she is coming out of the affects of the voice.

Leucrotta 3 bite: 1d20 + 10 ⇒ (3) + 10 = 132d6 + 7 ⇒ (5, 6) + 7 = 18

Assuming Anga casts Mage Armor to start the day, it is likely that all her defense will have expired by this time. If so, then the third Leucrotta hits the Mage for 18 points of damage.

A fourth Leucrotta attacks from the woods to the left. It goes after Droja.

Leucrotta 4 bite: 1d20 + 10 ⇒ (12) + 10 = 222d6 + 7 ⇒ (5, 3) + 7 = 15

Droja took 15 points of damage.

This is one situation where the faster moving Humans and Half-orcs were ahead of the slower Dwarves, and thus were in the lead when attacked.

Kaos 27 (AC20 (60/84)
Anga 17 (AC13 27/45)
Ulfgard 17 (AC20 87/87)
Droja 9 (AC16 60/75)
Leira 8 (AC19 44/44)
Haskyll 8 (AC17 50/50)
Ragnir 1 (AC22 59/59)

Round Two


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga can recast mage armour when it expires, using her bound object. If the spell had dropped, she would have, under normal circumstances. I do admit that I have been lax in mentioning that, though. If you want to rule that it just dropped, fair enough.

will: 1d20 + 6 ⇒ (10) + 6 = 16
If mage armour is down, Anga steps back 5 feet, and recasts it, muttering at herself for forgetting.

If mage armour is up, Anga steps back 5 feet and cast scorching ray at the one that tried to hit her

scorching ray 1: 1d20 + 7 ⇒ (6) + 7 = 13 touch

scorching ray 2: 1d20 + 7 ⇒ (17) + 7 = 24 touch

damage: 4d6 + 4 ⇒ (1, 1, 3, 3) + 4 = 12

damage: 4d6 + 1 ⇒ (5, 3, 6, 2) + 1 = 17

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

What the hell! Let's see how you like the taste of my axe.
attack: 1d20 + 11 ⇒ (12) + 11 = 232d6 + 15 ⇒ (6, 6) + 15 = 27


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"They are Leucrotta, chaotic evil magical beasts, and the effect luring our friends is a charm Haskyll! Hit them with anything able to block or suppress charms and we will be good!" Leira shouts in response to Haskyll.

Will DC 16: 1d20 + 7 ⇒ (2) + 7 = 9
Leira is not prepared for the appearance of the second Leucrotta, her mind is blown up and she walks to it and peacefully sits in front.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

will: 1d20 + 12 ⇒ (17) + 12 = 29

Block the enchantments, lets see how we might be doing that.

Haskyll taps Leira on the shoulder as she tries to walk by.

Resistant Touch (Sp) (Core 46): You can touch an ally to grant him your resistance bonus for 1 minute. You can use this power 8 times a day.

He then readies a spear for anything that might be coming his and her way.

reach 15', Leira can reroll with the +2 on save, effect 10/10 rounds

ready attack: 1d20 + 5 + 4 + 1 + 1 ⇒ (1) + 5 + 4 + 1 + 1 = 12
BAB, STR, Magic, Bless
damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13

Of course, with a 1 for an attack, I am lucky not to stab Leira


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Will: 1d20 + 7 ⇒ (17) + 7 = 24
The stubborn dwarf easily resists the lure of the second beast. He quickly puts some mud in his ears. To muffle the sound


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Round Two

Kaos immediately snaps out of the Leucrotta's Lure when he comes under attack. The big lizard-looking human strikes back with a powerful slice that hacks into the hyena-like creature.

@Anga-I am OK that you would have put up another Mage Armor off your Bound Object.

Anga takes a step back to cast Scorching Ray at the third Leucrotta. However, there is no good place for the Mage to step without being in the bite radius of another Leucrotta.

The fourth Leucrotta bites at the Dwarven Mage. But the attack was unable to penetrate Anga's Mage Armor.

Leucrotta 4 AoO bite: 1d20 + 10 ⇒ (3) + 10 = 132d6 + 7 ⇒ (5, 2) + 7 = 14

@Anga - You were in a precarious location. But at least if failed to get a bite it.

Anga was able to get off her Scorching Ray searing the third freakish beast.

Ulfgard resist the affects of the second one's lure, he reaches down and finds a little mud. He stuffs the moist ground into his ears.

Droja too comes around after being bit. She takes a step back toward Ulfgard. And gives herself a bit of additional life. False Life: 1d10 + 7 ⇒ (9) + 7 = 16

Leira follows the Lure of the second Leucrotta, she moves toward the freakish beast. But as she moves by Haskyll, he gives her a touch of Resistance. Leira was able to resist the affect, and does not further follow the instructions of the second Leucrotta.

Leira's Will Save from Haskyll: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

The affect of the first Leucrotta's Lure ends. Ragnir can react to the freakish beast.

The first Leucrotta continues to attack Kaos.

Leucrotta 1 bite: 1d20 + 10 ⇒ (12) + 10 = 222d6 + 7 ⇒ (6, 2) + 7 = 15
Leucrotta 1 Hoof 1: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 2 ⇒ (1) + 2 = 3
Leucrotta 1 Hoof 2: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 2 ⇒ (6) + 2 = 8

Kaos takes 15 more points of damage.

The second Leucrotta continues its attempt to Lure the party.

Haskyll, Leira, and Ulfgard have already saved against the second Leucrotta. Kaos, Anga, Droja, and Ragnir were under the affects of the first Leucrotta. They cannot be affected by the first, but they can now be affected by the second one. The four need to make a DC16 Will Save or move toward the second Leucrotta and sit before it.

The third one takes a step and does a full round of attacks against Leira as she comes out of the affects of the second Leucrotta's Lure. But the nimble Rogue Arcanist was able to dodge all the strikes.

Leucrotta 3 bite: 1d20 + 10 ⇒ (6) + 10 = 162d6 + 7 ⇒ (5, 2) + 7 = 14
Leucrotta 3 Hoof 1: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 2 ⇒ (5) + 2 = 7
Leucrotta 3 Hoof 2: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 2 ⇒ (1) + 2 = 3

The fourth Leucrotta carefully moves around Droja to get to Ulfgard. It bites at the Ranger Barbarian.

Ironically, Anga gets an AoO against the fourth Leucrotta.

Leucrotta 4 bite: 1d20 + 10 ⇒ (11) + 10 = 212d6 + 7 ⇒ (6, 2) + 7 = 15

It bites Ulfgard for 15 points of damage.

Kaos 27 (AC20 60/84)
Anga 17 (AC13MA17 45/45)
Ulfgard 17 (AC20 72/87)
Droja 9 (AC16 60FL76/75FL91)
Leira 8 (AC19 44/44)
Haskyll 8 (AC17 50/50)
Ragnir 1 (AC22 59/59)
Leucrotta (AC18 30,57,28,57/57)

Ragnir's Round Two and Everyone's Round Three

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