
Ingrahild |

Ingrahild will let out a hmmph sound, "Let'sa guu tu da wes wall then."
In the dark of night, the party moves to the west wall. Outside the west palisade wall the party is fairly well hidden from the rest of the fort.
It is a DC 15 climb check to scale the palisade wall. What do you do?

Haskyll Stonereaver |

Haskyll pulls his pack off, and then pulls out a grappling hook and rope. Will this help

Leira |

"There is nothing else I want in my life than to avenge my family. The Twisted Nail killed my father. Now the siege Trunau and the Twisted Heart killed my mother." she clasps her bow strong "If I can, nothing would make me happier than being able to kill myself their leader"
Leira uses then a spell casting spider climb on herself using the extend rod.
100 minutes of spider climb
"Follow me. Remember, I am the orc with the blue tatoo in the face" she then casts disguise self to become an orc sergeant using the extend rod for more duration.
100 minutes of disguise self
The girl then moves swift over the palisade and starts walking with ease over the wood. Once at the top she makes sure the rope is secured and looks down checking no one is there.
Perception: 1d20 + 13 ⇒ (15) + 13 = 28
At that point she makes a signal for everybody to come, and one by one, she helps all the party to climb up the palisade.

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Can we fashion a harness and haul him up and then back down the other side?
Kaos whispers What is that? Can you check it out my orcish friend?

Leira |

Leira nods to Kaos and casts message to maintain a line of comunication with the group. She then moves to the southern area of the fort to check what is going on while the group attempts to pass the wolf with ropes and tables.
Perception: 1d20 + 13 ⇒ (15) + 13 = 28

GM Mazra |

Orc Leira sees that a large portion of the south section of the fort doesn't have tents and is presently deserted. Beyond she can see portions of more tents and light from campfires further to the east along the south side of the fort. Orc Leira can hear the cheers and growls a little louder echoing through the moat walls.
Ulfgard should be able to fashion a harness out of a blanket for his wolf.

Leira |

She whispers "They seem to be celebrating something. It is perhaps a good moment to enter the fort and start decimating this pest by their leaders"
The orcish girl comes back to the group and inspects the sewer entrance "It seems there is a door here, at least in the map, then some water. Let's see what can we do to go into the main area of the fort"
She studies the area looking for the door to the sewers, then makes her best to force it open.
Perception (+1 vs traps): 1d20 + 13 ⇒ (9) + 13 = 22
Disable device: 1d20 + 17 ⇒ (11) + 17 = 28
Disable device (take 10 if does not open first): 10 + 17 = 27
Disable device (take 20 if does not open second): 20 + 17 = 37
She then goes in and inspects the area, easily climbing over the ceiling to avoid the waters.
Perception (+1 vs traps): 1d20 + 13 ⇒ (14) + 13 = 27

Anga Runedaughter |

Anga looks at the wall nervously
ah don't know if ah can climb this she whispers
after failing on the first attemp she takes it more carefully
take 10, total 11

Haskyll Stonereaver |

Anga, I am sure that we can rig the same thing for you as the wolf, or you can just hang on, and let them pull you up.
Haskyll drops his pack off, ties it to the bottom of the rope, and then climbs the rope.
Once at the top, he hauls his pack up, and grabs his gear off it, then drops the rope back down to Anga and the wolf.
No weight, taking 10 will give me a 12 on the climb.

Leira |

"Grrr! Iron barred!" the girl looks frustrated for a second, but she quickly smiles as she remembers her preparations back at Trunau "I expected something like this might happen"
She opens her backpack and takes a couple of things. Quickly enough she shows a wire saw in one hand and a crowbar at the other "Any chivalrous dwarf able to help an orcish female in struggle?" she shows the gear with a smile and a pose too feminine for her current disguise.

Anga Runedaughter |

ah could melt it with mah wand of acid arrow
Anga pulls out the wand. She waves it and waits for the go ahead.

Leira |

Leira nods to Kaos, she then offers the crowbar "That will be easier with the crowbar"
+2 to the break roll

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Kaos will take the crowbar and attempts to quickly remove the gate.
CMB: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Use check unless someone put up a silence.
Stealth borrowed Leira Skill check: 1d20 + 14 ⇒ (12) + 14 = 26

Leira |

Leira looks impressed at Kaos strength when the iron bars collapse "You know... wow! You made it seem easy"
"I can try check for any menace before hand, but you can see better in the darkness..." says Leira, but she voluntarily offers herself to go in checking whatever is ahead.
Perception (+1 vs traps): 1d20 + 13 ⇒ (16) + 13 = 29
Stealth: 1d20 + 14 ⇒ (15) + 14 = 29

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Sorry I see just as well as you in the dark. But I can use a light spell or one of our Dwarf friends could lead so as not to tip off any one with a bright light coming up from the sewer?

Ragnir Brightaxe |

"I'll be volunteerin' ta go first, hopin' I'll see thin's in the dark, or at least things'll bounce off o' me armor if'n I don't."
perception: 1d20 + 4 ⇒ (7) + 4 = 11+2 more if it involves stonework

Leira |

Leira nods and let's Ragnir goes in the head. She follows suit after him.

GM Mazra |

I had to ask as an 11 nor a 13 perception check will prevent what happens next.
The sewer is slimy; but thankfully free of any giant-sized excrement. Like Ragnir, the Giants were unaware that something was feeding on their waste. Ragnir climbs right into a moist slimy mass that senses the Dwarf Warpriest as nothing more than Giant..... Well, let's just leave it at that.
Slimy Slam: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13
The Warpriest's armor prevented the slimy slam from causing Ragnir harm....for now.
Slimy Initiative: 1d20 - 5 ⇒ (8) - 5 = 3
@Ragnir - Go ahead and roll for initiative. You will go first on anything but a 1 or 2. Ragnir is the only that can engage in melee with this thing that only Egon might enjoy. @Everyone-Anyone else with a +0 or +1 initiative will also need to roll an initiative higher than 2 to take Round One actions. Otherwise, you can go ahead and take Round One actions. There is an enhanced map of the sewer tunnel below the map of the fort.
Round One

Haskyll Stonereaver |

Lets back up so all of us can get at this thing.
Haskyll pops up a light spell on the end of his spear, and starts to back up down the hall holding his spear high.
Looking at the hall, there is no way I can get around.

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Round 1
Init: 1d20 + 4 ⇒ (6) + 4 = 10
Kaos will back out of the sewer seeing he can not attack from around a corner. Take a swing and get back.

Anga Runedaughter |

initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Anga pulls out a scroll, and casts shield from it on herself

Leira |

Leira attempts to guess what that creature is.
K. dungeoning: 1d20 + 7 ⇒ (3) + 7 = 10
Init: 1d20 + 5 ⇒ (1) + 5 = 6
She uses dimensional slide to teleport past Ragnir and the slimy mass in an attempt to open the field for the group.
The girl attacks the thing with her dagger that crackles with magic as Leira empower's it.
Hopeknife+flank: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
P damage+AS+sneak attack: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6
Pool: 4/7; HP 39/39
I suppose the height of the sewer would not allow me to walk the ceiling past the foe. If so, I would better save the dimensional slide

GM Mazra |

The creature is all over the sewer tunnel top to bottom. Leira would need to use her Dimensional Slide to get past the creature. Knowledge (Dungeoneering) is the correct check, but you need a DC14 to identify. The party will essentially go ahead of the creature. Since it will be limited as to who can take attack actions, the initiative order is not relevant.
Round One Start
Leira slides past the slimy creatures. Her clumsy attack still manages to damage the creature.
Haskyll put a light on the tip of his spear and backs out.
Ulfgard and Ingrahild hangs out.
Kaos backs out of the sewer.
Anga puts up a Shield from scroll.
Leira (AC19 33/33)
Ulfgard (AC18 66/66)
Ragnir (AC22 44/44)
Kaos (AC17 59/59)
Ingrahild (AC18 55/55)
Anga (AC17/SH21 33/33)
Haskyll (AC16/18 29/29)
Slimy Creature (AC? -6/ )
After Ragnir's actions I will take the creatures actions and go to Round Two.

Ragnir Brightaxe |
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init: 1d20 ⇒ 8
Ragnir growls "What in the nine hells is tha?!" He looks back at Leira and watches her appear behind it. "Well longlegs, I'll no be backin' up now, if'n I do, this jelly beast'll have Leira trapped. Torag lend me the might o' th' mountains!"
Ragnir moves quickly, light emanating from his holy symbol and suffusing his whole body. Fervor to cast bull's str on himself as a swift action The dwarf then lays into the creature with his axe.
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d10 + 9 ⇒ (2) + 9 = 11

GM Mazra |

Round One complete
Ragnir stays with the slippery, slick, slab of slime. His strength becomes like that of a bull. Ragnir lays into the creature with his axe.
The slab of slime slams back at Ragnir, but fails to grab the Dwarf Warpriest.
Slime 1 slam: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11
A second sliperry slab slides toward the Orc Leira. It slams its slippery sliminess into the disguised Rogue Arcanist, grabbing hold of Leira.
Slime 2 slam: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12
Slime 2 grab: 1d20 + 10 ⇒ (12) + 10 = 22
Yes, there are two. Leira takes 12 points of damage, 6 points is acid damage.
Leira (AC19 33/33)
Ulfgard (AC18 66/66)
Ragnir (AC22 44/44)
Kaos (AC17 59/59)
Ingrahild (AC18 55/55)
Anga (AC17/SH21 33/33)
Haskyll (AC16/18 29/29)
Slimy Creature (AC? -17,?,/?)
Round Two
Everyone is up. The lower map is tactical for this encounter.

Leira |

"Oh! They got me! There's a second one! I am surrounded!" says the girl while she attempts to stop the bleeding.
She attempts to keep fighting despite the grab, attacking the one between her and Ragnir. She does so while fighting defensively to try avoid more hits or the creature to maintain its hold.
Hopeknife+flank-grappled-defensively: 1d20 + 5 + 2 - 4 - 4 ⇒ (14) + 5 + 2 - 4 - 4 = 13
P damage+AS+sneak attack: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7
Fighting defensively (with acrobatics): +3 dodge AC
AC 22, CMD 21

Haskyll Stonereaver |

Haskyll starts to summon a creature, while silently cursing the actions of others.
Starting a summon spell. Takes 1 round

Ragnir Brightaxe |

Ragnir sets about with his axe again, calling on every dirty trick he knows.
attack: 1d20 + 11 ⇒ (20) + 11 = 31 -2 if they're not flankable]
damage: 1d10 + 10 ⇒ (10) + 10 = 20 [ooc]Normal damage +1 for Dirty Fighter Trait[/dice]
confirm crit: 1d20 + 11 ⇒ (1) + 11 = 12
crit damage: 1d10 + 11 + 1d10 + 11 ⇒ (5) + 11 + (3) + 11 = 30 [ooc]dwarven axe is a x3 multiplier
The RNG giveth, and the RNG taketh away :P

GM Mazra |

Round Two
Leira attacks, cutting into the creature. Her sneak attack against the creature's undefined weak spot did not cause added harm.
Ragnir does dirty deeds, dirt cheap. He separates the viscous like substance into parts. But just as the sneak attack is ineffective, so too is finding a vulnerable spot to do critical damage.
@Ragnir - A wooden or metal weapon that strikes the slimy creature takes 1d6 acid damage unless the weapon's wielder succeeds on a DC 20 Reflex save.
The rest of the party stays vigil.
The slimy masses continues to feed, or at least attempts to. The mass between Leira and Ragnir was unable to get a hold on the Dwarf Warpriest. The other slippery slimy mass slurps up Leira, constricting around the Rogue Arcanist.
Slime 1 slam on Ragnir: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11
Slime 2 maintains grapple: 1d20 + 10 + 5 ⇒ (12) + 10 + 5 = 27
Slime 2 constriction damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9
Leira takes 9 more points of damage, including 4 points of acid damage. Also, armor or clothing worn by a creature grappled by the slimy creature takes the same amount of acid damage unless the wearer succeeds on a DC 20 Reflex saving throw, so that would be 4 points of damage to what you are wearing.
Leira (AC19 12/33)
Ulfgard (AC18 66/66)
Ragnir (AC22 44/44)
Kaos (AC17 59/59)
Ingrahild (AC18 55/55)
Anga (AC17/SH21 33/33)
Haskyll (AC16/18 29/29)
Slimy Creature (AC? -41,?,/?)
Round Three

Leira |

Ref DC 20: 1d20 + 10 ⇒ (9) + 10 = 19
Leira's mithral chain is not resistant enough and the acid burns some of the strips of the armor.
She then attempts to escape from the creature's grip by all her means.
Escape artist: 1d20 + 12 ⇒ (15) + 12 = 27
If successful, and even if not, she attempts to use her Dimensional Slide to escape the difficult position and set herself at the farthest point she can see, clinging from the ceiling or wall.
Dimensional Slide is a Su, and thus it does not generate AoO. I am not sure if I can use it being grappled without a concentration check, my understanding is yes, because it is not a spell-like, but I might be wrong and thus I provide a Escape artist check.
Drifting to the ceiling of the next room should open the space, perhaps force the oozes to move to a position more people can attack them. At any case, I try to use it to set myself where I can profit spider climb to attack with the bow as best as possible well far out of the slimes reach.
Pool: 3/7; HP 18/39
Mithral chain: 4 damage

GM Mazra |

Round Three Start
Orc Leira escapes the grasp of the slimy substance. She moves to the opposite side of this circular room, through a 3 foot (1m) deep pool of foul water. The Rogue Arcanist climbs up the rough hewn stone walls of this cesspool room. The only ways in is the sloping 4 foot wide tunnel and a hole ten feet up at the center of the ceiling. A skeleton slumps awkwardly against the wall, halfsubmerged in the cesspool. Its neck is twisted and its skull appears smashed in.
We will wait for Ragnir to get a chance to post before moving forward.